Since the expansion has been out for half a week, I'm curious to hear what everyone's first impressions are on the new cards and what decks you've been playing. I'd also love to hear what you hope to see this expansion, like nerfs, buffs, or what the Mini-Set might do for this expansion in a couple of months
I’ve been playing Aggro Beast Druid with “Planted Evidence” from the bottom of Bronze to Platinum 5 while only losing 4 games. It gets under just about any deck that doesn’t run cheap sweepers or have a lot of defensive speed, which has been most of the meta save for Mage. I haven’t lost to an Imp Warlock yet, but the games are close and decision intensive.
I appreciate the design principles explored in this set such as strong neutral draw power and disruption. I believe “Prince Renethal” is a huge design success, one that could have gone very wrong based on similar designs gone wrong in Magic: the Gathering. I also like the increased focus on minion play, particularly in the Freeze Mage archetype. On the other hand, I believe the balance is heavily skewed towards a few classes; almost neglectfully so. This will quickly become a point of contention.
I’d like to see more neutral disruption printed in the future, and I’d like to see class imbalance addressed soon.
Played 2 decks to Legend, Big Spell Mage (with the location(s) and a Dispossessed Soul being the only new cards) & Sire OTK Druid. Druid was able to carried me to Rank 1 but all the aggro (i.e. Hunter, Warlock) kept me from going any higher. I switch to Big Spell Mage since Nightcloak can freeze and stall longer to get to their big plays. Overall, I was able to get to Legend with mage. Druid, Hunter, Mage, Shaman, & Warlock all seem good and the clear winners of this set. Demon Hunter and Warrior need a little bit of a push (buff) but its too soon to make that call. Priest and Rogue are good as well but most likely going to be playing the strategies as last expansion Quest Priest and Maestra/Gnoll/Pirates. Deathrattle Rogue could be a sleeper deck, seems good to me.
<pre class="codeStyle">### Stonehearth
# Class: Mage
# Format: Standard
# Year of the Hydra
#
# 2x (2) Amplified Snowflurry
# 1x (2) Doomsayer
# 2x (2) Far Watch Post
# 2x (2) Mailbox Dancer
# 1x (3) Brann Bronzebeard
# 2x (3) Nightcloak Sanctum
# 2x (3) Smothering Starfish
# 2x (4) Deepwater Evoker
# 1x (4) Dispossessed Soul
# 1x (4) Reckless Apprentice
# 1x (4) Varden Dawngrasp
# 1x (5) Spammy Arcanist
# 1x (6) Balinda Stonehearth
# 2x (6) Barbaric Sorceress
# 2x (6) Grey Sage Parrot
# 1x (7) Magister Dawngrasp
# 1x (7) Mass Polymorph
# 1x (8) Mordresh Fire Eye
# 2x (9) Rune of the Archmage
# 2x (10) Drakefire Amulet
#
AAECAdvwBArT7APY7AOd7gOgigSYjQSljQT/ogTk0ASY1ASd1AQK9+gDzvkDkoEEk4EEoZIE+6IE+qwEmbAEjbUEhJMFAA==
#
# To use this deck, copy it to your clipboard and create a new deck in Hearthstone
</pre>
<pre class="codeStyle">### Tempo King
# Class: Druid
# Format: Standard
# Year of the Hydra
#
# 2x (0) Aquatic Form
# 2x (0) Innervate
# 2x (1) Dozing Kelpkeeper
# 2x (1) Planted Evidence
# 1x (2) Doomsayer
# 2x (2) Jerry Rig Carpenter
# 2x (2) Moonlit Guidance
# 2x (2) Natural Causes
# 1x (3) Brann Bronzebeard
# 1x (3) Prince Renathal
# 2x (3) Seaweed Strike
# 2x (3) Smothering Starfish
# 2x (3) Wild Growth
# 1x (3) Zola the Gorgon
# 2x (4) Widowbloom Seedsman
# 1x (5) Flipper Friends
# 2x (5) Nourish
# 1x (5) Queen Azshara
# 1x (5) Spammy Arcanist
# 1x (5) Wildheart Guff
# 2x (7) Scale of Onyxia
# 1x (7) Topior the Shrubbagazzor
# 2x (8) Miracle Growth
# 1x (9) Insatiable Devourer
# 1x (10) Raid Boss Onyxia
# 1x (10) Sire Denathrius
#
AAECAaa4AwyJiwSljQSlrQTbuQT2vQTp0ASW1ASY1ASd1ATv3gTg7QSX7wQOr4AEsIAEiZ8Erp8E2p8Ez6wEjbUE+L0E/70E8L8ErsAEst0E1t4Ewd8EAA==
#
# To use this deck, copy it to your clipboard and create a new deck in Hearthstone
</pre>
I love some of the cards they've designed for the expansion, Renathal and the Mad Duke are great design imo.
