I disagree. Bounty Wrangler is very comparable to Mailbox Dancer which saw play in rogue. Their main draw is netting a mana when stepped. Wrangler has some downsides but it's a better tempo play and two coins is more cards for graveyard and steno and what have you.
Shell game's a worse card than jackpot so it's probably never seeing play.
I feel like you could make this argument prior to the release of any highlander card.
Highlander decks are horrible because it's usually a bland, low synergy pile with a few cards that just insta win the game. It's sort of just how it works. Yes, the rest of the highlander dh deck will suck, but when they play a 5 mana 4/6 that discards three cards from your hand you might find the game a little unplayable, depending on what your deck is. Or when your highlander hunter opponent plays their handbuffed 3 drop that kills your whole board and pushes face and is handbuffed.
It's a pretty miserable archetype but it's worked more often than it hasn't. Maybe they'll all be like Uldum highlander pally and just not really get there, but I wouldn't bet on it.
I don't have any real gripes with Priest currently. Their usual hard control shtick is miserable to play against, but that's just how control works. I think the shadow and undead stuff has worked well and had good flavor. No real gripes.
I'd go with shaman. They were a cool class in Nathria, but then they did a deathrattle thing in MotLK that completely flopped, the festival overload package was terribad, and then they printed a complimentary nature package and the class went "Jive insect what? Pack the houses who?" and has bio otk as the only real deck. The upcoming elemental package can't work with the past two years of shaman cards since it has to play an elemental every turn, that deck certainly can't run highlander and neither can the bio deck. It just feels like a mess.
Sunset volley is an absolutely nutty card to cast randomly, and the only current 10 mana spell that will remain in standard next year is maybe Pyroblast. Pyro doesn't necessarily hurt you either. So if no other 10 cost spells are printed, then at a certain point in the game half of all chaotic tendrils will clear the board, push face damage, and summon a ten drop. These cost 1 mana. Good luck have fun.
I guess the upside this has over Mirror Image or Mana Bind is that the opponent can't trigger it with some small thing that was already in their hand. On the downside it's pretty easy to play a hearthstone game without triggering this, or just waiting until you topdeck something small. I think this is real bad.
This card's weird because the only reason it wants dragons in your deck is that you could potentially generate the other cards that do. You don't have to run dragons for this, and the dragon deck might actually prefer not going highlander. You won't have to dilute your Take to the Skies with mediocre dragons, so you have more 0 mana 3/5s, you hit more Time-Lost Protodrakes which makes your Dragon Golem better which you also have two of and also draw more of which makes your Fye, the Setting Sun cheaper. I think Rhea might be completely separate from her own supposed archetype, which doesn't make it bad, mind you, it's just a little weird in my book.
I think the dragon deck has 2 ofs and Rhea goes in the ETC.
Druid is a good class to give dragons. I think what dragons should be in my mind (haymakers) and what Druid already does (ramp) just fit well together. Just makes sense.
I don't like this whole "in a row" thing. It makes non-elemental cards unplayable unless they're very cheap, and I think the deck that results from that will be very boring. You're just going to type "elemental" into the search bar and click on every card. You're not going to have much versatility, you're just going to play elementals on curve.
I hope we get cards that generate 0 mana 1/1 eles in hand to ease the restriction a bit. If we get many of those or something equivalent, we'd be fine. If the deck can get a 7 or 8 damage skarr while running and playing several non-elemental cards, there's room for interesting.
I just played against the innkeeper to test this. You can definitely Flash Heal a full health character.
Edit: I'm illiterate. Ignore me.
If you're wondering why they did this it's so you can't easily summon an 8 drop with Heartthrob. Which is pretty fair and valid. A snowbally 2/5 and an 8 drop on turn 3 would be very toxic.
At the point Sylvanas is infused, Reska would be at most 11 mana assuming 0 enemy minions died. Against board heavy decks Reska probably costs ~7 at most. Reska also improves when she's not in your hand. Every turn after that Reska's getting closer to 0 mana. Reska's randomness and the fact she needs to die sucks, but she does have deathrattle synergy. Sylv's floor as a 6 mana 5/5 kill-a-guy is much better than a Reska you can't afford.
In her ideal deck with deathrattle synergy and whatnot, Reska is much better than Sylv. If your opponent does a mid-late game tempo swing and you do a Reska + death growl play you just win. Just the threat of her completely dominates some matchups. If that deck sucks and you just have a midrange dk pile that happens to be Reska's colors, she and Sylv are probably a wash. Sylv may be a little better. It's very possible no good deck runs frost and unholy.
Tech cards are one thing, but cards that explicitly target a class specific mechanic and mention it in their text are another. It's like if Skulking Geist said "destroy all jade idols." Or if Clockwork Giant said "if your opponent life tapped on turn 2, and 3, this costs (1)." You just can't do it. It's super inelegant.
Maybe we could see a card that says something like "when another minion dies, it disappears. *poof!*" Which is more anti-resurrect and anti-deathrattle, but would also stop things from becoming corpses.
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I count 8 dwarves. Disliked. Unsubscribed.
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I disagree. Bounty Wrangler is very comparable to Mailbox Dancer which saw play in rogue. Their main draw is netting a mana when stepped. Wrangler has some downsides but it's a better tempo play and two coins is more cards for graveyard and steno and what have you.
Shell game's a worse card than jackpot so it's probably never seeing play.
