For real. This new out-of-control aggro shaman deck is hilarious. With the taunt-avoidance spells at like NO cost along with the other obnoxious minions you are literally dead by turn 3 o 4. At least facehunter or eboladin took 5 turns or so.
I mean... REALLY? Crackle? Deal xxxx damage, deal xxx damage.... are they serious with this garbage?
It's a very frustrating deck to play against. If the deck draws well you'll be dead by turn 6/7 when they doomhammer+rockbiter twice in a row.
I guess the only way to really need the class is to give Doomhammer less hits or start teching in ooze and harrison. Without doomhammer that deck typically stalls out at turns 5-7.
I don't think it needs to be needed. Tech in Harrison/ooze and my guess is ull do much better against aggro shaman.
If you want to nerf a deck or a card, can you please bring up some more evidence than just being salty because you lost some games in a row against it ...
I'm glad shaman is finally coming out of the dark. Although I am curios, why is Aggro Shaman so much worse than Face Hunter when Reno is still available?
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If you look closely, you can see this is a signature and not a comment. Why are you reading? Stop reading this. Did you read this too? Dang you must like reading.
What has to be explained? The deck can do an INCREDIBLE amount of damage instantaneously. Then, if you manage to last a few turns the rockbiter, crackle BS comes out and then yet MORE spell damage cards. Ive never seen anything like it in this game. Ever. Its almost laughable.
What has to be explained? The deck can do an INCREDIBLE amount of damage instantaneously. Then, if you manage to last a few turns the rockbiter, crackle BS comes out and then yet MORE spell damage cards. Ive never seen anything like it in this game. Ever. Its almost laughable.
Just saying.
nothing of this is a real argument for a nerf... the deck is a hyper aggro deck with a lot of burn, yes, so what?! You do nothing more than describing the decks playstyle - the question should be, if the deck is too strong and has no real counters in the meta, and this can be dispatched pretty easily I would say ... pretty much every deck with some heal and/or taunt already has a pretty good matchup against it. The deck has an overall limited damage potential, additionally you can add in weapon removal for doomhammer! I usually have beaten the deck easily with patron warrior and renolock, pretty much every control Warrior or Priest should do the same - the deck is, as every other hyper aggro deck a meta call and a one trick pony that is very easy to counter!
What has to be explained? The deck can do an INCREDIBLE amount of damage instantaneously. Then, if you manage to last a few turns the rockbiter, crackle BS comes out and then yet MORE spell damage cards. Ive never seen anything like it in this game. Ever. Its almost laughable.
Just saying.
nothing of this is a real argument for a nerf... the deck is a hyper aggro deck with a lot of burn, yes, so what?! You do nothing more than describing the decks playstyle - the question should be, if the deck is too strong and has no real counters in the meta, and this can be dispatched pretty easily I would say ... pretty much every deck with some heal and/or taunt already has a pretty good matchup against it. The deck has an overall limited damage potential, additionally you can add in weapon removal for doomhammer! I usually have beaten the deck easily with patron warrior and renolock, pretty much every control Warrior or Priest should do the same - the deck is, as every other hyper aggro deck a meta call and a one trick pony that is very easy to counter!
except that isnt true at all. you would think control warrior and dragon priest would have a good matchup against it, but it really feels like a 50/50 in a bad way. because they can just win, even if you get a good draw, when "supposedly" you have the tools to beat it.
Liquid takes a bunch of pros rankings and average them, so perhaps they took the rankings before the last wing and before the deck was actually refined or played as much as it is.
Even with reno in hand you lose because reaching turn 6 is most of the time not done !
That meta is so fun ... Reno killed midrange and now this is more then 90% aggro deck... Shaman aggro, shaman mech, mage mech, druid token, druid aggro, mage aggro, zoo, token zoo,... On my last 25 games i meet a reno warlock and a priest so nice !
Face hunter and secret paladin because the slowest deck in this meta ! Good job blizzard !
