Lol now nobody will play it.
Wait...... xD
I understand the arguments Blizz gave. It's still kinda funny though : )
- Kanthu1158
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Varnquein posted a message on Master of DisguisePosted in: Master of Disguise -
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Chusid posted a message on Totem GolemPosted in: Totem GolemYour time in the light is coming after Shieled M-Bot is gone....
RUBS TOTEM GOLEM'S CHEEK
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I was playing Nzoth shaman in wild yesterday aginst a cthun druid. Using both my reincarnates and a crackle on my opponents darnassus aspirant probably wasn't the best play I could've done, but it sure was hilarious.
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This just annoys me. The typical response by Reno players whenever someone is at all critical of the card is "Oh look, a salty aggro player." I find it really annoying that you immediately dismiss people like this without even considering their point of view, regardless of how loud and salty they are. And honestly, fine. Go ahead and play Reno. It's not all that common of an archetype anyway. However, it doesn't take too much critical thinking to understand that a card that heals your hero fully, undoing all your opponent's progress for the entire game is kind of OP, so stop being obnoxious about it. Also, while you're at it, stop being so smug about being a control player. Playing Reno Jackson literally takes half the skill out of control, seeing as you don't really have to care about your health at all, only really focusing on removal.
Also FYI, I am in fact a shaman player. I play control shaman in wild and absolutely hate this card.
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I actually really like the new flavor of Undertaker. Buffing tribes when they are summoned seems like a very unique effect and the card at the moment looks fairly balanced. Also, I just noticed that Nerub'ar Weblord actually said only enemy minions, and in hindsight, I think that is way too unbalanced. I find that cards that affect the opponent's hand tend to be super op, hence why you don't see too many cards like Loatheb and why he only affects the enemy hand for one turn. I think it's honestly fine affecting all battlecry minions. It just becomes a tech card in the right deck. The main issue for me with the card was the stat distribution, which you fixed by making it a 2/3 minion.
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I like all the changes except maybe undertaker. Gaining one attack that turn seems kind of underwhelming. Mana addict already sees little play, (I'm pretty sure, maybe in some fringe decks). I think just giving him 1/3 stats might make him slightly viable again, like a less broken tunnel trogg.
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Dude I'm sorry but you're playing this game wrong. Winning is just a means to an end. The goal of the game is to have fun making cool decks and trying new interactions. I just rank up for the dust and to craft more cards honestly. Ranking up for the sake of winning, using something like zoolock or aggro shaman, just sounds supremely boring to me.
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There are so many fun decks on ladder in wild. I've been playing nzoth reincarnate shaman for a while, and you'd be surpised by the number of mirror matches I come across.
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This is my first salty post, so let me know if I'm doing this right.
Ice block and Reno Jackson are the most unfun cards in hearthstone (ok maybe not the MOST but certainly at the top of my list at the moment). I mean, they both are cards that literally allow you to not care about anything that goes on with your health or board besides maybe the occasional clear and a healbot or something. I mean iceblock literally keeps you from dying for a turn. Alot of people are like "hey, it only postpones your death for like a turn, it's balanced." And yes, I would agree with you if that extra turn didn't give you a chance to i dunno, kill your opponent or heal yourself fully. Which brings me to Reno, a card credited with making control decks more viable after TGT. Alot of control players are pretty proud of the fact that they play control, which makes sense because alot of the time playing control is more fun and requires more strategy. Well, playing reno forfeits your elite status, because it literally makes control decks as dumb to play as aggro. Automatic reset buttons like reno mean that you honestly don't have to care about your health at all which literally takes half the skill out of the control archetype. Now you can just deal with your opponents minions occasionally and then reset your health, easy win. Which honestly doesn't sound very fun.
Anyway that was my rant. And FYI, I'm not a salty aggro player, I'm a salty control player who plays hearthstone to have fun and not just to win lots of games (sorry sorry I think my rant seeped in there a bit at the end)
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Thanks! I'm floating at ranks 13 - 10, but I'm still fiddling with it. I still need to save for Sylvanas and Kel'Thuzad, but once I get them I'm planning on removing 2×Fire elemental or 1× thing form below and 1×fire elemental to make space for Kel and Sylvanas. Also, the only reason I have one reincarnate is because I'm need a few more powerful cards that synergise with it, so once I get Sylvanas and Kel, I'm planning on replacing zombie chow or earth shock with another reincarnate. If you plan on trying out this deck and have those cards, please tell me how it works out for you. :)