But...it is really disappointing so far for these reasons:
- I hate the fact that almost all non-legendary I want to play with are epic ones (and so hard to get in packs), more than previous expansion.
- I hate the fact that Denathrius is a finisher for both agro and control decks. I'm pretty sure he will target minions instead of enemies in a future nerf.
- Some cards are clearly unbalanced, looking forward for the next balance batch.
I am not opening the game since May, maybe (or something like that). Therefore, I can only give you a macro impression. I have no idea about the current meta. I am not playing this game any more because I am very disappointed about how they are running this game. It is always the same, without real improvements. It is also full of bugs. The new expansion? Come on. I am not interested at all in playing again C'Thun, I don't see these things appealing any more. And 50 bucks? For reprints? No. no. no. If they don't understand that this game needs far more, for me, it is dead. As I already said (in another post), there are also new opportunities with cloud gaming for players, and this game is old and has to become appealing also in this market. We are light years behind for me.
I am not opening the game since May, maybe (or something like that). Therefore, I can only give you a macro impression. I am not playing this game any more because I am very disappointed about how they are running this game. It is always the same, without real improvements. It is also full of bugs. The new expansion? Come on. I am not interested at all in playing again C'Thun, I don't see these things appealing any more. And 50 bucks? For reprints? No. no. no. If they don't understand that this game needs far more, for me, it is dead. As I already said (in another post), there are also new opportunities with cloud gaming for players, and this game is old and has to become appealing also in this market. We are light years behind for me.
Then maybe this wouldn’t be the best post to answer to? You’ve been saying nothing but negative things about Hearthstone, and to choose to answer a question based on an expansion you haven’t played, and are not interested in playing, seems very off-topic.
As for OP, I like the expansion so far. We’ve had many more far less balanced launches of expansions in the past, and there are no blatantly OP decks. Sure, we’re not fully refined, but there are signs that all but 2 classes will have viable decks for laddering. I would like to see more buffs in the balance patch than nerfs. But to me, there are three clear targets for nerfs:
- Nightcloak Sanctum to 4 mana to make it compete with Cold Case;
- Vile Library to 3 mana, and maybe even change the text to “Give a minion +1/+1 for each Imp you control.”
- Guff to 6 or maybe even 7 mana. It’s time Team5, just do it. Orher suggestions such as gaining an empty mana crystal instead of a mana crystal would completely destroy the card.
People like you are so annoying. He doesn't like the game I like, he's bad, he doesn't have to talk. It is a truly immature point of view. The game is going bad, always worst (and I am not saying it because I dislike it. Check Twitch's data, Google Trend, Firestorm and so on. There are plenty of sources that describe this negative trend).
So you should like people who say why it goes wrong.
And if I say that I don't like the expansion because it is a reprint, it is a first impression. I have not even opened it because it is a reprint. So, I dislike it.
