Each player wich we know decks brings Druid. is a 100% or "must have" class for ALL PLAYERS. seeing the rest of decks, at least all the players that bring Freeze mage, who cannot win agaisnt that cuantity of armor, will ban druid. Most of the others may ban druid also. If druid is 100% banned maybe Blizzard do something. My bet is a least 95% players will ban druid
Skill is the capacity to adapt to different situations. If you consider you an skilled player and can deal with the "luck" factor maybe you are no as skilled as you think.
Also "luck" is, as skill, a important factor in evolution. as Napoleon said:
NO native english, sorry for the inacurate speech Curious. i see Hyldnir Frostrider more as a enabler of Moorabi and not to be that good neither. Is a winmore combo more than anything.
The cards i see more overloked, above the ones refered here, are:
A nice list you made. I'll point two of them
2-Tainted Zealot the poor sister of Thalnos may see more play than anticipated.
4-Treachery i was playing MTG when they crete a similar card years ago. At first time no one know what to do with it, but most people keep them as thay know it was a unique mechanic and sooner or later will find his place. For know i dont see a definitive place yet more than fun combos with Howlfiend and Spreading Madness to discard enemys hand.
Treachery has strong synergies with be interesting with
Doomsayer => Wipe a board for 5. If you also play the combo I mentionned above, there is room for a top level control demonist due to having 4 FULL BOARD clear (which allow you to be greedy as **** with your other cards)
Bomb Lobber => For 8 mana you do 5 damage + 5 face damage
By the way, there is another card I wanna add to my list : Commanding Shout
The card has been in existance since vanilla, but it gets imho a LOT of value with all the "if it dies during your oppoinent's turn" DeathRattles. Don't forget Commanding Shout is a 2-mana cantrip.
Yeah, also treachery + doomsayer could trigger Skelemancer type of cards :)
NO native english, sorry for the inacurate speech Curious. i see Hyldnir Frostrider more as a enabler of Moorabi and not to be that good neither. Is a winmore combo more than anything.
The cards i see more overloked, above the ones refered here, are:
1-Animated Berserker is a 1/3 for 1 and enables a lot of efects, as enrage. the draw of a card with Acolyte of Pain as you play it and some more. Also is a nail in the wounded warrior archetype ( still in theorycraft but , as some deckstypes Team5 design for Warrior, morethan needed tools will be given) Also works well with Rotface another underradar car imo.
2-Tainted Zealot the poor sister of Thalnos may see more play than anticipated.
3-Drakkari Enchanter maybe no so broken in standar but in Wild with Thaurisian is nuts.
4-Treachery i was playing MTG when they crete a similar card years ago. At first time no one know what to do with it, but most people keep them as thay know it was a unique mechanic and sooner or later will find his place. For know i dont see a definitive place yet more than fun combos with Howlfiend and Spreading Madness to discard enemys hand.
6-Lilian Voss i know stealth deck is still not a thing but in future. When auctioner goes to HOF can see play.
1.) yeah that might be better than people think.
2.) I completely agree and may play them, but I feel more testing would need to be done on whether Kobold Geomancer is actually better on average considering Zealot can flop at times and only deal 2 while Kobold is always at least 3. Not comparing either of them to Thalnos as I believe whichever of the two (zealot and kobold) ends up being run will be run alongside Thalnos to improve consistency instead of in place of it. So it really depends on how often you can high roll with Zealot, because if the answer is not too often, you might even run Loot Hoarder over it since it's 2 damage too and draws a card.
3.) Yeah it's a solid card and I'm glad it exists. can't be played on the same turn as rag without thaurissan or coin, can be played with thaurissan on turn 9 for a 2 mana reduction to your entire hand. Can definitely see 1-2 being run in combo decks to get thaurissan assisted combos to work easier.
4.) The combo with Howlfiend is a bad idea because its made for a control deck, but if you're fighting another control deck (which is the only thing you can really do the combo on) they may play Dirty rat as it's a fairly common tech card and if they pull howlfiend they could burn your hand and you lose on the spot. Too risky of a card to use.
