Terrible idea; it would never work. The disenchant dust system in place is already perfect. Sure, it takes time to build your collection, but that's the way it's supposed to be. It's shameful that 37.5% of you even voted for trading of cards!
If you want to see the game destroyed and opening packs meaningless and every player with every possible card, then I guess the idea is good... but then you're also kind of a Socialist.
You got duplicated epic? Great now trade for another player with duplicated epic (300 free dust)
Same for legendaries.. Also many players might be scammed like.. Trading 1 golden legendary for 2 legendaries could mean the other player might not trade the 2nd one and just get ton of value.. Can easily be abused, takes the fun of collecting.. Bad idea.
All valid points but you can only trade one card at a time.
You agreed with a player to trade 1 golden boom for 2 useful legendaries, the player trades golden boom for say n'zoth, and then instead of trading say.. Sylvannas for owl he dissapears.. So player with golden boom got scammed.
If they change a trade or you the trade would have to be reapproved.
If you can trade one card at a time, you trade the big trade legendary for golden legendary.. And then just run away instead of trading the other card.. That's just an example.
Agreed golden boom+ random common<->2 legendaries
Actual trade golden boom<->1 legendary
On the 2nd trade the other guy just doesn't agree to trade.. So trade the legendary and common first?
The guy with boom trades the legendary and then doesn't trade boom.
Just a scenario that might happen a lot seeing how toxic the hs community is!
In-game trading would be waaaaay too easy and cheap to get cards. If it happens, there would be no incentive for anyone to buy many packs and depend on RNG to get the cards they need, which is why they implemented the crafting system, where you could make the cards that you want. Its a tad more expensive, but is a fresh idea and a way to go past the trading exploit
You got duplicated epic? Great now trade for another player with duplicated epic (300 free dust)
Same for legendaries.. Also many players might be scammed like.. Trading 1 golden legendary for 2 legendaries could mean the other player might not trade the 2nd one and just get ton of value.. Can easily be abused, takes the fun of collecting.. Bad idea.
All valid points but you can only trade one card at a time.
You agreed with a player to trade 1 golden boom for 2 useful legendaries, the player trades golden boom for say n'zoth, and then instead of trading say.. Sylvannas for owl he dissapears.. So player with golden boom got scammed.
If they change a trade or you the trade would have to be reapproved.
If you can trade one card at a time, you trade the big trade legendary for golden legendary.. And then just run away instead of trading the other card.. That's just an example.
Agreed golden boom+ random common<->2 legendaries
Actual trade golden boom<->1 legendary
On the 2nd trade the other guy just doesn't agree to trade.. So trade the legendary and common first?
The guy with boom trades the legendary and then doesn't trade boom.
Just a scenario that might happen a lot seeing how toxic the hs community is!
If blizzard will add the trade they will be sure about safety. Hey, look Steam's trading mechanism, none can steal your items(since you're not pure idiot). But it negates blizz's money, so they will say it will confuse new players and they will not add it
You got duplicated epic? Great now trade for another player with duplicated epic (300 free dust)
Same for legendaries.. Also many players might be scammed like.. Trading 1 golden legendary for 2 legendaries could mean the other player might not trade the 2nd one and just get ton of value.. Can easily be abused, takes the fun of collecting.. Bad idea.
All valid points but you can only trade one card at a time.
You agreed with a player to trade 1 golden boom for 2 useful legendaries, the player trades golden boom for say n'zoth, and then instead of trading say.. Sylvannas for owl he dissapears.. So player with golden boom got scammed.
If they change a trade or you the trade would have to be reapproved.
If you can trade one card at a time, you trade the big trade legendary for golden legendary.. And then just run away instead of trading the other card.. That's just an example.
Agreed golden boom+ random common<->2 legendaries
Actual trade golden boom<->1 legendary
On the 2nd trade the other guy just doesn't agree to trade.. So trade the legendary and common first?
The guy with boom trades the legendary and then doesn't trade boom.
Just a scenario that might happen a lot seeing how toxic the hs community is!
Why wouldn't he just trade that Boom for Sylvanas and N'Zoth?
You got duplicated epic? Great now trade for another player with duplicated epic (300 free dust)
Same for legendaries.. Also many players might be scammed like.. Trading 1 golden legendary for 2 legendaries could mean the other player might not trade the 2nd one and just get ton of value.. Can easily be abused, takes the fun of collecting.. Bad idea.
All valid points but you can only trade one card at a time.