Some of the things in this meta are somewhat frustrating, turn 4-5 14attack weapon rogue, or the constant board vomit from warlock that draws 6 cards for 2 mana or makes 8-8s casually, or having your stuff perma-frozen from turn4 to 10, but we've probably seen worse metas, and i assume the next balance patch will hit some of those too-efficient things. Could be better, could be worse, just don't find it that exciting, don't have the same drive to play. Just feels like not having the perfect card every turn is game losing way too often.
As for guff, make him 6 mana and/or have him not gain mana crystals naturally past 10, aka still have to ramp themselves with hero powers and ramp cards so they have to put some actual effort into it everynow and then.
As long as you can accept the eventual No-game loss to warlock it's still great fun. OF COURSE we need some nerfs, but at least this isn't Gadgetzan, we'll get them on tuesday 16th at the very latest.
I think we had a better expansion with a better day 1 meta before, but we still have loads of decks to TRY. Then there are obviously two decks that are crazy strong, but that was HS in a nutshell back in the day, so I'm feeling nostalgic this expansion ;)
The meta seems okayish. Imps and Hunter's dormant package probably gonna be nerfed soon, the latter would be great for Arena too because this package is beyond broken there. Naga Priest seems to get under the radar again so that's the deck I would expect to dominate after if not nerfed. Shaman is already very strong. Druids will rise a lot after the nerfs as well.
Rollback Post to RevisionRollBack
English is not my native language, so, with a high probability, mistakes were made.
First off the new decks. What I look for in a good deck archetype are three things:
First off that it should be open ended, there should be multiple viable lists and the archetype should have room to evolve as new cards are released. I think most of the new archetypes are good in this regard, with the exception of Skeleton Mage since I doubt we'll see any more skeleton cards in the future. Relic cards and Wildseed cards are in a similar spot, but I don't consider them a problem because they are not the primary focus of their respective decks like Skeletons are.
Second is counterplay and balanced matchups, and with that I mean that any deck should have ways to beat any other deck, either through an inherent advantage or through tech cards, and no deck should be too heavily skewed towards beating either aggro or control. Thankfully I don't think any decks have these problems this expansion.
Third and last is that highrolling/luck shouldn't be too extreme. This often happens when an expansion tries to force a brand new archetype that didn't exist at all before by pumping way too much power into just a few new cards, leading to blowout games whenever those cards are drawn and a worthless deck whenever they are not. A prime example of such a card in Nathria is Vile Library. There is probably a few more, but with the balance of the game being totally screwed at the moment it's hard to judge.
Personally I've been playing mostly Denathrius Druid varieties. I've yet to dust my cards since I'm waiting for the first round of nerfs, so I don't have some of the legendaries required for other decks I want to play. I'm really excited to try out Lady Darkvein since that seems really good with both types of curses.
As for nerfs I'd first target Imp Warlock. I would heavily nerf the location but also buff up some of the worst imps like Piggyback Imp to compensate. Hunter is also looking pretty strong at the moment, but it's hard to say if that's because Wildseeds are too strong or because aggro is just naturally better at the start of an expansion, so I'd probably hold off a bit on that nerf. Beyond that I think it's too early to tell.
For buffs there are a ton of decks that need a lot of help. Relic DH, Miracle Rogue, Thief Priest, Enrage Warrior, etc, plus a bunch of older archetypes. Though I will say that despite being quite bad statistically, Miracle Rogue is extremely scary when it highrolls and pulls out a 20 attack weapon and 20/20 minion on turn 4-5. I think that deck would be extremely unhealthy at 50% WR.
I've played since very early HS, and in all those years i haven't seen the game THIS bad. The game's been bad before, more than once, with a recent example of the no-minion meta. But this just beats everything in stupidity. Close to none of the new cards actually seem fun, and a bunch of them are way beyond broken. The archetypes are more streamlined than ever before, where every class just has one archtype now and there's a crazy amount of overlap in them too.
So, what do i think of the expansion? It's a steaming pile of cr... that clearly has (again) not been playtested properly, i think we can only conclude that anyone with any actual sense of what they are doing in Team 5 has long left them behind...
