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    posted a message on Shaman are dead in the water

    Yea druid is only the BEST class in every single format (standard/wild/duels/arena/guff tier one hero in bg’s LOL).

    Lets bring it down a notch…or 3.

    Posted in: Standard Format
  • 0

    posted a message on Shaman are dead in the water

    If starfish becomes meta however, shaman is in trouble.

    Posted in: Standard Format
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    posted a message on Shaman are dead in the water

    Shaman was doing well the first few days but I started seeing every single druid teching Starfish (silence all) and it literally destroys the class because they unfreeze giants and hit you for lethal if you havent found bioluminescence plus clear by the time they drop the giants. These games are at 1800-2200 legend.
    Its good into everything else board related tbh.

    Posted in: Standard Format
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    posted a message on This is not right!
    Quote from mulluk >>

    Hi. Im a Mechmage player and i play mage since secret mage times. So i know this game really good. But since the update this game is so unfair. Priests got a card called switchero and this makes my personal live so unconfy. BAN THIS CARD!

     Stopped reading after mech mage. You have no business complaining about switcheroo when your abusing mecha shark and seafloor gateway.  That meme deck auto loses to silence/removal/can whiff draw.

    Posted in: General Discussion
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    posted a message on Pirate Warrior needs a nerf ASAP

    The higher your rank (legend) the worse pirate warrior gets. Its not even that good if your a good player with an efficient deck (Shaman/dh/druid) shit on p warr consistently.

    Reno is meme without more highlander support.

    Posted in: General Discussion
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    posted a message on Potential Sunken City Nerfs
    Quote from Lyrras >>

    Over all, I like your ideas. Quite balanced. But I think, the biggest issue we have here, is that in every expansion the devs don´t care for some classes . As a main-priest (I like long and tricky battles) I know, what I am talking about. In some cases you have to pass a whole turn, because you don´t have a good card to play. As a Mech-Mage e.g. you can play a significant card every turn. That´s a big difference to the good old times of HS. Imo instead of nerfing everything, they should buff the low-meta-decks to near 50% winrate.

    Thanks for the feedback, I put quite a bit of time into em 

    Posted in: General Discussion
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    posted a message on Holy !$?! Blizz disable switcheroo
    Quote from DomPeroni >>

    It's impossible to win a turn 3 priest that plays 2 12/12 minions...

     Frozen Buckler + 2 Shield Slam (As long as you hero powered once between turns 2-3).

    Its a menace in wild tho due to charge.

    Posted in: Card Discussion
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    posted a message on Elemental Shaman: An old deck that beats the D4 to Legend Meta

    Burn shaman is better because the matchup spreads are very similar but the benefit is that it smashes druid a lot more consistently. Burn shaman has all the freeze ability without the hyper aggro we are trying to move on from.

    PS. Dont post 28 old card decks after a new expansion cuz its going to get downvotes regardless of quality!

    Posted in: Shaman
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    posted a message on Potential Sunken City Nerfs

    Before finding ramp for druid was no easy task. Now with Aquatic Form and Moonlit Guidance its a joke how consistently they play Guff or Nourish on curve.

    Posted in: General Discussion
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    posted a message on Potential Sunken City Nerfs

    The only deck(s) druid can lose to are highroll aggression. The fact that a normal curve from board decks get shut down so easily by scale and miracle growth+scales is disgusting.

    Token dh is a bad deck in essence (concede after one board clear) but thats the only deck having success vs druids. 

    Not to mention druid still has a very strong aggro archetype of its own waiting in the wings. Druid can beat control, as it always has. But Kazakusan is stupid in this class because of the mana difference. Kaz should have a stricter dragon condition.
    Aggro and midrange decks used to have a chance vs clown druid, this ones just a wrap. 
    Lets have druid roll over to aggro at least?

    Posted in: General Discussion
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    posted a message on Potential Sunken City Nerfs
    Quote from Lyryal21 >>

    Its kinda bad when you start your post with ramp druid , forcing aggro , which can be beat by control but what does control do vs ramp druid ...

    Shows how little you know or even care about the rock paper scissor aspect of HS , 1 deck cant beat them all ...Otherwise i wouldve read further but that just irked me enough to simply stop and reply right away , because if anything , the rest was base on the false concept that what beats aggro should also beat ramp druid ...

    Everyone knows this but ramp druid is good against everything with cards like earthen scales and miracle growth taunts. But you made your silly comment before reading so I can’t blame you.

    Posted in: General Discussion
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    posted a message on Potential Sunken City Nerfs
    Quote from sanchogrande >>

    I think nerfing the Juggernaut to make it a 10/10 (or something) with “can’t attack” would be interesting strategically. Give people a chance to remove it. Or give the warrior a chance to silence it. 

     That would be terrible. No other quest reward can be disrupted in that fashion.

    Posted in: General Discussion
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    posted a message on Potential Sunken City Nerfs
    Quote from stutt3rfly >>

    why would they need to need switcheroo?

    the decks win rate isn’t exactly amazing and it’s not consistent at all…all depends on drawing it early

     Wild+horrible player experience 

    Posted in: General Discussion
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    posted a message on Potential Sunken City Nerfs
    Quote from Gyli >>

    Your ideas change the card to a way that you enjoy the game perspective and that will obviously kill the cards. And that's not how blizzard think u can't remove mecha shark from being mech that's stupid for the card but target minion is better cause its a fun card that's example 

     Mecha Shark should not be discovered 20 times a game and get the discount from sea floor gateway. My proposal is better than nerfing the card so it only targets minions!

    Posted in: General Discussion
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    posted a message on Potential Sunken City Nerfs
    Quote from Kaile >>

    They should should change switcheroo. I don’t think it is op, involves luck(can’t draw minions, need to draw switcheroo early or enemy will draw an answer), but double 12/12 on turn 2 or 3 is opposite of fun.

    Other than that, mecha shark and pirate warrior. I would love to see mr. Smite or warrior questline nerfed, but they will probably try to nerf some other card, changing questline may kill the deck entirely and blizzard won’t do that since they clearly want pirate warrior in the meta considering all the support it got this expansion.

     

     What do you think about my proposed nerf of removing the pirate tag from smite?

    Posted in: General Discussion
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