If this works like I think it does, Corruption on this will be hilarious.
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Sep 18, 2018Posted in: Card Discussion
The only redeeming value in this card is that it lets you play random demons for things like Bloodreaver Gul'dan without getting in the way of Possessed Lackey's fetching of Doomguards and Voidlords.
Still won't see play though.
Aug 1, 2018Posted in: Card Discussion
Even Priest now can pull off the Divine Spirit + "Inner Fire" combo.
Or really, any Inner Fire deck would love two of these. Can even be used as pseudo-removal sometimes, especially against Flametongue Totem/Mana Tide Totem.
Jul 26, 2018Posted in: Card Discussion
I'm surprised how many ratings are giving this meta-defining.
It's not a "value" spell, it adds no cards to your hand. The cards it adds to your deck you're drawing instead of the cards you put in your deck. The reason Fal'dorei Strider is so good is because it puts a body into play immediately, and the later minions are truly free, costing no cards, no mana. These will cost both a card and a mana, and puts nothing into play the turn you play it.
This is, paradoxically, a "tempo" card: its primary benefit is that it gives you massive mana discounts (potentially...) on the cards it shuffles in. But it is a tempo card that does nothing the turn its played, you have to wait till later to get the benefit. Not something you usually want on a tempo card.
Sure, it wins you fatigue games, but rogue already have tools to win fatigue games. You want a rogue that can go to fatigue you'll play Kingsbane rogue.
We can dream of 1 mana Ultimate Infestations, sure, but the reality is that 1 mana Innervate is just as likely.
This might be a fun card, but I think it is a weak card.
Apr 3, 2018Posted in: Card Discussion
Seems bad. 5 mana for a 2/6 is really weak, so if you play this, you want to get value from it asap before it is easily removed.
Simply drawing a card or two is inconsistent, because you might just draw spells, or just draw battlecry minions that are no better than a Wisp.
Elven Minstrel is the only reason I didn't vote "Dust it", as it is the one reliable way to guarantee drawing minions. Even then though, you'd need to build your deck around it, and I don't think the payoff is that good. (it is still a nine mana combo, or seven mana if you setup ahead of time with shadowstep)
(and as an additional downside, you're outright telling your opponent what cards you just drew... oh look a 1/1 spellbreaker just spawned, better be careful with my cubes.)
Apr 2, 2018Posted in: Card Discussion
This is the definition of meta-defining. Every aggro deck in the meta will need to ensure their decklists have ways to cleanly deal with this card.
There are plenty of ways to cleanly deal with it mind you (I'll dread getting this card sapped/vanished repeatedly, and priest kills this for 2 mana) but it will still affect the format greatly.
Mar 30, 2018Posted in: Card Discussion
This is an above average card, but I'm not seeing how it is as good as people seem to be saying. Unless I'm reading it wrong, it is just a one-time effect that only works on cards in the deck... which means that Divine Spirit is useless with this card, as it can only double the health of things in play.
EDIT: Why are people saying it combos with the moth? The moth would be just as much of a non-combo as divine spirit, plus this is an even-cost legendary, which disables moth until you draw this.
Mar 29, 2018Posted in: Card Discussion
It's a 3 mana draw two cards with a 2/1 body attached! People play Arcane Intellect, and that only draws two cards, how can this card possibly be bad? </sarcasm>
Seriously though, even if you assume this guy gives you two 1 mana 2/2s every time, we have 5 mana for 6/5 worth of stats, a completely average statline. In reality, this card will tend to be even worse than that.
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Jul 30, 2018Posted in: Card Discussion
Name me a tech card that didn't see play at one point,
i'll wait here.
Original Hemet? Pure tech, no play even when we had some powerful beasts in the meta because stats were total trash.
Nov 28, 2016Twitchy posted a message on Gadgetzan Card Reveal Dump - Check out the Rest of the Set!Posted in: News
I'm pretty sure we're going to see this one A LOT in the next 2 years.
Aug 31, 2016Hieii posted a message on HearthPwn Card Design Competition - ECHO, Echo, echo Finalist VotingPosted in: News
A very few (or no one?) is making his own art.
The competition is about the effect of the card. If you find a picture that correspond at your design that's cool but like XCryogenesisx said, it doesn't matter.
I didn't notice Jace was a mindsculptor, that's more cool than I though, he is exactly what I wanted, someone who play with the mind :)
Ho and, if you want to see the original art of the card you like "desert crawler" just type in google image: "the heaven Necrophage" it comes from a game :P
Dec 10, 2017RavenSunHP posted a message on When Rexxar Hunts Alone - Diving into the Kobolds Spell Hunter ArchetypePosted in: News
Now, the deck is fun and surprisingly effective.
Maybe a t3 deck, overall. I doubt any better without further support.
I was about to craft To My Side!, simply because i like Hunter, and having a new viable archetype is great.
But now, with the silent lockdown of Deathstalker Rexxar to Frozen Throne Beasts, noway i am gonna spend any resource on Hunter!
DK Rexxar is fancy and all. Powerful but very inconsistent. Now with an increasingly narrowed set of options, inconsistency is bound to grow.
And DK is a key card for whatever Hunter archetype that wants to have chances beyond the Midrange clock.
Wild, yes. But would you try and spend resources on a crippled deck with crippled cards?
Oct 13, 2017Inconspicuosaurus posted a message on Weekly Card Design Competition 6.17 - Submission TopicPosted in: Fan Creations
Flavour Text: Since his head was replaced by a city his reaction time has really suffered.
Balance Notes: I balanced this against Pyroblast and King Krush. I figure the fact that it needs to survive a turn and deal with taunt more than makes up for the lower mana cost and extra damage compared to Pyro. It does exactly the same damage as a KK that also survives a turn. I think it could see some play in Silence Priest, and might be a good surprise finisher in Arena.
In case it was not obvious, this is my little homage to Critical Role at the end of their 4-year campaign. There might not be much crossover here, but hopefully this is an interesting enough concept even if you don't get the reference.
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