The Master Race are the players that play every archetype and don't cry over any type of deck.
- Kanthu1158
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Member for 7 years, 10 months, and 20 days
Last active Sat, Apr, 4 2020 23:01:25 -
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Droguett posted a message on Are control players the Master Race of Hearthstone?Posted in: General Discussion -
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ZenthonTitan posted a message on The Pepper Thread - Share your good vibes!Posted in: General Discussion*beats a pirate warrior and gets a rage request*
OP: "can you idiots stop playing non meta decks???? its fucking annoying"
me: "what? did you just start playing this season? Welcome to control warrior."
OP: "STFU that spell not in the meta also"
me: "look up fibonnacci's list then – its just Sleep with the Fishes. Deal with it."
Such noobs -.-
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Gosphor posted a message on What Cards could be Rotated into Classic?Posted in: Standard FormatI think, only super-basic or tribe-enabling cards should move to classic set.
Warlock: Darkbomb
Mage: Duplicate
Rogue: Unearthed Raptor or unnerf Blade Flurry
Priest: Swap Vol'jin with Prophet Velen
Neutral: Mechwarper (with -1 health), Clockwork Gnome, Kezan Mystic, Bomb Lobber, Hobgoblin, Blackwing Corruptor
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zorthander posted a message on What Cards could be Rotated into Classic?Posted in: Standard FormatWell, I just read the post correctly. Forgo my previous post in this thread and here is my only suggestion:
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UnboundA7X posted a message on What Cards could be Rotated into Classic?Posted in: Standard FormatFor Mage: Spellslinger or Ethereal Conjurer
For Rogue: Tinker's Sharpsword Oil or Unearthed Raptor (not Gang Up, ever - mill decks can rot in hell)
For Warlock: Imp Gang Boss or Fel Cannon
Neutral: Kel'Thuzad (hell yeah, bro! He's Kel'Thu-freaking-zad!), Sneed's Old Shredder and Arcane Nullifier X-21
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smilyfox posted a message on N'Zoth, the CorruptorPosted in: N'Zoth, the CorruptorGolden card is a must have!!!!
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Dr_Scaphandre posted a message on Some Classic Cards Moving to Wild, Three Expansions this Year, New Rogue Hero - Year of the MammothPosted in: NewsWhat should the watermark be? I think it should be a trophy, or maybe a beer mug since it's the "tavern's" best cards.
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Turkeybag posted a message on Weekly Card Design Competition 5.07 - Submission TopicPosted in: Fan Creations
Promotes a weapon heavy control deck type that'd be awesome with currently unused stuff like Fool's Bane. It's also completely useless in aggro! -
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Morkimus posted a message on Some Classic Cards Moving to Wild, Three Expansions this Year, New Rogue Hero - Year of the MammothPosted in: News*Crawls out of the dust*
So... can we have GvG packs back at the store now?
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nurgling13 posted a message on Weekly Card Design Competition 5.06 - Final PollPosted in: Fan CreationsQuote from nurgling13 >>This week was about creating a highlander card. Cards with "If your deck has no duplicates" are, as we know from the game, Legendaries with (often) great effects. Usually, we're all about wanting to create cards that could be in the game, why should this week be any different? I really don't understand the grudge that some of you guys have on creating a card where the "If your deck has no duplicates" doesn't interact with the deck nor duplicates - that's not how the mechanics work currently, so I don't see the reason to complain about people not creating such cards. Does Reno, Raza, Inkmaster etc. interact that way? Despite you think it's not good doesn't change the fact that this was the weeks theme, and obviously people will create cards with an effect like Reno's. After all, the card was mentioned a million times in the restrictions.
I said the theme itself is bad. It shouldn't have been made. Reno Jackson was a mistake in the first place and should not be replaced when he leaves Standard. Or, in other words, despite the fact that this was this week's theme doesn't change the fact that this week was overflowing with poorly designed, overpowered cards.I would like to know why do you think Reno was a mistake.Because the effect is too powerful and you can't counter it aside from a lucky Dirty Rat. - To post a comment, please login or register a new account.
