Leeroy is ok but he is not near as powerful as most of the classic class legendaries... Except of course cenarius and king krush, who kinda suck.
Antonidas is the coolest imo.
1
Leeroy is ok but he is not near as powerful as most of the classic class legendaries... Except of course cenarius and king krush, who kinda suck.
Antonidas is the coolest imo.
1
Quote from Arachnidius >>I love that warrior have a pretty solid turn 2 weapon again, although the difference between 3 attack and 2 attack is enormous. All the OP 1-drops are 1/3s. This does better against cubelock to clear early librarians and mistress (although mistress is rotating and will likely be replaced in many decks by plated beetle, which this weapon is bad against). Minions in all the meta priest decks have 3 health minimum. This is a great tool against both murloc and dude paladin, though.
The ideal new tempo warrior play will be to play and use this on the opponent's 1 or 2 drop on turn 2, play a 3-mana rush minion on 3 and use the last hit of the weapon, buffing the rushing 3-drop for a dominating tempo opener. So a playable rush 3-drop will be one crucial element which tempo warrior potentially will need in the upcoming meta, imo. Currently warrior have Redband Wasp, Militia Commander, and Darius Crowley, a 2, 4, and 5-drop! It's like blizzard have made the same analysis as me and are trying to prevent tempo warrior from having too strong a tempo play across turns two and three. I really hope there does end up being a good rush 3-drop. Warrior need every push they can get to become playable again.
8
"No" - translation : "I just crafted it and and am enjoying the free wins". I crafted it too, the difference is I feel like total scum dropping a zero mana 5/5 in a game that is clearly not balanced for this kind of play. It's not a 'fun' card, it's just a vanilla 5/5, there is nothing to like other than the cheap wins. The card is straight up stupid.
And yes, as was said above, where the fuck was the nerf to patches before releasing a card like this? It must have been obvious in testing??? Or do they not test expansion cards at all?
1
Cleric sounds better anyway.
Funny, your list is almost exactly like my own, minus Rhonin. Definitely go for the good Justicar Trueheart. I can't wait to get my hands on her.
2
Quote from Tyranastraszz >>in control vs control warriors wipe floor with them,T6 justicar is almost auto win for warrior.
5
Pirate Warrior for sure and maybe aggro druid
63
"I don't like this playstyle. Therefore remove it from the game"
1
I generally dont enjoy and or do play tier 1 decks in casual (because lets be real, that is what you really mean rather than netdeck) but what bothers me is the fact that people on here feel the need to dictate how other people should play the game. There are many people who dont care for the deckbuilding aspect, or ranked, yet still want to enjoy playing this game theirway. And aslong as they arent a roping or in other form miserable player I really dont care what deck they play.
Also disclaimer: LOL at the people struggling against Burn Mage, it is nowhere near as good as Odd Paladin, Odd Rogue, even Warlock and Taunt Druid.
1
Here are my predicitions based completely on my feelings as I have no clue what Blizzard can be thinking.
Druid:
This card has been a staple in Druid, and is by far it's best 2 drop. The early ramp can really make a difference especially in combination with Druids insane armouring up ability. The Nerf: It will cost 3 mana
I think Aviana is actually the main culprit, as long as that card exists new problems will always arise. However I think Blizzard doesn't want to change that card, but rather focus on one of the newer cards. which would mean Juicy Psychmelon. The Nerf: It will no longer draw 4 cards, but 3 cards.
This card is part of the reason that Druid has become a massive armour class. Being able to gain 24 HP in a single on top of the max HP is absolutely broken. The other two options are harder to nerf aswell, as they are already at the minimal amount. The Nerf: The armor option gives 1 less armour.
Rogue
With blizzard having nerfed quest twice already, I think they will look at other cards to weaking it first. Probably Sonya. The Nerf: Either a mana cost increase or give the minion at the end of the turn.
This card has pretty much been a mistake. I think Blizzard realises this too. The nerf: If they are going to do something about this quest, it has to be that they change the fundamental reward of it.
Warrior
Gaining 4 HP on top of the max possible Hp for 2 mana recastable every turn is pretty frustrating to play against. But I think this suffers from the same problem as Quest Rogue, It is almost an auto lose match-up, however the main victim this time is aggro, not control. The Nerf: I think it should be reduced to 3 armour each turn.
Neutral
Blizz said it was on their radar, so it will probably be nerfed, most likely to a 6 mana cost so odd decks can't run them anymore.
3
My control quest paladin that went from rank 5 to 3 in less than 20 games tells me creativity does get rewarded, especially on rotation. It's the second time I've had success with a meme deck because the opponent didn't understand what's going on.
People don't really know exactly how new cards work. If you play something completely weird, most opponents will make huge mistakes, making a mediocre deck successful.
You just need to make sure you can win against face decks, since they just can't get confused.
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6
Or at least give it for free (and undusteable) for new acounts. That way new players could at least play with (semi) competitive decks as they build a pool of cards with the wins and also learn the game mechanics better than in the tutorial.
id like it will be given as Marin le Fox two expansions ago, free and undusteable
Also id accept it will be given only free for new acounts ( maybe acounts created after april to incluye newbies of this cycle)
what are your thoughts?
2
I begin the warcraft universe with WC1 ( no polymorph) and 2 ( and tides of darness) and Polymorph was permanent( and in Tides polimorph boar too :) ) So....Traditional lore says that is a permanent effect.
1
They are making the same as MTG did some time ago, lower the overall lvl of ladder insteadof following the race arms and power creep. Is a bold move but a necessary too...
8
Get a Skulking Geist from a unstable portal ( g&g) free win in turn 4
1
Last expansion we get 2 free legendaries. marin the fox and one class weapon. it will be great to get a ramdom class legendary and that each player could choose between one free Baku or genn (player choice) But i suspect we only have a class legendary
1
in wild with sylvanas....
1
It would be a great time to create a new tribe with kobolds...but it seems Team5 dont think the same... your thougths?
1
i dont agree Archmage Antonidas as a tier 2 deck. Should be tier 1 as it fits in almost any mage deck. is as staple as Edwin VanCleef and more staple around time than Prophet Velen. Is a key card in exodia and freeze mage.Also gives a secondary win choice for most midrange and control mage. Also fills holes for legs in mage colections.
1
Define "cancerous" if you mean that "cancerous" are the deck ereyone hates most to play agaisnt theres my list:
-Fatigue Warrior ( old and new version) Old control warrior could be included here
-Old handlock with magma giant
-undertaker decks (pre nerf)
-otk warrior
-jade druid
5
The only legendary ive crafted in golden version.