2
I understand why they made the rogue one worse than the others but the scorpion looks really bad comparitively.
1
I feel like you could make this argument prior to the release of any highlander card.
Highlander decks are horrible because it's usually a bland, low synergy pile with a few cards that just insta win the game. It's sort of just how it works. Yes, the rest of the highlander dh deck will suck, but when they play a 5 mana 4/6 that discards three cards from your hand you might find the game a little unplayable, depending on what your deck is. Or when your highlander hunter opponent plays their handbuffed 3 drop that kills your whole board and pushes face and is handbuffed.
It's a pretty miserable archetype but it's worked more often than it hasn't. Maybe they'll all be like Uldum highlander pally and just not really get there, but I wouldn't bet on it.
1
I don't have any real gripes with Priest currently. Their usual hard control shtick is miserable to play against, but that's just how control works. I think the shadow and undead stuff has worked well and had good flavor. No real gripes.
I'd go with shaman. They were a cool class in Nathria, but then they did a deathrattle thing in MotLK that completely flopped, the festival overload package was terribad, and then they printed a complimentary nature package and the class went "Jive insect what? Pack the houses who?" and has bio otk as the only real deck. The upcoming elemental package can't work with the past two years of shaman cards since it has to play an elemental every turn, that deck certainly can't run highlander and neither can the bio deck. It just feels like a mess.
2
So here's a little funny thing about Chaotic Tendril.
The 10 mana spells in standard are terrible to cast randomly. The Garden's Grace, Pyroblast, and From De Other Side are all super unreliable. Convoke the Spirits is the only good one. Climactic Necrotic Explosion is not in the pool I believe but it would be terrible if it was.
Sunset volley is an absolutely nutty card to cast randomly, and the only current 10 mana spell that will remain in standard next year is maybe Pyroblast. Pyro doesn't necessarily hurt you either. So if no other 10 cost spells are printed, then at a certain point in the game half of all chaotic tendrils will clear the board, push face damage, and summon a ten drop. These cost 1 mana. Good luck have fun.
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I guess the upside this has over Mirror Image or Mana Bind is that the opponent can't trigger it with some small thing that was already in their hand. On the downside it's pretty easy to play a hearthstone game without triggering this, or just waiting until you topdeck something small. I think this is real bad.
4
This card's weird because the only reason it wants dragons in your deck is that you could potentially generate the other cards that do. You don't have to run dragons for this, and the dragon deck might actually prefer not going highlander. You won't have to dilute your Take to the Skies with mediocre dragons, so you have more 0 mana 3/5s, you hit more Time-Lost Protodrakes which makes your Dragon Golem better which you also have two of and also draw more of which makes your Fye, the Setting Sun cheaper. I think Rhea might be completely separate from her own supposed archetype, which doesn't make it bad, mind you, it's just a little weird in my book.
I think the dragon deck has 2 ofs and Rhea goes in the ETC.
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Druid is a good class to give dragons. I think what dragons should be in my mind (haymakers) and what Druid already does (ramp) just fit well together. Just makes sense.
2
They need him for when they tie young, fair dames to the tracks. Gerry's an indispensable weapon of evil, whether he knows it or not.
1
I don't like this whole "in a row" thing. It makes non-elemental cards unplayable unless they're very cheap, and I think the deck that results from that will be very boring. You're just going to type "elemental" into the search bar and click on every card. You're not going to have much versatility, you're just going to play elementals on curve.
I hope we get cards that generate 0 mana 1/1 eles in hand to ease the restriction a bit. If we get many of those or something equivalent, we'd be fine. If the deck can get a 7 or 8 damage skarr while running and playing several non-elemental cards, there's room for interesting.
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I just played against the innkeeper to test this. You can definitely Flash Heal a full health character.
Edit: I'm illiterate. Ignore me.
If you're wondering why they did this it's so you can't easily summon an 8 drop with Heartthrob. Which is pretty fair and valid. A snowbally 2/5 and an 8 drop on turn 3 would be very toxic.
0
At the point Sylvanas is infused, Reska would be at most 11 mana assuming 0 enemy minions died. Against board heavy decks Reska probably costs ~7 at most. Reska also improves when she's not in your hand. Every turn after that Reska's getting closer to 0 mana. Reska's randomness and the fact she needs to die sucks, but she does have deathrattle synergy. Sylv's floor as a 6 mana 5/5 kill-a-guy is much better than a Reska you can't afford.
In her ideal deck with deathrattle synergy and whatnot, Reska is much better than Sylv. If your opponent does a mid-late game tempo swing and you do a Reska + death growl play you just win. Just the threat of her completely dominates some matchups. If that deck sucks and you just have a midrange dk pile that happens to be Reska's colors, she and Sylv are probably a wash. Sylv may be a little better. It's very possible no good deck runs frost and unholy.
0
Tech cards are one thing, but cards that explicitly target a class specific mechanic and mention it in their text are another. It's like if Skulking Geist said "destroy all jade idols." Or if Clockwork Giant said "if your opponent life tapped on turn 2, and 3, this costs (1)." You just can't do it. It's super inelegant.
Maybe we could see a card that says something like "when another minion dies, it disappears. *poof!*" Which is more anti-resurrect and anti-deathrattle, but would also stop things from becoming corpses.
3
If you hit an enemy's snapshot with this it's insane.