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    posted a message on New Classic Cards Coming to Hearthstone, Tournaments On Hold, Halloween, New Welcome Bundle, New Paladin Hero

    Nah, the correct order is Alexstraza>Malygos>Ysera>Deathwing>Onyxia>Nozdormu

    Posted in: News
  • 3

    posted a message on Top 100 legend - Recruit quest druid

    Hadronox is an interesting idea, but does too little in this deck without naturalize. I added a spreading pleague instead and it works even better against aggro, it's only weakness so far. ;)

    Posted in: Top 100 legend - Recruit quest druid
  • 1

    posted a message on Aviana
    Quote from DiamondDM13 >>
    Quote from Liam3Bucks >>

    Kun, Aviana, and Juicy Psychmelon are all balanced in a vacuum. The problems arise when you combine them, which makes it difficult to determine what should be nerfed. 

     It is not difficult to determine what should be nerfed. Aviana Kun has been a combination in this game for almost two years and it was never a problem.

    The moment they introduce a Tutor Effect called Juicy Psychmelon, which on it's own is able to draw out almost every one of your combo pieces in the deck and remove any kind of problems that the previous iterations on Aviana Kun decks use to have, like Hand management, requirement to use non specific card draw which made it almost always necessary to stall the game until the end of the deck, and so on, you create a real big problem.

    Honestly, it is extremely concerning to me that people are so oblivious to this simple aspect that is causing the problems in Wild.

    And by people I don't mean Blizzard, I mean the community, which keep asking for something like Aviana, which was never a problem, to be changed and completely invalidated a lot of possible Combo decks, just because they both dislike the decks existence, but also want to take advantage of the problems Psychmelon is causing to get rid of entire decks for their satisfaction.

    Thankfully, Wild is not that popular, and I'm very certain Blizzard will be extremely careful when making changes there, so I am confident they will eventually look at Psychmelon and change it without ruining a lot of perfectly balanced Combo decks that won't be able to use it after nerf, much like they existed and were perfectly fine before the existence of this card.

     This ^

    Posted in: Card Discussion
  • 1

    posted a message on Can you climb on standard with Togwaggle Druid

    Sorry, but they are irreplaceable due to versatility and tempo.

    Posted in: General Discussion
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    posted a message on Guide for reaching WILD LEGEND easily

    How is this deck supposed to beat star alligner other than getting really lucky pulling aviana or kun + devolve/crackle? I'm playing druid most of the time and never got blown up by dirty rats with star alligner.

    Posted in: Wild Format
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    posted a message on For those who defend Juicy Psychemelon
    Quote from WhatAChamp >>

    As much as I hate Juicy, it’s Aviana that’s the real problem. If that card were nerfed to 10 mana then at least it would require Innervate or coin too. Either that or make it so only the next minion costs 1. That card is pure cancer in a class that is already too strong.

     That's not right. Aviana/Kun existed way before Psychmelon and was never oppressive at all. It should just not pull all combo pieces at once, just a 9 and 10 drop, costing something like 6 mana.

    Posted in: Card Discussion
  • 1

    posted a message on I sabotaged MYSELF to WIN THE GAME???

    Great content. Just subscribed. :)

    Posted in: Streams and Videos
  • 1

    posted a message on Nerfs are here
    Quote from SinFFX >>

    aviana nerf it maaybe not big enough, just run innervate...

    gigglins nerf destroyed the card so RIP

    mana wyrm was broken as a 1 drop so its justified.

    no druid nerf seems to be stupid..

    Not big enough? Increasing the cost killed spiteful as well and you did not need a setup or anything for it. She is dead now. :(

    I really liked my Infinite Ragnaros Combodeck, so i hoped they would've killed the Tutor Psychmelon into something like 7 Mana, draw a 7, 8 and 9 drop instead of all combo pieces.

