Another card that depends on minion's position. You have to think where to put this minion when play it.
Very high power level, good in zoo paladin or dude paladin.
The funny thing is if you play 7 of this minion on a empty board you will have a 32 attack board that each minion have 1 health for 7 mana and 1 card, if opponent doesn't have an answer to it, that's game over.
EDIT: Well i'm just showing the ideal, maybe should change it that it won't affect each other, only affect different minions.
The funny thing is if you play 7 of this minion on a empty board you will have a 32 attack board that each minion have 1 health for 7 mana and 1 card, if opponent doesn't have an answer to it, that's game over.
The funny thing is if you play 7 of this minion on a empty board you will have a 32 attack board that each minion have 1 health for 7 mana and 1 card, if opponent doesn't have an answer to it, that's game over.
Terrible desing bro, just terrible.
Yeah i'm just showing the ideal, maybe i should make a rule that it cannot affect itself
I actually like the card, it just needs some power level adjustment and more clarity in the wording.
Even this card at 2mana is very strong but not so broken as just filling the board and telling your opponent to deal with it. 5 of these on t10 on an empty board is threatening (13 attack 5 body for 10, plus whatever was already in play) but not broken and forces more strategy to when you play.
That said Hearthstone could use more cards where board positioning is a key component.
I'm not up to date with World of Warcraft's lore since after Cata. I'm confused how this design has anything to do with Turalyon. Since when can that guy shadow clone jutsu?
I'm not up to date with World of Warcraft's lore since after Cata. I'm confused how this design has anything to do with Turalyon. Since when can that guy shadow clone jutsu?
Well actually i don't know too much lore, i'm simply just need a name so sorry if there's something not right or doesn't match the lore
I know, right? If you think deeper you will find out that it's really interesting (and also very powerful).
"Interesting"??? Please dude, there is nothing interesting about this card.
If you don't like the idea, provide some constructive criticism. Stop being a bitch lmao
Seriously? I don't think it's really necessary to say why this card is completly broken, even a five-year-old kid can realize this card would be cancer if it were real.
Another card that depends on minion's position. You have to think where to put this minion when play it.
Very high power level, good in zoo paladin or dude paladin.
The funny thing is if you play 7 of this minion on a empty board you will have a 32 attack board that each minion have 1 health for 7 mana and 1 card, if opponent doesn't have an answer to it, that's game over.
EDIT: Well i'm just showing the ideal, maybe should change it that it won't affect each other, only affect different minions.
Too powerful, unclear text, too-complex mechanic.
EDIT: Sorry, didn't mean to sound so harsh. I like the idea, but as it stands, the card's kind of a mess. It needs some balancing and reworking.
Terrible desing bro, just terrible.
shouldn't "adjacent minions have +1 attack" be enough?
EDIT: nevermind. just got it. seems too tricky and really powerful
I know, right? If you think deeper you will find out that it's really interesting (and also very powerful).
I actually like the card, it just needs some power level adjustment and more clarity in the wording.
Even this card at 2mana is very strong but not so broken as just filling the board and telling your opponent to deal with it. 5 of these on t10 on an empty board is threatening (13 attack 5 body for 10, plus whatever was already in play) but not broken and forces more strategy to when you play.
That said Hearthstone could use more cards where board positioning is a key component.
I thought it was a leak or something.. then saw it's fan creation.. put a tag [fan creation] since it's spoiler season..
Luckly this card is fan made :)
I'm not up to date with World of Warcraft's lore since after Cata. I'm confused how this design has anything to do with Turalyon. Since when can that guy shadow clone jutsu?
Horrible design: clearly too powerfull and no, you don't need to think where to put them if you're not plain stupid.
For what profit is it to a man, if he gains the world and loses his own soul?
Pretty sure just a 1 Mana 1/1 echo with no effect is probably broken.
1 mana echo will need to be class restricted as it:
makes quest hunter busted.
makes quest rogue busted.
Why u hav to be mad? is only card gaem.
This card is so op bro. Its a very cheap card with a powerful effect that can win games by itself.