What if we are talking about a canceled project?
- Kanthu1158
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Member for 7 years, 10 months, and 7 days
Last active Sat, Apr, 4 2020 23:01:25 -
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aldomori posted a message on Hearthstone: Lost Secrets of Un'Goro: New Expansion Name Leaked?Posted in: News -
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nocontrol1111 posted a message on Why hate on aggro shaman when you can use it to get easy day 4 legend?Posted in: General DiscussionQuote from Shaggy0420 >>Let's have hs be a brain dead face race.
I swear there's a hidden win condition I don't know about in this game based on the posts I see here. Am I wasting my time trying to reduce my opponents health to 0 all the time? -
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CypherBenkes posted a message on Weekly Card Design Competition 5.05 - Submission Topic"The forbidden device used by Sir Brodicus himself (created by Scamaz for the sole purpose of rigging Twitch streams) when constructing the Hellscape known as RNG realm 777, this device has only just been theorized by scholars as being the driving force behind the destructive nature of the Hearthstone universe itself."
How do you even flavor text, really. I have no idea.
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Celeritas posted a message on Weekly Card Design Competition 5.05 - Submission TopicFor example, say this card swaps effect with Hellfire in your opponent's deck. So you cast a Hellfire for 2 mana. When your opponent draws and plays his Hellfire, it instead copies another spell effect from your deck for 4mana. And this repeats until there is no more spell in the opponent's deck.
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Skyi101 posted a message on Ben Brode On The Meta, Balance, and ShamanPosted in: NewsAfter they said the reason they dropped the "Sorry" emote was because it was the "least used emote" you can't really believe much of what they say. I simply don't believe the Aggro Shaman deck win percentage. Brode never said the 53% was Aggro Shaman but he said 53% was the win rate of the best deck in the meta. That's almost certainly incorrect. I've 364 games using Aggro Shaman and my win rate is 65%. I'd like to think I'm an amazing player but I'm not willing to bet I can deliver that many standard deviations above the alleged average win rate. The simple point here is the dev team sucks at testing the new card sets. They need a test server to work out kinks before cards go live. Let the player base show you whats what.
The never said that it was least used - source please. Blizz said it was a source of negativity and was commonly used to BM actually.But feel free to make stuff up, this is the internet after all. Where all the biggest and best BS comes to thrive. -
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sluglo posted a message on Weekly Card Design Competition 5.05 - Submission TopicThis is a very unique legendary meant to be used in classic buff decks. Thinning your deck is strong, as we all know, but this encourages you to use very specific and creative deckbuilding so it won't just be slapped on any deck, and it only pulls a single card anyways. You can give it Divine Shield, make it a 4/5, make it buff your hand, play a Secret, the possibilities are nearly endless.
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maroon5five posted a message on Most unusual deck you've lost to on ladder?Posted in: General DiscussionQuite awhile ago I played against an otk shaman deck that utilized ancestral spirit, Baron Rivendare, warleader, and old murkeye. It could do around 30 damage in one turn with the full combo. I ran into it at rank 2 of all places. I added the guy and he gave me the list. I played it for awhile myself and had a lot of fun with it myself.
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FortyDust posted a message on Pls. Blizzard make RENO JACKSON part of the basic/classic set!Posted in: Card DiscussionIf you like Reno so much, start playing Wild. That's where cards like Reno belong after their two years in the limelight.
Honestly, this request is every bit as weak and stupid as all those people complaining about the introduction of Standard a year ago. Unable to let go of their pet strategies even though those strategies will be available forever in a format that is literally, utterly indistinguishable from Standard in any way that's relevant.
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Seagull0 posted a message on Is Matchmaking Rigged? Max McCall Explains the Hearthstone MatchmakerPosted in: NewsSuch click bate title ;x
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Co_Ga posted a message on Weekly Card Design Competition #5.02 - Submission TopicPosted in: Fan CreationsHere is my submission for the Death Knight :
" I see dead people ! ... "
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I was playing Nzoth shaman in wild yesterday aginst a cthun druid. Using both my reincarnates and a crackle on my opponents darnassus aspirant probably wasn't the best play I could've done, but it sure was hilarious.
