Insta-craft.
Effective and flavourful.
Maybe not fully balanced in numbers, but the design is masterpiece.
+1
1
Insta-craft.
Effective and flavourful.
Maybe not fully balanced in numbers, but the design is masterpiece.
+1
9
Can't wait Big Ben to laught
-3
Well that's your opinion, but I disagree since the game is free, and you can build one good competitive deck quite fast just by doing the daily quests plus the gold from victories. If you wanna have a lot of good decks, pay up, after all there are people who have bills to pay working to bring this game for you.
-15
10
Congrats to our finalists, but I could'a won this whole thing if Legendaries were allowed:
He's too cute not to upvote ^_^
5
The Jester Phase IV
Lore:
This time I deliver the tale of Zolara, Puppet Mistress. A travelling entertainer and legendary minion.
Zolara is a travelling entertainer of sorts although that was not always the case.
As a child she served as apprentice to a local carpenter and showed particular promise with the crafting of puppets.
She was able to create such lifelike features that even the carpenter themselves was impressed.
And it was not only a talent for crafting that she possessed for when she began to practice the art of performance in secret she discovered that she could make the puppets walk, talk and move just as realistically as their appearance would lead you to expect.
Over the years Zolara perfected her craft until one day she began to hear whispers.
The whispers spoke to her of secrets and knowledge that they would be willing to share for a price.
Zolara agreed and learnt to manipulate her life force and that of those around her. She was now eternal and held the secret to immortality.
But alas Zolara could not keep the secret for she longed for wealth as well.
Rumours spread of her secret until, eventually, a wealthy nobleman brought her before him.
In exchange for a large sum Zolara agreed to make the nobleman immortal.
The process involved the carving of an exact copy of the man and performing the long forgotten forbidden ritual that the whispers had shared.
The nobleman immediately felt imbued with a mysterious power and drew his sword and , eager to test the validity of Zolara's claims he attempted to stab his left hand.
To his amazement it was impossible and he shouted with delight. With this power he would soon rule the world. Or so he thought.
On his second attempt he plunged the sword into his abdomen only this time it went clean through. He screamed in agony as the floor turned crimson and demanded to know what had happened. He received no answers.
Instead, when his body breathed its final breath, his soul was wrenched from the husk and imprisoned in the carving.
Zolara hadn't lied. The nobleman would never die. He would live forever as a puppet in her travelling roadshow and she never heard any complaints from her collection.
Background:
Welcome to Phase 4 of the Jester class. This time we take a trip into the twisted world of the Old Gods with a slight detour to Karazhan. The cards I have chosen to showcase have been created to emulate the flavour of those expansions whilst also augmenting the Jester's bag of tricks with more tools to improve and build board presence in the early to mid game.
The Showcase:
Suspicious Banana:
Did that banana just move?...
The Old Gods have had their way with a humble Banana of all things! The banana spells that it produces will go hand in hand with the Jester's reliance on small low cost minions and could assist you in gaining board control in the early game.
Wooden Boy:
He's got no strings to hold him down.
A prop from one of Barnes' lesser known plays the Wooden Boy will transform into a Real Boy if it is able to kill a minion. It is an interesting way of using the Punchline mechanic and provides good value if you can get it out safely on turn 3.
Onyx Knight:
Totally fed up of Ivory Knight going first.
The polar opposite of Ivory Knight also happens to have great synergy with the Jester as a class. Jesters normally benefit from low cost minions so the drawback of the Battlecry can be minimised but, if there is a particularly good minion at a high cost on offer, you may consider it worth the hit. It shows the Jester's reckless nature.
Death Duck:
This is what happens when you invite C'Thun to your hot tub party.
A corrupted version of Rubber Duck from my classic set. It maintains a similar theme as the original benefitted from gaining Taunt but this time summons Tentacles that will help you maintain board control.
Zolara, Puppet Mistress:
They're so realistic!
