Anub'arak for Warrior would be absolute hell for everyone else.
Malorne would be better, better stats for lower cost, and unlike Anub'arak, he delays fatigue damage every time he dies. If your facing a Control Warrior in fatigue, you'd be faced with two options; One, take 9 damage every turn, or Two, put your opponent one more turn ahead on fatigue, followed by another 9/7 on the board.
Shaman is good, but there are multiple decks that counter it quite well (unlike secret pally which had to specifically be built against to counter).
Try out tempo warrior, priest, nzoth pally, or renolock for better chances.
First point: Secret Paladin was countered hard by Freeze mage (about 75-25 winrate, As a Freeze mage player myself, I was HAPPY to Face off against a Secret Pally, because it was an easy win with a side of sweet Justice), that's why there were so many Freeze mages pre-rotation. Zoolock (with a good draw) and Control priest also had about 60-40 matchups against Secret pally. So I don't know why you think you had to built a deck exclusively to counter Secret pally.
Second point: N'zoth Paladin is only strong against Aggro Shaman, Midrange Shaman Has Hex, which can safely deal with their deathrattles AND deny them being revived by N'Zoth, the Corruptor, since it doesn't technically kill them
Liquid takes a bunch of pros rankings and average them, so perhaps they took the rankings before the last wing and before the deck was actually refined or played as much as it is.
A lot of pro's also say the Meta Snapshot is sorely overrated.
+ Gives card draw along with his ability, up to 8 cards for a complete refuel, putting you insanely ahead.
+ Bigger body means bigger impact on the game as a whole.
- Much worse stats for his cost against weaponless classes, Making him a terrible 5-drop. however later in the game when tempo matters less, playing a vanilla 5/4 is better than a 3/2.
N'zoth Paladin already has plenty card draw with double Solemn Vigil and Lay on Hands Which makes Harrison Jones advantage less needed, especially if you take into account that N'Zoth, the Corruptor can count as up to 7 cards in one. N'zoth Paladin also has A LOT of late game already, So Harrison bigger body isn't necessary, They need an earlier play, plus they can follow up a 6, 7, or 8 cost card with a 2-drop for Tempo.
TL'DR; Harrison Jones's Pro's an Cons are redundant for N'zoth paladin, Ooze fits better.
You people cry too much, any deck can be countered, just because you can't figure out how to beat a deck doesn't mean it's killing the game. you're just bad. Every time these "cancer" decks arise you know what I do? I find the best counter and practice it, Back when ZooLock was considered cancer, Shaman countered it, and Face hunter? Control warrior. Secret Paladin? Freeze mage. Playing a single deck to legend is a grueling climb without mastery of that deck, being able to adjust and counter will serve you well. If this game is worth complaining online, then its worth bailing out on that one deck you like and finding something better.
Warlocks have always gotten low quality cards for the most part, Blizzard does that on purpose because their hero power is so strong. Now that I think about it, my RenoLock uses almost no warlock minions (with the Exception of Lord Jaraxxus and Imp Gang Boss). Even Warlocks removal is below average, Darkbomb is strictly worse that so many other 3 damage direct damage cards, Frostbolt, Quick Shot, and Lightning Bolt are all strictly better.
You guys are going way too in depth on this. It's because the proposed names wouldn't fit. They stated that Neptulon was originally intended to be Neptulon the TideHunter, as is his title from WarCraft, but the full name just barely didn't fit at 23 characters, so they just stuck with Neptulon. Ragnaros the Firelord has 21 characters, Ragnaros the Lightlord would be 22.
I suppose it depends on the extent of Yogg-Saron, Hope's End RNG and how "smart" it is with the spells, do Damaging spells only target enemies? Do Buffs only target allies? If there exists a possibility for Yogg-Saron, Hope's End to Pyroblast my opponet in the face 13 times then wonderful, but if he does the same to me then I'm not so sure. He could end up casting Assassinate on himself FFS. On a side note, Noxious is going to be ecstatic about Yogg-Saron, Hope's End, RNG Supreme Funhouse in ANY case, that being said, I'll give him a go in a RandoMage deck no matter what, I love shenanigans.
I would see this as a 4/4 for 4, battlecry give a friendly minion +1/1 (on average ofc). It seems strong at a glance but when you look at the numbers it's not too overwhelming. Some other things worth noting:
- There are some targets that are better than others, Using this on a Totem Golem is a pretty bad move since 9/10 times you'll lower it's stats, But a Tuskarr Totemic has the body of a 2-drop, but it will be upgraded into a 4-drop. There's also Thing from Below which gets upgraded into a 7-drop.
- Shaman always has Totems, so it's one of the easier classes to get the bonus, Turn 6, Hero power into this, you get a 2-drop and a 4/4, Not bad.
- And of course there lies the issue that Shaman has always had: RNG cards have Loser results.
Turn 2 totem golem, turn 3 mana tide totem/tuskar thing, turn 4 this, pretty good, you don't have this in the early game ? Well it costs 0 in the late game.
