Is this still go?
- AnRQui
- Registered User
-
Member for 8 years, 1 month, and 2 days
Last active Thu, Dec, 21 2017 08:57:58 -
- 1
- 16
- 27
- 0 Followers
- 23 Total Posts
- 20 Thanks
-
2
Ozymandias posted a message on Clockwork Card Design Tournament - Round 2Posted in: Fan Creations -
137
Bibikis posted a message on Weekly Card Design Competition 6.11 - Submission TopicPosted in: Fan CreationsThe card I chose for this competition -- Frazzled Editor from MtG Unhinged.
Original card from MtG in Spoilers - -
15
nobravery posted a message on Expansion Creation Competition - Phase III [Submissions]Posted in: Fan CreationsArcane Art Assembly of Azeroth
TOKENS:
The Arcane Art Assembly of Azeroth is the annual forum through which researchers of arcane arts and sciences present their discoveries and achievements to scholars all over Azeroth. The chair of the Arcane Art Assembly of Azeroth this year is the mighty Millhouse Manastorm.
Chair Millhouse (NEW MECHANIC):
The role Chair Millhouse plays in this expansion is similar to that of C'Thun in WOG. The card is given to players for free, and if you want to build a deck around it, you need several other cards that refer to Chair Millhouse by name. Further Introduction:
Chair Millhouse hosts the whole conference with the assistance of other assembly staff. Whenever someone calls for help, Millhouse arrives at no time. The speakers at the assembly are all elites in the field of arcane arts and sciences. Their experiments and predictions are accurate and precise, often down to the exact digit they desire. Researchers specializing in other subjects, such as medical science and zoology, also come to the assembly, willing to conduct some interdisciplinary surveys with the attendees. People who're not part of the academic circle are allowed in the assembly as well. These outsiders come here just to meet the most intelligent people of Azeroth and make friends. The assembly welcomes anyone who's interested in arcane arts and sciences. Come and join us in the academic discussions at the Arcane Art Assembly of Azeroth!
Neutral
Chair Millhouse related cards:
Chair Millhouse
Cards that summon Millhouse
Cards that benefit from Millhouse shuffling into your deck
(For a more detailed list of Millhouse related cards, including CLASS CARDS, see Imgur Album)
Other neutral cards:
FAQ and balance concerns:
Q: Does playing Millificent Manastorm when Chair Millhouse is on board grant you card draw?
A: Yes. If you play a minion, Chair Millhouse's effect triggers after the minion enters the battlefield and before its battlecry. Thus, not only Millificent Manastorm's effect triggers, all those "Battlecry: If Chair Millhouse is shuffled into your deck" effects also trigger if you play these minions when Millhouse is on board.
Q: Wannabe Giant seems OP. How is it balanced?
A: The pool of 8/8 minions is not as good as it seems. Minions like Molten Giant and Nozdormu are quite bad, and there are also many deck-dependent minions like Bittertide Hydra and Mountain Giant. Also, the power level of this card is similar to Tortollan Forager, which seldom sees play. Basically it's a card designed for new players.
Q: Core seems underpowered. What kind of decks could run it?
A: I suppose Core could be playable in some aggro decks if there are lots of control decks in the meta. Some control decks don't run small minions, and Core is quite good when your opponent only plays big minions.
Q: How does Puzzlemaster Lo work?
A: It literally hides every digit on both players' screen, including stats of minions, cost of cards, health of heroes, the amount of damage a spell deals, and even the time on the clock, the number of spectators, etc.
Q: What happens if I choose, say a damaged 7/1 minion, with Shaper of Minds?
A: You will end up with nothing to discover. Also, if you choose a 4/12 minion for instance, you'll be offered with only two choices (Ysera and Malygos).
Q: Doomsaver can technically be immune if 2 of them are on the battlefield. Is that intended?
A: Yes. Immune minions can still be removed by cards like Deadly Shot, Brawl, Twisting Nether, Doomsayer, etc. As you can see, Chair Millhouse is an Immune minion which is central to my expansion; I think the meta would evolve into one that requires people to take these kinds of Immune-proof removal cards.
Shaman
List of cards:
Notable synergies:
FAQ and balance concerns:
Q: Farseer Nobundo seems pretty OP. Imagine that 2 mana 7/7 for instance. How is it balanced?
A: 4 mana 7/7 doesn't see any play nowadays because shamans don't like its overload. I estimate that in the current meta the drawback of overload might be of same value with spending mana directly.
Q: Does Voodoo Researcher give windfury to Chair Millhouse permanently?
A: No. The windfury gets removed after Millhouse is shuffled into your deck.
Druid
List of cards:
Notable synergies:
FAQ and balance concerns:
Q: What happens if you play Menagerie Warden on Bethekk?
A: Firstly, Menagerie Warden's battlecry triggers and you get a copy of Bethekk. Secondly, both Bethekks get +3/+3 because Menagerie Warden is a 5/5 minion.
Q: What happens if I play Fen Strider when I have 8 Armor?
A: The effect would not trigger because Druid doesn't have any 8-cost spell.
Hunter
List of cards:
Notable synergies:
FAQ and balance concerns:
Q: Arcane Strafe seems a bit OP comparing to Hellfire. How is it balanced?
A: First of all, warlock spells are often worse than spells from other classes (see Darkbomb and Quick Shot for instance). And in the case where you don't control any minion, Arcane Strafe is worse than Hellfire.
Q: Summoning a 5 mana minion for 2 mana only? What the hell are you doing with Dinner Time?