Zolara summons 1/1 copies of minions that died whether they belonged to you or your opponent. This could lead to interesting situations such as a Tirion Fordring. It is no doubt quite rng heavy but this was the expansion where legendaries were go big or go home and I'm not ready to go home!
You have a degree of control over what could be summoned by the composition of your own deck. Whether the minions are particularly useful or not they will still assist in controlling the board and you can go on to try and buff them with Punchbowl, invigorating Jig or Goldshire Oaf etc.
The Rest of Whispers of the Old Gods and Karazhan:
.
Creepy Doll:
You don't own it. It owns you.
A useful early game minion that can help you trigger your punchlines on cards like Can of Wyrms, Running Joke and Deadpan Delivery. It can also be built up by Invigorating Jig or Stat buffing minions.
C'Thun's Buffoon:
Even C'Thun's minions betray him.
Albeit unwittingly. The idea is that this minion messes everything up so when it is hoping to buff C'Thun's Attack and be of use it actually doubles the Health which is not nearly as useful. The Jester has synergy with Crazed Alchemist and Void Ripper though so this could be made to work in a deck using that strategy.
Dragonlord's Favour:
Specially reserved for Friendwings.
The idea here is that Deathwing Dragonlord was another 10 mana minion from the set that did not receive as much attention as its Old Gods counterparts. In a competition such as this that will not do and, as the potential Friendwing, the Jester has allied himself with the Dragonlord. It has synergy with Can of Wyrms, Bearded Dragon, Onyxia and Any other Dragon really. I envision a Dragon deck with Malygos and Running Joke.
Zolara's Apprentice:
At least she tries...
As Zolara relies on her skill with puppets I feel it fitting that she has the same strength stat wise as her apprentice. She is simply more dexterous and can control more Puppets simultaneously.
Bearded Dragon:
To encounter one is a close shave indeed.
It has the same stat line as Eldritch Horror but let's face it. Eldritch Horror sucks. This minion is designed to be used as a trader to maintain board control and produce some tokens. It has good synergy with In Joke, Dragonlord's Favour, Bone Mare and Invigorating Jig.
Forbidden Gag:
Rated R.
A versatile forbidden spell that could be used as a Humility on an enemy minion or as a buff to your own. A Jester's minions are often small or more concerned with the staying power of health so they will often get more value from it than other classes would have.
Punch Bowl:
Wait that's not a bowl?...
A minion concerned with trading to buff the rest of your board themed around giving out a round of drinks.
Classic:
.
Basic:
.
Tokens:
.
Thanks for taking the time to read through my submission hopefully you had as much fun as I had creating it.
5
Made in Cooperation with @Otovent.
All cards and images have been drawn by @Otovent.
A Custom Class by ThisOtherGuyTox and Otovent.
The Scribble Sinci is the good-hearted creator of many beings, brought into this world through his drawings.
His many adventures has led him to the great Dragon Neltharion, and wishes currently stands to be bringing the dragon back from his madness, through the power of friendship!
But what led him to want to help Deathwing?
The story of the Ethreal Scribble Sinci.
Part 1
Our story starts with Sinci's childhood, on a planet named K'aresh
He was just a young man with a dream, a dream of creation.
But everything changed, when the Void Lord Dimensius attacked.
Flooding K'aresh with Void and Arcane energies, Sinci's race was stripped of their physical form, and was forced to bind their minds and souls, to enchanted strips of clothes.
Terrified and weakend the race now known as the Ethereal, fleed from their home planet, for the sheer hope of survival.
It is not known how many survived the attacks. It is not known if everyone ended up taking refugee on the same planet. But what is known, is a group of Ethreals, including our hero, landed in the plains of Nagrand, on the planet Draenor.
The great Naaru A'daal had witnessed the terror, and had guided their ships to Draenor, to give them a place to stay.
Part 2
Scrambled and Broken, the Ethereal joined forces, and created the society known as the Consortium. Making themselves a safehouse near the contested city of Halaa.
Without the presence of his familiy, Sinci grew into dismay. His soul was broken, and his dream unobtainable.