5.) ... How is a druid card good in taunt warrior?.. anyway, I can see strongshell potentially being used, but I don't think it's strong enough to be played often at all past the 1st week of the expansion. Fatespinner on the other hand is a card I feel I misjudged. Fatespinner's secret deathrattle can be used for massive tempo swings, forcing desperate plays from your opponent, fending off aggro, and ridiculous mindgames. Taking +2/+2 in a situation where your opponent suspects it could make them try to kill off your other minions and possibly end up leaving fatespinner itself alive, then you could play a swipe + a 2 drop and then possibly use the fatespinner to trade into something swipe didn't kill (meaning you could kill a 6/6, a 4/4, and any amount of enemy 1/1s) and then also have something like a 4/5 (many cards druid would run could be a 4/4 or 4/5), or a 4/3 & 3/3 (bilefin) left on the board. It can force desperate plays by making your opponent use removal to kill Fatespinner which may allow you to play cards that are also big threats next turn. Obviously taking the 3 damage would be useful against aggro to nuke a board. Or you could even take the 3 damage when you have stuff on board to trick your opponent into thinking its the +2/+2 so they kill it last and then all the value trades they made are invalidated when Fatespinner explodes and kills all their weakened minions. Fatespinner is such a powerful and interesting card that I feel there is absolutely no way it won't see play in some deck that's at least tier 2.
6.) ... But Lilian doesn't even HAVE stealth?.. whatever, Auctioneer isn't something I see ever leaving standard since only 2 classes are really any good with it (Rogue & Druid, not mage because mage draws plenty without it) and even if it were to be taken out I seriously doubt that would make more people use Lilian. Lilian could already be good with Razorpetals, Tomb Pillagers, and swapping out backstab and other such cards for potentially better cards in the mid to lategame. I don't think Lilian is anywhere near an autoinclude in rogue but it is true auctioneer makes it a worse choice.
Yeah sorry for my bad english and for write in late night.
In point 5 i mean Taunt Druid not taunt warrior. My fault
In point 6 i try to write Steal deck. Sorry for the erratas and thx for make me see them,
Shadowreaper Anduin ( have a deck in mind for him) or Frost Lich Jaina ( dont have still a deck for her but mage is my main class and as f2p can only afford to craft luxuries for one class) Hope both come from packs and i salve dust :)
(The neutral card you think will be used in almost all decks) -
(The card that would be better if it doesn't exist) -
Gnomeferatu just for Blizzard broke with this card his rule of not mess with oponents deck and dont make discard cards. Dirty rat was on the red line and this one and one DK card broke the rule. in MTG and another games we also have discard cards but also have 4 copies of each card and/or ways to interact with cementery ( replenish, for example)
NO native english, sorry for the inacurate speech Curious. i see Hyldnir Frostrider more as a enabler of Moorabi and not to be that good neither. Is a winmore combo more than anything.
The cards i see more overloked, above the ones refered here, are:
1-Animated Berserker is a 1/3 for 1 and enables a lot of efects, as enrage. the draw of a card with Acolyte of Pain as you play it and some more. Also is a nail in the wounded warrior archetype ( still in theorycraft but , as some deckstypes Team5 design for Warrior, morethan needed tools will be given) Also works well with Rotface another underradar car imo.
2-Tainted Zealot the poor sister of Thalnos may see more play than anticipated.
3-Drakkari Enchanter maybe no so broken in standar but in Wild with Thaurisian is nuts.
4-Treachery i was playing MTG when they crete a similar card years ago. At first time no one know what to do with it, but most people keep them as thay know it was a unique mechanic and sooner or later will find his place. For know i dont see a definitive place yet more than fun combos with Howlfiend and Spreading Madness to discard enemys hand.
The lion share this ampliation so far goes to Warrior and Shaman followed by far by priest and paladin. Mage dont get any broken card, neither rogue or warlock. Hunter and druid has receivedvery good cards and very bad ones.
So...Evolve Shaman and control fatigue warrior will be on the rise.
2
Each player wich we know decks brings Druid. is a 100% or "must have" class for ALL PLAYERS. seeing the rest of decks, at least all the players that bring Freeze mage, who cannot win agaisnt that cuantity of armor, will ban druid. Most of the others may ban druid also. If druid is 100% banned maybe Blizzard do something. My bet is a least 95% players will ban druid
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10750 now. From 9k after the Kotf pack purchase. No more packs till december and new expansion...