You agreed with a player to trade 1 golden boom for 2 useful legendaries, the player trades golden boom for say n'zoth, and then instead of trading say.. Sylvannas for owl he dissapears.. So player with golden boom got scammed.
If they change a trade or you the trade would have to be reapproved.
If you can trade one card at a time, you trade the big trade legendary for golden legendary.. And then just run away instead of trading the other card.. That's just an example.
Agreed golden boom+ random common<->2 legendaries
Actual trade golden boom<->1 legendary
On the 2nd trade the other guy just doesn't agree to trade.. So trade the legendary and common first?
The guy with boom trades the legendary and then doesn't trade boom.
Just a scenario that might happen a lot seeing how toxic the hs community is!
Why wouldn't he just trade that Boom for Sylvanas and N'Zoth?
I'm sure it's been said many times by blizzard in their pr speak and by other players just saying one is better.
There is a crafting system, so people don't get scammed / time wasted / can just make a card they need.
On the other end it's mainly to drive sales of packs etc. As you get a fuller and more complete set of an expansion or the base set it becomes harder and harder to open cards you actually need or that you have opened / dusted and changed your mine on now, so you are forced to use dust to craft.
There is a massive diminishing returns system built into the game as you can see by rarity and for the goldmembers out there the insane dust cost of golds and unfair disenchants as they know many see it as vanity so you lose 8 and 10 to 1 on gold rares or commons.
On the upside if you are missing a couple of legendaries and epics you can get there in time with some patience just by doing dailies and then craft the best cards in the game. In a trade game everything would devolve into set values like in magic online where things are based off perceived play value and the in game (arena etc equivalent) event tickets, or tix. so you would have the majority of legendaries worth almost nothing and the ones that are regulars in tier 1/2 being costed in the high amounts, if it takes 20 packs on average up to 40 to get a legendary and 20% of a set are playable and %5 are chase what do you think that will mean when it costs $40/$50 for 40 packs of an expansion?
it means cards like dr. boom all of a sudden are $100 plus cards... not exactly a fun proposition. Then you have the trade scammers/scalpers and no resale or cash out value of your digital cards/items they are essentially server account / rentals while the game is online and you are not banned.
So the game is made for crafting, and serves to engender new players to make a few decks and become further and further on the treadmill where it takes massive grind or investment to get full sets, and something ungodly for all gold decks etc.
It's a system that could be more fair but it also can be a lot more insidious. We can thank the people that buy 700 packs on expansion etc for making it possible for f2p or modest investment to be somewhat competitive with perhaps less variety or flashyness.
Is there a better system for digital card game than crafting? Likely but trading is not really it, and anyone that plays games like Ultimate team in sports games or other games where you spend most of your time in the search bid acquire upgrade cycle and not actually playing the game this doesn't really serve what hearthstone is about..
The biggest downside with the crafting / dust system is that it discourages experimentation with your decks as you will be punished if you craft a new card etc that turns out to not be suitable / good and now you just lost 4/1 on dust and can't make what you might need. With trading you can play decks / styles and when you are tired of it you can turn it over even at a modest lost aka not 4/1 or worse.
Should I craft cho gall? the answer is no. Should I craft these rare cards or the second epic I need etc or this interesting but not crucial legendary the answer is probably not, as if you open those again you lose that dust... so it's always a case of am I going to play this now and is this going to serve my goals in the game if I craft it.
Anyways sorry if it is a bit rambling but those are my views with it as it stands. It's a decent system, I think some values need to be revaluated but my assumption is they will make it stingier if anything. The pack distributions don't really feel evenly random as many can tell with their preorders of new sets or 40+ pack lots. In physical card games the distribution is a lot better. aka not missing commons and rares (uncommons) and then having 8 and 13 commons of others and then 7 rares of one and missing others, when the dust loss is so high it feels dirty. Not unlike when I see the double same legend pulls.
on my main account I havn't gotten a legendary or a decent epic since the launch of old gods, so it feels lame to be getting just straight up 40 -55 dust every time, when im still missing a number of rares / commons. I accept the bad luck on epics and legends but it needs a tweak.
for me to complete my classic set now that it is known to be staying permanently it will require me to craft junk legendaries etc since the odds now of pulling these of tavern brawl are so low. this is a deep flaw with this system with trading I could complete my classic set this evening.
Besides how would trading work with gated content like adventures?
