• 1

    posted a message on Wild format should have requirements?

    No. There needs to be one mode where you can play with any cards you want.

    If you want another mode, that is what you should argue for; don't change Wild.

    Posted in: Wild Format
  • 0

    posted a message on How to save Hearthstone

    I dislike the constant butchering of Basic/Classic as well, but I don't think the best solution is to unnerf the cards and go back to evergreen Basic/Classic sets.

    F2P or people who can't spend $150+ on the game each year also wants to play with the new cards. Change is good. Most of the changes are just too inaccessible to players who don't spend a lot. If having strong Basic/Classic cards prevents change ("limiting design space"), they should not be evergreen.

    However, there needs to be cards that can be played for free. A free rotating Core set sort of like how there are free champions in Mobas could be one solution. With every expansion, some of the cards could come in packs, while some would be free cards for everyone to play (these could be new cards as well as already existing cards from Wild). Every card could then rotate to make Standard new every year. They wouldn't need to power creep so much anymore, and they would have much more control over how classes evolve over the years.

    Posted in: General Discussion
  • 0

    posted a message on The Ever-growing Power of N'Zoth
    Quote from Draco_Cracona >>
    Quote from Builder_Bob >>
    Quote from Draco_Cracona >>

    Counterexample: Marin the Fox, transform removal, and similar. Particularly Psychic Scream, which is extremely good against it. Also if Blizz make more strong cards like Bomb Squad that have the deathrattle as a downside, they're effectively weakening N'zoth.

     As long as you have the option to not include Bomb Squad in your list, how does it in any way weaken N'Zoth, the Corruptor? You'd need ways to give terrible deathrattle minions to your opponent to make N'Zoth, the Corruptor weaker. Marin the Fox as you mentioned could work if it was played.
     Assuming that a very strong variant of Bomb squad was printed/played, then by playing N'zoth you're forgoing the option to use that card, effectively weakening N'zoth. AM I making sense here? You'll always have the option to use it, but if you're forgoing an even more powerful effect that's stapled to a painful deathrattle, that effectively weakens N'zoth.
     Ok, I understand what you are saying.
    The OP's argument is that N'Zoth, the Corruptor will get stronger whether it's in the best strategy or not; which I agree it will. Like you say though, there may come cards that are so strong and that have anti-synergy with N'Zoth, the Corruptor, that you don't want him in your deck; which I also agree with. But that is kind of beside the point of the OP I think.
    Your example with cards like Marin the Fox does counter the OP's argument though, as that can be played against N'Zoth, the Corruptor; effectively giving it a weak (as in not hard) counter.
    Posted in: Wild Format
  • 3

    posted a message on The Ever-growing Power of N'Zoth
    Quote from Draco_Cracona >>

    Counterexample: Marin the Fox, transform removal, and similar. Particularly Psychic Scream, which is extremely good against it. Also if Blizz make more strong cards like Bomb Squad that have the deathrattle as a downside, they're effectively weakening N'zoth.

     As long as you have the option to not include Bomb Squad in your list, how does it in any way weaken N'Zoth, the Corruptor? You'd need ways to give terrible deathrattle minions to your opponent to make N'Zoth, the Corruptor weaker. Marin the Fox as you mentioned could work if it was played.
    Posted in: Wild Format
  • 2

    posted a message on I'm Not Crafting Creeper
    Quote from Slain >>
    (...)
    Your not supposed to have all the cards, your supposed to have some cards and build 1 deck which is best for you. On that regard Corridor Creeper is pretty good for free2plays because they can put him in almost all decks thus saving you dust when you craft him.
    (...)
    Really? You're supposed to? Then why is the game littering you with cards from every class, and duplicating stuff enmass; only giving you a fraction of the dust worth when you disenchant cards you don't want?
    No, you're "supposed to" spend money. Building a single deck delivered by streamers and discarded whenever a new expansion hits might be what you have to do to survive being F2P. Sounds dreadfully boring to me though, so I am not surprised when people leave HS. It's a game you pay to play.
    Posted in: Card Discussion
  • 2

    posted a message on I'm Not Crafting Creeper
    Quote from Liam3Bucks >>

    Blizzard makes good Legendaries and Epics: "BAAAH DEATH OF F2P. Blizz is bunch of fat greedy corporate jerks."

