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    posted a message on Big Minion Warrior [DoD]

    I've updated the deck and played some games testing some cards out.

    I got rid of both Shield Slams, it's only good against a slower meta which isn't this current metagame.

    I added  1 Omega Assembly, it's useful for early game mulligan and late  game value but running 2 cards doesn't feel good since it can mess with The Boomship... but it can make help discount Mountain Giant in the late game so 1 card feels right.

    I added 2 Dragon Roars which has been very good for my Mountain Giant Synergy, against slow decks I'm playing Giant on turn 4.. against aggro it's been around turn 5 or 6. 

    Archmage Vargoth is just too situational and greedy just like Damaged Stegotron is really bad unless you pull it off Dimensional Ripper... which means playing this card in the mid-game means it utterly sucks hard with the current power level and there really isn't much of a Zilliax combo in most circumstances.

    I've decided to stay 2 with Evasive Wyrms and added 2 Khartut Defenders. At least Evasive Wyrms let you make a favorable trade, keep a minion on board and fight for board in the mid-game. Khartut Defender let's you stabilize and stall to live another turn against aggro and has helped me win fatigue matches.

    My thoughts on why I include King Phaoris: you may think he is an odd choice but it helps make Dimensional Ripper and The Boomship generate value when you get bad card draw and know those cards won't do much after you have played most of your minions. Or it can be used as a tempo swing to generate a lot of value in the late game to pressure your opponent when you have lots of spells in your hand.  It's a situational card that isn't required for the deck but I do enjoy the high rolls along with Dimensional Ripper.

    King Phaoris Big Minions Warrior
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    Posted in: Warrior
  • 1

    posted a message on Big Minion Warrior [DoD]

    With the 2 mana cost spells you do run into a potential issue of getting a Doomsayer, haha... however the odds of doing so are greatly in your favor.  But I wouldn't say potentially summoning some smaller minions "messes up" Phaoris as long as you have at least a 9 or 10 cost mana spell in your hand.  Many times you deplete your smaller spells in the early to mid-game anyways. Of course the best feeling is when you have all of your 9 and 10 cost mana spells when you play King Phaoris but often times you just play it without being too greedy. 

    I'll probably be tinkering with my deck to add Dragon Roars and Archmage Vargoth.

    Posted in: Warrior
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    posted a message on Big Minion Warrior [DoD]

    Thanks for the input! I'll have to consider some of the recommendations here. I typically play this deck is casual mode so I'm not overly concerned about making this as competitive as possible on ladder. With that said I still think there is some room for tinkering based on your suggestions. I know the deck is really at the mercy of your card draws and aggro can be brutally challenging to beat. 

    Posted in: Warrior
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    posted a message on Big Minion Warrior [DoD]

    Just a fun deck I'm playing around with and a guide is also included.

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  • 1

    posted a message on Is Resurrect Unhealthy?
    Quote from Philopery >>

    Why do people in this/these threads keep saying “only viable deck the last few expansions”?

    I mean leave the discussion if you are a liar.
    Combo priest was nr. 1 deck in the pure SOU meta from day 1. Quest shaman and druid was strong but a priest deck was the strongest. This was also allover in grandmasters.

    Doom in the tomb saw the rise of shaman to the top but priest was still strong with n’zoth.

    so in short the last time priest was strong.. was the day before DoD dropped. Literally less than 40 days ago.

    I don’t know when it was strong before SOU but it was indisputably very strong very recently so no it does not deserve ress priest due to lack of power recently

    Doom in the Tomb was not an expansion therefore the statement about Priest being utter shit in past expansions is a completely valid statement. Sure, you could argue the meaning of "viable" but within the context of Quest Resurrect Priest in the current meta that definition applies to it being within a Tier 1 & 2 power level.  So the last time Priest had strong impact in the meta was Kobolds & Catacombs and Knights of the Frozen Throne. Tournament decks aren't the same as Constructed Metagame as people use different decks and tech options compared to competitive ladder.

