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    posted a message on New Druid Legendary - Duskfallen Aviana

    Uuuuugh. This is true garbage in every sense of the word. Only way it could be any use is if druid is given Time Warp as a card.

    Posted in: Card Discussion
  • 0

    posted a message on New Paladin Minion - Cathedral Gargoyle

    You will play this card with Call to Arms in the same midrange deck, there is no conflict. Yes, it kinda sucks when Call pulls this guy out, but if Call is pulling this guy out, it's preventing you from drawing your 2-drop in the lategame, and you're getting two other minions along with it.

    The only question is if there will be enough good dragons to make this card consistent on turn 2. Right now I don't think there is enough, but we'll see.

    Posted in: Card Discussion
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    posted a message on New Druid Spell - Witching Hour

    Obviously not a card for a beast deck. Shame Curator is rotating out, this would work best in a deck with only 2-3 strong beasts, but is a dead card if you don't find a way to get to those beasts.

    Posted in: Card Discussion
  • 1

    posted a message on New Neutral Minion- Witchwood Grizzly

    This is the definition of meta-defining. Every aggro deck in the meta will need to ensure their decklists have ways to cleanly deal with this card.

    There are plenty of ways to cleanly deal with it mind you (I'll dread getting this card sapped/vanished repeatedly, and priest kills this for 2 mana) but it will still affect the format greatly.

     

    EDIT: Void Ripper and Crazed Alchemist might start seeing a lot more play with this guy around.

    Posted in: Card Discussion
  • 3

    posted a message on New Priest Legendary - Lady in White

    This is an above average card, but I'm not seeing how it is as good as people seem to be saying. Unless I'm reading it wrong, it is just a one-time effect that only works on cards in the deck... which means that Divine Spirit is useless with this card, as it can only double the health of things in play.

    EDIT: Why are people saying it combos with the moth? The moth would be just as much of a non-combo as divine spirit, plus this is an even-cost legendary, which disables moth until you draw this.

    Posted in: Card Discussion
  • 0

    posted a message on New Rogue Minion - Cursed Castaway

    6 mana for 5 damage burn + draw a card. Eh, seems a bit overcosted... Rogue pays 3 mana for 5 damage, so tacking on "draw a card" for 3 mana is a bit much. If N'Zoth was still in standard, this might have seen play, but as-is, I don't think it is quite good enough.

    Posted in: Card Discussion
  • 1

    posted a message on New Neutral Minion - Ravencaller

    It's a 3 mana draw two cards with a 2/1 body attached! People play Arcane Intellect, and that only draws two cards, how can this card possibly be bad? </sarcasm>

    Seriously though, even if you assume this guy gives you two 1 mana 2/2s every time, we have 5 mana for 6/5 worth of stats, a completely average statline. In reality, this card will tend to be even worse than that.

    Posted in: Card Discussion
  • 2

    posted a message on New Rogue Spell - WANTED

    If only Gadgetzan Auctioneer wasn't in standard... then maybe this could have been a good card at 3 mana. 

    But nope.

    Instead we get a ludicrously overpriced removal. 3 damage is worth 2 mana generally. This spell, in exchange for +2 mana, will refund you 1 mana. And it can't go face. And it has to get the killing blow.

    I love the flavor of the card, sure, but in a game that has Frostbolts, Wraths, Lightning Bolts, Flanking Strikes, Shadow Bolts, and more, this card just embarrasses itself. Heck, this card makes Hammer of Wrath start to look good...

    No, especially in the class with Backstab and Eviscerate, there is no room for a spell this underwhelming.

    Posted in: Card Discussion
  • 0

    posted a message on New Druid Minion - Forest Guide

    Control's desire to draw cards is to gain card advantage over the opponent. This doesn't help there.

    This can only go into mill druid or aggro druid.

    Mill druid is obvious why.

    Aggro druid likes using their buff cards on boards containing minions with high health values, symmetrical card drawing is fine as aggro against control decks because you'll have the mana to play all your cards because your cards are cheap, but control won't because they'll be limited by mana. I don't expect this to see play in such a deck since Mark of the Lotus is rotating out, which is what made druid buff decks a thing to be feared, but it's not impossible this will see play. (just unlikely)

    Posted in: Card Discussion
  • 1

    posted a message on New Hunter Minion - Hunting Mastiff

    Pretty flexible as removal. Reminds me of Forbidden Flame: you dump X mana into it, and get X damage out.

    It's a bit worse in some ways:
    * it can only get damage in multiples of 2
    * it has to hit taunts first

    But it is also better in some ways:
    * it can split its damage between multiple creatures
    * it has fantastic synergy with cards like Knife Juggler, Dire Wolf Alpha and Scavenging Hyena
    * it is great at triggering mage secrets.

    The only real reason this might not get run is that it is a hunter card that is bad at going face. Still, I think it has potential.

    Posted in: Card Discussion
  • 0

    posted a message on New Druid Spell - Witchwood Apple

    The treants have to cost 1 mana or this makes no sense. At 1 mana, it would be 5 mana for 3 2/2s, on par with Force of Nature, but with a more flexible spending.

    There's no way the treants will be 2 mana.

    Posted in: Card Discussion
  • 1

    posted a message on New Hunter Legendary - Houndmaster Shaw

    Combo with Glinda Crowskin + Wisp for full board clear!

    Posted in: Card Discussion
  • 0

    posted a message on New Warrior Spell - Warpath

    If warrior sees play, this card will see play.

    It is a very strong card, great synergy with Acolyte of Pain, but it isn't a win condition, and warrior needs a reliable win condition other than "not dying" if it wants to see any real play.

    Posted in: Card Discussion
  • 0

    posted a message on New Rogue Legendary - Face Collector

    So, 3 random legendaries for 9 mana. If you shadowstep it, you can then get an additional 4 legendaries for 10 mana the following turn.

    Resources for days! Shame it is so slow. Still, at worst its a 3 mana 2/2 draw a card.

    It may not end up being super competitive unless the meta becomes very slow, but it sure will be fun.

    Posted in: Card Discussion
  • 4

    posted a message on New Neutral Legendary - Baku the Mooneater

    It's going to be hard to have this see play with the cards that are currently in the meta.

    Paladin has one of the best upgrades, but losing Call to Arms is horrible for aggro, and control losing Equality is equally horrible. Won't happen.

    Druid wouldn't be able to play Ultimate Infestation.

    Priest would lose all the cards that make their healing effects deal damage, negating a lot of the upgraded hero power potential, Control priests would lose the death knight, and big priest would lose just about every useful card in the deck.

    Warlock's upgrade isn't worth going for (and they'd lose their cubes and death knight as well)

    Shaman's upgrade also isn't worth going for (and losing devolve + Hex would kill their removal options)

    Rogue's upgrade is also awful (plus they'd lose all their bounce cards, auctioneer, & arcane giants...)

    Hunter's upgrade is only 50% more damage, and they'd lose all secrets, Houndmaster, Savanah Highmane... Maybe quest hunter? =/

    Mage has a decent upgrade and keeps all their secrets... but lose their best secret synergy in Arcanologist and Medivh's Vallet, lose their best burn in Frostbolt, Fireball, lose Aluneth, lose Primordial Glyph... ugh, so many solid cards lost.

    Warrior might lose the least, although the reason warrior ran justicar was largely for anti-fatigue, and running this card would mean no Dead man's Hand...

    No, I can't honestly see this seeing play.

    Posted in: Card Discussion
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