Atleast until he was aquainted by a woman known as Su'sum.
Su'sum had been the grand owner of one of K'areshs finest Museums. Although none of it's exhibitions had survived the attack, she was sure the Ethereals culture and art would survive with it's survivors.
Although none of the grand artists had survived, she was determined to show the remainders of the once proud people the wonders of art.
With a few of the other survivors, she had started the Sunspring Academia for arts. A place for youngsters like Sinci to outfold themselves, and learn the wonders of art.
With a place to learn, Sinci found his old passion, and quickly rose to be the top student of the academia.
His skills quickly advanced. With his drawings becoming more and more lifelike, he eventually drew a creature so lifelike it actually came to life!
Over time, he was able to recreate his talents over and over again, while getting better and better control over his drawings, making him not only one of the Consortiums greatest artists. But also it's most valueable millitary asset.
However, as most other things, Sinci's glimpse of happiness wouldn't last.
His time at the academia grew shorter and shorter, having been called to help out the Consortium Defense.
A group ensuring the survival for the last few ethereal, protecting them from the primal forces of Draenor.
For the longest time, A'dal and the forces of the Shattrath City had protected the Consortium, but demonic sources had distracted them, leaving the ethereal to fend for the themselves.
Most inhabitants with any sort of military value had for this reason been called, to ensure the further survival of the ethereal.
Sinci, with his ability to create force,, merely from his drawings were a natural fit. And for some time, it seemt like Sinci and the other ethereal were able to protect themselves from any sort of attack, both from the primal forces, but also from the Alliance and Horde who were contesting the area.
This, however changed one fateful day.
Sinci had been sent with a group of other defenders to Shattered, to report on their situation in Nagrand, and on how they were no longer in need of support from Shattarth.
Upon return however, this should turn out to be a rather ironic quest.
The safehouse city had been burnt to the ground, the academy stood in flames, and no ethereal soul were to be seen.
Su'sum and the students had been slain and burnts, along with all of Sinci's possesions. All that remained was the ashes.
And a shadowy elven figure.
Terrified, but angered the group attacked the fiqure. But they were no match for her lightning-fast reflexes, and deadly poisoncovered daggers.
A mere moments later, most of Sinci's group were either lying dead on the ground, or mortally wounded.
As a last effort, Sinci grapped a branch, and scribbled with whatever he could find. Dirt, blood, Potion Liquids.
His drawings came once again to life, but they were still no match for the elf.
The figure turned to Sinci, and in a splitsecound, her dagger penetrated his chest.
And everything went dark.
To Be Continued...
To be continued....
The class builds on the idea of drawing cards. But for this particular class, it has a double meaning, in the sense of also directly scribbling something down on a piece of paper.
The right-most card was taken over the left-most card for the simple reason that it's easier to change your right-most card compared to the left-most card. It would also be a hinderance for a combo deck. As you wouldn't be able to keep one of your combo pieces in your hand for very long.
EXAMPLE CARDS
Common | Rare | Rare |
---|---|---|
Deprivated Artist: We had some feedback regarding making a scribble archtype, that doesn't rely on card draw and Print effects. The Hero Power is undoubtably the strongest in the game, if you have no cards in your hand. This is not only a decent minion for a faster tempoed deck, but also part of our new 3-cost minion synergies.
New Project: A simple way to trigger Shuffle Synergy, and Print synergies. This doesn't give you any sort of card advantage, but with some combo potentials, it might be very effective.
Connect the Dots: This class features some strong statwise 3 drops, and this is one of the key pieces to keep the 3-cost minion synergy together. You get a strong tempo play, and might negate potentially harming Battlecries. Also extremely good with King Mukla .
Epic | Legendary - Attrition |
---|---|
Propitious Teacher: A strong curve minion, to help utilize some of the Print Effects. With spells, the effect would trigger once more, meaning Learning Curve would deal 1 more damage. Print cards that interacts specifically with the drawn cards, fizzles.
