I honestly think 99% of you guys did absolutely great-- you all deserve to make it forward to the next round
But I'm in love with the Scribbler. It's the only class I'm actually HYPED to see in the next round just cause it's so cool and creative. I really hope it goes all the way
I don't have time to get into a lot of details, but there were a number of classes that, despite having perfectly competent hero powers and planned keywords, had basic sets that fell apart for me because they weren't functional on their own. By that I mean, their Basic Sets were clearly intended to support particular strategies, but those strategies don't have any viable payoff within the Basic Set alone. Like, they were built to preemptively support strategies that won't be viable until Classic Set. The Basic Set should be functional on its own. In the same vein, a lot of Basic Sets had all or nearly all of their cards clearly channeled in exactly one direction, and that gave the impression that the class was too one-dimensional.
But yeah, I also have to admit there were a bunch of entries where their Hero Powers or Keywords were ones I think shouldn't have made it past the first round, so I didn't even bother to look at their basic sets. Mostly those were Hero Powers that depended on outside minion presence just to basically function and Keywords that were minion-limited, as I'm of the view class keywords, as those in the actual game, should be able to apply to all card types. There were a couple of exceptions here and there, like keywords that represented entirely unique card types.
Opinion: Phase I and II should've been merged together; or at least, we should only have to show the basic set in conjunction with the classic set, as you can't forge a consistent class identity without the classic set cards and keywords/mechanics available. Imagine how shitty Hearthstone would be if all the classes only had their basic sets??
But that's the reality. New players DO only have Basic Sets, and you have to make sure that those Basic Sets are going to be enough to support the class concept on their own, because people at one point DO have to play with just those and have fun doing so. The Basic Set phase has been the most complained-about phase of every CCC, but it's absolutely necessary. If a designer can't build an interesting, exciting, distinctive, competant Basic Set (and most people can't), then they need to revisit whether their class concept is actually a whole class concept on par with the existing class concepts or whether they just have one build concept or one mechanic concept that they're trying to build a whole class around.
Bluntly, the Basic Set phase is a real early test of whether a class deserves to exist. Look back at past CCC winners and finalists. Most ARE able to forge consistant and intriguing class identities with just their Basic Sets.
Opinion: Phase I and II should've been merged together; or at least, we should only have to show the basic set in conjunction with the classic set, as you can't forge a consistent class identity without the classic set cards and keywords/mechanics available. Imagine how shitty Hearthstone would be if all the classes only had their basic sets??
But that's the reality. New players DO only have Basic Sets, and you have to make sure that those Basic Sets are going to be enough to support the class concept on their own, because people at one point DO have to play with just those and have fun doing so. The Basic Set phase has been the most complained-about phase of every CCC, but it's absolutely necessary. If a designer can't build an interesting, exciting, distinctive, competant Basic Set (and most people can't), then they need to revisit whether their class concept is actually a whole class concept on par with the existing class concepts or whether they just have one build concept or one mechanic concept that they're trying to build a whole class around.
Bluntly, the Basic Set phase is a real early test of whether a class deserves to exist. Look back at past CCC winners and finalists. Most ARE able to forge consistant and intriguing class identities with just their Basic Sets.
I don't think that's really true. Maybe from an ideal theoretical standpoint, but the majority of the voters don't give a shit about the Basic set after Phase II. I did relatively poorly in Phase II and went on to win last time. The Basic set is boring and people generally don't care about it. They care about flashy mechanics like Worgen transformations and Melody, and the Basic Phase is a hurdle that hinders people from realizing them in their sets.
But yeah, I also have to admit there were a bunch of entries where their Hero Powers or Keywords were ones I think shouldn't have made it past the first round, so I didn't even bother to look at their basic sets. Mostly those were Hero Powers that depended on outside minion presence just to basically function and Keywords that were minion-limited, as I'm of the view class keywords, as those in the actual game, should be able to apply to all card types. There were a couple of exceptions here and there, like keywords that represented entirely unique card types.
