There might be times when it would even be worth it to Charge an Acolyte of Pain just to be sure you'd get the draw. I lost who said it, but Magnataur Alpha on paper is a great idea; the worry is that Magnataur alone is terrible, and it's a 2 card 5 mana combo that is only valuable if your opponent has 3 minions (or 2 high value 5 health minions). Charge an Emperor Cobra? It's card disadvantage, which it seems hard to believe any Control Warrior deck would go for. Also, any combo where one of the combo pieces is totally useless is suspect - for example, a charging Magma Rager would be pretty good, but it is too bad to consider putting in on its own.
Hmm, charging C'Thun's Chosen could be pretty nice. I never played much Patron warrior back in the old days. Charging one Patron would not be good enough, right?
OK, I'll stop just going through collection and thinking of possible combos - one last one though. Justicar Trueheart is a much stronger play if you could remove a 6 health minion when you played her...
Oh one last thought - Sylvanas Windrunner could be very good charging in some situations.
Do you ever cook something in the microwave but it's still really cold in the middle and you just keep eating it instead of heating it longer because life is pointless and entropy is unavoidable and the universe is filled with callous and casual destruction.
Argh, tough call. This nerf is obviously because of worgen OTK. Anyway, people are whining like worgen OTK is some braindead draw and answer until you draw combo deck, while it's one of the hardest decks in the game and NOT BROKEN imo. The funny part is that according to statistics some of the people who say this play decks like midrange hunter and aggro shaman.
Anyway, while I do aggree it wasn't fun and interactive, RIP another deck that actually takes skill. You go visit old patron in heaven.
I'm sick of this "it's the only skilled deck that exists" bullshit. That's what people say about Freeze mage, old patron (new patron!) and FoN + SR decks. If you want to play a "skill" game, go play priest. You can toot your own horn when you beat zoo with the perfect hand of clears. At least you can say then that you arose to the challenge and came out the übermensch that you claim to be.
There might be times when it would even be worth it to Charge an Acolyte of Pain just to be sure you'd get the draw. I lost who said it, but Magnataur Alpha on paper is a great idea; the worry is that Magnataur alone is terrible, and it's a 2 card 5 mana combo that is only valuable if your opponent has 3 minions (or 2 high value 5 health minions). Charge an Emperor Cobra? It's card disadvantage, which it seems hard to believe any Control Warrior deck would go for. Also, any combo where one of the combo pieces is totally useless is suspect - for example, a charging Magma Rager would be pretty good, but it is too bad to consider putting in on its own.
Hmm, charging C'Thun's Chosen could be pretty nice. I never played much Patron warrior back in the old days. Charging one Patron would not be good enough, right?
OK, I'll stop just going through collection and thinking of possible combos - one last one though. Justicar Trueheart is a much stronger play if you could remove a 6 health minion when you played her...
Oh one last thought - Sylvanas Windrunner could be very good charging in some situations.
Strongly dislike this change. Team 5 seem to be hellbent on destroying the whole combo archetype. While I approve of the fact they obviously know that charge continues to be a problematic mechanic, this utterly guts any chance of an OTK deck that warriors had and takes us one step closer to "all curvestone all the time" frankly.
Wider varieties of decks is what keeps this game interesting for me. This change seems to be specifically made for destroying one deck archetype. As such, I don't like this change. However, if other charge minions and mechanics were to also be changed at the same time as this, I might revert this position.
Does this mean that boogeyman is now playable? WOW you can now remove minions till the cows come home and then you can remove the cows. Such op combo 15/4 would remove again.
The nerf was warranted, and I'm surprised by the method they chose. It's great that folks are so generally positive about trying out the card in its new version, but if I had to guess I'd say that it is almost completely unplayable now.
Wonderful change. They should have done this when they nerfed Warsong Commander because it's the same logic; right now, the OTK Warrior deck has some kind of presence, so it looks like the nerf was mostly because of that.
Wow they should honestly just remove this card from the game at this point when would anyone ever want to charge a minion just to trade it. I don't even play OTK decks and this nerf just pisses me off there is no thought here other than completely removing worgen OTK or any other combo deck as an deck type
Charge was nerfed once for the same reason, and now because they made Thaurissan it's a problem again. The problem is not with Charge, so why not keep it as it is, if they don't wanna nerf Thaurissan?
