I don't like the level of variance. Factory Assemblybot's mini is absurd to drop turn 5 or 6 if you cheated botface out, while Amateur Puppeteer's probably has 0 targets for its deathrattle.
From what we've seen the cards they're printing to target this with are pretty expensive. This strikes me as a card that could be dead in your hand a lot. You'd rather have something like the wrench which can be played pre-emptively (or its mini that's very cheap), instead of this which makes you wait for turn 8 or 9. The fact it can go face is pretty funny though.
One of the Krushy Plushies (tm) on the conveyer belt in the video has the blue color scheme. Maybe we'll get to pick one, like with new Zilliax. (although they probably would've told us already).
This is cool. Solid card. Its actual mechanics are very simple which lets it get away with goofy wording. I anticipate awesome voice lines and emotes. Huge flavor win. Would be happy to play it.
I guess if the "useful" AI casts arcane missiles and mirror image a lot, I can see why you'd get a full 6 charges. If there's any kind of selection process though I feel like they'd never get chosen in most cases. Maybe the idea is that you can limit the stuff you give wisdomball to remove and convince it to cast those weaker spells.
First of all, clarification needed. So much clarification needed.
If it chooses 'useful' spells in a similar manner to Zephrys the Great, then this is maybe the most broken thing I've seen? Literally impossible to stick a board against it. It lasts six turns. It can cast burn spells for lethal. It lasts six turns. If there's nothing to remove you get secrets, summons, and card draw. For six turns. For free.
It can't just be Zephrys. There's no way... it can't just be six turns of Zephrys for six mana.
I guess in the very worst case everyone runs viper, and the card is still really good but doesn't win automatically.
Do we have confirmation this replaces your entire deck for every option, like old Whizbang? Or do you build a normal deck with Whizbang in it, and play that deck/class if you hit quests or duels treasures or automatons? Or do you get a deck recipe with that modification?
A lot of deck recipes aren't that far from meta versions of the archetype if the archetype is good. I have a mild fear that a below average deck that sometimes has treasures or free quests ends up a serious climbing option. On the flip side, I think at minimum you can queue this and put up a good enough fight on average to have real games. I'm enthusiastic about this. I'd be down to jam it when I'm fed up with climbing for the month. When old Whizbang was out I'd rather just play a deck I have.
Oh! One more thing, A lot of the random card versions guarantee the cards are playable. Can we have this for the oops all 1-mana discover or oops all zerus brawls? Pretty please? Can that just be a normal feature of cards like Shifting Scroll or Shifter Zerus? Thank you!
A) have been part of a strong and widely played deck at some point.
B) do something clear and coherent. Not just a selection of good cards or an archetypical control warrior hand.
C) make some amount of sense for the point in the game you play Harth. No aggro openers.
D) can't have cards with deckbuilding restrictions. No highlander, no C'thun, no Barnes, etc.
E) Is at least a couple years old. Probably not anything after ashes of outland or later.
The "once per game" thing tells me one of the hands has shadowstep. It could also point to Shudderwock. I wouldn't be surprised to see a patron warrior hand. Force of nature + savage roar would work too. Freeze mage hand. I'm worried about how many of these are burst combos. I expect one of them to have OG Yogg Saron. Pop off hands involving Lyra, mechwarper, or gadgetzan auctioneer would be on the table.
I think 'return to YOUR hand' creates a real ludonarrative experience in reading it. It has the same energy as a villain going "I'll send a puppy... TO HELL." Ah, the plan unveiled! Their true evil laid bare! You just have to read it with the right inflection. No need to be a stick in the mud.
Having an Accord-o-Tron or Dreadbeard on your board isn't game breaking, and this is very similar. This doesn't take a board space and its a tier lower than normal, but it's also zero tempo. Doesn't seem like a big deal.
It's similar to The Caverns Below when it was first released. If you understand to just get on board and pummel them, and your deck is capable of such a thing, it's weak. Sure they're healing for 10, but they're also spending 6 mana for almost 0 board presence. It's healing 10 + tempo suicide, and they need to do it twice before the third one kills you. And they can't start until turn 6 at the earliest (turn 5 with coin). They need to run all these god awful bounce cards that do nothing before they have snake. It's not a good deck.
But also, it just sucks to play against. It's not interesting. You beat them up or you get farmed. It hard punishes certain kinds of decks. Caverns Below was cool and skill expressive, at least the first time it got a nerf (which it still deserved). I'm not sure anyone actually enjoys playing snake. I think it's fair it gets shot dead. Nothing of value will be lost.
It gives you two cards that have half the cost and stats of the original, and the original's card text. So it could draw Thunderbringer and you get two 4 mana 3/3s with taunt that have thunderbringer's deathrattle.
2
I don't like the level of variance. Factory Assemblybot's mini is absurd to drop turn 5 or 6 if you cheated botface out, while Amateur Puppeteer's probably has 0 targets for its deathrattle.