This is worth some analysis, I think. I was wondering if I could end up changing my keyword... It's true that Choose One, Combo, and Overload are the class keywords that apply both to minions and spells... but the vast majority of submissions this round had minion based keywords... there's like 10 submissions I can see that meet the idea of being a keyword that could be used on all kinds of cards.
Honestly I think the keyword challenge was a mistake.
I wonder if anyone comes into Class Competitions as favourites-ie: to what extent do past performances affect votes?
Sorry if this comes off as salty-I strongly believe that popular classes is a result of good design (and the favourites are probably all really good designers) , but I'm curious about the said impact.
Rollback Post to RevisionRollBack
I'm Playing: Evenlock and Mill Rogue in Wild HS, Azami Control in EDH
I wonder if anyone comes into Class Competitions as favourites-ie: to what extent do past performances affect votes?
Sorry if this comes off as salty-I strongly believe that popular classes is a result of good design (and the favourites are probably all really good designers) , but I'm curious about the said impact.
I don't think anyone gets votes just because they did well last time. Claims of favoritism are way overblown. A good portion of voters come here from the front page advertisement and probably aren't that familiar with the history of the competition. When people continually do well, it's because they're good at designing cards.
I wonder if anyone comes into Class Competitions as favourites-ie: to what extent do past performances affect votes?
Sorry if this comes off as salty-I strongly believe that popular classes is a result of good design (and the favourites are probably all really good designers) , but I'm curious about the said impact.
I don't think anyone gets votes just because they did well last time. Claims of favoritism are way overblown. A good portion of voters come here from the front page advertisement and probably aren't that familiar with the history of the competition. When people continually do well, it's because they're good at designing cards.
There were claims of favouritism? Also I should probably go and try a few WCDCs to get my design fix. It'll be good practise for the bigger CCCs anyways.
I wonder if anyone comes into Class Competitions as favourites-ie: to what extent do past performances affect votes?
Sorry if this comes off as salty-I strongly believe that popular classes is a result of good design (and the favourites are probably all really good designers) , but I'm curious about the said impact.
I don't think anyone gets votes just because they did well last time. Claims of favoritism are way overblown. A good portion of voters come here from the front page advertisement and probably aren't that familiar with the history of the competition. When people continually do well, it's because they're good at designing cards.
There were claims of favouritism? Also I should probably go and try a few WCDCs to get my design fix. It'll be good practise for the bigger CCCs anyways.
Periodically, people make baseless claims that people who have won in the past WCDCs are getting votes just because they've won before. They sometimes say things like past winners should be disqualified from ever running again or things like that. Not many people say this, but a few people do.
You should definitely do WCDCs to get practice, although it's not completely the same skills as in the CCCs. In the big competitions, voters value the overall flavor of cards in your set more than, say, how innovative individual cards are, whereas it's the opposite generally in the WCDCs.
I wonder if anyone comes into Class Competitions as favourites-ie: to what extent do past performances affect votes?
Sorry if this comes off as salty-I strongly believe that popular classes is a result of good design (and the favourites are probably all really good designers) , but I'm curious about the said impact.
I don't think anyone gets votes just because they did well last time. Claims of favoritism are way overblown. A good portion of voters come here from the front page advertisement and probably aren't that familiar with the history of the competition. When people continually do well, it's because they're good at designing cards.
There were claims of favouritism? Also I should probably go and try a few WCDCs to get my design fix. It'll be good practise for the bigger CCCs anyways.
I perform so much better in big CCCs than WCDCs just off the fact that WCDCs always have to be extremely creative or out of the box--- a CCC just has to be interesting and well-thought out through and through
Opinion: Phase I and II should've been merged together; or at least, we should only have to show the basic set in conjunction with the classic set, as you can't forge a consistent class identity without the classic set cards and keywords/mechanics available. Imagine how shitty Hearthstone would be if all the classes only had their basic sets??
