I dont play the deck at all, it was balanced. If they wanted to nerf a card they should have nerfed emperor. That card limits design space for any combo card that is introduced in the future and will get nerfed at some point
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SWCCG World Champ- Star Wars CCG, best card game ever
Heroic commander 3 mana cost 3/4 charge minions have +2 attack. People will have the same retarded reaction as ice rager and evil heckler, it's completely fine, BBB and magma weren't being played so instead of taking 1 second to change their text they released brand new cards!
I think it is over nerfed, couldn't they just make it so any minion over 3 attack will not get charge?
They easily could have. But, they wanted the card to be as dumbed down as possible because it's a basic card. And they figure only morons use basic cards.
It reflects a disturbing trend of making basic cards worthless, thereby raising the difficulty of starting player. Besides Warsong Commander, we have Ice Rager and Evil Heckler both that are strictly better versions of basic cards. Soulfire used to be one of the best of warlock cards and is a basic, now it is rarely used. Starving buzzard was a top tier hunter card before the nerf that turned this basic to garbage. Chillwind yeti (basic) used to be the ultimate value 4 drop, however now Piloted Shredder is that. War Golem though never good, is now obsolete with Dr. Boom around.
With the ever expanding card pool it is going to continuously get more difficult just do to more cards that become part of the meta. However by destroying various basic cards, it puts starting players at an even more severe handicap.
It reflects a disturbing trend of making basic cards worthless, thereby raising the difficulty of starting player. Besides Warsong Commander, we have Ice Rager and Evil Heckler both that are strictly better versions of basic cards. Soulfire used to be one of the best of warlock cards and is a basic, now it is rarely used. Starving buzzard was a top tier hunter card before the nerf that turned this basic to garbage. Chillwind yeti (basic) used to be the ultimate value 4 drop, however now Piloted Shredder is that. War Golem though never good, is now obsolete with Dr. Boom around.
Getting rid of overpowered decks that new players would get blown out by, especially decks with high complexity that puts them out of range of most new players, can only be good for the new player experience. New players would be discouraged by getting quickly destroyed by pre-nerf Face Hunter, or by taking 30 damage in one turn from Patron Warrior.
Tl;dr: All the things you claim hurt new players actually help new players.
A proper fix to Warsong Commander was to give charge to the 1st 3 attack or lesser minion played from hand. GP will only spawn once and Frothing wouldn't grow so out of control (assuming the opponent didn't have the brains or means to remove it prior to turn 8).
I don't play Secretdin nor Patron Warrior but it's truly a sad day for Patron Warriors in Hearthstone...
Giving minions charge and then taking it away if they go over 3 attack seems difficult from a programming standpoint. You have to make a distinction between normal charge and warsong charge. And make up rules for what happens when control of the minion changes. Or if attack goes up then back down. If warsong leaves play. Some situations I can't think of. Current warsong just gives the minion charge forever.
Charge is a terrible mechanic in a game where you can't interact during your opponent's turn. That sort of thing works in other games because of instants and traps, and secrets don't even come close to replicating that. Honestly, I wouldn't be surprised if they majorly cut back on Charge as a whole in the future. It's not the first time a nerf like this happened either - I do hope that people remember the Charge (the card with the same name) nerf.
That said, the effect should probably have been changed to Battlecry: Give a minion Charge. That's about 2 mana for the warm body and 1 mana for the charge, which is in-line with what Charge is worth when you have to drop 3 mana all at once to do it.
i mean.. at least make the new Warsong Commander 2 Mana so it would see Arena play.
Actually, at 2 mana she could even see a ranked play. I mean a 2/3 with an upside for 2 is kind of average minion, and you can play her t2, then t3 Southsea Deckhand and win axe, the deckhand will then get +1 attack and become a Wolfrider for 1 and weapon. Heh.
If they made her 2 mana i would be cool with the nerf. It may destroy Patron, but it will help to bring Aggro Warrior into ladder with a strong (really not OP) card
I think that they deliberately wanted to downplay Charge as a mechanic, so they weren't interested in giving Warriors a tool that made Charge stronger. That makes sense to me - I don't want to trade playing against Charge nonsense for playing against other Charge nonsense, even if it's not as prohibitive as Patron.
Remember when people where defending this card at TGT release and how it doesnt matter at all that they dont buff basic cards ever?