    List of Metas that Priest was utter shit:

    https://www.vicioussyndicate.com/vs-data-reaper-report-139/

    https://www.vicioussyndicate.com/vs-data-reaper-report-132/

    https://www.vicioussyndicate.com/vs-data-reaper-report-126/

    https://www.vicioussyndicate.com/vs-data-reaper-report-114/

    https://www.vicioussyndicate.com/vs-data-reaper-report-101/

    https://www.vicioussyndicate.com/vs-data-reaper-report-88/

    List of Metas that Priest had a Tier 1 or 2 Deck:

    Kobolds & Catacombs: https://www.vicioussyndicate.com/vs-data-reaper-report-73/

    Knights of the Frozen Throne: https://www.vicioussyndicate.com/vs-data-reaper-report-59/

     

     

    Posted in: General Discussion
  • 2

    posted a message on Is Resurrect Unhealthy?
    Quote from Edgy_Teenager >>
    Quote from mortoz >>

    play any deck with that card, and come here to apologize.

    easy to sell as overpowered using best scenario ever.

    first is 9 mana, second you have to be good to set up a deck that doesn't fuck it up, third you have to be good enough to play minion before without fucking it up.

    try. then if you reach legend just with that card, i will say you are right.

     You miss the point entirely.  It's not overpowered, I agree.  However, it's just plain unfun.  That's the biggest issue.

     Define "Fun". Quest Druid fits in QUITE NICELY with Quest Resurrect Priest strategy of stalling the early game. Consequently it also allows you out-value your opponent in the long run, which I do find to be very enjoyable.

    This topic also lacks CONTEXT... ask yourself why Quest Resurrect Priest is even a thing to begin with... It was created to counter Face Hunter. Team 5 wants a stable aggro in the meta which is why Face Hunter didn't get nerfed. If you don't like playing against Quest Resurrect Priest you should take into account all the Face Hunters and ask yourself what really sucks. Maybe it's the community of people playing face hunter that sucks, Team 5 can't predict and play test a meta on the scale of millions of players. If the majority of people decide to play face hunter maybe the meta problem shouldn't be pigeonholed into the question of whether or not the only competitive priest deck in the past few expansions is truly "unhealthy".

    Playing a deck that counters Quest Resurrect Priest feels like any other Control vs. Control match in the past. Sure, it's going to be a long game but whoever can out-value their opponent is going to win.  Within this context I think the deck is healthy. It does its job against aggro, it can be countered by other control decks AND it can very easily lose to COMBO DECKS.

    Posted in: General Discussion
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    posted a message on Is Resurrect Unhealthy?

    Well it's obvious the people complaining about this deck are playing aggro decks that lose to it and don't want to do anything but play their aggro decks. Otherwise there are decks that can counter this with tech, value and control options.  Of course the irony in all of this is that the popularity of Quest Resurrect Priest can be attributed to the very same people complaining about it... which is to say they are perpetuating it's very existence when they continue to contribute to the plethora of hyper aggro decks being played.

    Posted in: General Discussion
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    posted a message on Is Resurrect Unhealthy?

    I have tried Quest Resurrect Priest and I don't really care for the strategy. I prefer other controls decks from Warrior, Shaman and Warlock over Quest priest any day.

    With that said, it's retarded to bash players who play this deck as Team 5 has consistently made Priest utter shit in the past few expansions.   Is it the players fault that this is the only good Priest deck which was designed by Team 5? Is it the players fault for the plethora of face hunters that prompted this deck to become prominent to begin with?

    You can tech against this deck to disrupt it's strategy however that would requite you to stop net decking Tier 1 & 2 aggro decks to actually counter this deck. 

    Posted in: General Discussion
  • 2

    posted a message on Res Priest Will Be More OP

    It makes for a long game but it feels great when you completely ruin their Res pool and win the game.

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    Posted in: General Discussion
  • 1

    posted a message on Is Resurrect Unhealthy?

    Looking at HSReplay you will notice how many aggro decks are Tier 1 & 2. The only effective control deck right now that can counter this aggressive meta is Quest Resurrect Priest. Since there are so many face hunters, pirate warriors etc.. what did you honestly expect?

    Posted in: General Discussion
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