People like you are so annoying. He doesn't like the game I like, he's bad, he doesn't have to talk. It is a truly immature point of view. The game is going bad, always worst (and I am not saying it because I dislike it. Check Twitch's data, Google Trend, Firestorm and so on. There are plenty of sources that describe this negative trend).
So you should like people who say why it goes wrong.
And if I say that I don't like the expansion because it is a reprint, it is a first impression. I have not even opened it because it is a reprint. So, I dislike it.
Brah he isnt disliking ur comment, he is saying post ur negative shit in a post related for negative shit and not in a impression post which u cant answer since u have confirmed u havent touched the expansion.
How about u stop posting in unrelated discussions and post ur negativity in discussions related to be negative.
First off the new decks. What I look for in a good deck archetype are three things:
First off that it should be open ended, there should be multiple viable lists and the archetype should have room to evolve as new cards are released. I think most of the new archetypes are good in this regard, with the exception of Skeleton Mage since I doubt we'll see any more skeleton cards in the future. Relic cards and Wildseed cards are in a similar spot, but I don't consider them a problem because they are not the primary focus of their respective decks like Skeletons are.
Second is counterplay and balanced matchups, and with that I mean that any deck should have ways to beat any other deck, either through an inherent advantage or through tech cards, and no deck should be too heavily skewed towards beating either aggro or control. Thankfully I don't think any decks have these problems this expansion.
Third and last is that highrolling/luck shouldn't be too extreme. This often happens when an expansion tries to force a brand new archetype that didn't exist at all before by pumping way too much power into just a few new cards, leading to blowout games whenever those cards are drawn and a worthless deck whenever they are not. A prime example of such a card in Nathria is Vile Library. There is probably a few more, but with the balance of the game being totally screwed at the moment it's hard to judge.
Personally I've been playing mostly Denathrius Druid varieties. I've yet to dust my cards since I'm waiting for the first round of nerfs, so I don't have some of the legendaries required for other decks I want to play. I'm really excited to try out Lady Darkvein since that seems really good with both types of curses.
As for nerfs I'd first target Imp Warlock. I would heavily nerf the location but also buff up some of the worst imps like Piggyback Imp to compensate. Hunter is also looking pretty strong at the moment, but it's hard to say if that's because Wildseeds are too strong or because aggro is just naturally better at the start of an expansion, so I'd probably hold off a bit on that nerf. Beyond that I think it's too early to tell.
For buffs there are a ton of decks that need a lot of help. Relic DH, Miracle Rogue, Thief Priest, Enrage Warrior, etc, plus a bunch of older archetypes. Though I will say that despite being quite bad statistically, Miracle Rogue is extremely scary when it highrolls and pulls out a 20 attack weapon and 20/20 minion on turn 4-5. I think that deck would be extremely unhealthy at 50% WR.
No buff to miracle rogue, please! That deck is just an inch from being broken and one of the most frustrating decks to play against.
But right now all I see is imp warlocks and skeleton mages. Let's say that out of 4 games, two are warlocks, one is mage and one other (around 50% druid). And it's been only 5 days since the release of the expansion... The winrate obsession of this game's community is vomit inducing.
People like you are so annoying. He doesn't like the game I like, he's bad, he doesn't have to talk. It is a truly immature point of view. The game is going bad, always worst (and I am not saying it because I dislike it. Check Twitch's data, Google Trend, Firestorm and so on. There are plenty of sources that describe this negative trend).
So you should like people who say why it goes wrong.
And if I say that I don't like the expansion because it is a reprint, it is a first impression. I have not even opened it because it is a reprint. So, I dislike it.
Brah he isnt disliking ur comment, he is saying post ur negative shit in a post related for negative shit and not in a impression post which u cant answer since u have confirmed u havent touched the expansion.
How about u stop posting in unrelated discussions and post ur negativity in discussions related to be negative.
Stop blaming others for ur own mistakes
You are out of topic. We are talking about first impressions and I gave mine. You gave nothing except some pointless unrelated complain about people’s behavior. If anyway check the comments, it seems that I am not the only one which is not so happy. If you will check the data you will you be astonished about how many people are not happy.
