I've updated the deck and played some games testing some cards out.
I got rid of both Shield Slams, it's only good against a slower meta which isn't this current metagame.
I added 1 Omega Assembly, it's useful for early game mulligan and late game value but running 2 cards doesn't feel good since it can mess with The Boomship... but it can make help discount Mountain Giant in the late game so 1 card feels right.
I added 2 Dragon Roars which has been very good for my Mountain Giant Synergy, against slow decks I'm playing Giant on turn 4.. against aggro it's been around turn 5 or 6.
Archmage Vargoth is just too situational and greedy just like Damaged Stegotron is really bad unless you pull it off Dimensional Ripper... which means playing this card in the mid-game means it utterly sucks hard with the current power level and there really isn't much of a Zilliax combo in most circumstances.
I've decided to stay 2 with Evasive Wyrms and added 2 Khartut Defenders. At least Evasive Wyrms let you make a favorable trade, keep a minion on board and fight for board in the mid-game. Khartut Defender let's you stabilize and stall to live another turn against aggro and has helped me win fatigue matches.
My thoughts on why I include King Phaoris: you may think he is an odd choice but it helps make Dimensional Ripper and The Boomship generate value when you get bad card draw and know those cards won't do much after you have played most of your minions. Or it can be used as a tempo swing to generate a lot of value in the late game to pressure your opponent when you have lots of spells in your hand. It's a situational card that isn't required for the deck but I do enjoy the high rolls along with Dimensional Ripper.
|Minion (13)||Ability (16)||Playable Hero (1)|