Grand Teacher Su'sum: The class features a great amount of draw in general, which might prove to be a problem, especially versus control decks, as it's unlikely that you can battle them attritionswise. Well, with this you can.
Basic Set
Remaining Classic cards.
Commons
Rares
Epics
Quick post-lock edit from Otovent: Hey I lost my pen to draw digitally :( therefore I have drawn this sets card on real paper :D the loss of the pen also meant I couldn't draw any deatwing comics... sry... I hope I'll find it soon... oh and also sorry for being generally pretty inactive lately, I promise that will change, anyways see us around and happy competing!
2
@Demonxz95
Rift Blast: Excellent use of quick time, love it!
Temporal Golem: This guy is probably not a good idea as it makes your class completely immune to fatigue, not ideal for a classic card that's never gonna rotate out.
Turns out I don't really have much to say, everything looks pretty sweet!
@B1ackC1pher
Elven Huntress: Not really a fan since it has to be really weak to balance out how strong it is if it survives a turn. It's either really bad, or really good. Could call it a gamble but I think it'd be rather frustrating for both players. Balance is fine though.
Panther Rider: This is rather scary as you can almost guarantee at least 9 damage on your opponent with it for 6 mana. Maybe make it a 5/3. Still mostly as strong but more vulnerable to AoE and random targeting cards.
Premeditated Attack: This seems really clunky. I don't get why the removing your own minions stealth part needs to be there as you'll usually just attack with your stealth minions before playing this, and it's really weird with Elven Huntress.
Sink Your Fangs: This card is gonna take a bite straight out of your design space. It's probably fine, but beware that things like this + Wild Pyromancer or Baron Geddon will make your class really good at wiping the board.
Sneak Attack: I assume this triggers at the start of your opponents next turn? You could word it "Choose a minion. Deal 6 damage at the end of this turn". It's basically the same but should be more clear.
Rush: I like the first one. More simple but still unique and cool!
@thepowerofcheese
Patchwork Colossus: I think this card is sticky enough to drive everyone slightly mad. It's probably balanced but I dunno. This would really hurt control decks and make silence almost mandatory.
Master Faranell: I would say this guy is OP but no more so than Archmage Antonidas so he's probably fine.
I will say that most of your mutate effects are just different ways to apply stat buffs. I'd try change it up a bit more.
I've already submitted but I'd still be happy to get any feedback if anyone has time. The link to my class submission is in my signature!
1
Quote from B1ackC1pher >>Hey guys! I'm so happy to make it to PhaseIII! Here's what I have so far:
Recap of my Hero Power/Keyword
And a card that I'm not sure which iteration/path I should take:
Now... for balance.
Elven Huntress is "balanced", but it will snowball. Since she also applies stealth to herself, it will be very difficult for some classes to deal with this perma-stealth she grants to your entire board. I would rather her be at slightly higher stats but doesn't apply stealth to herself. Also, that art looks suspicious like a male.
Sneak Attack is extremely weak compared to Corruption, to my understanding. I still don't fully understand "next turn", but either way, Corruption is miles better.
Sink Your Fangs is going to be very hard to balance. On one hand, destroy your own minion and then giving adjacent minions Poisonous probably isn't worth 4 mana. Errr, Unwilling Sacrifice is the closest thing and keep in mind, it's not played so it's probably worth a bit less that 3 mana. Unwilling trades 1 minion for 1 minion, albeit randomly. Yours trades 3 for 2, but you are blocked by taunts. Definitely not worth the 4 mana. On the other hand, if you blow up an enemy minion, yes, it's really good if they only had one target on board, but it's really, really bad if they have a board. I dunno about this card in general, tbh.
The Lost Blade is kind of meh. Charged Hammer
Clarification. What does Waystalker do when your opponent has two minions of the same Health?
As for Rush, I am inclined to the first if your class feels overly complex, but the second if you need complexity. However, the first Rush really is quite strong, maybe 3 damage to all. The second *might* be a touch weak, it's a bit hard to balance.