    Posted in: General Discussion
  • 2

    posted a message on Would you like more bundles like the "Hallow! Hallow!" Bundle?
    Quote from NightCrawl3r >>

    20 packs + skin would normally be a good deal, but the fact that it's WW packs makes it totally worthless to people who have completed the set or are min maxing their pity timer

    If this bundle was TBP or K&C packs, I would have bought it without a second thought (I'm missing those nerfed K&C epics). As it stands now, I think I'd rather buy Magni before even considering this

     That's what bothers me the most.

    I would love to have such adeal with GVG Packs, 'cause i play wild a lot.

    Posted in: General Discussion
  • 3

    posted a message on Wild Mode is dying by Star Aligner Druid
    Quote from HyperOrange >>
    Quote from N7spectre >>

     Why do you asume that blizzard is always right? They've taken some horrible decisions over the years and they never stop contradicting themselves. Heck, giggling was "fine" according to them a few weeks ago. 

    Sure, those who wanted these nerfs will be happy but as to wether or not they're good nerfs that leave the game in a better place remains to be seen. Blizzard has gotten extremely lazy with nerfs lately, changing only the mana cost of cards to "not confuse" players and to "keep the card intact" because it has the same effect.

    If you don't want inventor in even decks make it seven mana but increase the stats to 2/2 or 3/2 so it isn't garbage that no one's going to run ever. Plus it wouldn't affect quest rogue since the minions would be 4/4 anyways.

    Regarding Mana Wyrm sure, it was powerful so it's not unreasonable to nerf it and changing the mana cost by one doesn't seem like a big deal compared to giggling. That is until you realize that you're duplicating the cost of the card. They should've either changed its health to 2 if you wanted to keep it a 1-drop or raised it to 4 if they're making it a 2-drop. Still, I'd have it stay as a one drop since mage severely lacks them now. I'm fine with mage having a viable 1-drop and 2 health would bring it in line with other neutral cards that work in similar ways like Lightwarden.

    Finally Aviana has to take the cake for dumbest nerf on the list. Changing wild cards should only be done as a last resort since you don't want to kill off decks from the past in wild, that's what standard's for. Let's see the history of Aviana first before I reach my point:

    Aviana's original purpose in TGT was to play it followed up by any expensive minion to essentially get a 5/5 for free that can snowball pretty hard if it isn't removed. Sounds good in theory but the card didn't find much success in that meta.

    When Gadgetzan was released Kun repurposed aviana to its combo role. Did this "OP" combo ruin the game? No. Everyone was way too busy trying to deal with infinite big green men (Jade Druid) instead. Turns out that back when druid didn't have completely broken draw, sustain and survivability playing a 5 or 6 card combo after reaching 10 mana wasn't easy.

    Throughout the years, combo druid got better and better with support cards such as plague, branching paths, UI, etc. and this made the deck a viable choice for laddering in wild. Then blizzard goes ahead and prints melon, a blatantly broken card for this deck that skyrockets its powerlevel to the point where it warps the wild meta. Now tell me which of the following things are bad for a card game:

    1. A 5+ card game winning combo that can only be played in the lategame.

    2. A card that single handedly draws said combo.

    I think it's pretty obvious. New cards should be balanced based on previous cards, not the other way around unless it seriously limits design space, which this combo didn't do. It doesn't matter if you play aviana kun because it requires setup. If you managed to survive that long you should get the win asuming that you played with fair control cards and that's where the problem lies. Melon should never have been printed in its current state and I'm not a big fan of killing old cards (aviana's original spirit of playing it alongside something else now makes no sense) to allow for new designs. I don't want more nerfs in the style of warsong commander and raza... 

    But hey, this way people that don't play wild don't get a dust refund. Yay!

    Sure, I could be wrong as well. After all, I'm just a dude that plays hearthstone but blizzard isn't automatically right just because they have the authority to make changes to the game.

    I loved to play the togwaggle wild combo druid that doesn't blow your opponent off and found the tutor card way to strong. Legend wan't even an accomplishment anymore. So i badly wanted it to get nerfed, cause that could be a problematic card in the future as well. Instead they killed aviana and with her a lot of meme combos with rags/majordomo and stuff. :(

    Posted in: Wild Format
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