This is like Divine Favor, but much more expensive. Probably won't see play, but then again, this has the potential to draw an obscene amount of cards, so in the right meta, it might have a use.
I love all these changes, but I'm a bit worried that one of the strongest decks in the format (Cubelock) appears to be untouched.
To be fair, half these nerfs don't really matter much to standard because they were about to rotate out anyway, but the creeper nerf, while very deserved, nerfs the last of aggro's chances against cubelock.
Wording inconsistent with Gladiator's Longbow, though I'm pretty certain it works the same way. I do like these effects that simulate the weapon being ranged.
They should trim Gladiator's Longbow to this way as well; probably as a minor patch
I think they should change this card to Gladiator's Longbow's wording. The way this card is worded, it sounds like the weapon becomes immune, which would stop it from losing durability when attacking... which is obviously not what the card is intended to do.
As for how good the card is, at first I thought it was bad... then I realized it was 1 mana: deal 3 damage divided as you choose... and now I'm not sure. Eaglehorn Bow is still a good card and running this card will get in the way of your other weapons (you definitely don't want to draw two of this card early) and the damage is very delayed, over 3 turns... but 1 mana deal 3 damage is good.
So where Tomb Pillager was a card with average stats for its mana cost and deathrattle: coin, this is a card with trash stats for its mana cost and deathrattle: coin.
It is obvious why they couldn't make it on that power level though. A coin on a good minion would be *way* too good for Raza Priest. Generate a spell with Lyra, generate another ping with Anduin, get out the combo a turn early, or just coin out a dragonfire potion a turn early... I'm glad they didn't give this good stats. It still might be run as-is.
Hello Molten Giant 2.0, it is good to see you again. And you come with taunt! Goodbye Prince Valanar, you were almost a good card, but my new best friend is here now.
People run Earthen Ring Farseer sometimes, this will see play as a replacement depending on whether the decks need more cards in their 3-mana slot or 4-mana slot. Playable, but not exciting.
Compare to Disciple of C'Thun which only saw fringe play outside of C'thun decks. There's a reason decks play cards like Holy Smite and not Arcane Missiles... this card is bad.
2
I wonder if this keeps the handbuffs when you cast it repeatedly?
Probably not, and it probably doesn't matter much since mean streets is rotating out.
I can't see this getting used much. Still, it's a fair card. 9 mana for 12 health of taunts is in line with Sleepy Dragon, plus this is more flexible.
Fair cards don't see play though, and there's no way to cheat this out without losing its upside.
1
This is like Divine Favor, but much more expensive. Probably won't see play, but then again, this has the potential to draw an obscene amount of cards, so in the right meta, it might have a use.
2
I love all these changes, but I'm a bit worried that one of the strongest decks in the format (Cubelock) appears to be untouched.
To be fair, half these nerfs don't really matter much to standard because they were about to rotate out anyway, but the creeper nerf, while very deserved, nerfs the last of aggro's chances against cubelock.
4
Overwatch entered public beta only a couple months after TGT, and had been in development for years prior to that.
Don't confuse the release date of a game with the time a character in it was created.
0
0
As for how good the card is, at first I thought it was bad... then I realized it was 1 mana: deal 3 damage divided as you choose... and now I'm not sure. Eaglehorn Bow is still a good card and running this card will get in the way of your other weapons (you definitely don't want to draw two of this card early) and the damage is very delayed, over 3 turns... but 1 mana deal 3 damage is good.
It's a close call imo.
2
So where Tomb Pillager was a card with average stats for its mana cost and deathrattle: coin, this is a card with trash stats for its mana cost and deathrattle: coin.
It is obvious why they couldn't make it on that power level though. A coin on a good minion would be *way* too good for Raza Priest. Generate a spell with Lyra, generate another ping with Anduin, get out the combo a turn early, or just coin out a dragonfire potion a turn early... I'm glad they didn't give this good stats. It still might be run as-is.
6
Hello Molten Giant 2.0, it is good to see you again. And you come with taunt! Goodbye Prince Valanar, you were almost a good card, but my new best friend is here now.
4
Earthen Ring Farseer is getting a lot of competition this expansion. For just 1 less healing, it heals everyone.
Unfortunately, I feel like when I Earthen Ring Farseer, there's usually only one target that I really care about healing. Still, has potential.
5
While this is a good counter to Doomsayer, there's already a better answer for that: Crazed Alchemist.
The question will be if there's enough 1-attack targets to make this worthwhile.
3
People run Earthen Ring Farseer sometimes, this will see play as a replacement depending on whether the decks need more cards in their 3-mana slot or 4-mana slot. Playable, but not exciting.
0
Compare to Disciple of C'Thun which only saw fringe play outside of C'thun decks. There's a reason decks play cards like Holy Smite and not Arcane Missiles... this card is bad.
0
Good for quest druid (2 activations for 4 mana) bad for everything else
1
Won't see play until Jade Idol rotates out. Unless you're going to fatigue, this is just worse than Chillwind Yeti, Violet Teacher, Aberrant Berserker, and Sen'jin Shieldmasta, none of which currently see play. And Jade Idol is better at preventing fatigue.
The only niche use is as fatigue prevention if you're expecting a lot of Skulking Geists
0
This card is the only reason the Rogue legendary weapon could be viable. This is a good card.