if Dr. Boom was nerfed Secret Paladin wouldn't be so OP.
- Sisuwolf
- Registered User
-
Member for 9 years, 4 months, and 22 days
Last active Sat, Apr, 8 2017 01:37:50 -
- 12
- 17
- 44
- 1 Follower
- 383 Total Posts
- 589 Thanks
-
2
Nuba posted a message on Mysterious Challenger is OP. Nerf!Posted in: Card Discussion -
4
Frostraven posted a message on Now I know how Anakin felt ...Posted in: General DiscussionQuote from DomonKassui >>There is no dark or light side. There is only winning and losing.
I've got some good news, and some bad news.
There is a light side.
You're a part of the other side. -
1
Meeow posted a message on Drag-on JusticarPosted in: PaladinThis has gone through quite many revisions now and I had decent success with the previous one that was running Muster + Quartermaster, however, I ended removing them to get more space for tech and gave Argent Lance a chance, which works pretty well actually. I wonder if Seal of Light is worth considering with the Lance, or Blessing of Kings/Seal of Champions with EtC. Alternatively, Argent Lance can be cut for Coghammer and some 3/2s, but other than Ooze, I there's aren't any decent picks for this deck. Knife Juggler is okay but it's hardly as good as in a deck with Muster. Gamblerding might be the real new archetype, though Knife Juggler would be a good fit again then.Drag-on Jousticar (Dragon Healadin) Unknown Deck by Meeow - Sep 15, 2015Minion (19) - 1x Justicar Trueheart
- 1x Ragnaros, Lightlord
- 1x Tirion Fordring
- 1x Ysera
- 1x Scaled Nightmare
- 2x Twilight Guardian
- 2x Aldor Peacekeeper
- 2x Azure Drake
- 2x Dragon Consort
- 2x Steward of Darkshire
- 1x Tuskarr Jouster
- 1x Twilight Drake
- 2x Keeper of Uldaman
Ability (7) - 2x Forbidden Healing
- 1x Equality
- 1x Consecration
- 2x Seal of Champions
- 1x Stand Against Darkness
Weapon (4) Loading Collection -
2
uiasdnmb posted a message on Keeper of Uldaman vs. Piloted ShredderPosted in: PaladinI always lacked something to take out that Ysera after burning my single Equality, shredder is OP and you should feel bad for playing him so dump it asap and put Uldaman instead
-
2
Tahladnas posted a message on The Light smiles upon the just!Posted in: General DiscussionSeriously, if they take half their time thinking up useless animation and spend it on balancing the game, we would all have a better Hearthstone.
-
2
SomeHogFan posted a message on The Light smiles upon the just!Posted in: General DiscussionI really don't like the change, if true.
"The Light smiles upon the just"? That sounds like something a Paladin would say. They are the one's concerned with justness.
-
1
DragonConsort posted a message on Does Dr. Boom Need to be Nerfed?Posted in: Card DiscussionThat is kind of the problem, him being neutral greatly hurts deck diversity. Also many are actually not happy, they are forced to spend 1600 dust or be severely handicapped.
I have less of a problem with op class cards cause they are usually balanced within their class. Which is why class cards are often better than neutrals.
-
1
DragonConsort posted a message on Does Dr. Boom Need to be Nerfed?Posted in: Card DiscussionLooking at how Blizzard assigns mana cost and value, yes Boom is blatatently OP. There is no denying it, even in it's worst RNG effect where the boom bots only go off for 1 damage each it is great value. The stats and all that have been broken down many times in this thread, no need to do it again. However just look at the cards in the game and how they are costed. Look at the other big minions. 7, 8, 9, 10 drops. It is obvious, not even a discussion. Boom is in its worst case, OP value, in its best case super OP value.
I crafted Boom cause I had to. I have Boom, and I play him. Doesn't change my opinion that it is straight up a broken card. Take a step back and look at it objectively, I don't think then anyone with a straight face can seriously say Boom is a fairly costed card.