Blizzard needs to get off their high fucking horses and just make combo decks okay. Miracle had a low win rate and was a bitch to pilot (it's even harder now) and so was Patron. Now they're nerfing an even worse combo. They should give up, and focus on instead making counterplay to combo. They can't just keep nerfing a deck archetype that a lot of old Magic players are used to, they need to add counter play. Additionally, people can bitch about combo all they want, but you'd kill for a combo if we were in a control meta.
Maby this will still see play in patron warrior, as we know charging patron's aren't that bad and its only 1 mana now. Sadly patron is "leaving Standard relatively soon" .
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There might be times when it would even be worth it to Charge an Acolyte of Pain just to be sure you'd get the draw. I lost who said it, but Magnataur Alpha on paper is a great idea; the worry is that Magnataur alone is terrible, and it's a 2 card 5 mana combo that is only valuable if your opponent has 3 minions (or 2 high value 5 health minions). Charge an Emperor Cobra? It's card disadvantage, which it seems hard to believe any Control Warrior deck would go for. Also, any combo where one of the combo pieces is totally useless is suspect - for example, a charging Magma Rager would be pretty good, but it is too bad to consider putting in on its own.
Hmm, charging C'Thun's Chosen could be pretty nice. I never played much Patron warrior back in the old days. Charging one Patron would not be good enough, right?
OK, I'll stop just going through collection and thinking of possible combos - one last one though. Justicar Trueheart is a much stronger play if you could remove a 6 health minion when you played her...
Oh one last thought - Sylvanas Windrunner could be very good charging in some situations.
That's actually a buff in my case.
Do you ever cook something in the microwave but it's still really cold in the middle and you just keep eating it instead of heating it longer because life is pointless and entropy is unavoidable and the universe is filled with callous and casual destruction.
RIP OTK
NA golden heroes: Hunter, and Rogue! Let's try for Paladin next!
Maybe overkill, but i'm happy otk worgen is gone.
Love it because it destroys OTK Warrior but enables other interesting combos.
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Strongly dislike this change. Team 5 seem to be hellbent on destroying the whole combo archetype. While I approve of the fact they obviously know that charge continues to be a problematic mechanic, this utterly guts any chance of an OTK deck that warriors had and takes us one step closer to "all curvestone all the time" frankly.
Wider varieties of decks is what keeps this game interesting for me. This change seems to be specifically made for destroying one deck archetype. As such, I don't like this change. However, if other charge minions and mechanics were to also be changed at the same time as this, I might revert this position.
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Does this mean that boogeyman is now playable? WOW you can now remove minions till the cows come home and then you can remove the cows. Such op combo 15/4 would remove again.
The nerf was warranted, and I'm surprised by the method they chose. It's great that folks are so generally positive about trying out the card in its new version, but if I had to guess I'd say that it is almost completely unplayable now.
Wonderful change. They should have done this when they nerfed Warsong Commander because it's the same logic; right now, the OTK Warrior deck has some kind of presence, so it looks like the nerf was mostly because of that.
another card destroyed completely. good job blizz.
Interesting in that it makes it a more powerful control card, but kills the otk archetypes.
Wow they should honestly just remove this card from the game at this point when would anyone ever want to charge a minion just to trade it. I don't even play OTK decks and this nerf just pisses me off there is no thought here other than completely removing worgen OTK or any other combo deck as an deck type
Charge was nerfed once for the same reason, and now because they made Thaurissan it's a problem again. The problem is not with Charge, so why not keep it as it is, if they don't wanna nerf Thaurissan?
I think it's too much. Just enough 3mana "Give a friendly minion Charge."
Argent Horserider is same mana cost, Neutral, Minion and Divine shield.
Blizzard needs to get off their high fucking horses and just make combo decks okay. Miracle had a low win rate and was a bitch to pilot (it's even harder now) and so was Patron. Now they're nerfing an even worse combo. They should give up, and focus on instead making counterplay to combo. They can't just keep nerfing a deck archetype that a lot of old Magic players are used to, they need to add counter play. Additionally, people can bitch about combo all they want, but you'd kill for a combo if we were in a control meta.
Maby this will still see play in patron warrior, as we know charging patron's aren't that bad and its only 1 mana now. Sadly patron is "leaving Standard relatively soon" .