Last thoughts: Try to use Night Elf images, if you can. There are a metric ton of them.
17
Made in Cooperation with @Otovent.
All cards and images have been drawn by @Otovent.
A Custom Class by ThisOtherGuyTox and Otovent.
The Scribble Sinci is the good-hearted creator of many beings, brought into this world through his drawings.
His many adventures has led him to the great Dragon Neltharion, and wishes currently stands to be bringing the dragon back from his madness, through the power of friendship!
But what led him to want to help Deathwing?
The story of the Ethreal Scribble Sinci.
Part 1
Our story starts with Sinci's childhood, on a planet named K'aresh
He was just a young man with a dream, a dream of creation.
But everything changed, when the Void Lord Dimensius attacked.
Flooding K'aresh with Void and Arcane energies, Sinci's race was stripped of their physical form, and was forced to bind their minds and souls, to enchanted strips of clothes.
Terrified and weakend the race now known as the Ethereal, fleed from their home planet, for the sheer hope of survival.
It is not known how many survived the attacks. It is not known if everyone ended up taking refugee on the same planet. But what is known, is a group of Ethreals, including our hero, landed in the plains of Nagrand, on the planet Draenor.
The great Naaru A'daal had witnessed the terror, and had guided their ships to Draenor, to give them a place to stay.
Scrambled and Broken, the Ethereal joined forces, and created the society known as the Consortium. Making themselves a safehouse near the contested city of Halaa.
Without the presence of his familiy, Sinci grew into dismay. His soul was broken, and his dream unobtainable.
Atleast until he was aquainted by a woman known as Su'sum.
Su'sum had been the grand owner of one of K'areshs finest Museums. Although none of it's exhibitions had survived the attack, she was sure the Ethereals culture and art would survive with it's survivors.
Although none of the grand artists had survived, she was determined to show the remainders of the once proud people the wonders of art.
With a few of the other survivors, she had started the Sunspring Academia for arts. A place for youngsters like Sinci to outfold themselves, and learn the wonders of art.
With a place to learn, Sinci found his old passion, and quickly rose to be the top student of the academia.
His skills quickly advanced. With his drawings becoming more and more lifelike, he eventually drew a creature so lifelike it actually came to life!
Over time, he was able to recreate his talents over and over again, while getting better and better control over his drawings, making him not only one of the Consortiums greatest artists. But also it's most valueable millitary asset.
To be continued....
The class builds on the idea of drawing cards. But for this particular class, it has a double meaning, in the sense of also directly scribbling something down on a piece of paper.
The right-most card was taken over the left-most card for the simple reason that it's easier to change your right-most card compared to the left-most card. It would also be a hinderance for a combo deck. As you wouldn't be able to keep one of your combo pieces in your hand for very long.
EXAMPLE CARDS
Basic set | Basic Set | Basic Set |
---|---|---|
Illustrated Illustrator:
A decently statted minion, that tutors for specific cards. You can use him in several different ways, including only adding a few specific draws cards to your deck, or just using him in a deck that focuses on drawing, or utilizes
Print.
Paint It Silver!: It's Silverback Patriach fused together with ANYTHING you want. Except it's not a Beast. The card allows you to make a high healthed minion into an extremely durable Taunt , which is useful, as the class has a lot of low tempo, high value cards.
Innovation: Probaly not as busted as a certain other 10 Mana card draw spell. But this allows you to fuel up, in exchange for tempo. Like Bag of Stuffing, this would not instantly kill you if you reach fatique, as the amount of draw is determined on how many cards are missing in your hand, before you cast the spell.
Basic | Basic |
---|---|
Come Sit: Frost Nova , but with a twist. Not only does this also deny the opponent hero's Attack. But it also stops any potential Charge minions, making your hero a lot safer, against Leeroy Jenkins , Doomguard ETC.
By the Fire: A cheap AOE buff, that favors whoever has the most stuff out on the board. The card is more focused on securing the board, rather than actually taking your opponent's hero down, or trying to take control of the board.
