• 3

    posted a message on Got gold nat pagle from a pack

    Come on Blizz, this is why you need to buff Nat Pagle.

    Nat Pagle has a number of problems:

        0 Attack
        Beginning of Next Turn Effect
        50% Effect

    You could easily fix one of those, and he would still be mostly unplayed, but he might not feel like the worst Legendary to get in a pack anymore. He doesn't have to be a Boom, and we wouldn't even want that, just make a few slight buffs the first year.

    Posted in: Card Discussion
  • 1

    posted a message on In blizzard we trust

    OP sounds fanboyish. There are plenty of valid reasons to not like Blizzard. Just look at the differences between SC and SC2, and it applies to the whole company and every game they make. They used to know how to do it right, not so much anymore. They are still considered a "gaming" company, but their games are one step away from being mobile-gaming trash. And the thing is, they actually embrace that model. Plus they ate up Activision, which also used to make great games such as Heavy Gear II.

    They are the gaming equivalent of Walmart, eat up all the mom and pop shops, and then offer shit products, but since they are now a monopoly, you have no other choice.

    Posted in: General Discussion
  • -2

    posted a message on Hearthstone Emotes in Overwatch!, Deck Spotlight: Chaos Control Hunter v2, Worlds Beyond Warcraft Phase IV Voting

    Dear Blizzard,

    Here are the 3 changes that you can make that will make your proposed Standard changes better or atleast much more well received.

    1. Sell GvG packs (and Naxx ADV) for an additional 4 months, minimum. (You should have told your customers well in advance, since you have failed to do so, it is only fair to offer the packs for longer. Truthfully they should be left in for a whole year, but we know logic evades Blizz employees. I'd imagine you will offer 20 extra days and then claim to be gods. No one will care next year since we know in advance, but you should refrain from screwing your customers this year.)
    2. Buff a few cards. Perfect first year candidates: Unplayed Neutral Legendaries. (I can understand wanting to spread out the changes over a few years, but to not buff anything this first year is frustrating at the very least. Set a precedent now. Save a few class buffs for year 2 and then maybe a few neutral buffs for year 3, or vice versa, but buff something for the first year.)
    3. Add 1 card to the permanent Standard rotation every year. (Seems like there are a few cards that are just too unique to be lost to the sands of time. This year I think most would agree that it should be Loatheb. You should just Enshrine him, in a new "Enshrine" set that is always part of Standard, or add him to the Reward set or something. It will feel worse to reprint him or a new card with the same/similar effect. If you go the reprint rount instead of Enshrine, it will only make people call you lazy, incompetent, money grubbing, or all three. And they will be right.)

    Other than that Standard seems great. Can't wait for the big slow down. Great that pre-GvG Hearthstone will be back. Just don't print more Boom/Shredder.

    Posted in: News
  • 21

    posted a message on No More Old Hearthstone Packs?, New Format Blue Responses, Red Bull Roster Change, Holding Hands - Card Design Voting

    Fuck you Blizz and your Doublespeak.

    Stop trying to tell us why we are all wrong and the removal of packs is a good thing.

    We are TELLING YOU that it is NOT a good thing. YOU ARE WRONG.

    Shut the fuck up or fix it or both.

    Posted in: News
  • 1

    posted a message on New Meta Paladin (post-Standard)

    Glad I crafted 2x Golden Argent Protectors a bit more than a month ago. Value acquired.

    Time to bust out the old Avenging Wrath and double Equality control decks.

    Also Inspire Paladin.

    Fun times ahead.

    Posted in: Paladin
  • 4

    posted a message on Standard Play Clarifications, Summons & Tribe Synergy in Standard, Important Cards Being Removed

    Looks like mostly good things are happening.

    Biggest problem I have is GvG packs removal. Makes no sense.

    How is that good for anyone?

    What if a new player wants to play WILD, and thinks GvG are the coolest cards?

    Without packs, it will be so much more expensive and time consuming to craft them, and they will also have less value than they did before.

    So at the same time that you are removing them from parts of the game you are also hugely increasing the cost of them too. MAKES NO SENSE.

    EDIT: 10600 dust just to craft the Commons and Rares from GvG. That's 6.625 Legendary cards. If you want the Epics and Legendary cards that's an additional 52800 dust or 33 more Legendary cards worth of dust. Removing packs = anyone who wants to buy GvG cards is going to pay a huge amount more than it currently costs.

    Posted in: News
  • 1

    posted a message on Which GVG/Naxx cards are you most excited about leaving "standard"

    Hell yeah, be gone shit GvG expansion. My only regret is that I did not get to test out Bolvar Fordragon and Troggzor the Earthinator. Sucks that the unplayed cards have to go also. Also some cards create very unique strategies, that aren't OP or even played that much, and those have to be ruined also. Really sucks for the unplayed Legendaries such as Bolvar and Troggzor and deck defining Epics such as Hobgoblin. These cards do not deserve to be killed, what did they ever do, they hardly ever saw play. Only Dr. Boom and Piloted Shredder and a few others needed to be removed to wildly alter the game.

    Oh well. I guess never being able to play Bolvar Fordragon is a small price to pay for removing those ugly fuckers, Dr. Boom and Piloted Shredder. Begone brain-dead OP tempo cards. Time to stop catering to the baddies who have no idea what they are doing, so they can only play tempo/aggro. Welcome back to what made Hearthstone great and popular in the first place, a slow thinking meta.

