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    posted a message on Expansion Creation Competition - Phase IV [Submissions]

    INVASION OF THE VOID

    While Hearthstone does have its more serious and darker moments, Hearthstone is in general, a lighthearted game that usually doesn't go too grim or too scary. Say goodbye to that, and welcome to the Invasion of the Void. Invasion of the Void is a much darker and grim card set than we usually see in HS, where you're see pure darkness around every corner. This expansion also introduces a mechanic in the game, Void Orbs.

    Reminder of how the Void Orb mechanic works:

    The Void Orb mechanic allows you to use Void Orbs as payment for additional effects with some cards.

    Cards like DeathcallerSpirit of Fear and Follower of Zivius will give you Void Orbs when you play them, where you will store them until you use them. Void Orbs are store beneath your Mana Crystals just Overload, and you are capped at 10 Void Orbs.

    Other cards like Twilight EmbracerDragon Knight and Zivius are what will allow you to actually use these Void Orbs to your advantage. When you play a card like this, you can choose how many Orbs you spend. A Discover-like interface will pop up giving you options of numbers up to the number of Void Orbs you have (including 0 if you don't wish to spend any). The more you spend, the larger the effect will be, but use your Void Orbs wisely because they don't regenerate after you use them. Once they're gone, you'll have to play more cards to build these back up again.

    While this image isn't a perfect representation of how I planned it to work, it should at least give you a good grasp of how it works:

     

     

    Druid

     

     

    Even nature is at its darkest in this expansion as you'll encounter the deadly wilds and druids with their dark powers lurking these grim, haunted forests. Instead of fearing them and running for your life however, you have the ability to use their power and become yet another one to fear within the forests. Grimforest Guardian works as a flexible offense or defense tool allowing you to use your Void Orbs to gain Attack to take down enemies, or gain Armor to obtain more life to stay in the game. This isn't even mentioning the high, vanilla stats she has for the cost, allowing her to still keep a good fight and keep good value off of playing her card no matter which option you choose or how much of it you chose.

    In World of Warcraft, Leyara serves as the Lieutenant for Fandral Staghelm and also possesses a hatred for the main Druid hero, Malfurion Stormrage. After this expansion, she however works for him allowing you to make use of her in your Druid deck.

    Something some of you may not have noticed before is that we currently only have one card in the game with synergy specifically for Choose One cards and in fact is the only card in the game that mentions the Choose One keyword without being a Choose One card itself, which is the obvious - Fandral Staghelm. Being his Lieutenant, Feyara works well in conjunction with Fandral giving you two Choose One cards: One upon playing, and another upon Death. Both can be used for their own purpose and can also be useful to save and combo with Fandral for a large board impact. Druids in this set gain more Choose One synergistic cards in this set using space in the mechanic previously unused before.

    Full list of Druid cards:

    Choice Cards:

    Choice cards for Eerie Wispers

    Choice cards for Grimforest Guardian

    Tokens

    Created by Haunted Forest

    Created by Nightcaller

     

     

    Hunter

     

    List of Shot cards:

    Some Hunters just go in the Wild with their Beasts, ready to strike whatever/whenever they feel the need to, going no holds barred. Other Hunters however are about spying on their target, getting a good aim and scoring that perfect shot. Upon playing Hooded Sharpshooter, he will give you a random Shot card, giving you a way of dealing direct damage regardless of outcome (except Deadly Shot, but even that can be used to kill a large minion). This acts a nice way of getting an answer to deal with enemy threats and will give you a spell for spell synergies. Speaking of getting answers though...

    ... Hunters in this set get Maximillion, a pegasus (see what I did there?) that upon playing gives off a Wrathion effect and will keep drawing cards each time you keep drawing Beasts or Secrets. I think most of us can agree when I say Hunter's draw ability sucks, particularly with one of their best midrange cards, King's Elekk, rotated to Wild. Maximillion is here to save the day and give Hunters their good card draw. The reason Wrathion didn't work is because its draw was too unreliable and its stats were too low. Maximillion has none of those problems though, working with two things Hunters excel at, Beasts and Secrets.

