• 1

    posted a message on The Problem with Wild

    So there where 2 main reasons for which the wild format was created.

    - 1 To make the game more friendly towards new players by reducing the amount of cards they need to get

    - 2 To open up design freedom, by not having to worry about too many interactions that would break the game (like what just happened with hysteria)

    So by design wild is supposed to have a huge power creep because new and old decks will always have access to an increasing pool of tools that allow to optimize decks more as time passes, this is a fact. So limiting new prints in order to maintain balance in wild (Eg. The Hysteria nerf) is unacceptable for Standard players, and defeats one of the main purposes of the Wild format.

    However Wild players do have a right for balance in their format. If they do not balance wild in any way the format just becomes an unplayable trashcan, and they might as well just delete cards as soon as they rotate because no one would play wild.

    We just saw that for some reason they are unable to keep wild nerfs to wild only and in my opinion this is the breaking point. Because this means future prints are at risk of being hindered by wild balance. So here I propose 2 ways to maintain balance in wild while maintaining its purpose:

    1. Set rotations: Keeping a well thought set rotation including only wild sets plus the newest expansion could help keeping the format's power creep at bay. However some people like this power creep and is the main reason they choose wild over Standard so I don't think this is the best solution.

    2.Ban/limited lists: This is what other card games use to balance their games and  I think Blizzard should implement it to the wild format. We already have seen certain cards being banned from certain tavern Brawls or game modes (self sharpening sword in duels) So I don't understand why they wouldn't just use this for problem cards in wild. Cards that get banned don't even have to be permanently banned, they can get removed from the ban list if  they seem ok for certain metas. Also having a limited list (cards you can only have 1 copy of in your deck outside of  it's rarity) could help have a finer adjustment to balance. (Naga Sea Witch would probably be fine at 5 mana if people could only run 1 copy of it)

    I want to hear other people's thoughts on this.

    Posted in: General Discussion
  • 6

    posted a message on Lunar New Year Quests Launched By Accident - Now On Hold - Blizzard States

    So if I got 2 quests will I get the 3d one? or am I gonna get screwed over?

    Posted in: News
  • -9

    posted a message on Weekly Community AMA From Dean "Iksar" Ayala - New Class? Game Modes, Bots & More

    ...or even the idea of inventing something new.

    Please don't ... this game is called "heroes of Warcraft" not "heroes I pulled out of my ass".

    Posted in: News
  • 3

    posted a message on 19.4.1 Balance Patch Notes - Changes to Hysteria and Duels

    I play standard where priest rarely seems to be viable , and the second it gets to be viable it gets nerfed.

    Posted in: News
  • 6

    posted a message on 19.4.1 Balance Patch Notes - Changes to Hysteria and Duels

    Wait wtf. Why in fucking earth would they nerf hysteria? Its not like its broken by itself. They should have nerfed either Tiller or, you know, Deathspeaker ? The fucking card that keeps spawning unintended OTK's and will continue to become a bigger problem in the future. Priest is struggling to have any viable decks and the moment they get a descent card, it gets nerfed. Is this to avoid people from getting good deals on dust refunds? I really don't understand this decision

    Posted in: News
  • 1

    posted a message on Help!

    Maybe you are picking the wrong Heroes? Idk , maybe watch Dog playing on twitch , watching streamers is a really good way to learn the game.

    Posted in: Battlegrounds
  • 2

    posted a message on Patch 19.4 - Card Rarity Bug & Others - Returning Card Back, Chinese Skins, and New XP Feature

    Don't forget there is a lightlord ragnaros and many other unique characters in hearthstone. The game was inspired by WoW as a base, that doesn't mean it has to be a plain copy in a card game. I actually like different approaches coming from blizzard for hearthstone.

    I agree Blizz has messed with the lore previously and it ain't that bad. At the same time who are wee kidding here, this is Blizzard going down on its knees to give a good ol' suck to their Chinese overlords. 

    Posted in: News
  • 2

    posted a message on Wretched Tiller & Hysteria Interaction Change Coming Next Week!

    TBH they should just nerf Deathspeaker , it's going to keep causing broken OTK's

    Posted in: News
  • 2

    posted a message on Before you open the packs you saved!

    Want to hear what other people think about this logic. I'm not sure if the 2k gold deal for the mini set is worth it if you hoarded enough packs. The legendaries seem really lackluster, and if you have around 20 packs you can probably get all the rares and commons for free. I know that the legendaries might become better in the future but aren't 20 packs for the next full expansion more valuable?

    Posted in: General Discussion
  • 6

    posted a message on Introducing the Darkmoon Races Mini-Set! - All New Cards! - Release 21st of January!

    No one wants them to not make money. The price of the game is ludicrous compared to the competition. The barrier for new players is insane.
    People are quitting HS because of the fucking huge price it has and people can't get into the game because the price for that is even higher. Just look at CoD WZ, the game probably makes more than HS will ever make and there is no P2W BS in the game. On top of that, it is a way more expensive game to make than HS.
    The reason the meta gets so stale is because people only play 1 deck, and the reason for that is because people can ONLY afford 1 deck.
    For the price of the pre order it should AT LEAST guarantee to get you all the cards of the set (It should probably cost less than that)
    New players should probably be able to pay 60 dollars (the price of a regular game) to get all the cards in the current standard rotation. And then since the base game is affordable, then they can start selling cosmetics, and people will feel good about it because the player base is growing  instead of focusing in selling the game to whales you get a healthy amount of new people coming into the game and people quitting the game

    Posted in: News
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