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    posted a message on Obvious Synergies with Duskfallen Aviana

    The card is way too inconsistent.

    Even if you Bot it out, your opponent is likely to just play his big thing and then remove your board. Myep, Let's just play Lyra or Antonidas for (1) on just about any boardstate and spiral out of control with generated value that I can play in consecutive turns for (1). Like dragon pot, Scream, MC, FFA. Pyroblast. I mean the possibilities are endless!

    However. I do see it as an interesting counter to faster decks. It has a huge butt and aggro decks don't play high costing things to begin with, whereas slower druid decks most certainly do and can likely make this an interesting matchup because of the cost reduction on your larger cards. Playing a Primordial drake for (1) is a lot more palatable versus aggro in almost any situation.

    Posted in: Card Discussion
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    posted a message on CONTROL ROGUE

    I could see some really janky value plays involving cubing your vancleef, popping it and then vanishing it to get two vancleef. Otherwise I really don't see much to this deck aside from kingsbane shell with a bunch of jank thrown in. Really a testament to how strong the kingsbane package is.

    Posted in: CONTROL ROGUE
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    posted a message on Should charge be removed?

     

    Quote from LionelKane >>
    Quote from Imvutaen >>

    If charge mechanics didn't exist aggressive decks and minion based combo decks would be almost non existent because their win condition becomes WAY, way more inconsistent.

     So, when Pirate Warrior or Aggro druid wins turn 4, it's thanks to Leeroy ?
     Pirate warrior is a strong tempo deck that has a lot of damage from hand in the form of weapons and spells like herioic strike, upgrade and mortal strike. A fiery war axe could be considered a 3 attack minion with charge - should weapons be removed too? Of course not. The charge minions seen in pirate warrior (leeroy jenkins, ko'kron elite and patches the pirate) aren't inherently broken in my opinion, they just seem unfair to play against in conjunction with other cards (southsea captain) and effects (weapons/buffs, from-hand damage).
    None too familiar with aggro druid lists, but afaik they only run patches as their charge minion, right? It's not the fact that a 1/1 charge itself is broken; again, it's in conjunction with other effects that make it seem unfair to play against when he's buffed beyond the reach of early removal and steadily doing insane amounts of chip damage because of it.
    Charge minions are only the most visible sign of a bigger problem with hearthstone's design. Go ahead and join your lynching party, but I guarantee, true to people's redditor nature, it'll be something else come next week.
    Posted in: General Discussion
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    posted a message on Should charge be removed?

    If charge mechanics didn't exist aggressive decks and minion based combo decks would be almost non existent because their win condition becomes WAY, way more inconsistent.

    Posted in: General Discussion
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    posted a message on Chaos Theory

    No worries man, it's no problem at all. We were all new at hearthstone at some point. I don't mind answering questions, so please feel free to ask. Odds are our conversations are answering questions other new players or people inexperienced with the deck would have.

    Posted in: Chaos Theory
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    posted a message on [Standard] A new look at Big Hunter - looking for critique!

    Therein lies the real inspiration for the deck. My collection lacks King Krush, Kathrena, Y'shaarj, charged devilsaur and many of the other staples in big hunter lists. Dragons are about all I have in terms of big scary butts.

    I may end up including a spellstone instead of unleash the hounds, since this deck has absolutely bupkiss in the way of a 5 slot and way too many 3 drops. But I feel like misdirection and lone champion really have their chance to shine because of this deck's lack of early game. combined with hunter's many ways to manipulate the board state early with traps and candle shot.

    Posted in: Hunter
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    posted a message on Unique Decks?

    I hate to self-promote, but I literally just finished publishing a unique (if kinda expensive) hunter deck. The deck list is still in need of refinement, since there are a few situations the deck feels a little touch and go, but overall I absolutely love the confusion and frustration this deck can incite in my opponents.

