• 1

    posted a message on Does Dr. Boom Need to be Nerfed?

    Nerf?

    YEP, STILL NEEEDS IT.

    Interview with Hoej:

    http://read.navi-gaming.com/en/team_news/interview_with_hoej_rng_skill

    —  Is there a card in particular that you consider overpowered at the moment and that would require to be balanced?

    —  This is a really good question, because I actually wanted to make an article about this subject. There are several cards I find overpowered but the most broken card is probably Dr. Boom, because he can fit into every deck.

     

    Even in a world of Secret Paladins, good players understand the true problem is still Dr. Boom. Fix Dr. Boom and Paladin loses a lot. Fix the next two biggest problem cards in the game, Piloted Shredder and Knife Juggler, and Paladin completely falls off.

    Posted in: Card Discussion
  • 1

    posted a message on Does Dr. Boom Need to be Nerfed?
    Quote from Scipio_77 >>

     

    I was part of the design team of a small RPG online game once. We had many things to consider, but we had a very simple overaching creed: "Don't add less  than you replace". 

    Mysterious challenger has added little, but made a lot go.
    Actually Mysterious Challenger doesn't really step on anyone's toes. It really does add more than it takes away. Secrets were essentially 6 useless cards in the Paladin lineup until Mysterious Challenger came along. And it is quite a specific card for a specific deck, it is certainly not an "include in every deck" card like Tirion or Minibot. And what cards did it replace? Not really any.
    However your design principles are sound. And you know which two cards go against that harder than any in the game? Dr. Boom and Piloted Shredder. These two have certainly added less than they replaced. Heck these two cards alone step on the toes of every other 4 drop and 7+ mana card in the game.
    EDIT: And WTH HearthPwn, stop indenting the first paragraph. This is a forum, not a research paper. Atleast be consistent and indent them all or none. Not this forced, letter style, Dear Grandma, opening paragraph.
     
    And to the "they just need to make more 7 drops, or make more cards that compete with Dr. Boom" crowd.
    You will find that the only cards that compete with Dr. Boom and are on a similar power level, are cards that people realize are rediculously overpowered and would never be printed.
    Quote from Pmanda >>

    Not only are these hilariously broken, but stronger than doctor boom.

    Quote from maroon5five >>

    Yeah, these are super OP. Both are probably better than Doctor Boom in most situations.

    Quote from Lycald >>

    Definitely a bit too strong. However I love their WoW related Battlecries :D

    If it is strong enough to compete with Dr. Boom, well then we just have two Dr. Boom's in every deck. So it can be strong enough to be played alongside Dr. Boom or weak enough to not see play. The idea that a similarly powerful 7 drop would contest Dr. Boom is just false, they would simply be played together.
    Posted in: Card Discussion
  • 3

    posted a message on I just concede when I face Paladin now
    Quote from Scipio_77 >>

     

    I was part of the design team of a small RPG online game once. We had many things to consider, but we had a very simple overaching creed: "Don't add less  than you replace". 

    Mysterious challenger has added little, but made a lot go. 

     

    Actually Mysterious Challenger doesn't really step on anyone's toes. It really does add more than it takes away. Secrets were essentially 6 useless cards in the Paladin lineup until Mysterious Challenger came along. And it is quite a specific card for a specific deck, it is certainly not an "include in every deck" card like Tirion or Minibot. And what cards did it replace? Not really any.
    However your design principles are sound. And you know which two cards go against that harder than any in the game? Dr. Boom and Piloted Shredder. These two have certainly added less than they replaced. Heck these two cards alone step on the toes of every other 4 drop and 7+ mana card in the game.
    EDIT: And WTH forums, stop indenting the first paragraph. This is a forum, not a research paper. Atleast be consistent and indent them all or none. Not this forced, letter style, Dear Grandma, opening paragraph.
    Posted in: General Discussion
  • 1

    posted a message on Midrange Paladin sucks right now..... what the hell???
    Quote from Thandbar >>

    Well, Kolento and Trump said recently that they were also disappointed by the performance of Midrange Paladin - especially compared to the Secret Paladin powerhouse. 

