• 2

    posted a message on Rank 3 in 1000 Games - Murloc Mage

    A murloc deck without Gentle Megasaur? 

    Posted in: Rank 3 in 1000 Games - Murloc Mage
  • 2

    posted a message on Apxvoid's Murloc Mage!

    In my attempts at a murloc deck (rank 4-5 EU) I found a few things to be true:

    1. Book of Specters is as likely to help you as to fuck you over. To better my chances I dropped 2xFrostbolt for 2xGlacial Shard (and removed Mana Wyrms, too few spells to be worth it)

    2. You need, need, NEED more utility, so I added 1xPolymorph and 2x Spellbreakers.

    3. Continuing with the theme of more utility but not in spell form, I added 1x Fungal Enchanter and 1x Ghastly Conjurer

     

    Posted in: Apxvoid's Murloc Mage!
  • 2

    posted a message on QUAD DAMAGE Mage

    I'm intrigued, this is the first proposed deck I've seen that actually USES the Baku augmentation...

    2 questions:

    1. How would you trigger the Cube? just smashing against enemy minions?

    2. Why no Blackwald Pixie? Seems like a natural fit for this deck

    Posted in: QUAD DAMAGE Mage
  • 2

    posted a message on Elemental and Odd!?!?!?

    This deck has all the positives and negatives of a mid-range control-y elemental deck, plus the completely unnecessary handicap of not having Glyph, Frostbolt, Firebolt or Polymorph (Meteor/Blizzard too, for more controlling variants).

     The buff to the hero power simply cannot compensate for that, especially since the entire point of the deck is to get to Jaina as fast as possible, negating the buff anyway...

    2 damage/2 mana isn't efficient (neither is 1dmg/1mana btw). It is slightly better than the insulting 1dmg/2mana but the fact remains that mages waste mana every time they use their hero power. Building a deck around the weakest aspect of the class faces an uphill battle from the get-go. 

    I've tried it, but it's not working. Especially in the current meta, where you need every bit of utility you can squeeze into your deck.

    Posted in: Elemental and Odd!?!?!?
  • 3

    posted a message on Keleseth Elemental Tempo Mage (Rank 5 - 1)

    it's bad enough you have to give up frostbolts to make Keleseth work, giving up Fireballs removes your ability to finish the game fast and past walls of minions. 

    Arcane Keysmith is tricky in this deck. You have to juggle them both so it doesn't disturb your elemental chain-play, and play them at the correct turn depending on the enemy. 

    Secrets have utility beyond their card effect. It's a mind-game, forcing the opponent to play more conservatively, or simply give up once they see you have read them correctly...

    In the current meta EVERYONE expects just either Exploding Runes or Counterspell, so they check with Coin or a small spell and if it goes through they throw a minion that can soak up/negate the damage, so you can throw a curveball with Frozen Clone or Mirror Image. You usually end up with Lifedrinkers or Armored Beatles, but I have tricked people 3-4 times already into giving me Lich Kings or Cubes loaded with Voidlords ^^

    Posted in: Keleseth Elemental Tempo Mage (Rank 5 - 1)
  • 3

    posted a message on Keleseth Elemental Tempo Mage (Rank 5 - 1)

    Sounds good! My preference for the Fledgling is because 1. It has the chance to facilitate a crazy aggressive early game the same way Mana Wyrm would in other decks (victory by turn 5-6) 2. I'm very dust-poor :)

    Posted in: Keleseth Elemental Tempo Mage (Rank 5 - 1)
  • 10

    posted a message on Keleseth Elemental Tempo Mage (Rank 5 - 1)

    This deck is a great idea. I'm a mage-only player, currently at Rank 4 after being stuck on 5 for the past week or so, the meta was literally killing me.

    A few changes I made:

    2x Arcane Keysmiths instead of including Exploding Rune and Counterspell, much more situational utility, and you free up 1 deck space.

    1 extra Tar Creeper on that space.

    2x Steam Surgers and 1xWater Elemental, that 2dmg spell comes in handy a lot more than a single target freeze

    No Cauldron Elemental, instead 1xIronbeak Owl, You won't run out of damage, and you need the utility.

    No Mana Wyrms, not nearly enough spells to make them worth it, they just take up space. Instead:

    1x Flamestrike. You won't always need it but god it's good to have when you do.

    1x Vicious Fledgling. Personal favourite. Will either win you the game, or force the opponent to spend single target removal on it.

     

     

    Posted in: Keleseth Elemental Tempo Mage (Rank 5 - 1)
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