    Dragonstalker
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    Minion (17) Ability (10) Weapon (2) Playable Hero (1)
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    The other deck I currently run and put up for review is a mage deck that has been serving the people that have tried it well, though it's a bit more straight-forward and "meta". I still enjoy it because unlike most other mages that rely on burn to finish out their games these days, this one is more value and grinder oriented, with the weaknesses and strengths that entails.

    Chaos Theory
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    Minion (15) Ability (14) Playable Hero (1)
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    Good luck on your hunt for a cool deck man, if you try any of mine let me know how it goes!

    Posted in: General Deck Building
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    posted a message on [Standard] A new look at Big Hunter - looking for critique!

    Because beasts aren't the only bigguns out there, right?

    Dragonstalker
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    Minion (17) Ability (10) Weapon (2) Playable Hero (1)
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    This is a deck idea I've been toying around with and coming back to for the past few weeks. I think I've finally hammered it out into presentable shape to put in front of you guys to take a look at and pick it apart. I've gone ahead and done a basic write up of the deck on the deck page itself but the basic TL;DR idea is that seeping oozeling is secretly OP, cubes and kathrenas can go to hell and that dragons are the true rulers of all that is BIG.

    That said, however, the deck suffers from some issues with inconsistency, which I'd already taken some measures to combat by adding arfus to the mix to avoid the oozeling becoming a dead card in the event deathwing was drawn. But I'm just curious if anyone sees any ways the deck can be improved without breaking up the intended archetype as a dragon hunter too much.

    Thanks in advance guys!

    Posted in: Hunter
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    posted a message on What's the best meme deck you ever made?

    I recently opened Twig of the World Tree in a pack and was chestfallen because I don't have any of the cards to play malygos combo druid, so I got to thinking of other ways to utilize the card...so I made an aggressive ramp list that focuses on buffing the weapon to beat your opponent's face in with pirates, since most of them buffed only the attack of a weapon I thought the twig's high durability paired well with it. If they remove the weapon for whatever reason or if I draw into my medivh I swap to Atiesh and cast some very heavy spells/minions on the same turn, which makes medivh functionally similar to Kun, the Forgotten King. It was extremely trolly when it worked and I had a terrible win-rate with it since, without the weapon many of the cards that otherwise would support a weapon class fell right on their faces. But the evident confusion and frustrated /threaten emotes were well worth.

    More recently however, I decided to abuse some of the deathrattle synergy presented by the Seeping Oozeling card in hunter. A lot of people use this card to replicate boring effects like Savannah Highmane, Kathrena Winterwisp or be cute with overcosted value play minions like Arfus...but I had more grand ideas in mind. The biggest, baddest deathrattle there is belongs to none other than daddy dragonlord himself, deathwing. Many, many shenanigans were had. I'm pleased enough with it that I'm working on refining it further into something resembling less of a meme, but absolutely no one I've faced so far has expected the backlash of removing a measly 5/4 turning into a board full of angry dragons from a hunter. I've seen the deck absolutely shit on priest and aggro alike, since a board full of primordial drakes and sleepy dragons seems to be difficult for either party to remove. XD

    Posted in: General Discussion
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    posted a message on How I beat them.

    Warrior gave me some trouble as well, since warrior tends to have some very powerful, but combo-like abilities that need a very specific draft to even work. Very few "arena" style drafts for warrior work well, since their tools work in two very specific divergent paths.

    I beat the dungeon on warrior by playing patron recruit warrior, and I was pretty lucky with my fight against Azari since I drew my woecleaver in my opening hand and hard mulliganed for other cards which I thought were necessary to win. I was able to artificially draw and play out my most powerful minions with azari even having the chance to touch them. I simply overwhelmed azari with the crazy amount of whirlwind and draw effects I had compared to his weak removal especially since, thanks to grommash's armguards I was able to empty my hand of otherwise costly weapons I had drafted like death's bite.

    Posted in: Dungeon Run
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    posted a message on How are you enjoying the control meta?

