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    posted a message on New Paladin Minion - Immortal Prelate

    If this works like I think it does, Corruption on this will be hilarious.

    Posted in: Card Discussion
  • 1

    posted a message on New Classic Warlock Spell - Call of the Void

    The only redeeming value in this card is that it lets you play random demons for things like Bloodreaver Gul'dan without getting in the way of Possessed Lackey's fetching of Doomguards and Voidlords.

    Still won't see play though.

    Posted in: Card Discussion
  • 1

    posted a message on New Priest Spell - Topsy Turvy

    Even Priest now can pull off the Divine Spirit + "Inner Fire" combo.

    Or really, any Inner Fire deck would love two of these. Can even be used as pseudo-removal sometimes, especially against Flametongue Totem/Mana Tide Totem.

    Posted in: Card Discussion
  • 3

    posted a message on New Rogue Spell - Academic Espionage

    I'm surprised how many ratings are giving this meta-defining.

    It's not a "value" spell, it adds no cards to your hand. The cards it adds to your deck you're drawing instead of the cards you put in your deck.  The reason Fal'dorei Strider is so good is because it puts a body into play immediately, and the later minions are truly free, costing no cards, no mana. These will cost both a card and a mana, and puts nothing into play the turn you play it.

    This is, paradoxically, a "tempo" card: its primary benefit is that it gives you massive mana discounts (potentially...) on the cards it shuffles in. But it is a tempo card that does nothing the turn its played, you have to wait till later to get the benefit. Not something you usually want on a tempo card.

    Sure, it wins you fatigue games, but rogue already have tools to win fatigue games. You want a rogue that can go to fatigue you'll play Kingsbane rogue.

    We can dream of 1 mana Ultimate Infestations, sure, but the reality is that 1 mana Innervate is just as likely.

    This might be a fun card, but I think it is a weak card.

    Posted in: Card Discussion
  • 2

    posted a message on New Mage Legendary - Toki, Time-Tinker

    Yessssss, this is Meta-Defining! Doesn't matter how good it is, this will single-handedly define the Meme and Clown Fiesta metas!

    Posted in: Card Discussion
  • 1

    posted a message on New Neutral Legendary - Dollmaster Dorian

    Seems bad. 5 mana for a 2/6 is really weak, so if you play this, you want to get value from it asap before it is easily removed.

    Simply drawing a card or two is inconsistent, because you might just draw spells, or just draw battlecry minions that are no better than a Wisp.

    Elven Minstrel is the only reason I didn't vote "Dust it", as it is the one reliable way to guarantee drawing minions. Even then though, you'd need to build your deck around it, and I don't think the payoff is that good. (it is still a nine mana combo, or seven mana if you setup ahead of time with shadowstep)

    (and as an additional downside, you're outright telling your opponent what cards you just drew... oh look a 1/1 spellbreaker just spawned, better be careful with my cubes.)

    Posted in: Card Discussion
  • 1

    posted a message on New Druid Legendary - Duskfallen Aviana

    Uuuuugh. This is true garbage in every sense of the word. Only way it could be any use is if druid is given Time Warp as a card.

    Posted in: Card Discussion
  • 1

    posted a message on New Neutral Minion- Witchwood Grizzly

    This is the definition of meta-defining. Every aggro deck in the meta will need to ensure their decklists have ways to cleanly deal with this card.

    There are plenty of ways to cleanly deal with it mind you (I'll dread getting this card sapped/vanished repeatedly, and priest kills this for 2 mana) but it will still affect the format greatly.

     

    EDIT: Void Ripper and Crazed Alchemist might start seeing a lot more play with this guy around.

    Posted in: Card Discussion
  • 3

    posted a message on New Priest Legendary - Lady in White

    This is an above average card, but I'm not seeing how it is as good as people seem to be saying. Unless I'm reading it wrong, it is just a one-time effect that only works on cards in the deck... which means that Divine Spirit is useless with this card, as it can only double the health of things in play.

    EDIT: Why are people saying it combos with the moth? The moth would be just as much of a non-combo as divine spirit, plus this is an even-cost legendary, which disables moth until you draw this.

    Posted in: Card Discussion
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    posted a message on New Neutral Minion - Ravencaller

    It's a 3 mana draw two cards with a 2/1 body attached! People play Arcane Intellect, and that only draws two cards, how can this card possibly be bad? </sarcasm>

    Seriously though, even if you assume this guy gives you two 1 mana 2/2s every time, we have 5 mana for 6/5 worth of stats, a completely average statline. In reality, this card will tend to be even worse than that.

    Posted in: Card Discussion
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