A: Firstly, Starving Buzzard is an overnerfed minion. It is worth about 4 mana only. Secondly, Starving Buzzard summoned in your opponent's turn is merely a 3/2 beast without an effect. Your opponent can remove it easily without giving you extra card draw. Thirdly, the secret itself is quite situational. I suppose only quest hunter might run this card.
Q: Wolf Pack would give hunter infinite resources. How could such things exist?
A: Deathstalker Rexxar also gives hunter infinite resources. And I'm making this card because I want Grimy Goons hunter to be a thing.
-
22
Ligiertheexalted posted a message on Weekly Card Design Competition 5.20 - Submission TopicA Thing from Below for all types of warlock decks.
For Zoolock, you have Flame Imp and Hero Power to liberally damage your hero during your own turn. May be even a Pit Lord or two!
For Handlock, you have Hero Power and spells likeHellfire, Felfire Potion. Perfect to reestablish the board after a board wipe.
Make Warlock great again!
-
35
thepowrofcheese posted a message on Weekly Card Design Competition 5.19 - Submission TopicPosted in: Fan CreationsHere's an idea I've had since the forum Custom Expansion project! Wild Imps would be a huge boon to Demonlocks, Discolocks, Zoolocks, and maybe other kinds of 'locks too. Summoning two 1/1s is a 1 mana effect (Living Roots, Lost in the Jungle). Obviously this is very powerful if it comes out early, but it's also unreliable and, imo, not as OP as some other classes' early combos with the perfect draw. Many classes also have access to other early aggression or counter tools. A card like this may be what the original masters of Zoo need to return to the battlefield.
EDIT: After some feedback, I've decided to up the cost to 3. Now, if it is drawn and then played or discarded quickly it is comparable to Silverware Golem or a cheaper Call in the Finishers.
Imps know how to party, and they bring all their friends. -
12
Lathy posted a message on Weekly Card Design Competition 5.19 - Submission TopicPosted in: Fan CreationsSo why does this card need to be "When you draw this..." and not just a Battlecry-minion with the same effect? Simple. If it was a Battlecry-minion that read: "Battlecry: Look at 3 minions with card text. Choose one and gain its effect.", you could end up with a lot of... yeah, other Battlecry-minions as the choices. Unfortunately, that wouldn't trigger the given Battlecry, thus this card would just be a 6 mana 5/5.
As it is now, you can benefit from Battlecry-, Deathrattle-, aura- and start/end-turn-effect minions. Who wouldn't want a mini-Ysera, Ragnaros the Firelord or Y'Shaarj, Rage Unbound?
The (obvious) idea is that Dorothee is the grand actress of Karazhan, and being that she can mimic pretty much anything.
-
30
nobravery posted a message on Weekly Card Design Competition 5.19 - Submission TopicIf you draw it at the start of your turn, your hero power will be flipped over so that you can't use it this turn.
If you draw it via hero power, it will refresh your hero power. -
25
I_am_a_r3b3l posted a message on New Paladin Legendary - Sunkeeper TarimPosted in: Card DiscussionHey guys, quick question? Does Eadric have taunt? No? Does Eadric buff your hero power? No? HUH... SO THIS ISN'T A STRICTLY WORSE EADRIC?! You guys are like the twitch chat of the world.
-
84
Aezuriel posted a message on Weekly Card Design Competition #4.11 [SUBMISSION]Posted in: Fan Creations - To post a comment, please login or register a new account.
1
"When this minion survives damage, give it -1/-1 and summon a 1/1 Ruby Shard."
or, "When this minion survives damage, give it -1/-1 and add a Red Shard that deals 1 damage to your hand."
1
"Someone will be injured."
A weapon which allows for a distinct style of hunter play. Instead of dropping minions on curve, you can use your Hero Power to draw cards and stack this weapon for as long as you wish (or, until your opponent destroys it). Thoughts?
1
Not too sold on the card art/name, but I believe the effect would make quest warlock more viable, as well as offering another true counterplay option, not unlike Dirty Rat or Deathlord.
6
A card intended for Renolock, when you need to drop some spells without hurting your minions/yourself. Cards like Hellfire and Felfire Potion would deal 3 and 5 damage respectively, and cost 1. Twisting Nether and DOOM! would be 1-mana removal, with draw a card on the latter case.
Kazakus' Potions would only have the discount if you have the "Deal 1/4/8 damage to ALL minions" text, with the other effect tacked onto it. Cards such as the aforementioned Kazakus Potion and Demonwrath would only be able to target minions.
Additionally, it would be an alternate option for a deck that runs these high cost Area of Effect spells, such as a deck with Medivh, the Guardian.
1
Next: A 7-drop you wouldn't mind getting out of Atiesh/Summoning Stone.
1
A card intended for Renolock, when you need to drop some spells without hurting your minions/yourself. Cards like Hellfire and Felfire Potion would deal 3 and 5 damage respectively, and cost 1. Twisting Nether and DOOM! would be 1-mana removal, with draw a card on the latter case.
Kazakus' Potions would only have the discount if you have the "Deal 1/4/8 damage to ALL minions" text, with the other effect tacked onto it. Cards such as the aforementioned Kazakus Potion and Demonwrath would only be able to target minions.
Additionally, it would be an alternate option for a deck that runs these high cost Area of Effect spells, such as a deck with Medivh, the Guardian.
4
2
Guys. Solitaire Mage is gonna be a thing again.
Sorceror's Apprentice*2+Molten Reflection*2->Time Warp->Antonidas=gg
edit because radiant elemental is priest only
4
-1 Emperor Thaurissan, +1 Shifter Zerus for maximum memes.