But that's the reality. New players DO only have Basic Sets, and you have to make sure that those Basic Sets are going to be enough to support the class concept on their own, because people at one point DO have to play with just those and have fun doing so. The Basic Set phase has been the most complained-about phase of every CCC, but it's absolutely necessary. If a designer can't build an interesting, exciting, distinctive, competant Basic Set (and most people can't), then they need to revisit whether their class concept is actually a whole class concept on par with the existing class concepts or whether they just have one build concept or one mechanic concept that they're trying to build a whole class around.
Bluntly, the Basic Set phase is a real early test of whether a class deserves to exist. Look back at past CCC winners and finalists. Most ARE able to forge consistant and intriguing class identities with just their Basic Sets.
Right. I can't tell if I'm included in this list of basic sets that don't work well together... I don't really know who you've criticized... but Let's look at Warrior:
There are a few obvious synergies here. Whirlwhind + Execute... well that's about it. There are three charge related cards, and one armor related card. These all end up becoming part of the warrior identity/various warrior playstyles in the classic set, but there's really an incentive to play this class as a face damager; you have two weapons, one removal card, two chargers, a charge synergizer, and a direct damage card.
But I dunno, you're making me question the whole concept of hearthstone as a game at this point, which I don't think I'm willing to do, lol.
I thought my basic set was decent at least, as most of the 'synergies' inside the basic sets are ones that you can play around with as a player just starting out using the neutral basic cards as well. Hunter is a class that's very comparable, having basic set beast synergy that encourages players to look at and include neutral beasts in their deck. In my case, there are plenty of 'vanilla' basic cards which synergize with the no card text mechanic, and cards which provide enchantments like shattered sun cleric, raid leader, stormwind champion and the class's own cards to use with the enchantment theme.
So, update. I started college today, and it has long days (I left shortly after 8:00 AM and I got home at about 5:30 PM). So, I definitely will have less time to compete in these, but I'm not dropping out because I'm absolutely positive I can still do this and I'm only going there on Tuesdays and Thursdays, so I'll still have plenty of time to come here.
First off: good luck with college!
Second: No way you're even going to give quitting a single thought! I leave for work at 07:00 AM and get home at around 07:00 P.M., five times a week. And those are the days I don't go to the gym (I try 2 times a week). I am a projectmanager of TWO projects at the moment. In the weekends I have to do stuff in my house, my girlfriend needs things, my friends and family want to see me, AND I AIN'T QUITTING EITHER! YOU GOT THIS DEMON, LET'S DO THIS!
Having school only two days a week :D Oh, those were the days!
So, update. I started college today, and it has long days (I left shortly after 8:00 AM and I got home at about 5:30 PM). So, I definitely will have less time to compete in these, but I'm not dropping out because I'm absolutely positive I can still do this and I'm only going there on Tuesdays and Thursdays, so I'll still have plenty of time to come here.
First off: good luck with college!
Second: No way you're even going to give quitting a single thought! I leave for work at 07:00 AM and get home at around 07:00 P.M., five times a week. And those are the days I don't go to the gym (I try 2 times a week). I am a projectmanager of TWO projects at the moment. In the weekends I have to do stuff in my house, my girlfriend needs things, my friends and family want to see me, AND I AIN'T QUITTING EITHER! YOU GOT THIS DEMON, LET'S DO THIS!
Having school only two days a week :D Oh, those were the days!
Jeez you're in for a shock if you think 8:30 til 5 a couple of days a week is busy lol. Good luck though!
Off-topic, anyone of you guys seen the new "Location" card types on Hearthcards? :O They are pretty sick to be honest. Almost thought Blizzard made some kind of secret announcement I missed xD
Yeah, dnikko announced that in the Hearthcards Thread earlier today. Unless he knows something, i think they r just custom card types he came up with. Mby some things that ppl made recently with buildings and stuff inspired him to do this. Either way, they r super awesome! One thing tho, i hope he will make an option to completely remove the mana cost, so we can use the template for other stuff than HS, like creating character portraits or boss portraits for our DnD campaing etc :)
I honestly think 99% of you guys did absolutely great-- you all deserve to make it forward to the next round
But I'm in love with the Scribbler. It's the only class I'm actually HYPED to see in the next round just cause it's so cool and creative. I really hope it goes all the way
I don't have time to get into a lot of details, but there were a number of classes that, despite having perfectly competent hero powers and planned keywords, had basic sets that fell apart for me because they weren't functional on their own. By that I mean, their Basic Sets were clearly intended to support particular strategies, but those strategies don't have any viable payoff within the Basic Set alone. Like, they were built to preemptively support strategies that won't be viable until Classic Set. The Basic Set should be functional on its own. In the same vein, a lot of Basic Sets had all or nearly all of their cards clearly channeled in exactly one direction, and that gave the impression that the class was too one-dimensional.