Rollback Post to RevisionRollBack
“Name dropping is not a good thing to do. Robert DeNiro told me that." - Bob Saget
You got duplicated epic? Great now trade for another player with duplicated epic (300 free dust)
Same for legendaries.. Also many players might be scammed like.. Trading 1 golden legendary for 2 legendaries could mean the other player might not trade the 2nd one and just get ton of value.. Can easily be abused, takes the fun of collecting.. Bad idea.
All valid points but you can only trade one card at a time.
You agreed with a player to trade 1 golden boom for 2 useful legendaries, the player trades golden boom for say n'zoth, and then instead of trading say.. Sylvannas for owl he dissapears.. So player with golden boom got scammed.
If they change a trade or you the trade would have to be reapproved.
If you can trade one card at a time, you trade the big trade legendary for golden legendary.. And then just run away instead of trading the other card.. That's just an example.
Agreed golden boom+ random common<->2 legendaries
Actual trade golden boom<->1 legendary
On the 2nd trade the other guy just doesn't agree to trade.. So trade the legendary and common first?
The guy with boom trades the legendary and then doesn't trade boom.
Just a scenario that might happen a lot seeing how toxic the hs community is!
Why wouldn't he just trade that Boom for Sylvanas and N'Zoth?
You got duplicated epic? Great now trade for another player with duplicated epic (300 free dust)
Same for legendaries.. Also many players might be scammed like.. Trading 1 golden legendary for 2 legendaries could mean the other player might not trade the 2nd one and just get ton of value.. Can easily be abused, takes the fun of collecting.. Bad idea.
All valid points but you can only trade one card at a time.
You agreed with a player to trade 1 golden boom for 2 useful legendaries, the player trades golden boom for say n'zoth, and then instead of trading say.. Sylvannas for owl he dissapears.. So player with golden boom got scammed.
If they change a trade or you the trade would have to be reapproved.
If you can trade one card at a time, you trade the big trade legendary for golden legendary.. And then just run away instead of trading the other card.. That's just an example.
Agreed golden boom+ random common<->2 legendaries
Actual trade golden boom<->1 legendary
On the 2nd trade the other guy just doesn't agree to trade.. So trade the legendary and common first?
The guy with boom trades the legendary and then doesn't trade boom.
Just a scenario that might happen a lot seeing how toxic the hs community is!
Why wouldn't he just trade that Boom for Sylvanas and N'Zoth?
You got duplicated epic? Great now trade for another player with duplicated epic (300 free dust)
Same for legendaries.. Also many players might be scammed like.. Trading 1 golden legendary for 2 legendaries could mean the other player might not trade the 2nd one and just get ton of value.. Can easily be abused, takes the fun of collecting.. Bad idea.
All valid points but you can only trade one card at a time.
You agreed with a player to trade 1 golden boom for 2 useful legendaries, the player trades golden boom for say n'zoth, and then instead of trading say.. Sylvannas for owl he dissapears.. So player with golden boom got scammed.
If they change a trade or you the trade would have to be reapproved.
If you can trade one card at a time, you trade the big trade legendary for golden legendary.. And then just run away instead of trading the other card.. That's just an example.
Agreed golden boom+ random common<->2 legendaries
Actual trade golden boom<->1 legendary
On the 2nd trade the other guy just doesn't agree to trade.. So trade the legendary and common first?
The guy with boom trades the legendary and then doesn't trade boom.
Just a scenario that might happen a lot seeing how toxic the hs community is!
Why wouldn't he just trade that Boom for Sylvanas and N'Zoth?
Cause it's a 1 on 1 trade
Why?
Dunno really.. Could be a free trade then.. But still you can scam newbies to give up a bunch of epics for a legendary anyway
.. I know blizzard try to avoid putting moderators in hearthstone..
In-game trading would be waaaaay too easy and cheap to get cards. If it happens, there would be no incentive for anyone to buy many packs and depend on RNG to get the cards they need, which is why they implemented the crafting system, where you could make the cards that you want. Its a tad more expensive, but is a fresh idea and a way to go past the trading exploit
Pokemon tcgo has a trade system and they have been able to maintain the game with constant updates since 2011/2012
In-game trading would be waaaaay too easy and cheap to get cards. If it happens, there would be no incentive for anyone to buy many packs and depend on RNG to get the cards they need, which is why they implemented the crafting system, where you could make the cards that you want. Its a tad more expensive, but is a fresh idea and a way to go past the trading exploit
Pokemon tcgo has a trade system and they have been able to maintain the game with constant updates since 2011/2012
Pokemon tcgo doesn't have a crafting system.
