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    posted a message on Weekly Card Design Competition 9.09 - Discussion Topic

    I also removed Lifesteal, it was one effect too many.

    Posted in: Fan Creations
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    posted a message on Weekly Card Design Competition 9.09 - Discussion Topic

     

    Quote from Wailor >>
    Quote from DrNoOne >>

    I'd just call it Oozeslayer, it sounds more legendary.

     I took the advice about the name, it does sound more legendary. Took the opportunity to make the art a bit oozier and fix the text slightly.

    Posted in: Fan Creations
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    posted a message on Weekly Card Design Competition 9.09 - Discussion Topic

    It's a nasty job, but someone has to do it.

    Posted in: Fan Creations
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    posted a message on Weekly Card Design Competition 9.09 - Submission Topic

    It's a nasty job, but someone has to do it.

    Posted in: Fan Creations
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    posted a message on Who do you want in Kirin Tor/Dalaran Expansion??

    Krasus (Korialstrasz): Alexstrasza's consort in disguise and one of the leaders of the Kirin Tor.

    Posted in: General Discussion
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    posted a message on Weekly Card Design Competition 9.06 - Discussion Topic

    Feedback welcome.

    Posted in: Fan Creations
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    posted a message on TRIALS AND ERRORS (Class Creation Competition #5) - Phase I [Discussion Topic]
    Quote from thepowrofcheese >>

    @DrNoOne

    A couple quick comments while I’m on my lunch break!

    - Lifesteal didn’t exist in Standard, so it’s inclusion in Forte is odd. Actually, a Keyword that includes another Keyword is odd. But I do like the idea of situational Taunt.

    - Bolster I worry could ramp out of control real quick. But I like the synergy with your Forte. Just be careful with your minions to not give them too much health.

    - Cutting Words - Hearthstone doesn’t use -1 Health effects. And if it did... this is a 0 cost Arcane Explosion that also reduces their Attack temporarily. Too good for 0 mana.

    - Other cards are fine, except...

    - Scorpio. So he casts a free Avenging Wrath (6 mana) as a Battlecry. Which gets a LOT stronger the more minions you have, AND your hero power can preemptively boost it? This is C’Thun without the build around cards. This is an immensely powerful effect, and I don’t quite see how having stout minions leads to good barding. I’d consider toning down his Health if not giving him a new effect altogether.

    IMO, if you are going for stout minions and taunt, you probably won’t have much in the way of removal or fast minions. It’s an intriguing set so far, I’d like to see what else you can do with it.

     - I wasn't very clear about the premise of the competition being that the custom class existed in HS from the beginning, so keyword anachronisms were frowned upon, I did remove Lifesteal from the keyword. I think the keyword is strong enough without it, given buffing (esp. Health) is a core class competency. 

    - Cutting Words is now just "-1 Attack". It was never intended to kill minions that had 1 hp, but trying to explain that made the card text messy and un-HS-like, and a Basic 0 mana cantrip shouldn't be complicated anyway.

    - I think you overestimate Scorpio. Sure, if everything has gone according to plan and you have board dominance it is a very powerful effect. But in most cases it will just be a decent board swing at best, or an unplayable understated minion at worse.

    This is absolutely a class all about board control. As I say on the submission, it will have no weapons and very few direct damage effects. The fantasy behind it is that Silas is something of a pacifist. He will strengthen his companions and taunt his enemies (or on occasion mesmerise them), but he has no interest in keeping Charger or Rushers around. 

    Posted in: Fan Creations
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    posted a message on TRIALS AND ERRORS (Class Creation Competition #5) - Phase I [Discussion Topic]
    Quote from DrNoOne >>

     The Bard

    You cannot find an innkeeper anywhere on Azeroth that hasn't heard tale of Silas Mellowsong, or that wouldn't pay a small fortune to have him perform in their tavern for even one night. His songs are known to lift the spirit, and move even the most calloused of souls to tears. But life on the road is not all fun and games. While he detests violence, if forced to fight Silas' performing gift can be used to strike fear and demoralise, with enemies been driven to the edge of insanity with the utterance of but a few verses. 

    Borrowing from classic themes of the Bard in a variety of fantasy mediums, the class has no direct damage spells or weapons, but rather excels in building a resilient board presence and efficiently manipulating the stats of minions on the board throughout the game.

    The most basic tool in the Bard's arsenal is the Hero Power, giving a minion +2 Health for 2 mana. This allows the Bard to establish a more resilient early board presence than other classes, and synergises with many of the Bard's spells that benefit, or otherwise interact with, the highest Health minion on the board.

    The importance of minion Health in the Bard's game plan is further bolstered by the class-specific keyword: Forte.

    An artist as talented as Silas travels only with the best, and the best shine under the spotlight. Any minion with the Forte keyword has Taunt and Lifesteal when its health is the highest on the board. This makes for an extremely dynamic board: Trading into a minion with Forte active will more than likely cause it to lose Taunt and Lifesteal, but it may very well cause another Forte minion to gain it.

    Example Cards

     

    As the above cards make clear, the Bard is geared towards board control and midrange strategies. While all out aggression is possible, capitalising on early board superiority to beat the enemy into submission quickly, the class in at its best when it is ahead on board, and has a variety of tools allowing it to do just that.

    Cutting Words is a Basic card, allowing the Bard to set up beneficial trades for a price that cannot be beat.