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Yes, but only because if this card was only restricted to one game mode, wild would become insufferable. People who say this card is the pinnacle of balance and think that its drawback makes up for the battlecry in anyway are flat-out wrong. Yes, having one-ofs of each card is worse than having two-ofs, but the ability of getting a full heal for 6 mana is just crazy, and frankly, takes all the skill out of managing one's health in a control deck. But that isn't even the reason that Reno shouldn't be in the classic set.
Reno propagates only a few specific deck types, Reno decks (obviously), and has a crazy effect that by itself enables the decks it plays. As cool as the concept of Reno decks are (I totally think they're cool, just Reno himself is crazy broken), having a card with such a narrow scope will leave some very specific decks in standard forever, and that kind of goes against the point of standard in general. Think about the other legendaries in classic, Ysera, Tirion Fordring, Sylvanas Windrunner, Alexstrasza. The overall impact of these cards on the match is much lower (yes, even Tirion) and none of them solely enable the decks they're in but fit in a variety of decks. A valid comparison would be N'Zoth, the Corruptor. I personally enjoy N'zoth decks, but they would most certainly become very tired after remaining in the meta for a year or two, even if they aren't that popular.
In my opinion, the kind of card that should stay in the meta would be Loatheb. This card is exactly what a legendary should be, a great utility card with an interesting effect. Loatheb's effect, while simple, is really cool because of all the opportunities for strategy. It can be played in many decks, counters combo decks, and can solidify your turn in case of a board clear. Yet, it's ability is balanced enough that it only provides another option for the deck and can frequently be swapped out with something else. It's just really good.
Personally I think Reno is none of this. It has a narrow scope. Its effect, while cool in it's drawback, is boring in the payoff and is broken as hell. But hey, I play wild, so the more Reno decks in standard the better.
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You should set up a poll :). I personally would love this, though I'm not sure if it goes against the initial intentions of blizzard when creating standard.
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No, otherwise people wouldn't play class cards as much and classes wouldn't have nearly as much identity.
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I don't want to be "that guy", but I don't feel what you're saying in this post is exactly fair. First of all, people who enjoy this game aren't different people than your "whiners". Everyone who plays this game and is on hearthpwn clearly enjoys this game, and I personally don't hate Ben Brode and I appreciate the hard work he's put into this for the sake of this community. The only part of the community I have an issue with, however, is the part that complains about other's complaints, in order to give them some false sense of moral high ground. People shouldn't be ridiculed for their opinions on a card game, regardless of how salty and loud they might be, and I think it's annoying how people feel the need to dismiss all complaints as "whining" without even considering the irony of that statement. Complaining about complaining isn't constructive, and I hate how people seem to applaud it. There are problems with this adventure and as a consumer I think its fair to complain about it. We are all addicted to this game, for better or for worse, and when new content arrives it affects us. All I ask is that you please consider that "whiners" have a legitimate argument, even if you don't agree with it, that doesn't say anything about our enjoyment of this game or our opinion of the developers. Please don't mistake your not complaining of the game at the moment as any indication of your respect for the game either. Thank you.
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Guys this card is bad. There is no reason to waste a deckslot for this in aggro shaman along with other unnecessary spell damage cards. The benefit of this card is far outweighed by the cost of having out-of-place spell damage minions. No sensible aggro shaman would put this in a deck so don't worry about it. Also, I don't think there are enough tools to see an entire spell damage shaman archetype so I doubt this card will see any play. Overall pretty disappointed with the shaman cards this adventure.
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How does this guy work with reincarnate and N'zoth? If the deathrattle is nullified when it's resummoned I'm not planning on including this in my deck. If not, this is my favorite card this expansion!
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Fuck Blizzard. I wanted good cards for control shaman, and all we got was a marginally better arcane explosion, an unplayable weapon, and a card that will end up being be cut out of most totem shaman decks. Meanwhile priest got a card that effectively makes most cards worse and in order to see any play in a deck will have to include a lot of bad cards in it. The only cards I'm hyped for are the curator and barnes, and I'm only convinced barnes will actually end up seeing a lot of play. Overall I'm pretty miffed.
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I'm a little salty that the best class in the game right now gets the crazy control powerhouse weapon which, with all the tools it currently has, might not even put it to good use, while shaman has turned into an almost exclusively face class with barely any diversity. I would've taken this card over doomhammer any day. I just hope that with the new shaman cards control shaman will actually be good. Maybe the new shaman portal is some kind of aoe with healing or something.