I think lately playing Handlock with Brann subbed in, and getting a 4/15+ twilight drake, and being able to steamroll out of control from there is amazing. Ridiculous amounts of stabilizing potential, haha.
well, it's 50/50 between reno-ing a facehunter to an instant concede and winning a game you almost literally had no chance of winning until you somehow still win through some mysterious ways
There is no satisfying way to win, this game is complete fucking poison at this point. Arena sucks, constructed is somewhat fun but only if you're lucky. Any rewards or satisfaction that may come from this game are not even worth the amount of time that you waste playing it. I'm so sick of the bullshit.
There is no satisfying way to win, this game is complete fucking poison at this point. Arena sucks, constructed is somewhat fun but only if you're lucky. Any rewards or satisfaction that may come from this game are not even worth the amount of time that you waste playing it. I'm so sick of the bullshit.
The most satisfying games - whether I win or lose - is two control decks against one another. I think that's the closest to way HS devs intend the game to be - long drawn out minion-based battles.
But I also like using my ultra-control deck to beat Face Hunter and other aggro decks into submission.
I like some of the whacky card interactions in brawls. In the random mana cost brawl I played a turn 1 ghaz into a turn 2 nexus champion into turn 3 arcane shot on ghaz, hp, coin, whirlwind from saraad (which happened to kill his magma rager lol) into lethal on turn 3. That Brawl was super dumb, but I loved that game.
Fatigue, no question, when you both battle it out for ~30 mins, and the winner is decided by minor decisions made throughout the whole match.
I think lately playing Handlock with Brann subbed in, and getting a 4/15+ twilight drake, and being able to steamroll out of control from there is amazing. Ridiculous amounts of stabilizing potential, haha.
Echo Mage v Secret paladin. Down to 1 health with Ice Block up. Drop 7 Molten Giants ...... "Hello"
Satisfying: usually totally reliant on RNG and heart of the cards shenanigans.
> void caller into malganis with 3+ imps on the board. Power overwhelming and burst 15+ of damage in one turn.
Regular NA Arena Leaderboard player.
Reached #1 in NA arena leaderboard in May 2018 with a 9.07 average!
well, it's 50/50 between reno-ing a facehunter to an instant concede and winning a game you almost literally had no chance of winning until you somehow still win through some mysterious ways
1.Play Highlander Mage against Face Huntard,
2.He poop up the ice block , health left under 5.
3. ??????
4. "You're gonna be rich".
5. Huntard Concede.
6.Profit
"What is a better weapon? The sharp one your enemies expect, or the blunt one they ignore?" - The Art of Warrior, Chapter 9
Oil Rogue combo...
3+3+2+2 on your dagger, that's 11, with 6 damage on whatever minion + blade flurry = minimum 28 dmg
Dropping Deathwing in fatigue against a Reno deck. The trick is to hold it just long enough until they stop playing around things and go all in.
You are not prepared!
There is no satisfying way to win, this game is complete fucking poison at this point. Arena sucks, constructed is somewhat fun but only if you're lucky. Any rewards or satisfaction that may come from this game are not even worth the amount of time that you waste playing it. I'm so sick of the bullshit.
http://www.hearthpwn.com/forums/hearthstone-general/general-discussion/28947-group-therapy-need-to-blow-off-steam-mega-salty
The most satisfying games - whether I win or lose - is two control decks against one another. I think that's the closest to way HS devs intend the game to be - long drawn out minion-based battles.
But I also like using my ultra-control deck to beat Face Hunter and other aggro decks into submission.
I like some of the whacky card interactions in brawls. In the random mana cost brawl I played a turn 1 ghaz into a turn 2 nexus champion into turn 3 arcane shot on ghaz, hp, coin, whirlwind from saraad (which happened to kill his magma rager lol) into lethal on turn 3. That Brawl was super dumb, but I loved that game.
For me, it's simply just winning with my own decks.
Killing ice block freeze mage in her own turn with boom bots.
Topdecked deathwing in my Kripparrian inspired "20 legendaries" deck.
I had no board, 8 health and no taunts in hand.
My opponent had 4 or 5 4/4ish size minions up and was around 12 health.
The deck rarely wins, but when it does it is usually awesome.
Adult Emojis | Dirty Emojis | Love Emojis | Christmas Emojis
Playing a fun deck on ladder and winning against a net deck.
"I greet you" before dropping a Reno to crush the dreams of face hunters/secret paladins. Don't usually BM people but these decks deserve it.
A surprise Mal'ganis is always fun too.
Playing Highlander Control Warrior vs Secretdin. Not a great matchup for me, and I'm not behind, but I'm not in a great spot.
Stuff happens, he's at 20hp, and I'm at about 15, and I'm staring at what is probably lethal next turn if I don't draw an answer, preferably Geddon.
I don't pull the draw, and I watch him play his whole hand, despite not needing to, ending with Divine Favor. I've got nine cards in hand.
Here's the thing, though.
about six turns previous, I'd played Iron Juggernaut with Brann on board.
the "Well Played" after he blew himself up was one of the most satisfying of my time playing Hearthstone.