Well now you got it. Here is the result of blizzards "we dont give a fuck" attitude against buffs and nerfs of cards. Hope you enjoy the crappy version of Warsong Commander, since you are now stuck with it until the end of eternity because they will never ever buff shitty cards, ever.
But maybe they rerelease the card in a future set.
It's important not to forget that releasing a stronger version of an existing card is actually different to buffing the old version, because it means that you can use the two cards together for a total of 4 copies. The same thing applies to releasing a crappier version of an existing card - it may still be desirable because it effectively allows the player to use more copies.
It's farfetched in the case of Heckler, but if Taunt minions with 5 attack and 4 health suddenly became extremely desirable because of some kind of interaction, then the end results of buffing the old card and releasing a new one become different.
Can you react to Direct Damage during your opponents turn?, Can you avoid triggering a secret?, Can you avoid a Priest being healed when you almost get it down?
Everything is Terrible, but most terrible thing is the lack of imagination and effort.
Crying looks to me the preferred game mechanic.
Let's see what you're going to ask for a nerf tomorrow,,,,,,,,,,Hunter must be up again, Aint him?
Direct damage (while not great for the game) is a bit more predictable and not as restrictive to play around or prepare for. And with something like Fireball, 6 damage for 4 mana really isn't a lot by itself. Secrets are phenomenally easy to deal with compared to analogues in other games, and when you know that they're there, half of the time you can guess which secret it is thanks to the meta. Not even sure where you're going with the priest example. You might as well be saying "can you avoid your opponent playing any card?".
Imagination and effort are weird points to make in regards to Patron. There's nothing imaginative about everyone and their mother looking up a decklist and then using it, and the "effort" is a joke. For all the talk about Patron being hard to play, I've never met any halfway respectable who couldn't play the deck properly after fiddling around with it a bit. Doing the maths to work out if you have lethal with a calculation more complex than 6+6=12 does not make it challenging.
A proper fix to Warsong Commander was to give charge to the 1st 3 attack or lesser minion played from hand. GP will only spawn once and Frothing wouldn't grow so out of control (assuming the opponent didn't have the brains or means to remove it prior to turn 8).
I don't play Secretdin nor Patron Warrior but it's truly a sad day for Patron Warriors in Hearthstone...
Blizzard apperanty don't like chargegivers, so I'm expecting Tundra Rhino, to be the next victim of the Nerf gun, it gives ALL beasts charge, including itself! Kappa
WARNING: The following post is rated BH for Brutal Honesty. Reader Discretion is advised.
Please Note: This is purely SATIRE. This may or may not be my actual opinion.
Unless you've been living under Blackrock Mountain, you would know that Warsong Commander is being removed from the game getting nerfed (removed; nerfed, same thing really). If you've at least played some Hearthstone, you would know that this nerf basically destroys patron warrior and will exponentially increase the amount of agro/face decks. Quotes are paraphrased and the lines after are my thoughts:
"We're changing Warsong Commander to a worse raid leader." ---The only thing worse than Ben Brode's laugh is his ability to properly balance cards.
Good balances to warsong that I thought of in 30 seconds: 3 mana 4/3 with nerfed text. 2 mana 2/3 with nerfed text. 3 mana 2/3 give charge minions +3 attack. I literally have never hit legend and I'm a better card designer than Ben Brode himself.
*Blizzard Releases nerf* It was at this moment that Ben Brode realized: He Fucked up.
Blizzard says they are going to closely watch how the meta game changes after the nerf; what they really mean is that they are going to masturbate to skilled players' tears while rolling in money.
"Charge and direct damage are two of the least fun things in Hearthstone"--No you fuck-twits, a card that draws 5 additional cards and plays them immediately isn't fun. A 1/2 that can gain +3/+3 on turn 1 isn't fun. Losing to endless streams of agro isn't fun.
Classic HS Blizzard Board Meeting:
Ben Brode-"We need to do something about Patron Warrior."
Random Employee: "Why not change it so that it only gives charge to minions with 3 attack or less; if the attack goes above 3 the minion no longer has charge."
Ben Brode: *laughs* "No fuck you that's stupid. Get out of here you're fired!
Other Random Employee: "Why not make the card worse than a neutral so no one ever even thinks about using it again?"
Ben Brode: "That's Brilliant! *Raises Employees Salary*
"They wanted to make the card less complicated because it was in the basic set"--This is the stupidest thing I've ever heard. How is the current warsong commander confusing? Is it as confusing as additional deck slots are? Let me make that decision for myself, and if I'm confused I can ask someone on forums like these or watch streamers.
