• 1

    posted a message on Worst wing ever?

    I really think the third of BRM is pretty bad. Or maybe because it's sandwiched by two amazing wings, which give you imp gang boss and flamewaker respectively.

    Posted in: Adventures
  • 2

    posted a message on I'm glad Priest got junk cards
    Quote from matiasbianchini >>
    Quote from rudeteenager >>

    Same. Priest has SO MANY removal cards in its basic set it's nearly impossible to keep control against a priest, yet these dorks still cry that they dont have MORE.  Everyone hates priest. 

     But priest players don't want more control spells (maybe and AoE, true), what they cry for [?] is for a early game minion that can make them last until the late game

    "SO MANY": almost nobody runs 2 copies of each SW. The AoE has it's downfalls (and we talked about them here earlier). You have to have two cards for a combo to work and it's NOT 100% that you'll clear the board (while you clear yours too). Entomb, being "broken" as it is, costs 6 mana, ALMOST always you'll use it and hero power can pass. Or just use it at turn 6 and have no mana left. So, and remember well this, Entomb takes your opponent's card while 75% of the time you don't generate board if you don't already have one (a thing that's hard in priest), and the next turn the opp can just use another big minion.

    Tl;Dr: Entomb breaks sinergies like N'zoth and can take the key conditions (that can NOT be win condintions for priests like C'thun), but it DOES NOT NECESSARILY generates Tempo/Board
     I agree with you fully. Someone aptly put it, "waaah don't take away my action figures!" when referring to people crying about Entomb. Besides, there have been countless times when I  had to entomb a 4/-- minion because it sat for 3 turns hitting my face.
    Posted in: Priest
  • 1

    posted a message on Why not Injured Kvaldir?
    Quote from Schukala >>
    Quote from Wolfy23 >>

    What you mean by other copies?

     See below ;)
    Quote from vionicesca >>
    Quote from Schukala >>

    I have tinkered with it a bit, and my conclusion is that it really needs a way for Priests to gain other copies of Circle of Healing. The coCard Namembo is just too good, but wasting a CoH on just him is a pity, especially if you are running his big brother Injured Blademaster and his wicked cousin Auchenai Soulpriest.

    It's a pity really because then Priest game would really strengthen a bit, especially as it would open the door to decent Resurrect and Onyx Bishop plays! Relly a missed opportunity for Karazhan :'(

     Yeah, something like a 2 mana 2/2 deathrattle put a Circle of Healing into your hand would be pretty nice. Tempo loss wouldn't be huge, it would be an early drop which is what priest desperately needs and it would have a useful deathrattle, too.
    I've tried tinkering with this as well, then came to a conclusion that Onyx Bishop should be decent in deathrattle decks. Getting a Loot Hoarder out of him seems not bad.
     Exactly. I saw a custom card (by Boethion I think?) that was a 2 mana 3/2 with Deathrattle: add a CoH to your hand. Most people felt 2/2 was more balanced, but I think 3/2 is fine (see Tomb Pillager).


     Sounds like an amazing idea. Unfortunately, Blizzard is too busy forcing a "fun" playstyle on a useless card. FeelsBadMan
    Edit to add something constructive: I feel that since Rogue and Priest have some similar parallels right now, the 3/2 stats would be just fine. Or even give the community a 3/3 to work with. Coin can be the Rogue's thing (which in many cases is so much better, and the body is reverse pit-fighter), but of course healing is Priest's thing, so giving a circle is probably a good idea. In fact, maybe people will run that rattle instead of CoH itself. Also makes for a N'Zoth target. Hey look, team 5! It's not a 4 mana 7/7, but it's strong and interesting. :)
    Posted in: Priest
  • 1

    posted a message on I dislike the idea of overhealing for the priest hero.