    But guys, GUYS what about Dr. 1-2-3-4-5-6-7-8? OMGFASDLMNOP *DR DR DR PALADIN, we need more Padlin complaints.*
    Oh yeah it isn't actually that strong when you have a deck with no removal and a singular gameplan. Lose the board and lose the game. Not to mention half the "Doctors" are neutral.
    Like I've been saying, Paladin isn't really all that strong. Try taking out Shielded Minibot and Muster for Battle, just drop a few cards and all the sudden the deck sucks. People complain about how "OP" these cards are but don't realize that without them Paladin is nearly unplayable, just as it was pre-GvG. And even with these "OP" cards they are down to Tier 2 and falling. Not so OP.
    Even classics like Aldor Peacekeeper and Truesilver Champion are on the verge of falling out of favor. More and more often you see these as a one of in Paladin decks and they used to be solid 2 ofs. Weapons for one are weaker than they used to be with the high attack minions that are added to the game. Piloted Shredder was a huge weapon killer. Things like Ethereal Conjurer are also terrible for weapons. Great for classes with spell damage as they don't have to take the 6 damage to deal 3 damage, but so punishing on weapon classes, mainly Paladin, since the other weapon classes also have targeted removal.
    Even Murloc Knight, one recent card that somewhat supports a control plan, in the fact that it is a slow, turn 6 value card, recently got nerfed. And the nerf is so strong that it is pretty much unplayable at this point. The two 1 attack Murlocs they added appear so frequently, that there is no point in playing it anymore. Murloc Knight doesn't make the cut in OTK Murlocadin. Non-OTK Murlocadin doesn't even exist, but might have had a chance, if Murloc Knight wasn't nerfed so hard. Doesn't even make it into non-Murloc dekcs. The nerf just made this card weak in every single construced scenario.
    Then you get cards like Silver Hand Regent and Grand Crusader. Two cards that could support a control plan, but they are too weak to see play. They gave us Warhorse Trainer and Mysterious Challenger, two minions that contribute to aggressive play, why couldn't these two be the useless neutrals. Would much rather have 2/4 Silver Hand Regent and Grand Crusader with a slightly better text be viable Paladin cards and offer us a control deck. But no, every cool Paladin minion must suck dick, and all the aggressive unfun cards are made to see play.
    Everyone's always complaining about how strong Paladin is, never realizing how easy it is to counter, every class has the options. Just like post-GvG when Paladin was strong for a bit. It was only strong because people didn't play against it. As soon as people started teching against it, mainly teching against the turn 3 Muster for Battle, and Paladin was back down to Tier 2 or worse. People always complain about how easy Paladin is to play, never mentioning it is the easiest deck to tech against, no burst, no single target removal, singular gameplan. And once people start teching against it, it is no longer a strong deck. It is a weak deck, that needs Riot to make better cards for it, and stop giving all the OP minions to classes that also have a huge variety of removals, board clears, and deck types.
    If the Paladin decks were really that strong, eventually one of them would reach the Patron status. But Paladin decks never do, it just takes a while for people to stop playing cancer decks, use a bit of their brain, and tech against it or play a bit more of a controlling game, and Paladin is easily countered. Due to the fact that it has always been lost board = lost game for Paladin, it has always been one of the easiest classes to counter. Disclaimer: Brain required.
    Posted in: Paladin
  • 6

    posted a message on Does Dr. Boom Need to be Nerfed?
    Quote from hessian58 >>
    Quote from Tomisnthere >>

    You shouldn't complain but use this to your advantage! If you know that the meta is very paladin heavy then tech/build a deck to counter it. I do this all the time and it DOES work. Before someone replies to me saying "Wrong, Secret Paladin has no counter.." let me tell you that it does! Every deck has a counter (except for maybe old patron). Right now there are a few really good decks against Secret Paladin. For example, face hunter often beats it. This (last) season I used a tech'd control priest deck that had a 80% winrate vs Secret Paladins. Sometimes, when you think things are bad, they are in actual fact good. You just need to stop thinking about the bad.