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This just annoys me. The typical response by Reno players whenever someone is at all critical of the card is "Oh look, a salty aggro player." I find it really annoying that you immediately dismiss people like this without even considering their point of view, regardless of how loud and salty they are. And honestly, fine. Go ahead and play Reno. It's not all that common of an archetype anyway. However, it doesn't take too much critical thinking to understand that a card that heals your hero fully, undoing all your opponent's progress for the entire game is kind of OP, so stop being obnoxious about it. Also, while you're at it, stop being so smug about being a control player. Playing Reno Jackson literally takes half the skill out of control, seeing as you don't really have to care about your health at all, only really focusing on removal.
Also FYI, I am in fact a shaman player. I play control shaman in wild and absolutely hate this card.
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I actually really like the new flavor of Undertaker. Buffing tribes when they are summoned seems like a very unique effect and the card at the moment looks fairly balanced. Also, I just noticed that Nerub'ar Weblord actually said only enemy minions, and in hindsight, I think that is way too unbalanced. I find that cards that affect the opponent's hand tend to be super op, hence why you don't see too many cards like Loatheb and why he only affects the enemy hand for one turn. I think it's honestly fine affecting all battlecry minions. It just becomes a tech card in the right deck. The main issue for me with the card was the stat distribution, which you fixed by making it a 2/3 minion.
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I like all the changes except maybe undertaker. Gaining one attack that turn seems kind of underwhelming. Mana addict already sees little play, (I'm pretty sure, maybe in some fringe decks). I think just giving him 1/3 stats might make him slightly viable again, like a less broken tunnel trogg.
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Dude I'm sorry but you're playing this game wrong. Winning is just a means to an end. The goal of the game is to have fun making cool decks and trying new interactions. I just rank up for the dust and to craft more cards honestly. Ranking up for the sake of winning, using something like zoolock or aggro shaman, just sounds supremely boring to me.
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There are so many fun decks on ladder in wild. I've been playing nzoth reincarnate shaman for a while, and you'd be surpised by the number of mirror matches I come across.
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This is my first salty post, so let me know if I'm doing this right.
Ice block and Reno Jackson are the most unfun cards in hearthstone (ok maybe not the MOST but certainly at the top of my list at the moment). I mean, they both are cards that literally allow you to not care about anything that goes on with your health or board besides maybe the occasional clear and a healbot or something. I mean iceblock literally keeps you from dying for a turn. Alot of people are like "hey, it only postpones your death for like a turn, it's balanced." And yes, I would agree with you if that extra turn didn't give you a chance to i dunno, kill your opponent or heal yourself fully. Which brings me to Reno, a card credited with making control decks more viable after TGT. Alot of control players are pretty proud of the fact that they play control, which makes sense because alot of the time playing control is more fun and requires more strategy. Well, playing reno forfeits your elite status, because it literally makes control decks as dumb to play as aggro. Automatic reset buttons like reno mean that you honestly don't have to care about your health at all which literally takes half the skill out of the control archetype. Now you can just deal with your opponents minions occasionally and then reset your health, easy win. Which honestly doesn't sound very fun.
Anyway that was my rant. And FYI, I'm not a salty aggro player, I'm a salty control player who plays hearthstone to have fun and not just to win lots of games (sorry sorry I think my rant seeped in there a bit at the end)
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Thanks! I'm floating at ranks 13 - 10, but I'm still fiddling with it. I still need to save for Sylvanas and Kel'Thuzad, but once I get them I'm planning on removing 2×Fire elemental or 1× thing form below and 1×fire elemental to make space for Kel and Sylvanas. Also, the only reason I have one reincarnate is because I'm need a few more powerful cards that synergise with it, so once I get Sylvanas and Kel, I'm planning on replacing zombie chow or earth shock with another reincarnate. If you plan on trying out this deck and have those cards, please tell me how it works out for you. :)