    Blizzard makes bad Legendaries and Epics: "lul Blizz hates x class. Yet another useless epic."

     You do realize those are two different kinds of people, right?
    I am not F2P. On one hand I can appreciate many new good cards to play with; yet I can understand the OP's frustration. HS is becoming increasingly more expensive. 3 expansions a year; more legendaries per expansion; more important epics. The power creep is real. It's unfortunate to see friends drop HS because they just can't keep up.
    Posted in: Card Discussion
  • 0

    posted a message on Could Hearthstone Players on iOS Soon be Buying Dust Instead of Card Packs?
    Quote from Warnerve75 >>

    then don't play ....what is your argument? You can't afford to sit at the $100 dollar blackjack table so go sit at the $1 one son.....

    ...what's your argument? If HS is gambling, it really shouldn't be available for kids. Not even the $1 table.
    Posted in: News
  • 1

    posted a message on Cubelock tier 3? - VS
    Quote from DoubleSummon >>
    Quote from NightCrawl3r >>

    VS snapshots is based wholly on stats.  The stats tell us how good decks are when piloted by an average player. Meanwhile, you see pro players and streamers telling us that different decks are good.  This is because these people are playing HS at the highest level of skill.  IE, Aggro pally is the highest winrate deck for you if you play like an average guy; Controlock or whatever is the best if you play perfectly

    As for tempostorm snapshot ... just say no to that garbage. I stopped following them since they posted "Malygos Druid" was tier S back in KFT

     this was a troll they wanted to show how good druid was.. made some people who didn't understood it craft the deck though..
     
    Doesn't matter if it was a joke/troll. The meta snapshots shape what people will play. Tempostorm put fuel to the fire and made even more people play Druid. Pirate Warrior had higher winrates at the time according to VS. TS didn't show how good Druid was. They just displayed how popular it was, and made it worse. Can't take them serious after that. Not because they cannot be forgiven, but because it became completely transparent that they had no data to back up any of their claims. It's all opinion.
    Posted in: Warlock
  • 12

    posted a message on Could Hearthstone Players on iOS Soon be Buying Dust Instead of Card Packs?

    If a country or system wants to disallow sale of loot boxes (even conditionally); offering loot boxes for "free" along side super expensive dust seems extremely scummy to me. I hope they don't get away with it.

    Release the information of how the chance of opening legendaries depends on how long since you opened your last legendary. I will be a somewhat mathy article, but I don't see the reason to hide it, seeing as it basically has been reversed engineered already.

    It sure would be nice to simply buy the full expansion for 50$ instead though, like any other sane game on the market. People give this game so much leeway because it looks so much like a physical CCG, even though it is just a digital game.

    Posted in: News
  • 1

    posted a message on I just released something about spiteful summoner and next standard rotation.
    Quote from AkiraTerion >>

    From what I've seen, Blizzard has pointedly avoided making shitty 10 drops for a few reasons, and this may be one of them.  Hopefully that pattern will hold.  The 8-drop spot is a little less reliable.  I've been toying with that Grand Archivist Priest archetype that leverages Free From Amber and Mind Control

    The number of times that the 8-pick has pulled Lynessa Sunsorrow has been infuriating.  It's enough to make me consider yanking all but the Mind Controls.  But a timely Tirion Fordring or The Lich King has been funny as hell.

    I think that new set support will continue to make it viable.