What they said: "We wanted to make the card less complicated because it is in the basic set." What they meant: We wanted to make the card unplayable because it is in the basic set, fuck F2P and fuck new players
"It was important keep the identity of the card intact as much as possible" No-sorry THIS is the stupidest thing I've ever heard. Just because the stats are the same does not make it the same card! The post-nerf version is completely different from the pre-nerf.
"They tried 30 to 40 different designs to see which ones felt the best for the card"--This sentence has more bullshit in it than actual bull shit. Can I see those 30-40 designs? Were all of them insanely stupid? Did they include the ones Brode thought about while he was high AND drunk?
Ben Brode obviously hates Patrons since they are literally no longer playable. The only deck they were good in was Patron Warrior because of Warsong. Does he not know this? Or is he too lazy to care?
I used to think that Gormok the Impaler [/card] was named after Ben Brode's Penis, but after this nerf I know that they named [card]Pint-Sized Summoner after it.
I have spent exactly $384.49 on this game. I now realize I was stupider than the average hunter player
Let's See where Blizzard is taking their card game by looking at how balanced all the classes are:
Shaman: Unplayable even after 2 expansions and an adventure. Proof that Blizzard has never played their own game.
Rogue: The class that Blizzard absolutely hates. Not only have they had 2 nerfs which pretty much destroyed them, but they also got nothing for TGT. One tier 3 deck.
Priest: One Tier 1 Deck archetype. 85% of class cards are never used in constructed.
Mage: The ideal class. Several Tier 1 and Tier 2 decks as well as cards only for fun. If HS was a well balanced game, this is what every class would look like.
Warrior: The Rich mans class. Only 1 playable archetype that requires you to sell your soul in order to have enough dust to play it.
Druid: Two tier 1-2 decks. An average well balanced class. Not as good as mage but still fair.
Warlock: Proof that Blizzard knows nothing about balancing. It's hero power is stupidly broken but that's ok because all of its cards are shit
Hunter: Bliz wants control, but who the hell is going to play 15 minute games when they could play 4 games in that same amount of time because hunters are all about (*insert tune of 'shots'*) FACE FACE FACE FACE FACE FACE FACE FACE FACE FACE FACE FACE FACE FACE FACE FACE EVERYBODY!!!
Paladin: Just in case quartermaster and shielded minibot weren't OP enough, let's add a 6/6 that draws 5 cards and plays them--Essentially giving you 4 mana and a 6/6. (Draw=1 mana. Play a secret=1mana 5+5=10-6=4)
If you have any more honesty to dish out feel free to comment it. I have completely lost faith in Blizzard's ability pilot HS and will probably stop paying them any money until they get their shit together. R.I.P Ben Brode
Pretty much. Still fun if you take the game for what it is--a simplified version of M:tG where at least you don't get land-screwed. Unless you're playing Shaman.
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Morons working at blizzard as usual.
I dont play the deck at all, it was balanced. If they wanted to nerf a card they should have nerfed emperor. That card limits design space for any combo card that is introduced in the future and will get nerfed at some point
SWCCG World Champ- Star Wars CCG, best card game ever
Maybe these deck can be a way to avoid the Warsong Commanders nerf, http://www.hearthpwn.com/decks/348149-pyro-berserker-combo
Perfil do @AlfaceVerde, jogador de Poker, HearthStone, Rockeiro e Gente Boa!
Heroic commander 3 mana cost 3/4 charge minions have +2 attack. People will have the same retarded reaction as ice rager and evil heckler, it's completely fine, BBB and magma weren't being played so instead of taking 1 second to change their text they released brand new cards!
I think it is over nerfed, couldn't they just make it so any minion over 3 attack will not get charge?
Welcome to my Youtube Channel!
They easily could have. But, they wanted the card to be as dumbed down as possible because it's a basic card. And they figure only morons use basic cards.
Galavant Animation
It reflects a disturbing trend of making basic cards worthless, thereby raising the difficulty of starting player. Besides Warsong Commander, we have Ice Rager and Evil Heckler both that are strictly better versions of basic cards. Soulfire used to be one of the best of warlock cards and is a basic, now it is rarely used. Starving buzzard was a top tier hunter card before the nerf that turned this basic to garbage. Chillwind yeti (basic) used to be the ultimate value 4 drop, however now Piloted Shredder is that. War Golem though never good, is now obsolete with Dr. Boom around.