    Young Troubadour is the perfect target for a turn-2 hero power, more than likely transforming it into a 2/3 with Taunt and Lifesteal.

    Technicolor Dreamcoat exemplifies the Bard's ability to capitalise on being ahead on board. Quite inefficient as a +2/+2 buff, it becomes exceptional if it also gives the target Taunt and Lifesteal.

    Persuasive Argument is another example of tools available to the Bard: Secrets. Costed at 2 mana, Bard Secrets act similarly to the rest of the class' arsenal, redirecting or stopping attacks and manipulating stats on board, rather than dealing direct damage.

    Scorpio the Inimitable, on the other hand, (the Bard's Classic legendary) is one of the few Bard cards that deals direct damage, converting board presence into a finishing blow.

     

    I hope you enjoyed this preliminary look at the Bard, and I hope I'll get a chance to showcase more of it in the future. As a final note, I'm not very happy with the class art assets borrowed from HearthCards.net (the pink might be a bit too bright for my taste), and should my submission pass to the next phase I'll more than likely create custom ones from scratch.

     All feedback welcome.

    Posted in: Fan Creations
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    posted a message on TRIALS AND ERRORS (Class Creation Competition #5) - Phase I [Submission Topic]

    The Bard

    You cannot find an innkeeper anywhere on Azeroth that hasn't heard tale of Silas Mellowsong, or that wouldn't pay a small fortune to have him perform in their tavern for even one night. His songs are known to lift the spirit, and move even the most calloused of souls to tears. But life on the road is not all fun and games. While he detests violence, if forced to fight Silas' performing gift can be used to strike fear and demoralise, with enemies been driven to the edge of insanity with the utterance of but a few verses.

    Borrowing from classic themes of the Bard in a variety of fantasy mediums, the class has no direct damage spells or weapons, but rather excels in building a resilient board presence and efficiently manipulating the stats of minions on the board throughout the game.

    The most basic tool in the Bard's arsenal is the Hero Power, giving a minion +2 Health for 2 mana. This allows the Bard to establish a more resilient early board presence than other classes, and synergises with many of the Bard's spells that benefit, or otherwise interact with, the highest Health minion on the board.

    The importance of minion Health in the Bard's game plan is further bolstered by the class-specific keyword: Forte.

    An artist as talented as Silas travels only with the best, and the best shine under the spotlight. Any minion with the Forte keyword has Taunt when its health is the highest on the board. This makes for an extremely dynamic board: Trading into a minion with Forte active will more than likely cause it to lose Taunt, but it may very well cause another Forte minion to gain it.

    Example Cards

    As the above cards make clear, the Bard is geared towards board control and midrange strategies. While all out aggression is possible, capitalising on early board superiority to beat the enemy into submission quickly, the class in at its best when it is ahead on board, and has a variety of tools allowing it to do just that.

    Cutting Words is a Basic card, allowing the Bard to set up beneficial trades for a price that cannot be beat.

    Young Troubadour is the perfect target for a turn-2 hero power, more than likely transforming it into a 2/3 with Taunt.

    Technicolor Dreamcoat exemplifies the Bard's ability to capitalise on being ahead on board. Quite inefficient as a +2/+2 buff, it becomes exceptional if it also gives the target Taunt.

    Persuasive Argument is another example of tools available to the Bard: Secrets. Costed at 2 mana, Bard Secrets act similarly to the rest of the class' arsenal, redirecting or stopping attacks and manipulating stats on board, rather than dealing direct damage.

    Scorpio the Inimitable, on the other hand, (the Bard's Classic legendary) is one of the few Bard cards that deals direct damage, converting board presence into a finishing blow.

    I hope you enjoyed this preliminary look at the Bard, and I hope I'll get a chance to showcase more of it in the future. As a final note, I'm not very happy with the class art assets borrowed from HearthCards.net (the pink might be a bit too bright for my taste), and should my submission pass to the next phase I'll more than likely create custom ones from scratch.

    Posted in: Fan Creations
  • 1

    posted a message on Weekly Card Design Competition 9.01 - Discussion Topic
    Quote from DrNoOne >>

    .

    "Get it? Three's a crowd, and the fifth wheel. Mwahahaha!"

     Puns are the lowest form of wit, but I stand by this idea :P

    Posted in: Fan Creations
  • 2

    posted a message on Weekly Card Design Competition 9.01 - Submission Topic

    .

    "Get it? Three's a crowd, and the fifth wheel. Mwahahaha!"

    Posted in: Fan Creations
  • 0

    posted a message on 80g Quest Trading - Play A Friend! (#7)

    DrNoOne#2533

    EU

    Trade only, you show the quest, I go first

    Posted in: Players and Teams Discussion
  • 0

    posted a message on 80g Quest Trading - Play A Friend! (#7)

    Battletag: DrNoOne #2533

    Region: EU

    Trade only?: Yes, you go first. 

    Posted in: Players and Teams Discussion
  • 1

    posted a message on Who will WIN the RUMBLE

    Dragonhawks, because indiscriminate flamethrowing works every time.

    Posted in: General Discussion
  • 0

    posted a message on Rastakhan Pack Opening!

    Opened 67 packs, got Akali, the Rhino, Hir'eek, the Bat,Gral, the Shark and Zul'jin

    Anyone knows, now that I have those 3 loa, is there a chance I'll get one of them as my free one from logging in at release?

    Posted in: General Discussion
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