    Posted in: Standard Format
  • 0

    posted a message on Darkness/Grand Archivist Bug or Intended?
    (...)
    In the case of archivist, the archivist is casting the spell NOT the PLAYER.  Therefore the player check fails and the darkness is not awakened.  You will, however, still draw a card because that portion of the effect does not have a conditional.
    While strange, this is actually consistent with what we already know about the game.  There are other case studies that show how cards count as the casting entity and not the player.  For example, spells casted by minions do not trigger mana wyrm or reduce the cost of arcane giant.
     
    (...)
    Slight problem with that. When you draw a card, and the card is automatically cast, it also won't activate anything reacting to spell casts. By this explanation, drawing Darkness Candles shouldn't snuff out candles either.
    Posted in: Card Discussion
  • 0

    posted a message on If you still think this game is random you are insane
    Quote from RoccoLaRochelle >>
    Quote from Builder_Bob >>
    Quote from foldymoreskin>>

    (...), but someone on these forums posted a link to rolling Stone article about a very real algorithm Activision has that purposefully puts players in unfavorable matchups to encourage spending money. (...)

    Proof would be nice.

    Just a question though, if one player is put in an unfavorable matchup to encourage spending money, who is the other player that is given the free win?

    If losing encourages people to spend money, wouldn't it be simpler to just do nothing. As we know, one of the players inevitably has to lose.

    Still, it's a new patent (october 2017) and anyway still no proof that it's implemented. So far EVERY existing statistic proofs the opposite so... bring those counterproofs on, guys!
    Ok, that read is kind of concerning. So for Hearthstone, it could for example mean that if you craft a legendary, the matchmaker will try to give you a good game with said legendary, to make you feel good about the craft? Whether stuff like that is in the game or not, the fact that they even spend money on stuff like that instead of just making good games baffles me. Time to switch to indie games exclusively perhaps?
    (Edit: Thank you for linking the article. It is much better to have a link so everyone reading and discussing can have access to the same information, regardless of how easy it is to find the info by searching for it)
    Posted in: General Discussion
  • 2

    posted a message on If you still think this game is random you are insane
    Quote from foldymoreskin>>

    (...), but someone on these forums posted a link to rolling Stone article about a very real algorithm Activision has that purposefully puts players in unfavorable matchups to encourage spending money. (...)

    Proof would be nice.

    Just a question though, if one player is put in an unfavorable matchup to encourage spending money, who is the other player that is given the free win?

    If losing encourages people to spend money, wouldn't it be simpler to just do nothing. As we know, one of the players inevitably has to lose.

    Posted in: General Discussion
  • 0

    posted a message on Darkness/Grand Archivist Bug or Intended?
    Quote from Anyammis >>
    Quote from Builder_Bob >>

    Here's a different untested theory, based on two assumptions:[deck]Deck ID or Code[/deck]

    If these two points are true, then drawing and playing a Darkness Candle has the opposite effect. Drawing them hurts you. Playing them helps you.

    If Grand Archivist would cast a Darkness Candle under these rules, it would not help awake your opponent's The Darkness, but instead advance your own. This would also leave your deck with too few Darkness Candles to activate your opponent's The Darkness, without them playing additional stolen Darkness Candles.

     Bullet two is false. Casting from hand awakens the other player's darkness if they have one, not your own. I am convinced by now though that the Archivist decides whether the candle goes to player one or two and that's why it ometimes wont awaken.
     I see. Thanks for clearing that up.
    Posted in: Card Discussion
  • 0

    posted a message on Darkness/Grand Archivist Bug or Intended?

    Here's a different untested theory, based on two assumptions:[deck]Deck ID or Code[/deck]

    If these two points are true, then drawing and playing a Darkness Candle has the opposite effect. Drawing them hurts you. Playing them helps you.

    If Grand Archivist would cast a Darkness Candle under these rules, it would not help awake your opponent's The Darkness, but instead advance your own. This would also leave your deck with too few Darkness Candles to activate your opponent's The Darkness, without them playing additional stolen Darkness Candles.

    Posted in: Card Discussion
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