And that's the point. You can't have a system that lets you craft cards AND a trading system. If you'll notice any successful card game will have one or the other. Both have their benefits and problems.
Given that we've been under the crafting system for the past few years, we can't swap to a trading system, just like how pokemon TCGO can't put in crafting without major problems.
That is Pokemon, with a completely randomised system to obtain cards. Isnt having a crafting system good enough already for Hearthstone? you would need to play hard in order to gain the cards you want, not that simple to just trade and gain cards
those people who have more than 2 of every card, don't need them, and don't need dust because they have all the cards in the game. Then there are the people who have crappy cards and the ones that are good they don't have any.
It won't happen, most cards have a big difference in value compared to other with the same rarity. Why would you trade 1 Sylvanas for 1 Lorewalker and 1 Millhouse? 1 Golden Rag for 160 Knife Jugglers or even 640 Eldritch Horrors?? We would need a value guide and there would be demand for a different dust value for different cards from same rarity level.
The scam aspect is one thing but we would also see a decreasse in players active grinding.
Not to mention less people that buys packs. Packs = Income -> Companies like money.
those people who have more than 2 of every card, don't need them, and don't need dust because they have all the cards in the game. Then there are the people who have crappy cards and the ones that are good they don't have any.
It won't happen, most cards have a big difference in value compared to other with the same rarity. Why would you trade 1 Sylvanas for 1 Lorewalker and 1 Millhouse? 1 Golden Rag for 160 Knife Jugglers or even 640 Eldritch Horrors?? We would need a value guide and there would be demand for a different dust value for different cards from same rarity level.
The scam aspect is one thing but we would also see a decreasse in players active grinding.
Not to mention less people that buys packs. Packs = Income -> Companies like money.
Well, for the dust?
who would trade equal sylvanas for a lorewalker without something on top?
Someone who is otherwise going to dust that Sylvanas but wants to help out someone who actually needs Sylvanas, so (s)he trades it for a bad legendary and then dusts that one.
those people who have more than 2 of every card, don't need them, and don't need dust because they have all the cards in the game. Then there are the people who have crappy cards and the ones that are good they don't have any.
It won't happen, most cards have a big difference in value compared to other with the same rarity. Why would you trade 1 Sylvanas for 1 Lorewalker and 1 Millhouse? 1 Golden Rag for 160 Knife Jugglers or even 640 Eldritch Horrors?? We would need a value guide and there would be demand for a different dust value for different cards from same rarity level.
The scam aspect is one thing but we would also see a decreasse in players active grinding.
Not to mention less people that buys packs. Packs = Income -> Companies like money.
Well, for the dust?
who would trade equal sylvanas for a lorewalker without something on top?
Someone who is otherwise going to dust that Sylvanas but wants to help out someone who actually needs Sylvanas, so (s)he trades it for a bad legendary and then dusts that one.
A rare situation which requires either a newly formed whale with an altruism streak (NEW whale as you learn very quickly that just giving handouts creates a mob of requests that you can never fill, and a lot of resentment for not being able to), or two people who just happen to be friends but just happen to NOT be equal but just happen to have one person have a spare of jsut what the other person wants.
While noble and does exist, it's not enough to warrant a year+ long major programming and UI overhaul that'll change EVERYTHING about how we acquire and use our cards and which may create bugs that'll literally ruin accounts (I traded 10 legendaries to my friend and a bug ate ALL of them!) AND open up the game to all of the problems that flat out ruin many MMO economies (scammers, gold sellers, exploits, ext).
If there was an Easy Button to allow for atht one friend to trade their sylvanas to that other one friend without opening 10 cans of worms no one would complain. But there isn't. There's a ton of things that can go wrong if the system works properly, and far more problems if things don't go properly, and all revolving around items that people have spent 2-3 years and/or thousands of dollars on.
Instead, go to paypal and transfer your friend $20 for 15 packs as, on average, they'll get enough dust to just craft a Sylvanas.
Terrible idea; it would never work. The disenchant dust system in place is already perfect. Sure, it takes time to build your collection, but that's the way it's supposed to be. It's shameful that 37.5% of you even voted for trading of cards!
If you want to see the game destroyed and opening packs meaningless and every player with every possible card, then I guess the idea is good... but then you're also kind of a Socialist.
Crafting system is way better than trading system.
In-game trading would be waaaaay too easy and cheap to get cards. If it happens, there would be no incentive for anyone to buy many packs and depend on RNG to get the cards they need, which is why they implemented the crafting system, where you could make the cards that you want. Its a tad more expensive, but is a fresh idea and a way to go past the trading exploit
The man who got 4 The Boogeymonster from packs and thinks about playing Yogg-Saron, Hope's End decks.