So, again. First impression? Bad. It is again a lazy reprint.
Since the expansion has been out for half a week, I'm curious to hear what everyone's first impressions are on the new cards and what decks you've been playing. I'd also love to hear what you hope to see this expansion, like nerfs, buffs, or what the Mini-Set might do for this expansion in a couple of months
I’ve been playing Aggro Beast Druid with “Planted Evidence” from the bottom of Bronze to Platinum 5 while only losing 4 games. It gets under just about any deck that doesn’t run cheap sweepers or have a lot of defensive speed, which has been most of the meta save for Mage. I haven’t lost to an Imp Warlock yet, but the games are close and decision intensive.
I appreciate the design principles explored in this set such as strong neutral draw power and disruption. I believe “Prince Renethal” is a huge design success, one that could have gone very wrong based on similar designs gone wrong in Magic: the Gathering. I also like the increased focus on minion play, particularly in the Freeze Mage archetype. On the other hand, I believe the balance is heavily skewed towards a few classes; almost neglectfully so. This will quickly become a point of contention.
I’d like to see more neutral disruption printed in the future, and I’d like to see class imbalance addressed soon.
Its boring so far, the infuse mechanic is slow and awkward. The fact that mad duke exists makes any form of long term win condition impossible.
Put your spoiler here.
Played 2 decks to Legend, Big Spell Mage (with the location(s) and a Dispossessed Soul being the only new cards) & Sire OTK Druid. Druid was able to carried me to Rank 1 but all the aggro (i.e. Hunter, Warlock) kept me from going any higher. I switch to Big Spell Mage since Nightcloak can freeze and stall longer to get to their big plays. Overall, I was able to get to Legend with mage. Druid, Hunter, Mage, Shaman, & Warlock all seem good and the clear winners of this set. Demon Hunter and Warrior need a little bit of a push (buff) but its too soon to make that call. Priest and Rogue are good as well but most likely going to be playing the strategies as last expansion Quest Priest and Maestra/Gnoll/Pirates. Deathrattle Rogue could be a sleeper deck, seems good to me.
<pre class="codeStyle">### Stonehearth # Class: Mage # Format: Standard # Year of the Hydra # # 2x (2) Amplified Snowflurry # 1x (2) Doomsayer # 2x (2) Far Watch Post # 2x (2) Mailbox Dancer # 1x (3) Brann Bronzebeard # 2x (3) Nightcloak Sanctum # 2x (3) Smothering Starfish # 2x (4) Deepwater Evoker # 1x (4) Dispossessed Soul # 1x (4) Reckless Apprentice # 1x (4) Varden Dawngrasp # 1x (5) Spammy Arcanist # 1x (6) Balinda Stonehearth # 2x (6) Barbaric Sorceress # 2x (6) Grey Sage Parrot # 1x (7) Magister Dawngrasp # 1x (7) Mass Polymorph # 1x (8) Mordresh Fire Eye # 2x (9) Rune of the Archmage # 2x (10) Drakefire Amulet # AAECAdvwBArT7APY7AOd7gOgigSYjQSljQT/ogTk0ASY1ASd1AQK9+gDzvkDkoEEk4EEoZIE+6IE+qwEmbAEjbUEhJMFAA== # # To use this deck, copy it to your clipboard and create a new deck in Hearthstone </pre>I love some of the cards they've designed for the expansion, Renathal and the Mad Duke are great design imo.
But...it is really disappointing so far for these reasons:
- I hate the fact that almost all non-legendary I want to play with are epic ones (and so hard to get in packs), more than previous expansion.
- I hate the fact that Denathrius is a finisher for both agro and control decks. I'm pretty sure he will target minions instead of enemies in a future nerf.
- Some cards are clearly unbalanced, looking forward for the next balance batch.