But yeah, I also have to admit there were a bunch of entries where their Hero Powers or Keywords were ones I think shouldn't have made it past the first round, so I didn't even bother to look at their basic sets. Mostly those were Hero Powers that depended on outside minion presence just to basically function and Keywords that were minion-limited, as I'm of the view class keywords, as those in the actual game, should be able to apply to all card types. There were a couple of exceptions here and there, like keywords that represented entirely unique card types.
Come Play Make the Keyword!!!
Check out my Worgen Class in the Class Competition
please consider voting for my custom class in the fan creations competition :]
• TRIALS IN AUCHINDOUN - A Custom Hearthstone Adventure (4th Wing!) • New and Interesting Hearthstone Mechanics (by me!) •
I wonder if anyone comes into Class Competitions as favourites-ie: to what extent do past performances affect votes?
Sorry if this comes off as salty-I strongly believe that popular classes is a result of good design (and the favourites are probably all really good designers) , but I'm curious about the said impact.
I'm Playing:
Evenlock and Mill Rogue in Wild HS,
Azami Control in EDH
Current Warframe Main: Mesa Prime
Come Play Make the Keyword!!!
Check out my Worgen Class in the Class Competition
Also I should probably go and try a few WCDCs to get my design fix. It'll be good practise for the bigger CCCs anyways.
I'm Playing:
Evenlock and Mill Rogue in Wild HS,
Azami Control in EDH
Current Warframe Main: Mesa Prime
You should definitely do WCDCs to get practice, although it's not completely the same skills as in the CCCs. In the big competitions, voters value the overall flavor of cards in your set more than, say, how innovative individual cards are, whereas it's the opposite generally in the WCDCs.
Come Play Make the Keyword!!!
Check out my Worgen Class in the Class Competition
please consider voting for my custom class in the fan creations competition :]
• TRIALS IN AUCHINDOUN - A Custom Hearthstone Adventure (4th Wing!) • New and Interesting Hearthstone Mechanics (by me!) •
ASYLUM U VOTED FOR ME. AM I IN HEAVEN LOL
Asylum's Gauntlet Competition!
GO CHECK OUT MY HERO -->GI'LLAX THE LIFESTEALER
I thought my basic set was decent at least, as most of the 'synergies' inside the basic sets are ones that you can play around with as a player just starting out using the neutral basic cards as well. Hunter is a class that's very comparable, having basic set beast synergy that encourages players to look at and include neutral beasts in their deck. In my case, there are plenty of 'vanilla' basic cards which synergize with the no card text mechanic, and cards which provide enchantments like shattered sun cleric, raid leader, stormwind champion and the class's own cards to use with the enchantment theme.
Last day rankings!
Without disquals:
With disquals (I noticed that TrickyBeast has a non-basic keyword on a token card after the last one):
Custom cards :
CLASSES : Alchemist (CCC#5 | Phase V) | Chef (CCC#4)
EXPANSIONS : Year of the Scorpion (Year Comp)
How do I manage to keep on creeping into the qualifying entries in the last day o-o
Thanks to everyone who voted for me c=
I observe that some submissions are frequently losing votes. I don't know if it's strategic voting or the upvote button bug.
Custom cards :
CLASSES : Alchemist (CCC#5 | Phase V) | Chef (CCC#4)
EXPANSIONS : Year of the Scorpion (Year Comp)
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