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Dragonstalker

  • Last updated Jan 18, 2018 (Kobolds Patch)
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Wild

  • 17 Minions
  • 10 Spells
  • 2 Weapons
  • Deck Type: Ranked Deck
  • Deck Archetype: Big Beast Hunter
  • Crafting Cost: 7420
  • Dust Needed: Loading Collection
  • Created: 1/19/2018 (Kobolds Patch)
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  • Total Deck Rating

    26

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This deck is a work in progress exploration of the concept of a new breed of big hunter. Because hunters don't just hunt beasts, ladies n gents, oh no. No, here ther be dergins. Biggins. Big Erfing Dergins.

The main mechanic that this deck is designed around is the interaction between Seeping Oozeling and Deathwing, Dragonlord. The Seeping Oozeling copies the deathrattle effect of either Arfus or Deathwing, Dragonlord in your deck to produce some pretty insane results. A lot of the time dragon decks have to avoid playing the heaviest dragons because they're simply too expensive to warrant their lack of impact on the board to avoid dying themselves. Not so much with this deck, which can theoretically turn a heavy deck's worst nightmare of drawing all of their lategame early into a ticking, lime-flavored time bomb thanks to our seepy friend.

Resident seeper, bois. You heard it here first.

The rest of the deck is built to ensure that this happens with cheap, effective early game control options that often mislead those acquainted with hunters into thinking we're running the spell package that other hunters commonly run. To make sure that once our dragons are out and our grand...dare I say Nefarious...design is revealed that we still leave our opponents reeling on their heels with nary a word edgewise, thanks to Deathstalker Rexxar, who is all too happy to fill our hand back up with devastating beasts and make sure we don't run out of steam in the event we face an opponent that tries to rain on our parade.

Pictured: Panic

The decklist is in need of some refinement and suffers from some inconsistency inherent with draw RNG, since without either Arfus or more importantly Deathwing, Dragonlord himself in the deck, the summoning mechanic falls flat on its face, very similar to the older Barnes/Y'Shaarj, Rage Unbound hunter archetype some of you may be familiar with. The dragons intended to be summoned have been selected to be useful in the event of a worst-case scenario where everything goes wrong and have to be played from hand.

If you have any suggestions, questions or fun experiences with the deck, please feel free to post a comment here!