With the ever expanding card pool it is going to continuously get more difficult just do to more cards that become part of the meta. However by destroying various basic cards, it puts starting players at an even more severe handicap.
Magma Rager, Booty Bay Bodyguard and War Golem were already worthless, the new cards did nothing to change that. Piloted Shredder is a common card, so it's very accessible for new players to craft.
Getting rid of overpowered decks that new players would get blown out by, especially decks with high complexity that puts them out of range of most new players, can only be good for the new player experience. New players would be discouraged by getting quickly destroyed by pre-nerf Face Hunter, or by taking 30 damage in one turn from Patron Warrior.
Tl;dr: All the things you claim hurt new players actually help new players.
obviously, it can. I am talking about everything that has statistical meaning and skillful is a relative comparison rather than a isolate property.
A proper fix to Warsong Commander was to give charge to the 1st 3 attack or lesser minion played from hand. GP will only spawn once and Frothing wouldn't grow so out of control (assuming the opponent didn't have the brains or means to remove it prior to turn 8).
I don't play Secretdin nor Patron Warrior but it's truly a sad day for Patron Warriors in Hearthstone...
Giving minions charge and then taking it away if they go over 3 attack seems difficult from a programming standpoint. You have to make a distinction between normal charge and warsong charge. And make up rules for what happens when control of the minion changes. Or if attack goes up then back down. If warsong leaves play. Some situations I can't think of. Current warsong just gives the minion charge forever.
Charge is a terrible mechanic in a game where you can't interact during your opponent's turn. That sort of thing works in other games because of instants and traps, and secrets don't even come close to replicating that. Honestly, I wouldn't be surprised if they majorly cut back on Charge as a whole in the future. It's not the first time a nerf like this happened either - I do hope that people remember the Charge (the card with the same name) nerf.
That said, the effect should probably have been changed to Battlecry: Give a minion Charge. That's about 2 mana for the warm body and 1 mana for the charge, which is in-line with what Charge is worth when you have to drop 3 mana all at once to do it.
I think that they deliberately wanted to downplay Charge as a mechanic, so they weren't interested in giving Warriors a tool that made Charge stronger. That makes sense to me - I don't want to trade playing against Charge nonsense for playing against other Charge nonsense, even if it's not as prohibitive as Patron.
It's important not to forget that releasing a stronger version of an existing card is actually different to buffing the old version, because it means that you can use the two cards together for a total of 4 copies. The same thing applies to releasing a crappier version of an existing card - it may still be desirable because it effectively allows the player to use more copies.
It's farfetched in the case of Heckler, but if Taunt minions with 5 attack and 4 health suddenly became extremely desirable because of some kind of interaction, then the end results of buffing the old card and releasing a new one become different.
Direct damage (while not great for the game) is a bit more predictable and not as restrictive to play around or prepare for. And with something like Fireball, 6 damage for 4 mana really isn't a lot by itself. Secrets are phenomenally easy to deal with compared to analogues in other games, and when you know that they're there, half of the time you can guess which secret it is thanks to the meta. Not even sure where you're going with the priest example. You might as well be saying "can you avoid your opponent playing any card?".
Imagination and effort are weird points to make in regards to Patron. There's nothing imaginative about everyone and their mother looking up a decklist and then using it, and the "effort" is a joke. For all the talk about Patron being hard to play, I've never met any halfway respectable who couldn't play the deck properly after fiddling around with it a bit. Doing the maths to work out if you have lethal with a calculation more complex than 6+6=12 does not make it challenging.
but a happy day for everyone else. lol
Amen.
Meow
Finally blizzard did something actually good.
Blizzard apperanty don't like chargegivers, so I'm expecting Tundra Rhino, to be the next victim of the Nerf gun, it gives ALL beasts charge, including itself! Kappa
WARNING: The following post is rated BH for Brutal Honesty. Reader Discretion is advised.
Please Note: This is purely SATIRE. This may or may not be my actual opinion.
Unless you've been living under Blackrock Mountain, you would know that Warsong Commander is
being removed from the gamegetting nerfed (removed; nerfed, same thing really). If you've at least played some Hearthstone, you would know that this nerf basically destroys patron warrior and will exponentially increase the amount of agro/face decks. Quotes are paraphrased and the lines after are my thoughts:"We're changing Warsong Commander to a worse raid leader." ---The only thing worse than Ben Brode's laugh is his ability to properly balance cards.
