so many big drops for hobgoblin on this release!
Wild hobgoblin is starting to take shape :o
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Threshdrinks posted a message on Midnight DrakePosted in: Midnight Drake -
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leefnmajors posted a message on Corrupted HealbotPosted in: Corrupted HealbotEveryone is forgetting about decks like Control Warrior that for the most part don't give a crap what the enemy health pool is until the very end. Pretty easy to squeeze these in for early board presence (remember they lost Belchers), then when you drop Alex later who cares about the deathrattle?
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Well both fulfill similar purposes, being must remove 4 drops that enhance your deathrattle value, so I can see some merit to subbing one for the other. I prefer umbra personally since she's a bit more proactive as you can play her with something small and get instant value later on in the game, whereas rivendare needs stuff already on board. However, rivendare does benefit from stronger reincarnate combos so more power to you.
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Bloodlust is the main wincon usually, so it's vital to make the deck work. N'Zoth often ends up just being set-up to finish someone off with Bloodlust. Keep it at x1 though.
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Here's the updated version with reasoning for the new expansion. As always, best of luck and have fun~
http://www.hearthpwn.com/decks/530149-nzoth-reincarnate-shaman
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I personally find Cairne a worse pick since Emperor enables more back-breaking combos in the deck. Those ticks on Reincarnate can lead to really disgusting combos from KT and/or Sylvanas, as well as letting you drop those bombs earlier. Cairnes body, though good, doesn't really do a whole lot to help you accelerate. In addition, Emperor draws immediate removal, forcing reactive play.
Not to say Cairne is a terrible pick here ofc. He can work, and gives you a better card in topdeck wars than Emperor. I've just never found the need to use him over Emperor.
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Always a fun little combo. Go for it and have fun!
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Yet another update for anyone looking for a viable control shaman decklist to try out in Wild. My thoughts are in the edit. Best of luck and have fun!
http://www.hearthpwn.com/decks/530149-nzoth-reincarnate-shaman
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For all of you Wild players out there, there's a new, delicious Reincarnate combo to be explored!
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Not that good a card to run in Wild, since you'd much rather use Sludge Belchers. Also doesn't really contribute to the bloodlust finisher N'Zoth is meant to enable so it's a bit out of place.
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But it can push for insane tempo later in the game. You can staple this card + a secret onto any later turn for a fairly significant swing. This card is honestly something you wouldn't want to play turn 1 if you can help it.
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Mill Rouge needs to draw Coldlights and has Gang-Up for the Fatigue game. There is no need to put this card into that deck, and it can even lose you the game because drawing Coldlights and removal to stablize is more important than basically any legendary you might get.