• 1

    posted a message on difficulty spike at end of month!?
    Quote from Deck_Fiend >>
    Quote from Fishtard >>

    At the end of the season everyone wants to climb to their desired rank and they start tryharding as a result. People are out of time so they bring their best decks to climb as fast as possible.

    Also you will get rewards based on the highest rank you achieved, not the one you're at, although the rank you will start at does get influenced by the one you end on now.

     thought as much. my zoolock and agro druid are getting creamed by control-locks, tempo rogue and murloc pally. only games i won were against raza priest (weird) and another druid. I even got mashed off a hunter as he managed to utilise the "charge" mechanic" for his beasts.

    I may try a mid hunter deck myself and see how I do.

    I was also thinking of crafting lich king for my zoo to see if it helps, but tbh I don't see how one card would save me.

    So will I loose my bonus start, or is that linked to the chest, please?
     I made it to 4 last season with my aggro taunt druid. I got to 7 this season 2 weeks ago then kept bouncing from 7-9. I eventually started trying variations of the deck (including a couple with Snowflipper Penguin, but that ultimately didn't work out), and ended up going with a standard aggro druid deck that took me to 5, going 17-7. The aggro druid seemed to work much better than the standard aggro deck last month, I think because I was facing more control decks and the taunts were able to survive AoE. This month, decks seem to be more aggressive with things like pirates, so adding Golakka Crawler back in helped in the standard aggro.
    Posted in: General Discussion
  • 2

    posted a message on Flipper Taunt Token Druid

    I made it to rank 4 last month with another variation of aggro taunt druid that had 2x living mana. It got me to 7 earlier this month, but I slowly dropped to 9 today. I started using this deck today, it seems that since it is slightly more aggressive with only 1x living mana and penguins, it gives the deck the extra oomph to win the game with a big buff turn around turn 5. It seems like the meta has shifted since last month just enough that I was only able to get the opponent to < 5 health with the big buff turn with the previous deck, then had no answer to finish. Trying to delay the buff turn by 1 more turn was often responded with a board clear and then no option to win. It also seems like there are too many small board clears right now that even back to back living mana, sometimes buffed, was useless.

    Posted in: Flipper Taunt Token Druid
  • 3

    posted a message on Legend 70% WR Aggro Taunt Druid KFT

    Just wanted to give an update on this season. I posted earlier this month, but not sure if OP gets notification for updated post so figured I would make a new one.

    I just hit rank 5 using this deck with a record of 48-19 this season (72% winrate). This is the first time I've hit 5, my previous best was 12. Last month I decided to craft Patches the Pirate, 2x Living Mana, 2x Saronite Chain Gang, and 1x Bloodsail Corsair to finish this deck. I fortunately had  the dust from a golden The Caverns Below I got before the nerf (my first legendary ever in a pack, which also contained Hemet, Jungle Hunter - very lucky!). My hope with Patches the Pirate was that I could hit 5 enough times before the next rotation to make up the cost with golden epics (and have fun hitting 5 along the way). So far it seems to be paying off!

    This deck still seems so much better than the version with Bittertide Hydra (I crafted 2x of these as well last month, and while they did not pay off in this deck they have been useful in other fun decks) and Vicious Fledgling. I am able to survive board clears from several control decks. I did recently loss to a Priest because I was dumb and did not further buff my 2 Saronites on the board to 5/6 with Mark of the Lotus (they were already buffed by Strongshell Scavenger). I was afraid of Shadow Word: Death, but turns out he had Dragonfire Potion. I would have at least kept one minion on the board even if he had 2x Shadow Word: Death.

    Druid (4-1): I think the loss was to some weird mixed aggro and jade deck.

    Hunter (4-2): This seemed to come down to who could get the best curve.

    Mage (5-1): I think the taunt package really helped here, Mage could not easily clear board so I was able to make favorable trades.

    Paladin (1-4): Only class I had a losing record against, I think most were Murloc decks.

    Priest (7-3): Similar situation as Mage.

    Rogue (8-3): I even beat a rogue at around 6 who was able to Shadow Step Prince Keleseth on turn 1.

    Shaman (9-4): Evolve Shaman seemed to give me trouble at lower ranks, but maybe I got lucky against them at higher ranks. Savage Roar saved me at least once on a devolved board.

    Warlock (7-1): Felt like I could always get favorable trades at the start and burst down chunks of health early to negate their hero power.

    Warrior (3-0): Nothing to say here, one win they quit at the start. I guess Warrior is out of the meta?

    It is interesting that OP was much more successful against Paladin and I was more successful against Warlock. Perhaps just the meta at different times, but maybe we play slightly differently against each and their it is possible this deck is even better than I thought.

    Posted in: Legend 70% WR Aggro Taunt Druid KFT
  • 2

    posted a message on Legend 70% WR Aggro Taunt Druid KFT

    I made it to 12 with this deck last season. This season I've been switching between this deck and a version with Bittertide Hydra and Vicious Fledgling (the more popular deck according to HS Replay) rather than the taunt package. I felt like I was stuck at 16 with that deck (12-10), but was able to quickly break 15 with this deck (11-2). While I can't speak for higher ranks, this at least appears to be the better choice at this rank. The taunts make my board much more sticky and let minions survive for buffs and to make good trades. Although I've played this deck much more and perhaps I am playing the other deck wrong. Even though there are only a few card changes, maybe I need to be playing that one much more aggressive.

    Update: Currently 20-5 with this deck this season, climbed to 10 for first time. Recently ended a 14 game win streak. Evolve Shaman has been the only major trouble so far, completely ruins a taunt board. Maybe I am playing against it wrong.

    Posted in: Legend 70% WR Aggro Taunt Druid KFT
  • 3

    posted a message on Super budget 75% winrate deck

    Someone recommended Druid of the Claw as an alternative for Living Mana, not really a replacement but can be proactive with charge. I tried a few games with it and it saved me once, but just swapped it out for Doppelgangster. Seems like basically a worse version of Living Mana but having the 3 minions will hopefully work better with the buffs in this deck.

    Posted in: Super budget 75% winrate deck
  • 2

    posted a message on Archbishop Benedictus

    My understanding is you only get the remaining cards in their deck. Just unlocked it and have not used it, though, so not 100% sure. If that is the case it won't be duplicated multiple times.

    Posted in: Archbishop Benedictus
  • 2

    posted a message on [S37 Legend] Quest Rogue

    Schuler, just wondering if you could comment about your recent changes?

    After a couple games it seems like tar creeper is better than bilefin to stall an aggro deck. I don't have oracle so am using acolyte of pain instead, not sure if there is a better option. Also using moroes instead of patches. I save him for after quest and after their board clear if I expect one to refill quickly.

    So far up to rank 14 on a win streak! Still missing 5 cards but getting close.

    Posted in: [S37 Legend] Quest Rogue
  • 2

    posted a message on [S37 Legend] Quest Rogue

    How has Doppelgangster been working for you? I tried it a couple games but then figured by the time the quest is done, 5 mana for 3 minions doesn't seem worth it. Seems like having more cheap cards that cycle is better. (btw still pretty new to game)

    Posted in: [S37 Legend] Quest Rogue
  • 3

    posted a message on Basic only shaman: overwhelm - for beginners :)

    I started playing HS maybe a month ago. I found this deck 1-2 weeks ago and have been making modifications with what I can, mostly direct upgrades of cards in this deck. For a mostly beginner deck it seems good, I am up to rank 17.

    Posted in: Basic only shaman: overwhelm - for beginners :)
  • To post a comment, please login or register a new account.