     That is fine when you have access to lots of decks.  On the other hand if you are playing free to play accounts or you are a new player trying to build up one single deck, it leaves you very vulnerable to that deck if it counters you.
    New players starting now are going to assume this Paladinstone and that is the only class they should play.  As a result we are only going to see a greater influx of this shit populating the ladders.  Only way to stop it is to nerf a card or two and bring this class back in line. 
     
    And this is why they need to nerf Piloted Shredder and Dr. Boom. Before these two arrived, you could easily achive Rank 5 with any deck as long as you were a decent player. Even Basic decks could get you a good rank.
     
    Piloted Shredder and Dr. Boom are they worst things to happen to this game.
     
    It's not that Dr. Boom can't be dealt with, it's that if you don't have the precise answer on the turn he's played, you lose the game on the spot.
     
    If you have him you win a % of games just based on playing him, and you won't win that free Dr. Boom % if you don't play him.
     
    And that difference has made Basic decks fall from Rank 5 to 15.
     
    And Trump F2P account take 3+ months to get legend, and be nearly a constructed netdeck before he could get Legend. Before Dr. Boom and Piloted Shredder, he could get Legend with any class, only Basic cards, in a couple of days. Skill was so dominate at the time, and it was wonderful.
     
    Before Dr. Boom and Piloted Shredder, the most important thing was being a good player.
     
    After Dr. Boom and Piloted Shredder, the most important thing is having the best 30 card netdeck. Don't know how to play? Zero skill? Doesn't matter as long as you buy the best cards. Don't have a few of those cards? Drop 10 ranks.
     
    These two have destroyed the fun in the game.
     
    And completely ruined it for Johnny. Timmy, Jhonny, and Spike
     
    Big Game Hunter doesn't have the fun in his sights, Dr. Boom does. Without Dr. Boom, BGH would drop off the map, and so many other cards would see play. Jhonny decks would be somewhat viable again.
     
    The Casual mode that is no longer casual is because Jhonny no longer can play this game. Timmy and Spike are only contenders.
     
    They have completely alienated ~1/3 of their audience by not balancing these cards. And made the game horrible for new players.
    Posted in: Card Discussion
  • 1

    posted a message on 60-65% of all my games are against Paladin
    Quote from hessian58 >>
    Quote from Tomisnthere >>

    You shouldn't complain but use this to your advantage! If you know that the meta is very paladin heavy then tech/build a deck to counter it. I do this all the time and it DOES work. Before someone replies to me saying "Wrong, Secret Paladin has no counter.." let me tell you that it does! Every deck has a counter (except for maybe old patron). Right now there are a few really good decks against Secret Paladin. For example, face hunter often beats it. This (last) season I used a tech'd control priest deck that had a 80% winrate vs Secret Paladins. Sometimes, when you think things are bad, they are in actual fact good. You just need to stop thinking about the bad.