For real. This new out-of-control aggro shaman deck is hilarious. With the taunt-avoidance spells at like NO cost along with the other obnoxious minions you are literally dead by turn 3 o 4. At least facehunter or eboladin took 5 turns or so.
I mean... REALLY? Crackle? Deal xxxx damage, deal xxx damage.... are they serious with this garbage?
Seriously? Are you on drugs or do you need to be?
So someone finally managed to make Shaman work and not be complete shit. Good for them.
Liquid takes a bunch of pros rankings and average them, so perhaps they took the rankings before the last wing and before the deck was actually refined or played as much as it is.
the Liquidhearth ranking says pretty explicitly that their panelists were just not convinced of the deck and the "hype" (in the deck description) - probably the truth is somewhere between TS and LH?!
How is this even a thread? And about the first post - the only way to win on turn 3 is the Kripparian Prophecy. If you manage to lose on turn 4 against any deck, your deckbuilding is much too greedy or you had an insanely terrible draw, end of story.
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For real. This new out-of-control aggro shaman deck is hilarious. With the taunt-avoidance spells at like NO cost along with the other obnoxious minions you are literally dead by turn 3 o 4. At least facehunter or eboladin took 5 turns or so.
I mean... REALLY? Crackle? Deal xxxx damage, deal xxx damage.... are they serious with this garbage?
I win due to skill and lose due to bad RNG. :D
It's a very frustrating deck to play against. If the deck draws well you'll be dead by turn 6/7 when they doomhammer+rockbiter twice in a row.
I guess the only way to really need the class is to give Doomhammer less hits or start teching in ooze and harrison. Without doomhammer that deck typically stalls out at turns 5-7.
I don't think it needs to be needed. Tech in Harrison/ooze and my guess is ull do much better against aggro shaman.
first it was "shaman worst class" now its "nerf aggro shaman"
guys you are annoying -.-
Threads like this one were exactly what made me write this (unfruitful attempt) at making nerf threads more constructive and less frequent: http://www.hearthpwn.com/forums/hearthstone-general/general-discussion/87510-a-proposition-to-reduce-the-number-of-nerf-threads and it seems necessary to even update the proposed criteria:
If you want to nerf a deck or a card, can you please bring up some more evidence than just being salty because you lost some games in a row against it ...
I'm glad shaman is finally coming out of the dark. Although I am curios, why is Aggro Shaman so much worse than Face Hunter when Reno is still available?
If you look closely, you can see this is a signature and not a comment. Why are you reading? Stop reading this. Did you read this too? Dang you must like reading.
What has to be explained? The deck can do an INCREDIBLE amount of damage instantaneously. Then, if you manage to last a few turns the rockbiter, crackle BS comes out and then yet MORE spell damage cards. Ive never seen anything like it in this game. Ever. Its almost laughable.
Just saying.
I win due to skill and lose due to bad RNG. :D
Still waiting for them to nerf the innkeeper bot. That thing is impossible to beat.
the deck is pretty ridiculous imo. unfortunately, everytime i play it i cant draw 1 or 2 drops in opening hand. it baffles me tbh.
Even with reno in hand you lose because reaching turn 6 is most of the time not done !
That meta is so fun ... Reno killed midrange and now this is more then 90% aggro deck... Shaman aggro, shaman mech, mage mech, druid token, druid aggro, mage aggro, zoo, token zoo,... On my last 25 games i meet a reno warlock and a priest so nice !
Face hunter and secret paladin because the slowest deck in this meta ! Good job blizzard !
BTW according to tempostorm dragon priest and ctrl warrior are the 2 best matchup for an aggro shaman !
Am I the only one that doesn't take to the forums to bitch about losing to certain decks?
sadly this is what happens when a company that knows nothing about ccgs tries to make a card game that is too simple.
Doomhammer is ungodly broken with a god draw
How is this even a thread? And about the first post - the only way to win on turn 3 is the Kripparian Prophecy. If you manage to lose on turn 4 against any deck, your deckbuilding is much too greedy or you had an insanely terrible draw, end of story.