• 18

    posted a message on Weekly Card Design Competition 7.08 - Submission Topic

    "Rider Tip #1: Don't EVER fall off your panther."

    Posted in: Fan Creations
  • 1

    posted a message on DEATHWING NEEDS A FRIENDWING (Class Creation Competition #4) - Phase IV [Challenges Poll]

    the fact that scribe got eliminated is bullshit

    Posted in: Fan Creations
  • 6

    posted a message on DEATHWING NEEDS A FRIENDWING (Class Creation Competition #4) - Phase III [Submission Topic]

    Hey guys, glad to be back for PhaseIII! I wish everyone the best of luck :) For my entry, I'm sticking to the Predator Class , as represented by Alalirith is thematically focused on targeting the right prey, and hunting down your victims.

    • Hunt the Weak is the Hero Power and essentially sidekick to the Predator. It is simple and sweet where it acts as a ping that finishes off weakened enemies (following that predator theme). It is better than Reinforce in terms of removal and trading, but weaker in terms of aggressive face pressure where it cannot attack heroes.
    • Hunt is the new exclusive Keyword for Predator in which is core to the mechanics of the class. It essentially acts as if the card was "hunting" another target and is waiting patiently for the right time to strike. This tempo-oriented, skill focused Keyword would separate players in their decision making; "Should I reveal this minion and deny the Hunt effect, or should I decline to attack and use the effect's value instead?"

    EXCELS AT:

    • Tons of removal
    • Huge tempo swing cards
    • New way to play!

    FALLS FLAT:

    • Very limited direct damage
    • Low amount of Taunts
    • No healing options

    Beast in the Night (Minion) shows both of the Predator's main strengths: Stealth synergies and the Hunt effect. Utilizing the stealth mechanic, it can easily grow to become a huge threat for only two mana-- you just have to know when to pounce!

    Panther Rider (Minion) is a 5/5 stealthed body that makes for a great trading tool as well as a threat on the board that upon death (the Rider falls off the Panther), summons ANOTHER Stealthed body in the form of Jungle Panther .

    Let's Go Hunting! (Spell) is crazy-- good-- fun. Simply put, it acts as a minigame inside a Hearthstone match: the baby buffalo act as targets for your weapon, who, upon death, reward you with great card draw and buffs. Is it worth the tempo loss? Probably.

    Spirit Hunter (Minion) utilizes the hunter-themed mechanics of the Predator with a clever twist-- he hunts the undead. What would be cooler than destroying your opponent's under-statted Grizzled Guardian ? Getting one of your own! A four mana minion that RECRUITS two more minions??? Sign me up.

    Connor the Survivalist (Legendary Minion) is the Classic Legendary card for the Predator. It's a fairly innocent card on paper-- until you let it hide in the bushes for a couple turns... Lo and behold! All of your opponent's minions are frozen! While the effect is rather subtle, it's a card that quickly will become incredibly valuable as the game goes on.

    TOKENS

    Let's Go Hunting!:

    Connor the Survivalist:

    THE REST:

    Commons:

    Rares:

    Epics:

    THE BASIC SET:


    ...Join the Predator, or Become the Pray...

    Posted in: Fan Creations
  • 2

    posted a message on DEATHWING NEEDS A FRIENDWING (Class Creation Competition #4) - Phase II [Discussion Topic]

    I honestly think 99% of you guys did absolutely great-- you all deserve to make it forward to the next round

    But I'm in love with the Scribbler. It's the only class I'm actually HYPED to see in the next round just cause it's so cool and creative. I really hope it goes all the way

    Posted in: Fan Creations
  • 3

    posted a message on Deathwing Needs a Friendwing - Phase 2 Voting! Class Creation Competition

    Good luck guys!

    Posted in: News
  • 3

    posted a message on Weekly Card Design Competition 7.03 - Submission Topic

    "It truly is a MURDER of crows"

    Posted in: Fan Creations
  • 1

    posted a message on DEATHWING NEEDS A FRIENDWING (Class Creation Competition #4) - Phase II [Discussion Topic]
    Quote from Opal736 >>

    Submitted, finally, good luck to everyone!

     Looks great !!!
     
    Quote from Opal736 >>

    Submitted, finally, good luck to everyone!

     You as well!!
    Liked both :) <3
    Posted in: Fan Creations
  • 34

    posted a message on DEATHWING NEEDS A FRIENDWING (Class Creation Competition #4) - Phase II [Submission Topic]

    The Predator Class , as represented by Alalirith is thematically focused on targeting the right prey, and hunting down your victims.

    • Hunt the Weak is the Hero Power and essentially sidekick to the Predator. It is simple and sweet where it acts as a ping that finishes off weakened enemies (following that predator theme). It is better than Reinforce in terms of removal and trading, but weaker in terms of aggressive face pressure where it cannot attack heroes.
    • Hunt is the new exclusive Keyword for Predator in which is core to the mechanics of the class. It essentially acts as if the card was "hunting" another target and is waiting patiently for the right time to strike. This tempo-oriented, skill focused Keyword would separate players in their decision making; "Should I reveal this minion and deny the Hunt effect, or should I decline to attack and use the effect's value instead?"

    EXCELS AT:

    • Tons of removal
    • Huge tempo swing cards
    • New way to play!

    FALLS FLAT:

    • Very limited direct damage
    • Low amount of Taunts
    • No healing options

    Drumhunter (Minion) is one of the Predator's best and few card draws, accessible in the Basic set. It is meant to be a strong draw effect with a strong early game statline because the Predator will lack a lot of those resources. It uses a hunting theme to scavenge for more cards.

    Strike (Spell)  becomes one of the Predator's best removal cards that can easily deal with his opponent's early drops. As a 0-cost Spell, it can make for incredibly high tempo plays much like Backstab can do. Removal? Tempo? 0-COST??? What more could a class ask for? 

    Splinter (Weapon) is one of many weapons that the Predator will be able to use. It is again, another reactionary card much like the rest of cards he has. Dealing double damage to minions essentially makes it a crazy removal card without the ability to deal face damage well-- a central theme for this class. It also utilizes the last minion played mechanic so your opponent really needs to think about the order to play their minions in.

    Strategize (Spell) is one of few card draw options that Predator has, thus making it so strong. On top of that, many cards in the class are extremely reactionary, so playing it next turn because of the discount won't necessarily be the right play. It purely depends on the player's ability to use the cards strategically ( ooh, like the name of the card ) and play accordingly. Although purposefully overpowered (much like Fire Elemental ), it is a strongly needed card for the class that also boosts the need for the player's ability to play well.

    Feast (Spell)* showcases the "last played" mechanic in an interesting way. Thematically, Feast depicts a spider who devours three unsuspecting victims as if he just, well, feasted. It is a strong removal card that also requires you to play correctly (this Spell could kill your own minions if you aren't careful and attentive!) to make the most of it. It's expensive, it's reactionary, but it'll be oh-so satisfying when you pull it off.

    * played, not summoned

    THE REST:

     


    ...Join the Predator, or Become the Pray...

    Posted in: Fan Creations
  • 1

    posted a message on DEATHWING NEEDS A FRIENDWING (Class Creation Competition #4) - Phase II [Discussion Topic]

    @Demon

    Also thanks for reviewing it, much appreciated!

    Posted in: Fan Creations
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