It doesn't seem right that Hematurge, Necrotic Mortician, and Frost Strike can discover higher cost rune cards than their own rune value. the worst offender is Hematurge discovering copies of Vampiric Blood, Soulstealer, and Alexandros Mograine when they are all triple blood and Hematurge is 2 blood. This issue extends to neutral spell and minion discovers as well imo because Death Knight only has two spells and two minions that do not have a rune value yet neutral discover cards can find extra copies of runic value spells and minions making it common to encounter a DK that if undamaged can create a total health pool of 100 hp with the use of Prince Renathal and 6 vampiric bloods.
The simple fix should be to only enable the discovery of the same runic value or less and for neutral discover cards to only discover non runic spells or minions. It might not be a change for right now on the neutral discover cards because DK card pool is low but the runic change should happen now.
I'm not even playing DK right now, but I think it is cool that they can get to 100 health. The class is pretty weak right now, so I'm not sure why you would want to nerf it. Druid can basically do the same thing as DK just with armor.
current dk is clown fiesta, just put 1 prince and 39 neutral "discover a spell" cards, this class doesn't seem right
Is not this literally mage right now? I dont see the problem with a heavy discover package on a control deck. Look at DK Blood for example, the Archtype dont have any way to finish the game at the moment. Its obviusly a deck focus on heavy value spells and the only way to get heavy value spells and minions its Discover. This is nothing new. I dont know why people hate that control decks do this when there is a bunch of players spamming Rogue: a class that literally can get HIGH cost spells from other classes or minions, and also can recast MULTIPLE TIMES this spells and minions.
I'll admit that I'm a Death Knight player and I'm guilty of using Discover effects such as Nerubian Vizier but compared to other classes, Death Knight feels too limited. Of course the class just released and thankfully the developers barely learned their lesson about releasing overpowered classes like Demon Hunter, but it doesn't help that DK is restricted by the Rune system. I noticed how Triple Blood severely lacks a win condition other than outlasting your opponent and while you can just mix and match Runes, the cards are just fair and close to balanced in this current year. Also, I think you are exaggerating a bit on a DK being able to get 100 hp commonly as if DK doesn't have other spells that dilute the pool such as Plagued Grain or Icy Touch. At least we tend to pay the full mana of our cards unlike other classes that are able to not only Discover cards but also have the ability to reduce the Mana Cost. Yes, I'm referring to Rogue.
Remember when Priest was able to get 40 hp via many many quest steps while priest had one of the lowest win rates? Remember when the pseudo community whined bitter salty tears because it was sooo unfair and soooo unfun to play against? And now this pseudo community calls for BUFFS for the DK while he can get 100 hp while he also got all the tools.
Remember when Priest was able to get 40 hp via many many quest steps while priest had one of the lowest win rates? Remember when the pseudo community whined bitter salty tears because it was sooo unfair and soooo unfun to play against? And now this pseudo community calls for BUFFS for the DK while he can get 100 hp while he also got all the tools.
I mean have you seen the meta lately? Rogue can pump out 8/8s with stealth as well as play Necrolord Draka which basically gives you a way better Ashbringer that can smack your face in the early turns. The game can be so aggressive that DK wouldn't be able to get 100 hp in time since you'd need to have at least 3 corpses to get the full benefit which is hard to do in a Triple Blood deck that relies more on controlling the board than putting out threats that also need to die.
Also I can see your point in that people complained about Priest but it's still inconsiderate of you to notice that you are comparing a class that used to be bad then buffed into one of the most annoying classes versus a class that just came out. Yes, DK has "all the tools" but so does Priest which has had plenty of support.
It doesn't seem right that Hematurge, Necrotic Mortician, and Frost Strike can discover higher cost rune cards than their own rune value. the worst offender is Hematurge discovering copies of Vampiric Blood, Soulstealer, and Alexandros Mograine when they are all triple blood and Hematurge is 2 blood. This issue extends to neutral spell and minion discovers as well imo because Death Knight only has two spells and two minions that do not have a rune value yet neutral discover cards can find extra copies of runic value spells and minions making it common to encounter a DK that if undamaged can create a total health pool of 100 hp with the use of Prince Renathal and 6 vampiric bloods.
The simple fix should be to only enable the discovery of the same runic value or less and for neutral discover cards to only discover non runic spells or minions. It might not be a change for right now on the neutral discover cards because DK card pool is low but the runic change should happen now.
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I'm not even playing DK right now, but I think it is cool that they can get to 100 health. The class is pretty weak right now, so I'm not sure why you would want to nerf it. Druid can basically do the same thing as DK just with armor.
they should stop creating discover at all cause Discover is too good and doesnt have any much randomness which is bad for the game.
current dk is clown fiesta, just put 1 prince and 39 neutral "discover a spell" cards, this class doesn't seem right
Is not this literally mage right now? I dont see the problem with a heavy discover package on a control deck. Look at DK Blood for example, the Archtype dont have any way to finish the game at the moment. Its obviusly a deck focus on heavy value spells and the only way to get heavy value spells and minions its Discover. This is nothing new. I dont know why people hate that control decks do this when there is a bunch of players spamming Rogue: a class that literally can get HIGH cost spells from other classes or minions, and also can recast MULTIPLE TIMES this spells and minions.
Agree, discover is not good for this game.
Why do people think vampiric blood is so overpowered. Don’t get me wrong, it’s a good card. But maximum Heath is more or less just armor...
I think it's just the combination of the very high health with the large amounts of board clear. It makes it strong against token/aggro decks.
I'll admit that I'm a Death Knight player and I'm guilty of using Discover effects such as Nerubian Vizier but compared to other classes, Death Knight feels too limited. Of course the class just released and thankfully the developers barely learned their lesson about releasing overpowered classes like Demon Hunter, but it doesn't help that DK is restricted by the Rune system. I noticed how Triple Blood severely lacks a win condition other than outlasting your opponent and while you can just mix and match Runes, the cards are just fair and close to balanced in this current year. Also, I think you are exaggerating a bit on a DK being able to get 100 hp commonly as if DK doesn't have other spells that dilute the pool such as Plagued Grain or Icy Touch. At least we tend to pay the full mana of our cards unlike other classes that are able to not only Discover cards but also have the ability to reduce the Mana Cost. Yes, I'm referring to Rogue.
Was friends with Paladin, now Death Knights are my homies.
Remember when Priest was able to get 40 hp via many many quest steps while priest had one of the lowest win rates? Remember when the pseudo community whined bitter salty tears because it was sooo unfair and soooo unfun to play against? And now this pseudo community calls for BUFFS for the DK while he can get 100 hp while he also got all the tools.
Mana cheating is a key win in HS these days, and DK needs more mana cheating to compete..
I mean have you seen the meta lately? Rogue can pump out 8/8s with stealth as well as play Necrolord Draka which basically gives you a way better Ashbringer that can smack your face in the early turns. The game can be so aggressive that DK wouldn't be able to get 100 hp in time since you'd need to have at least 3 corpses to get the full benefit which is hard to do in a Triple Blood deck that relies more on controlling the board than putting out threats that also need to die.
Also I can see your point in that people complained about Priest but it's still inconsiderate of you to notice that you are comparing a class that used to be bad then buffed into one of the most annoying classes versus a class that just came out. Yes, DK has "all the tools" but so does Priest which has had plenty of support.
Was friends with Paladin, now Death Knights are my homies.