Yes, Blizzard is just really really bad in nerfing of cards.
- I can agree that Bladefury was limiting a future card design and that it was an autoinclude card ,but they have overnerfed it way too much. I actually think that 3 mana and the current card text would be completly fine. It's not broken or an autoinclude card, but you can still run it if your deck really lacks on AOEs and it allready runs some weapon synergies like Southsea Squidface.
- Warsong Commander was a really tricky card and I understand why they decided to completly remove the Charge gaining effect, but I don't get why they made it such a bad card. I think that the right nerf would be something around the effect of the current Charge card. Like (3 mana 2/3) give a minion with three or less attack charge + It can't attack face this turn.
- Molten Giant This nerf was completly uneeded and I don't know the reason behind this nerf, but if they needed to nerf this card they should just increase the cost by 2 instead of 5.
- Ancient of Lore -Another well deserved nerf and yet another gaint overnerf. This card should be a 5/7 or 7/5.
- Keeper of the Grove - Well, I don't see any reason why this shouldn't be 2/3.
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Great deck! It currently struggles against the aggro paly that abuses call to arms and Divine favour. Any tips for dealing with it?
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I think that these are very fair criticisms. It feels a lot like a budget build (with Xaril beeing a boon draw from a WoG pack). I would definitely swap out cold blood for coin, or cut the giants and go Leeroy and a "haHAA". I feel that the coins are a much stronger card for the reason you point out above. I'd definitely cut only one Sap for Edwin. Perhaps a Hallucination for Sherazin. Those feel like the more flexible card slots. Sap did indeed lose its potency because the metagame is focused on flooding the board instead of playing big dudes. Maybe you could ditch the second sap for Thalnos. 2 damage fans are preeeeety good. Despite the clunkiness in the deck choices, I give my congrats to the pilot for taking the deck all the way. That requires some patience and knowing your risks and your outs. I think people experimenting with lists like this is a good exercise.
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Trump just said on his stream that "blade flurry does the damage, not the weapon", as confirmed by some dev on Reddit. Too bad. It really sucks that a multi-card combo that costs up to 9 mana still can't clear the board.
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Got my 3 packs on EU (Thank you, DocPwn!) but not NA yet. Hmm. Seems like they didn't roll out NA first for once.
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In this case, Acidic Swamp Ooze isn't a terrible substitution, especially in the mirror. Though you can't capitalize on the draw, you gain board presence and your opponent loses the potential command on his turn.
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The fIrst page was full of accolades, and everything forward has been a pile of salt. Look, fam, I'll say to you whiners what you say to the rest of us who complain about seeing "at the crossroads" for the 5th time this year: "not all the brawls are for everyone". This one isn't terrible at all. I've played numerous games with different outcomes each time. It's only one-sided if you slam down all your pieces in order and don't bother to swap and control the board. Many of us have been asking for a skill brawl for a while, and we've got it. For the rest of you, go play Farmville until next week. Thank you, team 5, for trying something new in Tavern Brawl this week. :)
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Uh, I think the point of FInley is that he goes in any class. If you're playing Auchenai ResidentSleeper control priest, sure. Finley sucks. Menagerie Priest is possible with emphasis on dragons, though. Tech beasts like Kodo and Dire Wolf Alpha help with tempo.