-
1
M_Ronin posted a message on Its not that aggro decks are bad, they just dont satisfyPosted in: General DiscussionWell, calculating the amount of power you put into a board is not that hard to analyse. I don't know how bots work, but humans can do that pretty well. Since we are playing versus humans, not bots; therefore I think it is redundant to analyse how bots work.
All that said. Spamming minions and hitting face ain't that hard. I mean you can achieve 80-90% winrate if you're a good pilot. But you still achieve 70% winrate up to rank 5 without calculating anything at all. Full SMOrc mode carries you to rank 5 easily (rest is harder but secret pally broke that as well). Just what the heck! The reason why aggro decks are loathed is because too much relies on luck. There are no options, No calculations by both sides. It's generally very straightforward. Did I draw a fiery war axe? Yes. Hit the knife juggler with it or armor up? Hit the knife juggler. Opponent plays wolfrider. Do I hit it or not? Yes. Do I armor up or do nothing? Armor up. Very straightforward. In aggro vs aggro, it's all about gaining initiative or racing. In turns 1-5 this mostly comes down to luck due to rng within cards and draw chances. It's not as braindead, but sometimes it's all about lucky portals, implosions, flamewaker or knife juggler turns. It's just not very interactive and interesting at all.
People want meta to slow down, not because they want to play gimmicky legendaries at each other. Because they think when the game slows down, there will be some room to play something that requires more thoughts and considerations. Believe it or not, matches like control priest vs control warrior, or patron warrior vs. freeze mage require far far more considerations for you to win the game; as opposed to playing dr challenger into dr gg into Tirion GGdring on the respective turns.
I would say that, aggro/tempo are not a definite problem. If it can require a lot more complexity in it's playstyle, than it can actually be good. But this needs to go for both sides. Both sides must have a variety of choices to pick from not only one side. If THIS is impossible to implement, then aggro/tempo might as well be blasted off of this game. Because it feels like casino otherwise. Produces no value gameplay. You just wait for the machine to reward or punish you.
-
6
Ansavin posted a message on Paladin's kinda have all the strongest drops in the game?!Posted in: General DiscussionNo, Mage has the strongest drops.
2 - Scientist/Frostbolt
3 - Kirin'Tor Mage + Secret
4 - Shredder/Fireball
5 - Belcher
6 - Portal -> Dr. Boom
7 - Dr. Boom
8 - Antonidas + Coin + Frostbolt
- To post a comment, please login or register a new account.
3
Come on Blizz, this is why you need to buff Nat Pagle.
Nat Pagle has a number of problems:
0 Attack
Beginning of Next Turn Effect
50% Effect
You could easily fix one of those, and he would still be mostly unplayed, but he might not feel like the worst Legendary to get in a pack anymore. He doesn't have to be a Boom, and we wouldn't even want that, just make a few slight buffs the first year.
1
OP sounds fanboyish. There are plenty of valid reasons to not like Blizzard. Just look at the differences between SC and SC2, and it applies to the whole company and every game they make. They used to know how to do it right, not so much anymore. They are still considered a "gaming" company, but their games are one step away from being mobile-gaming trash. And the thing is, they actually embrace that model. Plus they ate up Activision, which also used to make great games such as Heavy Gear II.
They are the gaming equivalent of Walmart, eat up all the mom and pop shops, and then offer shit products, but since they are now a monopoly, you have no other choice.
-2
Dear Blizzard,
Here are the 3 changes that you can make that will make your proposed Standard changes better or atleast much more well received.
Other than that Standard seems great. Can't wait for the big slow down. Great that pre-GvG Hearthstone will be back. Just don't print more Boom/Shredder.
21
Fuck you Blizz and your Doublespeak.
Stop trying to tell us why we are all wrong and the removal of packs is a good thing.
We are TELLING YOU that it is NOT a good thing. YOU ARE WRONG.
Shut the fuck up or fix it or both.
1
Glad I crafted 2x Golden Argent Protectors a bit more than a month ago. Value acquired.
Time to bust out the old Avenging Wrath and double Equality control decks.
Also Inspire Paladin.
Fun times ahead.
4
Looks like mostly good things are happening.
