How dare you use good cards that are available to everyone.
- Mesmerizeer
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Member for 9 years, 2 months, and 30 days
Last active Sun, Sep, 10 2017 22:08:16 -
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LordPikachuStarscream posted a message on Secret Paladin ConfessionPosted in: General Discussion -
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Banquetto posted a message on How to get a King Krush out of a Piloted ShredderPosted in: General DiscussionComic is cute enough that imho Mounted Raptor should be buffed to make this possible.
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Snow_King posted a message on How to get a King Krush out of a Piloted ShredderPosted in: General DiscussionWell, at least you tried.
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Wahw11 posted a message on How to get a King Krush out of a Piloted ShredderPosted in: General DiscussionIt is possible to get a King Krush out of a Piloted Shredder. Don't believe me? here's how!
If a Piloted Shredder deathrattles into a Mounted Raptor, then deathrattles into a Webspinner, the Webspinner can deathrattle into a King Krush
So, what are the chances of this happening? Let's investigate each card.
The Piloted Shredder has a 1 out of 88 or a 1.1363...% chance to deathrattle into a Mounted Raptor.
The Mounted Raptor has a 1 out of 46 or a 2.17391304347826% chance to deathrattle into a Webspinner
The Webspinner has a 1 out of 48 or a 2.08333...% chance to deathrattle into a King Krush
Pushing these numbers on a calculator, we get a MONSTROUSLY LOW 0.0005146574440052707098155467720655467720685112% chance to get a King Krush out of a Piloted Shredder.
EDIT: I realized mounted raptor costs 3 mana. not 2. Math for nothing.
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SovereignState posted a message on Reno Jackson is poorly designedPosted in: Card DiscussionSacrificing consistency and synergy for a full heal seems fair to me.
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JovanovicN posted a message on Opened my first golden legendary ...Posted in: General DiscussionOpened my first golden legendary a few moments ago,skycap'n isnt the best legendary out there but i am sad i didnt hear the aaaaaaaaaaaaaaaaaaawh golden legendary sound :P And he just became Baron Geddon :D
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Asuryan posted a message on No more struggle for tavern brawlPosted in: Tavern Brawlthe swing is just dumb. My first one this week had two huge momentum swings. first i played the dude who draws three cards if they are creatures put them in play. which set me up to win the next run as he only had 1 average dude out. he plays Brawl and WINS with his one guy. i was out of steam and top decking. He got me down to 1 health before i was able to draw enough big taunters that he couldn't get through and i was able to get him from 26 down to to 3 before he conceded because he couldn't deal the one extra damage.
Cool story bro. (No sarcasm intended.) Notice how memorable that game was? You don't get exciting stories without big RNG swings. -
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Aelfscyne posted a message on Fastest DPS deck?Posted in: General DiscussionHere's what you do (will happen about 1 in every 500,000 games):
- Play a Priest. If you go second then you can play two Lightwardens.
- You opponent plays a minion with at least 2 health - not all that unlikely.
- Next turn you play Wild Pyromancer. Then you play Silence on your opponent's minion. All minions take 1 damage.
- Circle of Healing gives each Lightwarden +8 attack.
- All minions take 1 damage.
- Circle of Healing again gives each Lightwarden another +8 attack.
- Your two 17/1 Lightwardens go to the face. /game
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needmoredesu posted a message on New Druid Card - AvianaPosted in: Card DiscussionQuote from Mesmerizeer >>Quote from needmoredesu >>Quote from Mesmerizeer >>Just try to think outside of doublecombo. Druid can into heavy ramp control playstyle. Aviana fits there perfectly.I would like to see you try, as I currently don't have her nor the dust to craft her outright. My sincerest best wishes to you, for I also have high hopes on her when she was first revealed. All the hopes and dreams that crashed into the abyss....Well, actually, I had the deck even before TGT released. Since TGT, I've build and playtested this deck really hard, ranking up to 5 with it.[TGT] Dr. Aviana 4000 Unknown Deck by needmoredesu - Sep 10, 2015Minion (17) - 1x Aviana
- 1x Chromaggus
- 1x Dr. Boom
- 1x Emperor Thaurissan
- 1x Icehowl
- 1x Kel'Thuzad
- 2x Ancient of Lore
- 2x Ancient of War
- 1x Darnassus Aspirant
- 2x Keeper of the Grove
- 2x Master Jouster
- 2x Druid of the Claw
Ability (13) - 1x Tree of Life
- 2x Innervate
- 2x Nourish
- 2x Naturalize
- 2x Wild Growth
- 2x Wrath
- 2x Swipe
Loading Collection Now, with LOE, it's even slightly better, cuz Raven Idol can bring early game tools (removals and ramp).[LOE] Aviana is my idol Unknown Deck by needmoredesu - Dec 23, 2015Minion (15) - 1x Aviana
- 1x Chromaggus
- 1x Dr. Boom
- 1x Emperor Thaurissan
- 1x Icehowl
- 1x Kel'Thuzad
- 1x Loatheb
- 2x Ancient of Lore
- 2x Ancient of War
- 2x Keeper of the Grove
- 2x Master Jouster
Ability (15) - 1x Tree of Life
- 2x Innervate
- 2x Nourish
- 2x Naturalize
- 2x Raven Idol
- 2x Wild Growth
- 2x Wrath
- 2x Swipe
Loading Collection -
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Noctune posted a message on Group therapy! Need to blow off steam? Mega salty? Here is the place!Posted in: General Discussionsometimes when i m on the forum reading questions people have about cards, i think a reading test should be the first test you take before the hearthstone tutorial
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From my limited understanding on card games, "Win Condition" (a.k.a. Win Con) is being referred in a few different ways.