0
From what we've seen the cards they're printing to target this with are pretty expensive. This strikes me as a card that could be dead in your hand a lot. You'd rather have something like the wrench which can be played pre-emptively (or its mini that's very cheap), instead of this which makes you wait for turn 8 or 9. The fact it can go face is pretty funny though.
0
One of the Krushy Plushies (tm) on the conveyer belt in the video has the blue color scheme. Maybe we'll get to pick one, like with new Zilliax. (although they probably would've told us already).
5
This is cool. Solid card. Its actual mechanics are very simple which lets it get away with goofy wording. I anticipate awesome voice lines and emotes. Huge flavor win. Would be happy to play it.
0
I guess if the "useful" AI casts arcane missiles and mirror image a lot, I can see why you'd get a full 6 charges. If there's any kind of selection process though I feel like they'd never get chosen in most cases. Maybe the idea is that you can limit the stuff you give wisdomball to remove and convince it to cast those weaker spells.
3
First of all, clarification needed. So much clarification needed.
If it chooses 'useful' spells in a similar manner to Zephrys the Great, then this is maybe the most broken thing I've seen? Literally impossible to stick a board against it. It lasts six turns. It can cast burn spells for lethal. It lasts six turns. If there's nothing to remove you get secrets, summons, and card draw. For six turns. For free.
It can't just be Zephrys. There's no way... it can't just be six turns of Zephrys for six mana.
I guess in the very worst case everyone runs viper, and the card is still really good but doesn't win automatically.
0
Do we have confirmation this replaces your entire deck for every option, like old Whizbang? Or do you build a normal deck with Whizbang in it, and play that deck/class if you hit quests or duels treasures or automatons? Or do you get a deck recipe with that modification?
A lot of deck recipes aren't that far from meta versions of the archetype if the archetype is good. I have a mild fear that a below average deck that sometimes has treasures or free quests ends up a serious climbing option. On the flip side, I think at minimum you can queue this and put up a good enough fight on average to have real games. I'm enthusiastic about this. I'd be down to jam it when I'm fed up with climbing for the month. When old Whizbang was out I'd rather just play a deck I have.
Oh! One more thing, A lot of the random card versions guarantee the cards are playable. Can we have this for the oops all 1-mana discover or oops all zerus brawls? Pretty please? Can that just be a normal feature of cards like Shifting Scroll or Shifter Zerus? Thank you!
0
To make an educated guess, the hands have to:
A) have been part of a strong and widely played deck at some point.
B) do something clear and coherent. Not just a selection of good cards or an archetypical control warrior hand.
C) make some amount of sense for the point in the game you play Harth. No aggro openers.
D) can't have cards with deckbuilding restrictions. No highlander, no C'thun, no Barnes, etc.
E) Is at least a couple years old. Probably not anything after ashes of outland or later.
The "once per game" thing tells me one of the hands has shadowstep. It could also point to Shudderwock. I wouldn't be surprised to see a patron warrior hand. Force of nature + savage roar would work too. Freeze mage hand. I'm worried about how many of these are burst combos. I expect one of them to have OG Yogg Saron. Pop off hands involving Lyra, mechwarper, or gadgetzan auctioneer would be on the table.
2
Most of the arcane synergy is rotating soon. Idk what shimmer shot's gonna do after that.
5
I think 'return to YOUR hand' creates a real ludonarrative experience in reading it. It has the same energy as a villain going "I'll send a puppy... TO HELL." Ah, the plan unveiled! Their true evil laid bare! You just have to read it with the right inflection. No need to be a stick in the mud.
5
Having an Accord-o-Tron or Dreadbeard on your board isn't game breaking, and this is very similar. This doesn't take a board space and its a tier lower than normal, but it's also zero tempo. Doesn't seem like a big deal.
0
It's similar to The Caverns Below when it was first released. If you understand to just get on board and pummel them, and your deck is capable of such a thing, it's weak. Sure they're healing for 10, but they're also spending 6 mana for almost 0 board presence. It's healing 10 + tempo suicide, and they need to do it twice before the third one kills you. And they can't start until turn 6 at the earliest (turn 5 with coin). They need to run all these god awful bounce cards that do nothing before they have snake. It's not a good deck.
But also, it just sucks to play against. It's not interesting. You beat them up or you get farmed. It hard punishes certain kinds of decks. Caverns Below was cool and skill expressive, at least the first time it got a nerf (which it still deserved). I'm not sure anyone actually enjoys playing snake. I think it's fair it gets shot dead. Nothing of value will be lost.
0
So what you're saying is Tyr's Tears can summon not 1, but 4 silverhand recruits?
3
It gives you two cards that have half the cost and stats of the original, and the original's card text. So it could draw Thunderbringer and you get two 4 mana 3/3s with taunt that have thunderbringer's deathrattle.
5
No, DatMageDoe is right. It's a documented interaction with Majordomo Executus.