Drakkari Malygos Druid (+Guide)
- Last updated Aug 18, 2018 (Boomsday)
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Wild
- 7 Minions
- 22 Spells
- Deck Type: Ranked Deck
- Deck Archetype: Malygos Druid
- Crafting Cost: 9360
- Dust Needed: Loading Collection
- Created: 8/18/2018 (Boomsday)
- AgentAl21
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Total Deck Rating
2
This is my first deck submission any constructive critisism is appreciated
The deck plays out in a pretty standard way for a Malygos druid so you spend the whole game gathering the combo pieces (with the standard draws that druid has such as Ultimate Infestation,Nourish etc.) which are 1)Malygos,2)Moonfire, 3)Swipe,4)Flobbidinous Floop,5)Dreampetal Florist 6)Drakkari Enchanter
The main combo is that you want a turn where you have Malygos in your hand and no other minions you then play the Dreampetal Florist with the Drakkari Enchanter at 10 mana thus making Malygos cost 0 mana.You then can play Malygos combined with Floop at 4 mana only for a total of +10 spell damage.This allows you to play Moonfire x2 and Swipe x1 for a total of 36 direct life point damage and with 2 mana to spare. You can use of course mana gain cards such as Biology Project or Innervate to boost you damage but in most cases it should be enough against opponents that dont stack armor.
The Drakkari Enchanter is really useful if you have a minion other than Malygos in your hand because it maximizes the possibility that you reduce the cost of Malygos at least once so you are able to play your combo next turn.
There are many variations of combos that you can try on Malygos Druid especially on the spells that you use on the opponents face because sometimes it may be needed to use one of the spells for clear or to save yourself from a particularly dangerous situations.Even if all else fail and the opponent still has some health after the combo you can count on the 4/12 Malygos beastick that usually cant be removed except from hard removal and the hero power of Malfurion the Pestilent that can force a some quick face hits or handle fatigue with tons of armor
An important note about how cost reduction works now: Say that you have Malygos and Floop in your hand, and you play Florist.
If it hits Malygos, all is well, 2-mana Malygos + 4-mana Floop clone
If it hits Floop (which, since you played Florist is now a 4-mana Florist) Floop becomes 0-mana *BUT* if at a later turn you play Malygos (or any other minion) Floop will turn into a 4-mana copy, loosing the discount.
In my experience this makes the combo tough to execute and rather unreliable, so typically I run Oaken Summons+Ironbark Golems instead of Floop.
Thanks for the clarification thats why i added the Drakkari so i can up the 50-50 chance that malygos will be hit from the cost reduction.If all else fails you can normally just play the combo in two parts by playing malygos and doing 12 dmg with the moonfires and then continuing the combo next turn with the floop copy and your swipe for 9 dmg and if you have extra mana like innervate or mana coin you can hit for a total of 18 dmg that makes a total of 30 dmg split into 2 turns however that can be at times unreliable depending on the board state and your hand state.