I'm sure it's been said many times by blizzard in their pr speak and by other players just saying one is better.
There is a crafting system, so people don't get scammed / time wasted / can just make a card they need.
On the other end it's mainly to drive sales of packs etc. As you get a fuller and more complete set of an expansion or the base set it becomes harder and harder to open cards you actually need or that you have opened / dusted and changed your mine on now, so you are forced to use dust to craft.
There is a massive diminishing returns system built into the game as you can see by rarity and for the goldmembers out there the insane dust cost of golds and unfair disenchants as they know many see it as vanity so you lose 8 and 10 to 1 on gold rares or commons.
On the upside if you are missing a couple of legendaries and epics you can get there in time with some patience just by doing dailies and then craft the best cards in the game. In a trade game everything would devolve into set values like in magic online where things are based off perceived play value and the in game (arena etc equivalent) event tickets, or tix. so you would have the majority of legendaries worth almost nothing and the ones that are regulars in tier 1/2 being costed in the high amounts, if it takes 20 packs on average up to 40 to get a legendary and 20% of a set are playable and %5 are chase what do you think that will mean when it costs $40/$50 for 40 packs of an expansion?
it means cards like dr. boom all of a sudden are $100 plus cards... not exactly a fun proposition. Then you have the trade scammers/scalpers and no resale or cash out value of your digital cards/items they are essentially server account / rentals while the game is online and you are not banned.
So the game is made for crafting, and serves to engender new players to make a few decks and become further and further on the treadmill where it takes massive grind or investment to get full sets, and something ungodly for all gold decks etc.
It's a system that could be more fair but it also can be a lot more insidious. We can thank the people that buy 700 packs on expansion etc for making it possible for f2p or modest investment to be somewhat competitive with perhaps less variety or flashyness.
Is there a better system for digital card game than crafting? Likely but trading is not really it, and anyone that plays games like Ultimate team in sports games or other games where you spend most of your time in the search bid acquire upgrade cycle and not actually playing the game this doesn't really serve what hearthstone is about..
The biggest downside with the crafting / dust system is that it discourages experimentation with your decks as you will be punished if you craft a new card etc that turns out to not be suitable / good and now you just lost 4/1 on dust and can't make what you might need. With trading you can play decks / styles and when you are tired of it you can turn it over even at a modest lost aka not 4/1 or worse.
Should I craft cho gall? the answer is no. Should I craft these rare cards or the second epic I need etc or this interesting but not crucial legendary the answer is probably not, as if you open those again you lose that dust... so it's always a case of am I going to play this now and is this going to serve my goals in the game if I craft it.
Anyways sorry if it is a bit rambling but those are my views with it as it stands. It's a decent system, I think some values need to be revaluated but my assumption is they will make it stingier if anything. The pack distributions don't really feel evenly random as many can tell with their preorders of new sets or 40+ pack lots. In physical card games the distribution is a lot better. aka not missing commons and rares (uncommons) and then having 8 and 13 commons of others and then 7 rares of one and missing others, when the dust loss is so high it feels dirty. Not unlike when I see the double same legend pulls.
on my main account I havn't gotten a legendary or a decent epic since the launch of old gods, so it feels lame to be getting just straight up 40 -55 dust every time, when im still missing a number of rares / commons. I accept the bad luck on epics and legends but it needs a tweak.
for me to complete my classic set now that it is known to be staying permanently it will require me to craft junk legendaries etc since the odds now of pulling these of tavern brawl are so low. this is a deep flaw with this system with trading I could complete my classic set this evening.
Besides how would trading work with gated content like adventures?
“Name dropping is not a good thing to do. Robert DeNiro told me that." - Bob Saget
Adding trading on a free virtual card game makes no sense.
It's like saying it's ok to add trading on a physical card game where you can get tons of free packs.
Although HS is free you can play it because many users choose to pay real money for packs/expansions.
I know it's a shock to you but developers must be paid they're not doing charity.
MONEY
One does not simply walk into Mordor,
unless they want to be the best they can be.
That is Pokemon, with a completely randomised system to obtain cards. Isnt having a crafting system good enough already for Hearthstone? you would need to play hard in order to gain the cards you want, not that simple to just trade and gain cards
One does not simply walk into Mordor,
unless they want to be the best they can be.
Because face is the place