@Likafoss: I like the simplicity in your design, though I have some minor concerns. First of all, like you mention, this could definitely enable burn/OTK decks. For this reason, I would be inclined to make it cost 1 and have Overload (1), as you were suggesting. However, compare this card to Bloodmage Thalnos: by paying the Overload cost one turn early, you get a lasting effect, a 1-1 body, and a drawn card. So it's underpowered in most cases, yet might still be OP for burn/OTK decks. For this reason, I would suggest providing an additional effect to spells. Perhaps Spell Damage and Lifesteal? That would certainly support board clear value.
I have some old ideas that I'm considering breaking out for this comp:
The "rare phrases" are, in order, "After you cast a spell on this minion," "to your opponent's hand," and "Until your next turn".
Which of these ideas is most intriguing? Are they balanced? Unique? And most importantly, fun?
Today in my free brawl pack I got Barongeddon, then I had a cup of fresh green tea. As a result of that, I think Priest is OP because my keyboard is not a mechanical one. I hope Blizzard will address this issue.
Hi all! Here's my tentative entry for this week. It's based on Doomerang. I feel like warrior is the best thematical fit to throw minions at your opponent's minions, but I'm open to suggestions. The same goes for the mana cost. It may be a bit on the cheap side. On the other hand, warrior has always had cheap removal and this requires quite a bit of set-up (plus 1 mana is most in line with Doomerang). One peculiar thing is that this would be a spell with two targets. I'd rather not have it pick a random minion (on either or both sides of the board), but if you feel that the Hearthstone game code would break the way it is worded now, I can change it.
Happy designing!
I'd make it cost 2 to avoid too many shenanigans. love it though!
@Likafoss: I like the simplicity in your design, though I have some minor concerns. First of all, like you mention, this could definitely enable burn/OTK decks. For this reason, I would be inclined to make it cost 1 and have Overload (1), as you were suggesting. However, compare this card to Bloodmage Thalnos: by paying the Overload cost one turn early, you get a lasting effect, a 1-1 body, and a drawn card. So it's underpowered in most cases, yet might still be OP for burn/OTK decks. For this reason, I would suggest providing an additional effect to spells. Perhaps Spell Damage and Lifesteal? That would certainly support board clear value.
I have some old ideas that I'm considering breaking out for this comp:
The "rare phrases" are, in order, "After you cast a spell on this minion," "to your opponent's hand," and "Until your next turn".
Which of these ideas is most intriguing? Are they balanced? Unique? And most importantly, fun?
I love the Twilight Champion card, but C'Thun is rotating soon so I'm afraid it won't catch on. Your Rogue thing would be abused in a Mill deck but I'm not sure that's too terrible, I like it as well.
Forfend is an amazing concept, but it needs to say 'your hero' instead of 'you' otherwise I think it's my favorite.
She should qualify on two counts: The 'Dormant' keyword and on the fact of being a Gorgon. I have no idea if she's too strong for the cost. The idea was to make an 'Oblivion Ring', of MtG infamy, for Hearthstone.
Rollback Post to RevisionRollBack
"That's the trouble with zombies - they're unreliable."
She should qualify on two counts: The 'Dormant' keyword and on the fact of being a Gorgon. I have no idea if she's too strong for the cost. The idea was to make an 'Oblivion Ring', of MtG infamy, for Hearthstone.
I'd make it cost 6. that ability is realllly good.
3) if I can use this card, I will replace lethal with fatal just how it is worded in ice block
Thx for your opinion.