You obviously don't play much Shaman, Totem Golem has Overload (1) on it, unless you have the coin, Following Totem Golem with a Tuskarr or 3 mana totem can't be done.
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4
1
0
MidRange Shaman has been working fine so far just because Hex is a good way to safely remove Sylvanas Windrunner and Tirion Fordring, and on top of that, it doesn't kill them, so N'Zoth, the Corruptor doesn't bring them back.
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1
My first 5 Legendaries were: Lorewalker Cho, Millhouse Manastorm, Al'Akir the Windlord Lorewalker Cho, andMillhouse Manastorm, In that order. Granted Al'akir being my first good Legendary is what made Shaman my favorite class since Vanilla, but the rest is laughable.
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They each have their pro's and Cons, It really depends on your preference alongside what the deck needs.
Acidic Swamp Ooze:
+ Cheaper, and easier to play with other cards for the sake of Tempo. Also counts as a decent 2-drop.
+ Much better against weaponless Classes.
+ It's a basic card so everyone has it, some people don't want to craft that extra Legendary.
- Smaller minion, means it has less of an impact as Harrison Jones on the game as a whole, whether or not they destroy a weapon.
Harrison Jones:
+ Gives card draw along with his ability, up to 8 cards for a complete refuel, putting you insanely ahead.
+ Bigger body means bigger impact on the game as a whole.
- Much worse stats for his cost against weaponless classes, Making him a terrible 5-drop. however later in the game when tempo matters less, playing a vanilla 5/4 is better than a 3/2.
N'zoth Paladin already has plenty card draw with double Solemn Vigil and Lay on Hands Which makes Harrison Jones advantage less needed, especially if you take into account that N'Zoth, the Corruptor can count as up to 7 cards in one. N'zoth Paladin also has A LOT of late game already, So Harrison bigger body isn't necessary, They need an earlier play, plus they can follow up a 6, 7, or 8 cost card with a 2-drop for Tempo.
TL'DR; Harrison Jones's Pro's an Cons are redundant for N'zoth paladin, Ooze fits better.
0
Frost Nova + Flame Leviathan, huehuehuehuehue. I have a 100% winrate against this deck.
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You people cry too much, any deck can be countered, just because you can't figure out how to beat a deck doesn't mean it's killing the game. you're just bad. Every time these "cancer" decks arise you know what I do? I find the best counter and practice it, Back when ZooLock was considered cancer, Shaman countered it, and Face hunter? Control warrior. Secret Paladin? Freeze mage. Playing a single deck to legend is a grueling climb without mastery of that deck, being able to adjust and counter will serve you well. If this game is worth complaining online, then its worth bailing out on that one deck you like and finding something better.
0
Warlocks have always gotten low quality cards for the most part, Blizzard does that on purpose because their hero power is so strong. Now that I think about it, my RenoLock uses almost no warlock minions (with the Exception of Lord Jaraxxus and Imp Gang Boss). Even Warlocks removal is below average, Darkbomb is strictly worse that so many other 3 damage direct damage cards, Frostbolt, Quick Shot, and Lightning Bolt are all strictly better.
1
the 4 damage spell can only target minions, so it won't make it into aggro shaman.
2
You guys are going way too in depth on this. It's because the proposed names wouldn't fit. They stated that Neptulon was originally intended to be Neptulon the TideHunter, as is his title from WarCraft, but the full name just barely didn't fit at 23 characters, so they just stuck with Neptulon. Ragnaros the Firelord has 21 characters, Ragnaros the Lightlord would be 22.
2
I suppose it depends on the extent of Yogg-Saron, Hope's End RNG and how "smart" it is with the spells, do Damaging spells only target enemies? Do Buffs only target allies? If there exists a possibility for Yogg-Saron, Hope's End to Pyroblast my opponet in the face 13 times then wonderful, but if he does the same to me then I'm not so sure. He could end up casting Assassinate on himself FFS. On a side note, Noxious is going to be ecstatic about Yogg-Saron, Hope's End, RNG Supreme Funhouse in ANY case, that being said, I'll give him a go in a RandoMage deck no matter what, I love shenanigans.
0
I would see this as a 4/4 for 4, battlecry give a friendly minion +1/1 (on average ofc). It seems strong at a glance but when you look at the numbers it's not too overwhelming. Some other things worth noting:
- There are some targets that are better than others, Using this on a Totem Golem is a pretty bad move since 9/10 times you'll lower it's stats, But a Tuskarr Totemic has the body of a 2-drop, but it will be upgraded into a 4-drop. There's also Thing from Below which gets upgraded into a 7-drop.
- Shaman always has Totems, so it's one of the easier classes to get the bonus, Turn 6, Hero power into this, you get a 2-drop and a 4/4, Not bad.
- And of course there lies the issue that Shaman has always had: RNG cards have Loser results.
4
You obviously don't play much Shaman, Totem Golem has Overload (1) on it, unless you have the coin, Following Totem Golem with a Tuskarr or 3 mana totem can't be done.