Biggest problem I have is GvG packs removal. Makes no sense.
How is that good for anyone?
What if a new player wants to play WILD, and thinks GvG are the coolest cards?
Without packs, it will be so much more expensive and time consuming to craft them, and they will also have less value than they did before.
So at the same time that you are removing them from parts of the game you are also hugely increasing the cost of them too. MAKES NO SENSE.
EDIT: 10600 dust just to craft the Commons and Rares from GvG. That's 6.625 Legendary cards. If you want the Epics and Legendary cards that's an additional 52800 dust or 33 more Legendary cards worth of dust. Removing packs = anyone who wants to buy GvG cards is going to pay a huge amount more than it currently costs.
1
Hell yeah, be gone shit GvG expansion. My only regret is that I did not get to test out Bolvar Fordragon and Troggzor the Earthinator. Sucks that the unplayed cards have to go also. Also some cards create very unique strategies, that aren't OP or even played that much, and those have to be ruined also. Really sucks for the unplayed Legendaries such as Bolvar and Troggzor and deck defining Epics such as Hobgoblin. These cards do not deserve to be killed, what did they ever do, they hardly ever saw play. Only Dr. Boom and Piloted Shredder and a few others needed to be removed to wildly alter the game.
Oh well. I guess never being able to play Bolvar Fordragon is a small price to pay for removing those ugly fuckers, Dr. Boom and Piloted Shredder. Begone brain-dead OP tempo cards. Time to stop catering to the baddies who have no idea what they are doing, so they can only play tempo/aggro. Welcome back to what made Hearthstone great and popular in the first place, a slow thinking meta.
2
Saw someone say about Azure Drake, almost the exact opposite thing said about Knife Juggler.
Knife Juggler: 100% of the time, 50% of the players are pissed off.
Azure Drake: Always feels great to play. Never feels unfair to have it played against you.
Dr. Boom: More OP than any other card, and absolutely no restrictions.
Reno Jackson and Elise Starseeker: Extremely strong but only in a very specific situation, major restrictions.
Azure Drake should be applauded. These are the kinds of cards they should print. More Azure Drake, more Reno Jackson and Elise Starseeker. And nerf those other fucked up cards: Dr Boom, Piloted Shredder, Knife Juggler, and a few others.
1
Yeah, gotta say I'm with Noxious on this one. I think Entomb is one of the most broken new cards.
Since it's reveal, I knew it was going to be busted. Never said anything because Priest wasn't the best at the time. Also there were still more pressing concerns at the time, such as Dr. Boom and Piloted Shredder, which they still have yet to address. But since I saw Entomb, I see no reason why Priest shouldn't be absolutely dominating the meta right now. That's one of the main frustrations in seeing all the Paladin complaints, Priest counters it so hard.
I'm thinking the only reason Priest isn't dominating the meta is for two possible reasons. One theory is that since Priest was bad for so long, no one has collected the Priest cards, so no one has enough cards to play the current meta-dominating Priest decks. The other possibility is that Priest is simply seen as unfun. I love the high Health minions, Healing Hero power, and controlling aspect of Priest, but the stealing makes it feel like such a bullshit unfun class. Makes me never want to play it simply for how unfun stealing is, maybe others feel the same? I feel stealing is too much like Reynad's thoughts on Knife Juggler: 100% of the time, 50% of the players are pissed off. Stealing is bad design.
But back to the main topic of Entomb. I fully agree with Noxious that it will be one of the most restricting cards created. Playing big stuff was hard enough with just Big Game Hunter in every single deck. Now having to deal with Entomb just destroys any late game deck.
I only play Hearthstone for the control decks. I absolutely fucking hate playing aggro. The arrival of Entomb is so disheartening. Reno Jackson and Elise Starseeker arrive and we are getting close to a time when control can function. I can finally play a deck that is similar to the slow style of pre-GvG. But with Entomb around, Priest will be able to destroy any of those decks. GvG ruined slow decks. And right at a time when they are about to come back. Entomb fucking ruins them forever more. Shit design. Entomb is in my top 5 nerfs. It absolutely needs to go.
0