• 6

    posted a message on New Paladin Spell - Time Out!

    Just a year after Blizzard decided Ice Block was so toxic for the game that they removed it from Classic, condemning Mage to the sorry state it has been for the past 2 expacs, they add the effect back in the game... I don't get it...

    Posted in: Card Discussion
  • -1

    posted a message on New Paladin Card Reveal - Time Out!

    Just a year after Blizzard decided Ice Block was so toxic for the game that they removed it from Classic, condemning Mage to the sorry state it has been for the past 2 expacs, they add the effect back in the game... I don't get it...

    Posted in: News
  • 2

    posted a message on All The Pre-Order Hearthstone Bonuses From BlizzCon 2018 - So Many Card Backs!

    I use the Legend one because 1. It looks classy as f*** 2. Getting to Legend is hard and I don't plan to do it ever again.

    Before getting it I had set different card backs for each of my decks, as thematically appropriate as I could (greenery for druid, arcane-y for mage etc)

    Posted in: News
  • 4

    posted a message on Your new expansion card checklist?

    Any card that'll make mage less of a joke.

    More generally, last-expansion-of-the-year metas are CRAZY since we have 3  full years of cards to play with. Expect craziness equal to last year's Cubelockalypse.

    Posted in: General Discussion
  • 2

    posted a message on In Ten Days, Hearthstone's Next Expansion Will Be Revealed - What We Know So Far

    I don't know if it related but the cardback for November 2018 is already shown in game and it looks somewhat similar to the announcement art. Its title is "the Moonwell"

    Posted in: News
  • 1

    posted a message on Need help for Hunter deathrattle mirror
    Quote from Tuscarora87 >>

    - Tracking? I hate this card, too. Hard to describe how much. Why pros are in love with this card is inexplicable to me; and I would gladly hear a reason to remove that one copy I still run in my deck. My testings show that playing it early for no reason loses me 80% of those games. I barely remember occasions this card helped me win and probably win happened despite it. Why it sucks? Hunter with Deathstalker Rexxar simply doesn't need card draw. Plus, in recruiting Cube Hunter every card is quite important, and there's no need to "thin your deck" (only if you want to lose vs. Odd Warrior). Additionally, if you want to pull an egg or an activator... how can it be a good move if you at the same time discard your DK card? Or vice-versa. Removing beasts, Kathrena Winterwisp... without even finding an egg or an activator!? So much beauty and skill. I watch many streamers screwing themselves with Tracking, because of unwritten rule to just carry those crappy cards, because it helps your short-term tempo. ...Why Recruit Hunter doesn't need it, and uses Trackers (which doesn't thin, but pulls copies of minions)? The only good reason to play Tracking is sometimes lately in the game.

    - Savannah Highmane or Charged Devilsaur? Really hard to choose. I'm waiting shifts in trends to decide. Highmane is a 6 drop, lot of value, deathrattle effect for cube, but it's very passive and can screw you if you want taunt or charge from Kathrena Winterwisp. Dinosaur, on the other hand has charge, but as an 8 drop, he is bad to play from hand. @Zalae dropped one beast from his deck, from 4 to 3. I'm not very keen to do the same.

    - But I may add Defender of Argus. Taunts we have: Zilliax, 2 x Witchwood Grizzly It's simply needed something more like Argus or Gangs.

    - What about Mossy Horror. In my opinion we will still need him.

    - I also run only one MCT now.

     - A rant out of my own heart :) Agree that turn 1-2 Tracking is pointless, I use the one copy I have surgically, mostly when I have 10-11 cards left on deck and I have 33+% to get the card I need.

    - I used to run 1 Tracker instead of MCT, but the body is too weak, you lose way too much tempo, and the current meta has enough aggro to punish you heavily for it.

    - see my post above for my thoughts on Highmane vs Devilsaur

    - Mossy Horror is a must. Not only for dealing with Spreading Plague, or thinning Zoolock/EvenShamen boards, but also as an emergency activator for our own eggs/bombs

    I'm interested to see what the Giggling nerf will do to the meta. Mind Control Tech, Blood Knight, Mossy Horror, all three will depreciate because Giggling will disappear... My first instinct is that MCT and Mossy will still be worth the inclusion in most decks they are in, while Blood Knight will go to deep freeze again. For DeathRecruit Hunter specifically, since we don't have tools to deal with wide boards (other than DK battlecry) I think it'll still be worth the inclusion. 

    Posted in: Standard Format
  • 5

    posted a message on Vote For Your Favourite Community Created Cards That Went To Eleven

    I think Timeless Giant is a great idea, but it could be better worded, something like "Costs (1) less for each unused Mana Crystal during your previous turn."

    Posted in: News
  • 2

    posted a message on Here's what it takes for an Odd Rogue to beat an Odd Warrior

    Sure, mathematically you are correct, even a 15% chance to win is better than 0%. Practically tho, this one is just demoralising, which affects my winrate as a whole.

    Think about this: It is not uncommon for the Warrior to end the game with a health+armour total of more than 30. This means that as a rule I do more damage to them by conceding than if I had stayed.

    Posted in: Rogue
  • 2

    posted a message on Here's what it takes for an Odd Rogue to beat an Odd Warrior

    I decided against my better judgement to not auto-concede when their hero power got upgraded.

    I opted to go wide on the board rather than equipping weapon on turn 2 and 3. I lost a Hench-Clan Thug to Shield Slam but got to connect with a Cold Blooded Dire Mole.

    After the board got cleared with Reckless Flurry I played Giggling Inventor, they played Stonehill. I Fungalmancered the Giggling and cleared Stonehill with Deadly Poison.

    Then, they played Giggling Inventor too.

    With 4 unpopped bubbles, my Blood Knight became a 15/15. They armoured up to high heavens but it got to stick and connect to the face once, before getting silenced.

    By that point my hand was getting pretty thin, so my turn 9 play was Baku. I had 4 more minions on board but the highest attack was the silenced Blood Knight.

    Then Baku survived the Brawl.

    And despite all this unbelievable luck, they had armoured up enough to be 2 out of range.

    So I topdecked a Southsea Deckhand.

    So, here. That's what it takes. Piece of cake.

    Posted in: Rogue
  • 2

    posted a message on Drakkari Malygos Druid (+Guide)

    An important note about how cost reduction works now: Say that you have Malygos and Floop in your hand, and you play Florist.

    If it hits Malygos, all is well, 2-mana Malygos + 4-mana Floop clone

    If it hits Floop (which, since you played Florist is now a 4-mana Florist) Floop becomes 0-mana *BUT* if at a later turn you play Malygos (or any other minion) Floop will turn into a 4-mana copy, loosing the discount.

    In my experience this makes the combo tough to execute and rather unreliable, so typically I run Oaken Summons+Ironbark Golems instead of Floop.

    Posted in: Drakkari Malygos Druid (+Guide)
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