    Most Hunter decks tend to run a lot of Beasts anyway, so drawing 2 should often be reliable enough even without Secrets, but if you are running Secrets then this is just the icing on the cake. Perfectly curves with Savannah Highmane on turn 6, into this on turn 7 as well.

    Hunters in general have a small Greek mythology theme in this set, allowing you summon fierce chimeras and deadly cerberuses to fight alongside you. Maximillion himself is a pegasus which also fits that theme.

    Full list of Hunter cards:

     

     

    Warrior

     

    Warriors in this expansion get fierce, violent and bloody. Brute Fighter is not one to mess around, giving Warrior a cost-efficient and also very effective way of gaining Void Orbs, gaining you one whenever it's damaged (meaning no matter what, you're always guaranteed one). Warriors already have their own means and synergies around damaging their own minions and this expansion is no different. In this expansion, Warriors get a bunch of cards focused around self-damaging and self-damaging synergies. Using them to your advantage, Brute Fighter can single-handedly give you a bunch of Void Orbs to use with other cards. In addition to that, it's also a 3/6 for 4 meaning it has good stats for the cost even without the Void Orbs taken into account.

    The Warrior Legendary in this set is arguably one of the more interesting ones. As seen in Knights of the Frozen Throne with cards like Gnomeferatu and Skulking Geist, Team 5 is now more willing to make hand and deck destruction for the opponent. Whether that's a good or bad thing remains to be seen. The new Warrior Legendary, Icaria, has some of that same aspect going for it.

    When Icaria is played, all minions in each player's hands at the time will take 1 damage. This can allow you set up some sweet combo plays with damage synergy cards to help out your own damaged minions or to easily kill your opponent's. It can give you a free trigger for your Enrage minions, or weaken some of your opponent's minions making them less of a worry for you. Proper planning can really mess your opponent's game plan up while simultaneously advancing yours significantly.

    Notes about Icaria:

      • Icaria will not trigger on-damage effects of cards like Acolyte of Pain or Grim Patron while they're in the hand.
      • If any minions reach 0 Health with Icaria's Battlecry, the minions will stay in their owner's hands but will instantly die upon being put out from the hand.
      • Enrage minions damaged will display their Attack buff and their red Enraged aura while in the hand. Spiteful Smith however will not buff your weapon's Attack while it's in your hand.

       

    Full list of Warrior cards:

    Tokens

    Created by Ruby Scytheguard

     

     

    Phase III Classes

    Mage:

    Tokens

    Created by Flames of Fury

    Created by Arithela

    Created by The Dark One

    Priest:

    Rogue:

    Tokens:

    Created by Stern Inventor

     

     

    Full list of Neutral cards:

    Void Orb cards:

    Will give you Void Orbs upon playing.

    Will let you spend Void Orbs for effects.

    Tokens:

    Created by Skalvar the Wicked

    Other Neutral cards:

    Tokens:

    Created by Queen Crawler

    Created by Pheran the Shapeshfiter

    Special Thanks

    • Livienna - Making the set banner, card balance and comments.
    • Cogito_Ergo_Sum - Card balance and comments, naming cards, making the image in the Void Orb explanation spoiler.

    Sorry if I missed you and you helped out.

    Posted in: Fan Creations
  • 3

    posted a message on Drain Soul

    Implying that it was ever alive to begin with.

    Posted in: Drain Soul
  • 2

    posted a message on Final Frozen Throne Card Reveal Stream - Live Updates

    35 isn't a lot for the final reveal stream. It looks like they'll probably just skip the Facebook dump for this. Of course though, the hype is still real.

    Posted in: News
  • 2

    posted a message on New Shaman Card Revealed: Snowfury Giant

    Yes, it is.

    Posted in: News
  • 1

    posted a message on New Shaman Card - Snowfury Giant

    With this, I'm guessing we'll get a card that says "Freeze all minions". That's the only way I can really see this card working out in any capacity.

    EDIT: Okay now the card is a LOT better. Less thematically appropriate, but a lot better.