If we are talking about game rules, "Win Condition" is the condition where the rules says "You win this game". Like in chess, if your opponent's king gets killed, you win. Or in Hearthstone, reducing your enemy's health to zero is "You win".
But "Win Condition" can also be about deck types. We have the usual Aggro, Midrange, Control, Combo, etc. For aggro, the win condition is obviously to use cheap, efficient minions and spells to reduce your opponent's life to zero before he/she finds a way to stabilize and deal with all your threats. In addition, it can also be specified to a certain deck type. For example, we have the infamous mill deck (some of us love, some of us hate), with the win condition that aims towards drawing your opponent's whole library while staying alive, and slowly watch your opponent goes into an agonizing death by drawing fatigue cards after fatigue cards. So the win condition here is "mill your oponent's library".
Furthermore, "Win Condition" can also refers to a single card. In this case, it usually means a card that "gets you to the finishing line". For example, in Control Priest deck, Ysera has long been used as a "Win condition". This specific deck packs a lot of cards that stalls and seizes control, such as Shadow Word: Death and Lightbomb. These cards can't win games but can help the priest to stay alive. When the dust is settled, the priest will pull out Ysera to lock his/her opponent out of the game.
So, which case are we talking about? :-)
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My double Flare Dreadscale Midrange Hunter has no trouble dealing with MC paladin. As is my Freeze Mage.
That said, Mysterious Challenger is very powerful. It can pull wins out of nowhere. The counter-argument that one has to pack crappy cards in the form of Secrets is invalid because they simply aren't crappy. Redemption and Avenge had been used in previous aggro paladin list. Noble Sacrifice ruins people's game plan big time.
The fact that MC paladin works perfectly fine without the namesake Mysterious Challenger is quite problematic for the opponent. After dealing with various threats like Shielded Minibot or Muster for Battle, resources are spent and here comes Mysterious Challenger crashing into the field like nobody's business. Not saying it is overpowered or something, but this line of play is certainly very oppressive.
Do I hate Secret Paladin? Not really. But it is annoying. It's like those kids that just keep using Hadoken-Hadoken-Hadoken-Shoryuken sequence in street fighter. It's not really a must-win but the win rate for using this is high enough for them to believe so they just keep using it.
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Double Preparation into The Coin certainly makes your Sprint cost zero, right?
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It's funny someone added me to send me a tell that "you play facehunter wrong".
But I am playing Midrange Hunter.
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Without further context I think any recommendations will do you no good.
Not saying the recommendations may change because of that (which is likely "just dust it and make something else"), but there is no meaningful comparison when there is no context. From me reading through some of the comments, I only know that you are planning on Dr. Boom. Do you currently have a particular deck(s) you would like to build towards? Is The Beast deployed in any of your current decks? If so, how do you feel it is working for you? What cards do you have right now? (at least the more remarkable ones, say Savannah Highmane for Hunter, or Flamewaker in mage, etc.)
I would recommend you not to dust it, if you are solely planning for your Dr. Boom. You can always dust it when you have 1200 dust to craft the doctor. You will sometimes find yourself really wanting a big threat, and The Beast is certainly a crappy but big threat. Dusting it right away, and you may regret later.
However, if you have some specific directions you are working towards, it could mean a whole different story. The Beast is rather bad compared to most other similar cards, and I am talking about rares and epics. Say, your main is hunter, and you don't have Savannah Highmane. Dusting The Beast and crafting 2x Savannah Highmane will still leave you with 200 dust surplus, with the 2 lions making your hunter deck way better, contributing to your win rate, which ultimately means more gold. With mechmage The Beast can easily become Goblin Blastmages. With druid The Beast should just be a pair of Keeper of the Grove. For neutral cards, a pair of Azure Drake will serve you better.
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Maybe the Warlock player is streaming or something? I know players who stream and talks and chats and do all that, while they don't really "rope" people, they do take longer than usual turns.
Also, with the 15 seconds mode... well, they can't do that. Physically, they can. But look how many times they broke the game with Nozdormu and you will understand how awful it can be for such a mode to exist.
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I will leave you guys and gals a quote I am very fond of....
"... none of these contain trash; their contents are simply materials I have not yet found a use for." - Tezzeret
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Casino Mage, a.k.a. Tempo Mage.
There is a certain degree of satisfaction when you have Flamewaker and then just The Coin into Arcane Explosion into Arcane Missiles into Frostbolt. The fireworks is definitely a spectacular one.
I also love the fact it takes advantage of card advantages and tempo play. S**t like Nexus-Champion Saraad into Hero power is simply fun. At one point Malygos is included, and the gazillion Arcane Missiles flying around the battlefield is just ridiculous.
Whenever I play tempo mage, I don't really care if I win or lose, 'cause I know tis' gonna be fun.
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.... because magi, paladins and hunters harbor some secrets at heart.
Rogues don't. Rogue sees target. Rogue goes stealth. Rogue stabs on back. Rogue vanishes.
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