Good balances to warsong that I thought of in 30 seconds: 3 mana 4/3 with nerfed text. 2 mana 2/3 with nerfed text. 3 mana 2/3 give charge minions +3 attack. I literally have never hit legend and I'm a better card designer than Ben Brode himself.
*Blizzard Releases nerf* It was at this moment that Ben Brode realized: He Fucked up.
Blizzard says they are going to closely watch how the meta game changes after the nerf; what they really mean is that they are going to masturbate to skilled players' tears while rolling in money.
"Charge and direct damage are two of the least fun things in Hearthstone"--No you fuck-twits, a card that draws 5 additional cards and plays them immediately isn't fun. A 1/2 that can gain +3/+3 on turn 1 isn't fun. Losing to endless streams of agro isn't fun.
Classic HS Blizzard Board Meeting:
Ben Brode-"We need to do something about Patron Warrior."
Random Employee: "Why not change it so that it only gives charge to minions with 3 attack or less; if the attack goes above 3 the minion no longer has charge."
Ben Brode: *laughs* "No fuck you that's stupid. Get out of here you're fired!
Other Random Employee: "Why not make the card worse than a neutral so no one ever even thinks about using it again?"
Ben Brode: "That's Brilliant! *Raises Employees Salary*
"They wanted to make the card less complicated because it was in the basic set"--This is the stupidest thing I've ever heard. How is the current warsong commander confusing? Is it as confusing as additional deck slots are? Let me make that decision for myself, and if I'm confused I can ask someone on forums like these or watch streamers.
What they said: "We wanted to make the card less complicated because it is in the basic set." What they meant: We wanted to make the card unplayable because it is in the basic set, fuck F2P and fuck new players
"It was important keep the identity of the card intact as much as possible" No-sorry THIS is the stupidest thing I've ever heard. Just because the stats are the same does not make it the same card! The post-nerf version is completely different from the pre-nerf.
"They tried 30 to 40 different designs to see which ones felt the best for the card"--This sentence has more bullshit in it than actual bull shit. Can I see those 30-40 designs? Were all of them insanely stupid? Did they include the ones Brode thought about while he was high AND drunk?
Ben Brode obviously hates Patrons since they are literally no longer playable. The only deck they were good in was Patron Warrior because of Warsong. Does he not know this? Or is he too lazy to care?
I used to think that Gormok the Impaler [/card] was named after Ben Brode's Penis, but after this nerf I know that they named [card]Pint-Sized Summoner after it.
I have spent exactly $384.49 on this game. I now realize I was stupider than the average hunter player
Let's See where Blizzard is taking their card game by looking at how balanced all the classes are:
Shaman: Unplayable even after 2 expansions and an adventure. Proof that Blizzard has never played their own game.
Rogue: The class that Blizzard absolutely hates. Not only have they had 2 nerfs which pretty much destroyed them, but they also got nothing for TGT. One tier 3 deck.
Priest: One Tier 1 Deck archetype. 85% of class cards are never used in constructed.
Mage: The ideal class. Several Tier 1 and Tier 2 decks as well as cards only for fun. If HS was a well balanced game, this is what every class would look like.
Warrior: The Rich mans class. Only 1 playable archetype that requires you to sell your soul in order to have enough dust to play it.
Druid: Two tier 1-2 decks. An average well balanced class. Not as good as mage but still fair.
Warlock: Proof that Blizzard knows nothing about balancing. It's hero power is stupidly broken but that's ok because all of its cards are shit
Hunter: Bliz wants control, but who the hell is going to play 15 minute games when they could play 4 games in that same amount of time because hunters are all about (*insert tune of 'shots'*) FACE FACE FACE FACE FACE FACE FACE FACE FACE FACE FACE FACE FACE FACE FACE FACE EVERYBODY!!!
Paladin: Just in case quartermaster and shielded minibot weren't OP enough, let's add a 6/6 that draws 5 cards and plays them--Essentially giving you 4 mana and a 6/6. (Draw=1 mana. Play a secret=1mana 5+5=10-6=4)
If you have any more honesty to dish out feel free to comment it. I have completely lost faith in Blizzard's ability pilot HS and will probably stop paying them any money until they get their shit together. R.I.P Ben Brode
Don't Complain, Use Your Brain!
Pretty much. Still fun if you take the game for what it is--a simplified version of M:tG where at least you don't get land-screwed. Unless you're playing Shaman.