REMAINING CARDS
Note: Any Shuffle mechanic is from your hand, unless specified elseway.
Click on the buttons to change the PopCard background.
Click on the button to hide or unhide popcard elements.
18
"Rider Tip #1: Don't EVER fall off your panther."
15
1
the fact that scribe got eliminated is bullshit
6
Hey guys, glad to be back for PhaseIII! I wish everyone the best of luck :) For my entry, I'm sticking to the Predator Class , as represented by Alalirith is thematically focused on targeting the right prey, and hunting down your victims.
EXCELS AT:
FALLS FLAT:
Beast in the Night (Minion) shows both of the Predator's main strengths: Stealth synergies and the Hunt effect. Utilizing the stealth mechanic, it can easily grow to become a huge threat for only two mana-- you just have to know when to pounce!
Panther Rider (Minion) is a 5/5 stealthed body that makes for a great trading tool as well as a threat on the board that upon death (the Rider falls off the Panther), summons ANOTHER Stealthed body in the form of Jungle Panther .
Let's Go Hunting! (Spell) is crazy-- good-- fun. Simply put, it acts as a minigame inside a Hearthstone match: the baby buffalo act as targets for your weapon, who, upon death, reward you with great card draw and buffs. Is it worth the tempo loss? Probably.
Connor the Survivalist (Legendary Minion) is the Classic Legendary card for the Predator. It's a fairly innocent card on paper-- until you let it hide in the bushes for a couple turns... Lo and behold! All of your opponent's minions are frozen! While the effect is rather subtle, it's a card that quickly will become incredibly valuable as the game goes on.
TOKENS
Let's Go Hunting!:
Connor the Survivalist:
THE REST:
Commons:
Rares:
Epics:
THE BASIC SET:
...Join the Predator, or Become the Pray...
2
I honestly think 99% of you guys did absolutely great-- you all deserve to make it forward to the next round
But I'm in love with the Scribbler. It's the only class I'm actually HYPED to see in the next round just cause it's so cool and creative. I really hope it goes all the way
3
Good luck guys!
3
"It truly is a MURDER of crows"
1
34
The Predator Class , as represented by Alalirith is thematically focused on targeting the right prey, and hunting down your victims.
EXCELS AT:
FALLS FLAT:
Drumhunter (Minion) is one of the Predator's best and few card draws, accessible in the Basic set. It is meant to be a strong draw effect with a strong early game statline because the Predator will lack a lot of those resources. It uses a hunting theme to scavenge for more cards.
Strike (Spell) becomes one of the Predator's best removal cards that can easily deal with his opponent's early drops. As a 0-cost Spell, it can make for incredibly high tempo plays much like Backstab can do. Removal? Tempo? 0-COST??? What more could a class ask for?
Splinter (Weapon) is one of many weapons that the Predator will be able to use. It is again, another reactionary card much like the rest of cards he has. Dealing double damage to minions essentially makes it a crazy removal card without the ability to deal face damage well-- a central theme for this class. It also utilizes the last minion played mechanic so your opponent really needs to think about the order to play their minions in.
Strategize (Spell) is one of few card draw options that Predator has, thus making it so strong. On top of that, many cards in the class are extremely reactionary, so playing it next turn because of the discount won't necessarily be the right play. It purely depends on the player's ability to use the cards strategically ( ooh, like the name of the card ) and play accordingly. Although purposefully overpowered (much like Fire Elemental ), it is a strongly needed card for the class that also boosts the need for the player's ability to play well.
Feast (Spell)* showcases the "last played" mechanic in an interesting way. Thematically, Feast depicts a spider who devours three unsuspecting victims as if he just, well, feasted. It is a strong removal card that also requires you to play correctly (this Spell could kill your own minions if you aren't careful and attentive!) to make the most of it. It's expensive, it's reactionary, but it'll be oh-so satisfying when you pull it off.
* played, not summoned
THE REST:
...Join the Predator, or Become the Pray...
1
@Demon
Also thanks for reviewing it, much appreciated!