     That is fine when you have access to lots of decks.  On the other hand if you are playing free to play accounts or you are a new player trying to build up one single deck, it leaves you very vulnerable to that deck if it counters you.
    New players starting now are going to assume this Paladinstone and that is the only class they should play.  As a result we are only going to see a greater influx of this shit populating the ladders.  Only way to stop it is to nerf a card or two and bring this class back in line. 
     And this is why they need to nerf Piloted Shredder and Dr. Boom. Before these two arrived, you could easily achive Rank 5 with any deck as long as you were a decent player. Even Basic decks could get you a good rank.
    Piloted Shredder and Dr. Boom are they worst things to happen to this game.
    It's not that Dr. Boom can't be dealt with, it's that if you don't have the precise answer on the turn he's played, you lose the game on the spot.
    If you have him you win a % of games just based on playing him, and you won't win that free Dr. Boom % if you don't play him.
    And that difference has made Basic decks fall from Rank 5 to 15.
    And Trump F2P account take 3+ months to get legend, and be nearly a constructed netdeck before he could get Legend. Before Dr. Boom and Piloted Shredder, he could get Legend with any class, only Basic cards, in a couple of days. Skill was so dominate at the time, and it was wonderful.
    Before Dr. Boom and Piloted Shredder, the most important thing was being a good player.
    After Dr. Boom and Piloted Shredder, the most important thing is having the best 30 card netdeck. Don't know how to play? Zero skill? Doesn't matter as long as you buy the best cards. Don't have a few of those cards? Drop 10 ranks.
    These two have destroyed the fun in the game.
    And completely ruined it for Johnny. Timmy, Jhonny, and Spike
    Big Game Hunter doesn't have the fun in his sights, Dr. Boom does. Without Dr. Boom, BGH would drop off the map, and so many other cards would see play. Jhonny decks would be somewhat viable again.
    The Casual mode that is no longer casual is because Jhonny no longer can play this game. Timmy and Spike are only contenders.
    They have completely alienated ~1/3 of their audience by not balancing these cards. And made the game horrible for new players.
    Posted in: General Discussion
  • -5

    posted a message on Hearthstone 2015 Year in Review - Expansions, Nerfs, & Popular Decks

    Instead of the useful, fun, and playable minions that Mage gets, we get either garbage (Warhorse Trainer), or viable but aggro and unfun cards (Mysterious Challenger).

    Secret Paladin doesn't need a nerf, it has tons of counters. However it still supports a boring aggro strategy and for that reason I might be fine with a nerf. Especially if they gave us a boost to the Control Paladin decks/cards as compensation.

    My proposition to Blizzard: Make Silver Hand Regent a 2/4 Paladin card like it always should have been. Make Grand Crusader a Paladin card, and make the text more consistent, and not the RNG shit than it currently is (draw a random Paladin minion, draw a 4-cost Paladin card, or Discover a Paladin card).

    In exchange for these buffs to our Control deck, I offer you Mysterious Challenger up for a complete gutting to Magma Rager Tier usability. And since we get two new Paladin cards out of this deal, you can make the newly gutted Mysterious Challenger a neutral, and the useless Warhorse Trainer can be the other neutral.

    Posted in: News
  • -12

    posted a message on Hearthstone 2015 Year in Review - Expansions, Nerfs, & Popular Decks

    Wow, what a shit year for Hearthstone.

    Looks like January 29th and October 20th were the best days in Hearthstone this year, and all the rest were "How to kill a game."

    Maybe they should consider why everyone was so happy over the Reno Jackson release and the short term Control meta we had. Paladin hate even dissappeared during that 2 weeks, as the Control decks counter Secret Paladin hard. Since then we have devolved back to full aggro meta and all the threads are filled with piss and vinegar again.

    Just stop with the fucking aggro, nerf the cards that need it. Start supporting Control decks a whole hell of a lot more.

    Posted in: News
  • 4

    posted a message on Happy Holidays From HearthPwn, Ben Brode on Deck Slots, Alt Card Art, Beginners; Hearthstone Jingle Bells

    Don' woray, they certainly have a direction: GET MONEY.

    That and make games as fun addictive as possible to increase money flow, release games unfinished and rely on modders to finish the product so less is spent on production to increase money, save base features for expansions to steal even more money, focus on phone-users and casuals to increase money, don't balance to get even more money.

    There is a clear direction, and that is what is killing modern video games, not the lack of one.

    Posted in: News
  • 1

    posted a message on Randomonium - Random Cards, Random Costs - TB #28
    Quote from Fluxflashor >>
    Quote from ForPortal >>

    AKA The worst one.

     Statistics say otherwise to Blizzard. Randomonium was ranked #1 in Tavern Brawls by the number of games played. This was from data released during BlizzCon
    Played during Blizzcon. That weeks Brawl got tons of free advertising.
    That will give it a huge bump over the other weeks numbers. Could still be the worst one.
    Posted in: Tavern Brawl
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