Inb4 the moment I shut down my laptop, I immediately understood how broken the demon was. At first I thought how it could be used in zoo just like that 4/2 murloc, that's why I made it the way it is currently. I know, that you didn't say anything about him, you didn't provoke any discussion, regardless I'm just going to spam:
- Since Doomguards exist (not to mention also other powerful expensive demons) my 4 mana 3/3 should only allow me to summon "freely" any demon with cost equal or under 4 mana: - if the aforementioned effect is still too strong, then -> only imps
Regarding your card:
Before I continue, I would like to say, that the reason for me now giving my opinion about the users' cards, is because I don't think I can provide any adequate or precise feedbacks. I'm not really that experienced, I haven't read articles about card design or balance and I can misslead some of you a lot. Now that I made this clear, I will continue:
The obvious best use of your card would be in combo decks for an OTK burst strategy. Not that much in standard, but definitely in wild this card would be hell of a nightmare, since 1) shaman has more burst spells there, 2) more consistent card draw. As for control - I think thalnos and azure drakes are still the better inclusions, since 1) they provide a body, 2) an additional effect (draw, which once again shaman desperately needs). Look, man, I like how you made a card, which only benefits the hero (for a short period of time), but ... sorry, I don't like it that much. And I don't think I can give you a good advice on how you could improve it.
Regardless, can you change the mana and the overload cost to 1, since I don't think that at 0 mana this card can be that fair? Yes, w/o any spells this doesn't do anything, but I think, that the drawback of overloading you for 2 won't feel as such, since the game will end in either case with you bursting down the opponent. There won't be a next turn, where you will start with 2 or 4 less mana crystals. With those changes you still have to find mana reduction cards, in order for you to burst down the opponent, i.e. you are still obligated to make a set-up.
Theory: Deal 8 Damage - Stat cost ~7 mana - Compare to Fireball 4 mana deal 6, Pyroblast 10 mana deal 10. Draw 4 Cards - Stat cost ~7 mana)- Compare to Sprint. Gain 14 Armor - Stat cost ~5 mana - Compare to Healing Touch 3 mana heal 8, Greater Healing Potion 4 mana heal 12. Summon 8/8 - Stat cost 7-8 mana - Vanilla stat ratio 8 mana 8/8.
It's too late for us. It's so late in the competition that if we theoretically could, we'd be at such a disadvantage since all the voters would have left.
@Likafoss: I like the simplicity in your design, though I have some minor concerns. First of all, like you mention, this could definitely enable burn/OTK decks. For this reason, I would be inclined to make it cost 1 and have Overload (1), as you were suggesting. However, compare this card to Bloodmage Thalnos: by paying the Overload cost one turn early, you get a lasting effect, a 1-1 body, and a drawn card. So it's underpowered in most cases, yet might still be OP for burn/OTK decks. For this reason, I would suggest providing an additional effect to spells. Perhaps Spell Damage and Lifesteal? That would certainly support board clear value.
I have some old ideas that I'm considering breaking out for this comp:
The "rare phrases" are, in order, "After you cast a spell on this minion," "to your opponent's hand," and "Until your next turn".
Which of these ideas is most intriguing? Are they balanced? Unique? And most importantly, fun?
#gNOmeferatu
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She should qualify on two counts: The 'Dormant' keyword and on the fact of being a Gorgon. I have no idea if she's too strong for the cost. The idea was to make an 'Oblivion Ring', of MtG infamy, for Hearthstone.
"That's the trouble with zombies - they're unreliable."
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- if the aforementioned effect is still too strong, then -> only imps
I made this. Any thoughts?
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I'm now considering between two cards I'd like to submit:
The Warlock card borrows from the Lich King's Death Coil and the Shaman one borrows from Inkmaster Solia.
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Tried hard to balance stats as best possible.
Theory:
Deal 8 Damage - Stat cost ~7 mana - Compare to Fireball 4 mana deal 6, Pyroblast 10 mana deal 10.
Draw 4 Cards - Stat cost ~7 mana)- Compare to Sprint.
Gain 14 Armor - Stat cost ~5 mana - Compare to Healing Touch 3 mana heal 8, Greater Healing Potion 4 mana heal 12.
Summon 8/8 - Stat cost 7-8 mana - Vanilla stat ratio 8 mana 8/8.
Hi.
Damn I missed the competition. I had a good idea too.
Unlock your Overloaded Mana Crystals: Lava Shock & Eternal Sentinel
Oh shoot, I just got home and completely missed my submission :(
Is it possible if I submit my card (I'm super sorry that it was a bit late, I had basketball practice right after school)
To My Side! & Rhok'delar
Final Poll is now up. Apologies for the delay, there were a lot of disqualifications to sort through.
You can find me here! Good luck everyone!