    Posted in: General Discussion
  • 2

    posted a message on Anyone else see entomb getting out of control in the future?

    Saw someone say about Azure Drake, almost the exact opposite thing said about Knife Juggler.

     

    Knife Juggler: 100% of the time, 50% of the players are pissed off.

    Azure Drake: Always feels great to play. Never feels unfair to have it played against you.

     

    Dr. Boom: More OP than any other card, and absolutely no restrictions.

    Reno Jackson and Elise Starseeker: Extremely strong but only in a very specific situation, major restrictions.

     

    Azure Drake should be applauded. These are the kinds of cards they should print. More Azure Drake, more Reno Jackson and Elise Starseeker. And nerf those other fucked up cards: Dr Boom, Piloted Shredder, Knife Juggler, and a few others.

    Posted in: Card Discussion
  • 1

    posted a message on Anyone else see entomb getting out of control in the future?

    Yeah, gotta say I'm with Noxious on this one. I think Entomb is one of the most broken new cards.

    Since it's reveal, I knew it was going to be busted. Never said anything because Priest wasn't the best at the time. Also there were still more pressing concerns at the time, such as Dr. Boom and Piloted Shredder, which they still have yet to address. But since I saw Entomb, I see no reason why Priest shouldn't be absolutely dominating the meta right now. That's one of the main frustrations in seeing all the Paladin complaints, Priest counters it so hard.

    I'm thinking the only reason Priest isn't dominating the meta is for two possible reasons. One theory is that since Priest was bad for so long, no one has collected the Priest cards, so no one has enough cards to play the current meta-dominating Priest decks. The other possibility is that Priest is simply seen as unfun. I love the high Health minions, Healing Hero power, and controlling aspect of Priest, but the stealing makes it feel like such a bullshit unfun class. Makes me never want to play it simply for how unfun stealing is, maybe others feel the same? I feel stealing is too much like Reynad's thoughts on Knife Juggler: 100% of the time, 50% of the players are pissed off. Stealing is bad design.

    But back to the main topic of Entomb. I fully agree with Noxious that it will be one of the most restricting cards created. Playing big stuff was hard enough with just Big Game Hunter in every single deck. Now having to deal with Entomb just destroys any late game deck.

    I only play Hearthstone for the control decks. I absolutely fucking hate playing aggro. The arrival of Entomb is so disheartening. Reno Jackson and Elise Starseeker arrive and we are getting close to a time when control can function. I can finally play a deck that is similar to the slow style of pre-GvG. But with Entomb around, Priest will be able to destroy any of those decks. GvG ruined slow decks. And right at a time when they are about to come back. Entomb fucking ruins them forever more. Shit design. Entomb is in my top 5 nerfs. It absolutely needs to go.

     

    Posted in: Card Discussion
  • 0

    posted a message on Why Cards Don't Get Nerfed Immediately, Summoning Stone was Mage Exclusive, Patron Still Going Strong, Hearthstone Mix Tape
    Quote from zamrai >>

    Community perception doesn't always match reality, and problems get worse over time. If problems last until a new set, sometimes new cards can throw a wrench in the meta and change things so we don't need to step in and nerf.

    Yeah, let's just make players suffer our bad design decisions for half a year until future card set maybe will change something - this attitude of current dev team is pissing me off.

    Community perception doesn't always match reality.
    Could also be read as: Way more complaints about Paladin than are warranted, or the complaints about Paladin are exaggerated.
    Heck just look at the difference between pro player and community perception.
    Kripp ranks Paladin 3rd or 4th in Arena but everyday we see complaint threads about Arena Paladins. And Arena is his area of expertise, and he is right, Mage and Rogue are certainly better than Paladin in arena even though no one ever complains about those two but we see Paladin Arena complaints nearly everyday. Community perception doesn't always match reality.
    SPaladin / Mysterious Challenger complaints everyday from the community, yet Hoej still thinks Dr. Boom is a bigger problem. Community perception doesn't always match reality.
    The "community" thinks Knife Juggler is "fun" in the same way that they love Dr. Boom: OP + RNG = great for mediocre players, bad for skilled. Then we have Reynad who, well lets just say: Jugglerstone: Heroes of Knife Juggler. Informative 12 minutes or so of Reynad doing some history of Magic and other card talk. http://www.twitch.tv/reynad27/v/36317614?t=18m02s 27:34 for Elise Starseeker, 28:08 for Jugglerstone. Community perception doesn't always match reality.
    Before release lots were saying Reno Jackson would be shit and so would Elise Starseeker. Turns out Reno is one of the best cards in the game, and while Elise hasn't been fully realized, Reynad saying it's one of the best designed in the game, is a bit different from the community labeled: unplayable.
    One of my very first posts on this site, might actually be my very first post as it is actually the reason I signed up for Hthpwn in the first place, was about how Antique Healbot was going to be a great card, and at the time everyone else in the thread and all pros thought Antique Healbot would be useless and unplayable. Turns out it probably sees more play than most other GvG cards with the exception of Dr. Boom, Piloted Shredder, and a few others. Community perception doesn't always match reality.
    Community saying 50%, 75%, some even claiming 90% Paladin ladders. Then we have Lifecoach, keeping solid stats, and putting Secret Paladin at a much more realistic 17% of the ladder, same as Druid. Community perception doesn't always match reality.
    Posted in: News
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