    Posted in: Card Discussion
  • 4

    posted a message on New Shaman Card Revealed: Snowfury Giant

    First class-specific Giant card!

    Posted in: News
  • 2

    posted a message on The Four Horsemen

    The important question: Does this work like the Shaman Hero Power where it can only summon a Horseman you don't already have, or does it summon one completely at random?

    Posted in: The Four Horsemen
  • 6

    posted a message on Malfurion the Pestilent

    I'm disappointed that they didn't name this "Malfurious".

    Posted in: Malfurion the Pestilent
  • 1

    posted a message on Expansion Creation Competition - Phase IV [Discussion]
    Quote from Cogito_Ergo_Sum >>

    Well, after realizing that I'm in the competition (/saracsm), here's my Druid set!

    The Druid set is about the little magical charms and Secrets found in the small natural locations scattered around Dalaran like Margoss's Retreat, a pond on Dalaran surrounded by a couple of trees. Some of the people who like to visit here include some shopkeepers who just like to sit outside for peace while developing their arcane arts. Other vistors include the mana-infused natural beings that came from Crystalsong Forest, a magical forest that Dalaran used to float nearby.

    This set mainly focuses on the Druids/Mages that like to use Balance/Astral and Spiritual magic as they are, in fact, a type of Arcane magic! While the other class sets are more darker in their lore, the Druid set is more focused on the spectacular wonders found within Dalaran.

    The main "Secret" of this set is about Archmage Modera, one of the members of the Council of Six (Dalaran's governing body). She's one of the oldest members of Dalaran and the Kirin Tor. It's presumed that she was alive as an adult WAY back in Warcraft III. So, you might be wondering, why is she still alive? Magic? Well if you want to follow dark magic, but that's not her style. So what if she WAS already dead, but she transformed into a spirit that guides Dalaran? What if she is a magical echo of her former self, created to protect and serve Dalaran? What if she was...Spirit Modera?


    Druid's Themes

    • Stabilize
    • Battlecry/Deathrattle synergy



    Some Quick Clarifications:

    • Ancient of Wonders: Yes, this is a combination of Ancient of War and Ancient of Lore's best Choose One options.
    • Blessing of the Ancients: In WoW lore, An'she is the God of the Sun, and Elune is the Goddess of the Moon; An'she is a Tauren, and Elune is a Night Elf. There's a WoW spell for Balance (Astral) Druids called "Blessing of the Ancients". Naturally, I just HAD to make a Choose One card to represent the 2 Ancient Astral Gods.
    Should probably point out that early game, Mega-Wisp is almost like an Innervate that isn't limited to this turn, lasting until you play your next card. With the Stabilize it's fine.
    Ancient of Wonders I like. It's flavorful and it works as a Taunt to draw a card.
    Admittedly, I don't know if I like all of your Commons having Stabilize. Charmed Couturier is fine though.
    Margoss Wanderer should probably be worded as "Add two 'Moonfire' spells to your hand" (see Archmage Antonidas). The card is neat and it would be a big buff for Malygos Druid.
    Blessings of Ancients is a PRETTY COOL idea, however the Deathrattle option kinda pales a bit compared to Play Dead. I still like the card though.
    In general, Druid's Anthology seems balanced, granted if you Discover a 5 or higher cost spell, you basically get an Innervate with a free spell that you put into your deck... which I suppose however requires you to have cast the spell and to have it in your options. Druid doesn't really have too many high-cost spells so I guess I don't have to worry about that though.
    Spirit Modera is a nice idea, especially given that all of your Commons are Stabilize minions. Not really sure how balanced it is though.
     
    Forgive me for I'm not really the best at judging cards at all.
    Posted in: Fan Creations
  • 2

    posted a message on How does Cast again effect interact with auctioneer?
    Quote from plsDontShoot >>

    I really think blizzard did a bad job at wording  Spreading Plague. They should have just used this wording: "Summon 1/5 scarabs with taunt until you have as many minion as your opponent."

    That way, Spreading Plague wouldn't summon a Scarab if you play it on an empty board. The card as of now does.
    Posted in: Card Discussion
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