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    posted a message on Should charge be removed?

     

    Quote from LionelKane >>
    Quote from Imvutaen >>

    If charge mechanics didn't exist aggressive decks and minion based combo decks would be almost non existent because their win condition becomes WAY, way more inconsistent.

     So, when Pirate Warrior or Aggro druid wins turn 4, it's thanks to Leeroy ?
     Pirate warrior is a strong tempo deck that has a lot of damage from hand in the form of weapons and spells like herioic strike, upgrade and mortal strike. A fiery war axe could be considered a 3 attack minion with charge - should weapons be removed too? Of course not. The charge minions seen in pirate warrior (leeroy jenkins, ko'kron elite and patches the pirate) aren't inherently broken in my opinion, they just seem unfair to play against in conjunction with other cards (southsea captain) and effects (weapons/buffs, from-hand damage).
    None too familiar with aggro druid lists, but afaik they only run patches as their charge minion, right? It's not the fact that a 1/1 charge itself is broken; again, it's in conjunction with other effects that make it seem unfair to play against when he's buffed beyond the reach of early removal and steadily doing insane amounts of chip damage because of it.
    Charge minions are only the most visible sign of a bigger problem with hearthstone's design. Go ahead and join your lynching party, but I guarantee, true to people's redditor nature, it'll be something else come next week.
    Posted in: General Discussion
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    posted a message on What's the best meme deck you ever made?

    I recently opened Twig of the World Tree in a pack and was chestfallen because I don't have any of the cards to play malygos combo druid, so I got to thinking of other ways to utilize the card...so I made an aggressive ramp list that focuses on buffing the weapon to beat your opponent's face in with pirates, since most of them buffed only the attack of a weapon I thought the twig's high durability paired well with it. If they remove the weapon for whatever reason or if I draw into my medivh I swap to Atiesh and cast some very heavy spells/minions on the same turn, which makes medivh functionally similar to Kun, the Forgotten King. It was extremely trolly when it worked and I had a terrible win-rate with it since, without the weapon many of the cards that otherwise would support a weapon class fell right on their faces. But the evident confusion and frustrated /threaten emotes were well worth.

    More recently however, I decided to abuse some of the deathrattle synergy presented by the Seeping Oozeling card in hunter. A lot of people use this card to replicate boring effects like Savannah Highmane, Kathrena Winterwisp or be cute with overcosted value play minions like Arfus...but I had more grand ideas in mind. The biggest, baddest deathrattle there is belongs to none other than daddy dragonlord himself, deathwing. Many, many shenanigans were had. I'm pleased enough with it that I'm working on refining it further into something resembling less of a meme, but absolutely no one I've faced so far has expected the backlash of removing a measly 5/4 turning into a board full of angry dragons from a hunter. I've seen the deck absolutely shit on priest and aggro alike, since a board full of primordial drakes and sleepy dragons seems to be difficult for either party to remove. XD

    Posted in: General Discussion
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    posted a message on How I beat them.

    Warrior gave me some trouble as well, since warrior tends to have some very powerful, but combo-like abilities that need a very specific draft to even work. Very few "arena" style drafts for warrior work well, since their tools work in two very specific divergent paths.

    I beat the dungeon on warrior by playing patron recruit warrior, and I was pretty lucky with my fight against Azari since I drew my woecleaver in my opening hand and hard mulliganed for other cards which I thought were necessary to win. I was able to artificially draw and play out my most powerful minions with azari even having the chance to touch them. I simply overwhelmed azari with the crazy amount of whirlwind and draw effects I had compared to his weak removal especially since, thanks to grommash's armguards I was able to empty my hand of otherwise costly weapons I had drafted like death's bite.

    Posted in: Dungeon Run
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    posted a message on How are you enjoying the control meta?

    Classic control as it was known is dead but for a few barely played archetypes from a handful of classes, mostly warrior. Most control decks these days play like combo decks where instead of playing to exhaust your opponents' resources like classic control warrior, paladin and priest used to they're more akin to old school combo druid where they simply bide their time and stymie your gameplan until they can outright kill you or even chip you to death if you draw badly. Control metas post naxx were never a thing. Even anyfin paladin, which was considered one of the heaviest "control" decks out there when it was in rotation, wasn't a true control deck.

