- Demonxz95
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ShalashaskaHS posted a message on Renounce DarknessPosted in: Renounce Darknessbut it still better than Demonfuse :3
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INVASION OF THE VOID
While Hearthstone does have its more serious and darker moments, Hearthstone is in general, a lighthearted game that usually doesn't go too grim or too scary. Say goodbye to that, and welcome to the Invasion of the Void. Invasion of the Void is a much darker and grim card set than we usually see in HS, where you're see pure darkness around every corner. This expansion also introduces a mechanic in the game, Void Orbs.
Reminder of how the Void Orb mechanic works:
The Void Orb mechanic allows you to use Void Orbs as payment for additional effects with some cards.
Cards like Deathcaller, Spirit of Fear and Follower of Zivius will give you Void Orbs when you play them, where you will store them until you use them. Void Orbs are store beneath your Mana Crystals just Overload, and you are capped at 10 Void Orbs.
Other cards like Twilight Embracer, Dragon Knight and Zivius are what will allow you to actually use these Void Orbs to your advantage. When you play a card like this, you can choose how many Orbs you spend. A Discover-like interface will pop up giving you options of numbers up to the number of Void Orbs you have (including 0 if you don't wish to spend any). The more you spend, the larger the effect will be, but use your Void Orbs wisely because they don't regenerate after you use them. Once they're gone, you'll have to play more cards to build these back up again.
While this image isn't a perfect representation of how I planned it to work, it should at least give you a good grasp of how it works:
Druid
Even nature is at its darkest in this expansion as you'll encounter the deadly wilds and druids with their dark powers lurking these grim, haunted forests. Instead of fearing them and running for your life however, you have the ability to use their power and become yet another one to fear within the forests. Grimforest Guardian works as a flexible offense or defense tool allowing you to use your Void Orbs to gain Attack to take down enemies, or gain Armor to obtain more life to stay in the game. This isn't even mentioning the high, vanilla stats she has for the cost, allowing her to still keep a good fight and keep good value off of playing her card no matter which option you choose or how much of it you chose.
In World of Warcraft, Leyara serves as the Lieutenant for Fandral Staghelm and also possesses a hatred for the main Druid hero, Malfurion Stormrage. After this expansion, she however works for him allowing you to make use of her in your Druid deck.
Something some of you may not have noticed before is that we currently only have one card in the game with synergy specifically for Choose One cards and in fact is the only card in the game that mentions the Choose One keyword without being a Choose One card itself, which is the obvious - Fandral Staghelm. Being his Lieutenant, Feyara works well in conjunction with Fandral giving you two Choose One cards: One upon playing, and another upon Death. Both can be used for their own purpose and can also be useful to save and combo with Fandral for a large board impact. Druids in this set gain more Choose One synergistic cards in this set using space in the mechanic previously unused before.
Full list of Druid cards:
Choice Cards:
Choice cards for Eerie Wispers
Choice cards for Grimforest Guardian
Tokens
Created by Haunted Forest
Created by Nightcaller
Hunter
List of Shot cards:
Some Hunters just go in the Wild with their Beasts, ready to strike whatever/whenever they feel the need to, going no holds barred. Other Hunters however are about spying on their target, getting a good aim and scoring that perfect shot. Upon playing Hooded Sharpshooter, he will give you a random Shot card, giving you a way of dealing direct damage regardless of outcome (except Deadly Shot, but even that can be used to kill a large minion). This acts a nice way of getting an answer to deal with enemy threats and will give you a spell for spell synergies. Speaking of getting answers though...
... Hunters in this set get Maximillion, a pegasus (see what I did there?) that upon playing gives off a Wrathion effect and will keep drawing cards each time you keep drawing Beasts or Secrets. I think most of us can agree when I say Hunter's draw ability sucks, particularly with one of their best midrange cards, King's Elekk, rotated to Wild. Maximillion is here to save the day and give Hunters their good card draw. The reason Wrathion didn't work is because its draw was too unreliable and its stats were too low. Maximillion has none of those problems though, working with two things Hunters excel at, Beasts and Secrets.
Most Hunter decks tend to run a lot of Beasts anyway, so drawing 2 should often be reliable enough even without Secrets, but if you are running Secrets then this is just the icing on the cake. Perfectly curves with Savannah Highmane on turn 6, into this on turn 7 as well.
Hunters in general have a small Greek mythology theme in this set, allowing you summon fierce chimeras and deadly cerberuses to fight alongside you. Maximillion himself is a pegasus which also fits that theme.
Full list of Hunter cards:
Warrior
Warriors in this expansion get fierce, violent and bloody. Brute Fighter is not one to mess around, giving Warrior a cost-efficient and also very effective way of gaining Void Orbs, gaining you one whenever it's damaged (meaning no matter what, you're always guaranteed one). Warriors already have their own means and synergies around damaging their own minions and this expansion is no different. In this expansion, Warriors get a bunch of cards focused around self-damaging and self-damaging synergies. Using them to your advantage, Brute Fighter can single-handedly give you a bunch of Void Orbs to use with other cards. In addition to that, it's also a 3/6 for 4 meaning it has good stats for the cost even without the Void Orbs taken into account.
The Warrior Legendary in this set is arguably one of the more interesting ones. As seen in Knights of the Frozen Throne with cards like Gnomeferatu and Skulking Geist, Team 5 is now more willing to make hand and deck destruction for the opponent. Whether that's a good or bad thing remains to be seen. The new Warrior Legendary, Icaria, has some of that same aspect going for it.
When Icaria is played, all minions in each player's hands at the time will take 1 damage. This can allow you set up some sweet combo plays with damage synergy cards to help out your own damaged minions or to easily kill your opponent's. It can give you a free trigger for your Enrage minions, or weaken some of your opponent's minions making them less of a worry for you. Proper planning can really mess your opponent's game plan up while simultaneously advancing yours significantly.
Notes about Icaria:
Full list of Warrior cards:
Tokens
Created by Ruby Scytheguard
Phase III Classes
Mage:
Tokens
Created by Flames of Fury
Created by Arithela
Created by The Dark One
Priest:
Rogue:
Tokens:
Created by Stern Inventor
Full list of Neutral cards:
Void Orb cards:
Will give you Void Orbs upon playing.
Will let you spend Void Orbs for effects.
Tokens:
Created by Skalvar the Wicked
Other Neutral cards:
Tokens:
Created by Queen Crawler
Created by Pheran the Shapeshfiter
Special Thanks
Sorry if I missed you and you helped out.
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Implying that it was ever alive to begin with.
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35 isn't a lot for the final reveal stream. It looks like they'll probably just skip the Facebook dump for this. Of course though, the hype is still real.
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Yes, it is.
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With this, I'm guessing we'll get a card that says "Freeze all minions". That's the only way I can really see this card working out in any capacity.EDIT: Okay now the card is a LOT better. Less thematically appropriate, but a lot better.
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First class-specific Giant card!
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The important question: Does this work like the Shaman Hero Power where it can only summon a Horseman you don't already have, or does it summon one completely at random?
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I'm disappointed that they didn't name this "Malfurious".
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