• 1

    posted a message on Wild format should have requirements?

    No. There needs to be one mode where you can play with any cards you want.

    If you want another mode, that is what you should argue for; don't change Wild.

    Posted in: Wild Format
  • 3

    posted a message on The Ever-growing Power of N'Zoth
    Quote from Draco_Cracona >>

    Counterexample: Marin the Fox, transform removal, and similar. Particularly Psychic Scream, which is extremely good against it. Also if Blizz make more strong cards like Bomb Squad that have the deathrattle as a downside, they're effectively weakening N'zoth.

     As long as you have the option to not include Bomb Squad in your list, how does it in any way weaken N'Zoth, the Corruptor? You'd need ways to give terrible deathrattle minions to your opponent to make N'Zoth, the Corruptor weaker. Marin the Fox as you mentioned could work if it was played.
    Posted in: Wild Format
  • 2

    posted a message on I'm Not Crafting Creeper
    Quote from Slain >>
    (...)
    Your not supposed to have all the cards, your supposed to have some cards and build 1 deck which is best for you. On that regard Corridor Creeper is pretty good for free2plays because they can put him in almost all decks thus saving you dust when you craft him.
    (...)
    Really? You're supposed to? Then why is the game littering you with cards from every class, and duplicating stuff enmass; only giving you a fraction of the dust worth when you disenchant cards you don't want?
    No, you're "supposed to" spend money. Building a single deck delivered by streamers and discarded whenever a new expansion hits might be what you have to do to survive being F2P. Sounds dreadfully boring to me though, so I am not surprised when people leave HS. It's a game you pay to play.
    Posted in: Card Discussion
  • 2

    posted a message on I'm Not Crafting Creeper
    Quote from Liam3Bucks >>

    Blizzard makes good Legendaries and Epics: "BAAAH DEATH OF F2P. Blizz is bunch of fat greedy corporate jerks."

    Blizzard makes bad Legendaries and Epics: "lul Blizz hates x class. Yet another useless epic."

     You do realize those are two different kinds of people, right?
    I am not F2P. On one hand I can appreciate many new good cards to play with; yet I can understand the OP's frustration. HS is becoming increasingly more expensive. 3 expansions a year; more legendaries per expansion; more important epics. The power creep is real. It's unfortunate to see friends drop HS because they just can't keep up.
    Posted in: Card Discussion
  • 1

    posted a message on Cubelock tier 3? - VS
    Quote from DoubleSummon >>
    Quote from NightCrawl3r >>

    VS snapshots is based wholly on stats.  The stats tell us how good decks are when piloted by an average player. Meanwhile, you see pro players and streamers telling us that different decks are good.  This is because these people are playing HS at the highest level of skill.  IE, Aggro pally is the highest winrate deck for you if you play like an average guy; Controlock or whatever is the best if you play perfectly

    As for tempostorm snapshot ... just say no to that garbage. I stopped following them since they posted "Malygos Druid" was tier S back in KFT

     this was a troll they wanted to show how good druid was.. made some people who didn't understood it craft the deck though..
     
    Doesn't matter if it was a joke/troll. The meta snapshots shape what people will play. Tempostorm put fuel to the fire and made even more people play Druid. Pirate Warrior had higher winrates at the time according to VS. TS didn't show how good Druid was. They just displayed how popular it was, and made it worse. Can't take them serious after that. Not because they cannot be forgiven, but because it became completely transparent that they had no data to back up any of their claims. It's all opinion.
    Posted in: Warlock
  • 12

    posted a message on Could Hearthstone Players on iOS Soon be Buying Dust Instead of Card Packs?

    If a country or system wants to disallow sale of loot boxes (even conditionally); offering loot boxes for "free" along side super expensive dust seems extremely scummy to me. I hope they don't get away with it.

    Release the information of how the chance of opening legendaries depends on how long since you opened your last legendary. I will be a somewhat mathy article, but I don't see the reason to hide it, seeing as it basically has been reversed engineered already.

    It sure would be nice to simply buy the full expansion for 50$ instead though, like any other sane game on the market. People give this game so much leeway because it looks so much like a physical CCG, even though it is just a digital game.

    Posted in: News
  • 1

    posted a message on I just released something about spiteful summoner and next standard rotation.
    Quote from AkiraTerion >>

    From what I've seen, Blizzard has pointedly avoided making shitty 10 drops for a few reasons, and this may be one of them.  Hopefully that pattern will hold.  The 8-drop spot is a little less reliable.  I've been toying with that Grand Archivist Priest archetype that leverages Free From Amber and Mind Control

    The number of times that the 8-pick has pulled Lynessa Sunsorrow has been infuriating.  It's enough to make me consider yanking all but the Mind Controls.  But a timely Tirion Fordring or The Lich King has been funny as hell.

    I think that new set support will continue to make it viable.

    Posted in: Standard Format
  • 2

    posted a message on If you still think this game is random you are insane
    Quote from foldymoreskin>>

    (...), but someone on these forums posted a link to rolling Stone article about a very real algorithm Activision has that purposefully puts players in unfavorable matchups to encourage spending money. (...)

    Proof would be nice.

    Just a question though, if one player is put in an unfavorable matchup to encourage spending money, who is the other player that is given the free win?

    If losing encourages people to spend money, wouldn't it be simpler to just do nothing. As we know, one of the players inevitably has to lose.

    Posted in: General Discussion
  • 2

    posted a message on If you still think this game is random you are insane
    Quote from Aegis24 >>

    I'm just saying, look how often each class you play or play against gets their optimal 1 drop on turn one.  Mana Wyrm, Nothshire Cleric, etc all have very high rates of being in the opening hand, seemingly higher than is statistically likely.  How hard would it be to "weight" certain cards to maintain game flow?  How hard would it be to turn said weight off in the event of a win streak?

    I'm not saying it is impossible. I'm saying it seems far fetched, when a much simpler way of achieving ~50% win rates exists. We do know they do collect a lot of data on their games though, so if you are confident in your claim; acquire and analyze the data that others have gathered and find out. Maybe you could work with HSReplay and use the data they collect to find these anomalies that you describe. Otherwise, these claims don't look like anything other confirmation bias and salt.
    Posted in: General Discussion
  • 2

    posted a message on The New Player Experience
    Quote from Morkimus >>

     

    And letting us complete quests and get our 3-win gold in Dungeon Runs would also help, but I guess Blizzard is afraid of players grinding Giant Rat 30 times to get 100 free gold. The horror! Sadly, I can imagine plenty of losers doing it, so I won't say their fear is unjustified.

    That could be prevented by only allowing say the 3 last bosses to count for 3-win gold. Max 10 gold per Dungeon run has to be slower than winning 50% of your games in Casual.
    Posted in: General Discussion
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