    I dislike the increased deck cost this rotation, but I can't say I'm surprised with the rising trend of expensive competitive decks when blizzard continues to make epic neutrals of insane quality that are simply too good for their own good. This can, ironically, be viewed as something that's in the favor of dust-poor players, since they can more easily prioritize their crafting to make impactful cards and feel a sense of accomplishment...but this is all at the cost of the truly unique and class-centric gameplay that hearthstone enchanted its early players with.

    I'm not really a competitive player by any means, since I've yet to consistently hit rank 10, but from my experience I feel like this is one of the better metas that's been around in a while. It'll be even better once razakus and anduin rotate, since it removes the need for control warlocks to exist and otherwise dominate other archetypes from emerging. Every deck archetype I've seen has a clear gameplan and a clear weakness, with the more competitive t1 decks having more complex win conditions to defend from of course. Overall it makes playing against them as someone who plays almost exclusively slow decks actually enjoyable, since for the most part there are usually multiple points where that gameplan can be interacted with to some extent. Studying existing decks, identifying possible win conditions against them and then building my own decks to achieve them is what I enjoy most in HS. That and confusing the hell out of people when I play pirate ramp druid or control dragon hunter.

    Posted in: General Discussion
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    posted a message on Chaos Theory

    Wax elemental has crossed my mind, but I feel that it's simply too early-game centric and is a card that's targeted toward other elemental classes, namely Shaman and Paladin. Those two classes can buff them and use their divine shields to the card's maximum potential. Since it has no attack whatsoever it doesn't pair well with Frost Lich Jaina, who relies on the attack of a minion to actually receive healing.

    I would consider it as a potential replacement for Volcanic Potion in a pinch, I guess. But you'll sorely miss the AoE provided by the spell, since it doesn't allow you to be proactive and doesn't have a defensive bonus like Tar Creeper does to punish aggression on your opponent's turn.

    Posted in: Chaos Theory
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    posted a message on Chaos Theory

    Pyros, like most legendaries is pretty unique and doesn't have a 1:1 replacement. I would consider adding another big elemental like Blazecaller, assuming you don't have any other legendary elementals like Baron Geddon or Anomalus to choose from.

    Deck of wonders is an experimental card in the deck, and should ideally be replaced with another Arcane Tyrant. I don't have two copies currently, hence its inclusion.

    Posted in: Chaos Theory
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    posted a message on Get Free Frozen Throne Card Packs - Choose Your Champion Returns for the Global Games

    Man this is a tough choice. There are a lot of faces I don't recognize here - it's come down between my boys Kolento and Firebat. HALP.

    Posted in: News
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    posted a message on Anyone else disappointed they gave Sylvanas the WoW treatment this expansion?

    I was seriously rooting for sylvanas to make an alternate appearance in this expansion. I can understand why they wouldn't, with her already being a card in the hall of fame, but she and the lich king go WAY back.

    I bet they even neglect to put her in the missions leading up to the expansion's release.

    Posted in: General Discussion
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    posted a message on POLL : The Lich King vs. Ysera

    Even in its darkest moments around karazhan, priest still found a way to meme and find itself in legend with the hands of a few skilled players.

    Priest got some very solid cards on top of its already respectable base for this standard rotation. I really don't see it going anywhere.

    Posted in: Card Discussion
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    posted a message on POLL : The Lich King vs. Ysera

    Lich king has little staying power in a priest matchup, even in the reveal stream it proved to be very weak to the new 6 mana steal spell and is VERY deathable. He's also weak to dragonfire potion, no pun on the events at the wrathgate. The lichking is neat and all, he's likely an auto include for anyone that's not an aggro deck given that he's a neutral. Other classes will likely have no issue dealing with him, which is one of the reasons why Ironbark Protector was no longer played.

    Ysera can simply dream herself and nope the fuck out of the 6 mana steal effect as long as you're willing to swallow the tempo loss of losing 9 mana on the board. Her cards and board clears don't burn your deck and generally give you more ways to end the game from hand unlike the lich king.

    I'm leaning on ysera, myself. The lich king is obviously very powerful though, and will likely be interchangeable depending on preference.

    Posted in: Card Discussion
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