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Counting now only standard
Mage: Primordial Glyph limited tutor and mana discount
Priest: Northshire Cleric drawing cards since...uffffff
Paladin: Equality All of us are equal under law.
Hunter: Animal Companion versatility and good card. Savanah comes near.
Druid: Innervate Mana generation and card draw are most value cards in almost any card game. Say a deck that dont use inervate.
Rogue: Preparation Almost always, when someone ask to make a rogue decks first advise is " craft 2 preps"
Shaman:Maelstrom Portal insane value.
Warlock: Treachery have no place now but is a unique mechanic.
Warrior: Fiery War Axe the "old confiable"
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aqui en ingles http://www.hearthstonetopdecks.com/iksar-comments-current-state-druid-ultimate-infestation-spreading-plague/
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Skill is the capacity to adapt to different situations. If you consider you an skilled player and can deal with the "luck" factor maybe you are no as skilled as you think.
Also "luck" is, as skill, a important factor in evolution. as Napoleon said:
“I know he's a good general, but is he lucky?”
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What about Treachery + doomsayer to make:
1- a two card boardclear. That is completewly aceptable.
2- a trigger of cards as Skelemancer the destruction is in oponent turn no?
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Kibler and...Lifecoach!!! maybe the later finally found a place in a Scoia'tael deck for DK Rexxar :)
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Now that we saw all the cards of KotFT, I want to know your thoughts about the cards:
(The most broken card of the set) -
Thrall, Deathseer Broken in an almost broken decktype.
(The first card you'll craft) -
Shadowreaper Anduin ( have a deck in mind for him) or Frost Lich Jaina ( dont have still a deck for her but mage is my main class and as f2p can only afford to craft luxuries for one class) Hope both come from packs and i salve dust :)
(The neutral card you think will be used in almost all decks) -
Tainted Zealot as is a great utility card
(The worst DK card) -
Frost Lich Jaina probably for i'll work hard to try her meta viable.
(The new best card of the arena) -
Thrall, Deathseer he remakes all your pick.
(The card that would be better if it doesn't exist) -
Gnomeferatu just for Blizzard broke with this card his rule of not mess with oponents deck and dont make discard cards. Dirty rat was on the red line and this one and one DK card broke the rule. in MTG and another games we also have discard cards but also have 4 copies of each card and/or ways to interact with cementery ( replenish, for example)
(The best DK card) -
Thrall, Deathseer ( im tempted to begin now the "to nerf" post)
(The card with the most intersting mechanic)
Treachery as is a new mechanic in HS
2
NO native english, sorry for the inacurate speech
Curious. i see Hyldnir Frostrider more as a enabler of Moorabi and not to be that good neither. Is a winmore combo more than anything.
The cards i see more overloked, above the ones refered here, are:
1-Animated Berserker is a 1/3 for 1 and enables a lot of efects, as enrage. the draw of a card with Acolyte of Pain as you play it and some more. Also is a nail in the wounded warrior archetype ( still in theorycraft but , as some deckstypes Team5 design for Warrior, morethan needed tools will be given) Also works well with Rotface another underradar car imo.
2-Tainted Zealot the poor sister of Thalnos may see more play than anticipated.
3-Drakkari Enchanter maybe no so broken in standar but in Wild with Thaurisian is nuts.
4-Treachery i was playing MTG when they crete a similar card years ago. At first time no one know what to do with it, but most people keep them as thay know it was a unique mechanic and sooner or later will find his place. For know i dont see a definitive place yet more than fun combos with Howlfiend and Spreading Madness to discard enemys hand.
5-Strongshell Scavenger the sergeant of taunt warrior. Could build a taunt deck with him and Fatespinner as buffers
6-Lilian Voss i know stealth deck is still not a thing but in future. When auctioner goes to HOF can see play.
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one thing is true. DK Anduin is a natural predator of The Lich King in turn 8 :)
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ummm Where the overload?
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The lion share this ampliation so far goes to Warrior and Shaman followed by far by priest and paladin. Mage dont get any broken card, neither rogue or warlock. Hunter and druid has receivedvery good cards and very bad ones.
So...Evolve Shaman and control fatigue warrior will be on the rise.