    Classic control as it was known is dead but for a few barely played archetypes from a handful of classes, mostly warrior. Most control decks these days play like combo decks where instead of playing to exhaust your opponents' resources like classic control warrior, paladin and priest used to they're more akin to old school combo druid where they simply bide their time and stymie your gameplan until they can outright kill you or even chip you to death if you draw badly. Control metas post naxx were never a thing. Even anyfin paladin, which was considered one of the heaviest "control" decks out there when it was in rotation, wasn't a true control deck.

    I dislike the increased deck cost this rotation, but I can't say I'm surprised with the rising trend of expensive competitive decks when blizzard continues to make epic neutrals of insane quality that are simply too good for their own good. This can, ironically, be viewed as something that's in the favor of dust-poor players, since they can more easily prioritize their crafting to make impactful cards and feel a sense of accomplishment...but this is all at the cost of the truly unique and class-centric gameplay that hearthstone enchanted its early players with.

    I'm not really a competitive player by any means, since I've yet to consistently hit rank 10, but from my experience I feel like this is one of the better metas that's been around in a while. It'll be even better once razakus and anduin rotate, since it removes the need for control warlocks to exist and otherwise dominate other archetypes from emerging. Every deck archetype I've seen has a clear gameplan and a clear weakness, with the more competitive t1 decks having more complex win conditions to defend from of course. Overall it makes playing against them as someone who plays almost exclusively slow decks actually enjoyable, since for the most part there are usually multiple points where that gameplan can be interacted with to some extent. Studying existing decks, identifying possible win conditions against them and then building my own decks to achieve them is what I enjoy most in HS. That and confusing the hell out of people when I play pirate ramp druid or control dragon hunter.

    Posted in: General Discussion
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    posted a message on The Pepper Thread - Share your good vibes!

    Got an amazing start to the championship rounds today. Brawl pack and the free un'goro pack we all got both netted me legendaries.

    I know tinkmaster isn't exactly a crazy classic legendary, but the fact that the pack had two rares and an epic (that I didn't already have) was pretty sweet.

    Golden Hemet Nesingwary! I'm actually excited for this card because I like to tinker around with different deck ideas. I was also super pleased about a golden radiant elemental, whose art I'm actually really fond of.

    Posted in: General Discussion
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    posted a message on Chaos Theory

    Best advice I can give when it comes to card substitutions is trying to figure out what the inclusion of a card accomplishes for a deck, and trying to include a card that does something similar that you own.

    Blizzard accomplishes two things - board damage and stall. Flamestrike does board damage well and would be a worthy substitute, but if you're finding that the damage isn't serving you well you could consider adding in Frost Nova instead. Otherwise, if you have one you could consider running a copy of Doomsayer, to ensure that the one blizzard or generated freeze effects you do generate pose to wipe the board, among other things like baiting removal or effective healing through killing the doomsayer itself. Doomsayer also has the advantage of being played proactively, unlike flame strike or blizzard, which are purely reactive.

    Hope this helps, good luck!

    Posted in: Chaos Theory
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    posted a message on What's the best meme deck you ever made?

    Weasel N'zoth Spell Priest with Yogg as my hail mary. Many stupid, frustrating and epic games were had.

    Best game I ever had was playing against a freeze mage who quickly caught on to my shenanigans and was trying to poly as many weasels as he could. He came close to outright burning my face off without his combo, but couldn't seem to find his alex. I dropped n'zoth and excavated my own board the following turn to shuffle SEVEN useless cards in his deck. He abandoned the match after drawing three more weasels in a deck of 10, he never drew his alex to kill me.

    Posted in: General Discussion
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    posted a message on Chaos Theory

    Wow, I didn't think my deck would ever get showcased like this, thanks so much for the feature!

    It's always so cool to see how people play really flexible lists like this. I was a priest player for so long that I tend to play very value-oriented, control style lines of play and seeing you choose a very aggressive, tempo line of game plan really highlights what I consider to be the deck's true strength.

    I'm honestly chuffed that people are enjoying the deck list as much as I am, it really makes the effort of building a deck from scratch well worth it.

    Posted in: Chaos Theory
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