    I tend to agree. I like the idea of cards that give buffs. I honestly would have given Purify second thoughts if it first silenced, then gave +2 hp or something. There are only 3 cards that interact with HP total in priest, and I feel like that could be a direction worth exploring. For instance, I find using Inner Fire offensively on a low-hp minion makes trading very favourable. Certainly, I'd like to see a card that could lower the base stats on board (it would devastate zoo!), or could perhaps punish low or high toughness minions, like Lightbomb did for the former. Maybe have a mini version that targets single cards? it could be a way to get around the "can't hit 4 powered dudes" problem.

    Posted in: Priest
  • 2

    posted a message on Value Token Priest!

    Just checking in on how you're finding the deck. I've been experimenting with some new cards, and finding the spell-oriented ones do well for the deck. It's still a really cheap build that seems to be holding its own.

    Posted in: Value Token Priest!
  • 1

    posted a message on Why Priest is Awful + My Own Card Designs

    I'd really love to see priest cards that play with HP a lot more. I've been brewing an idea of something that lowers that max stat  of your enemies as a battlecry or in a cheap AoE. Definitely need more affordable buffs, though.

    Posted in: Fan Creations
  • 2

    posted a message on Value Token Priest!

    Awesome. It's really important to get a handle on the early game. The taunt really helps. If you have Crazed Alchemist or Sunfury Protector, they may help you out as well. I'm still tryin'. This deck isn't set in stone, so tell me what works. I'm up to 14 with it, from 20. Warrior can be fenangled if you steal the right cards. Zoo is still a problem. trading up for 2 mana is just too efficient for priest.

    Posted in: Value Token Priest!
  • 2

    posted a message on Value Token Priest!

    Honestly, put a second Squirming Tentacle, removal, or Yogg-Saron, Hope's End.

    Posted in: Value Token Priest!
  • 1

    posted a message on A Bona Fide attempt at a new priest style (or: not a meme deck, I hope)!
    Quote from Gamefighter3000 >>

    I think you should take out silence since i dont see any synergy for it in the deck and i think its a pretty bad card overall, i would rather run a second entomb due to the fact that you rarely want silence a low value minion (like fiery bat) and it doesnt work with fjola.

    Otherwise i think divine spirit is a little bit out of place, there are no real cards which have high enough HP to run it (why even Inner fire with those minions)
    I think to improve this deck get rid of silence,divine spirit and inner fire to get Auchenai and Circle of healing in your deck they would help a shit ton against Hunters (with Call of the wild who all have only 4HP) and zoolocks which primarily run 3-4hp minions like imp gang boss, also circle of healing allows for better trades and synergizes with Nordshire cleric

     Thank you for your reply. Believe it or not, Silence hasn't been a dead card for me. It's a free token when Violet Teacher is out, plus it throws a wrench in the works of sticky minions. Vs Hunter, I wouldn't keep it in my opener, so using it on a Fiery Bat is out of the question. More like Savanah Highmane backed with Shadow Word: Death to clear it out. Other instances are denying the coin from Tomb Pillager (I literally lost a game once because the Rogue took tempo back from having that 1 extra mana. Another game where I silenced it, she got shut down on top-decks. Couldn't combo). I honestly tried Circle of Healing, but it was a dead card 90% of the time. 
    I think we're looking at Divine Spirit in different ways. My gameplan with it is to be a proactive card. Sticking it on one of the 4-drops allows it to trade up immensely. Put it on the Violet Teacher, and suddenly she becomes a lot harder to remove (think about how successful Klaxxi Amber-Weaver has been with C'Thun druid)!
    Also, I'd to mention that I tend to use inner fire offensively a lot; you can stick it on a pesky 4-attack minion to make it removable by SW: Pain or Death (think of it like a slam-execute combo), or stick it on a low-hp enemy to save your own minion from dying in a trade. 
    Posted in: Priest
  • 1

    posted a message on Staff

    Hmm. Seems flavoured, but it should cost 5 mana instead. That way, it's a priest card. :P

    Posted in: Priest
  • To post a comment, please login or register a new account.