I'm old enough to remember when the Blizzard community all freaked out over the guys who left to ultimately create the first Guild Wars. There was nothing wrong with Blizzard then or now. Game developers all want to strike out and make their own games/found their own studio after enough years of success. Blizzard probably paid them a ton of money over the years that makes this kind of independent move possible, and I'm sure they're still grateful and happy with the company.
- Ace100ace200
- Registered User
-
Member for 8 years, 1 month, and 18 days
Last active Thu, Nov, 9 2023 04:46:48 -
- 12
- 49
- 85
- 5 Followers
- 673 Total Posts
- 708 Thanks
-
21
OldsFirenza posted a message on Yong Woo Leaves Blizzard - Joins Ben Brode at Second DinnerPosted in: News -
15
CarpRunner posted a message on What's wrong with Casual?Posted in: General DiscussionI like to try out my fun homebrews in casual, it's just annoying when I always que into tier 1 netdeck trash by people just trying to complete their quests. There really isnt a casual mode anymore tbh. There's ranked and unranked, but both have the same decks and the same meta. Everyone is trihard, even in casual which kind of sucks.
-
5
GLang_Edutainment posted a message on WILD STAR ALLIGNER IS BROKENPosted in: Wild FormatQuote from Lyra_Silvertongue >>Control Lock will always beat these types of decks. Include Brann + 2x Dirty Rats, combined with very fast card cycling through frequent taps, and you'll almost never lose. You don't even need to waste slots on Demonic Project.
These decks will never be on the highest rung of the ladder because they need to consistently beat warlock to do so.
You'd make a cute puppet!
-
4
1xbenx1 posted a message on Mechathun priest sucksPosted in: PriestThe deck is actually good - it just has a pretty defined niche. More of a tournament pick, IMO, than something for ladder.
-
6
Distemper94 posted a message on The Pepper Thread - Share your good vibes!Posted in: General DiscussionThe match I had recently was one of the best in a long time. Here's why
-
2
MaximGorkij posted a message on is there a list/guide to disenchanting epic/legendary cards?Posted in: Card DiscussionJust to explain the safe-to-dust rule - the following cards were considered unplayable or very weak when they were released until the next set/sets:
King Togwaggle, Azalina Soulthief, Hadronox, Master Oakheart, Grumble, Worldshaker, Skull of the Man'ari, Raza the Chained, Prince KelesethWhen support cards were released, they power level increased drastically.
-
1
SlydE posted a message on Nat Pagle has gotta be the worst Legendary in the gamePosted in: Card DiscussionBlood-Queen Lana'thel is probably the worst. Super weak in almost every situation.
-
5
Skyryser posted a message on Nat Pagle has gotta be the worst Legendary in the gamePosted in: Card DiscussionDuskfallen Aviana says hi
-
11
RichardSRocha posted a message on Nat Pagle has gotta be the worst Legendary in the gamePosted in: Card DiscussionWorse than Millhouse? I don't think so.
-
2
RazorKiller posted a message on The Pepper Thread - Share your good vibes!Posted in: General DiscussionHad Rotface on the board and played Warpath, which gave me Toki, Time-Tinker and another Rotface, the latter of which gave me another Rotface. RNGesus was bored, I guess.
- To post a comment, please login or register a new account.
1
I'm also not sold on Thekal being that good. He is kinda like Keleseth, but the upside is not that high early on to have a bad late game draw. I think both are good tier 2 cards.
1
Thats why i pointed this out, because it is actually usable and provides a good counter against big priest. It very bad against Even Shaman tho, because Flametongue is a card and every token discounts their Sea Giants.
5
You do not hav to play it if it's not fun for you. I, personally, liked the challenge, although i did make it at the 3rd try. You just have to take the craziest combo potential shrines.
6
You might just be bad.
1
Nothing, because winning > immune.
And why are you raging about this? If you play such a matchups it's rng based which player gets their powerful turns (Call to arms on 5, Uther on 9). That's how it's meant to be.
1
Sorry, i could not remember it. Thanks for pointing it out. ^^