I am not opening the game since May, maybe (or something like that). Therefore, I can only give you a macro impression. I have no idea about the current meta. I am not playing this game any more because I am very disappointed about how they are running this game. It is always the same, without real improvements. It is also full of bugs. The new expansion? Come on. I am not interested at all in playing again C'Thun, I don't see these things appealing any more. And 50 bucks? For reprints? No. no. no. If they don't understand that this game needs far more, for me, it is dead. As I already said (in another post), there are also new opportunities with cloud gaming for players, and this game is old and has to become appealing also in this market. We are light years behind for me.
Then maybe this wouldn’t be the best post to answer to? You’ve been saying nothing but negative things about Hearthstone, and to choose to answer a question based on an expansion you haven’t played, and are not interested in playing, seems very off-topic.
As for OP, I like the expansion so far. We’ve had many more far less balanced launches of expansions in the past, and there are no blatantly OP decks. Sure, we’re not fully refined, but there are signs that all but 2 classes will have viable decks for laddering. I would like to see more buffs in the balance patch than nerfs. But to me, there are three clear targets for nerfs:
- Nightcloak Sanctum to 4 mana to make it compete with Cold Case;
- Vile Library to 3 mana, and maybe even change the text to “Give a minion +1/+1 for each Imp you control.”
- Guff to 6 or maybe even 7 mana. It’s time Team5, just do it. Orher suggestions such as gaining an empty mana crystal instead of a mana crystal would completely destroy the card.
People like you are so annoying. He doesn't like the game I like, he's bad, he doesn't have to talk. It is a truly immature point of view. The game is going bad, always worst (and I am not saying it because I dislike it. Check Twitch's data, Google Trend, Firestorm and so on. There are plenty of sources that describe this negative trend).
So you should like people who say why it goes wrong.
And if I say that I don't like the expansion because it is a reprint, it is a first impression. I have not even opened it because it is a reprint. So, I dislike it.
You either die early to imps or live long enough to watch druids play with themselves.
We will never be able to have nice things while Guff is in the game.
Some of the things in this meta are somewhat frustrating, turn 4-5 14attack weapon rogue, or the constant board vomit from warlock that draws 6 cards for 2 mana or makes 8-8s casually, or having your stuff perma-frozen from turn4 to 10, but we've probably seen worse metas, and i assume the next balance patch will hit some of those too-efficient things. Could be better, could be worse, just don't find it that exciting, don't have the same drive to play. Just feels like not having the perfect card every turn is game losing way too often.
As for guff, make him 6 mana and/or have him not gain mana crystals naturally past 10, aka still have to ramp themselves with hero powers and ramp cards so they have to put some actual effort into it everynow and then.
As long as you can accept the eventual No-game loss to warlock it's still great fun. OF COURSE we need some nerfs, but at least this isn't Gadgetzan, we'll get them on tuesday 16th at the very latest.
I think we had a better expansion with a better day 1 meta before, but we still have loads of decks to TRY. Then there are obviously two decks that are crazy strong, but that was HS in a nutshell back in the day, so I'm feeling nostalgic this expansion ;)
The meta seems okayish. Imps and Hunter's dormant package probably gonna be nerfed soon, the latter would be great for Arena too because this package is beyond broken there. Naga Priest seems to get under the radar again so that's the deck I would expect to dominate after if not nerfed. Shaman is already very strong. Druids will rise a lot after the nerfs as well.
English is not my native language, so, with a high probability, mistakes were made.
thoughts and impressions:
delete Snowfall Guardian and Brilliant Macaw and make Wildheart Guff 9 or 10 mana. i truly hate every game i play against shaman or druid
druid is overtuned (like usual) due to their extremely strong fetch and ramp options.
Minion-centered early meta means its very snowbally with very few classes able to recover with limited AoE options.
Could see Denathrius get pushed from Infuse (1) to Infuse (2)
First off the new decks. What I look for in a good deck archetype are three things:
Personally I've been playing mostly Denathrius Druid varieties. I've yet to dust my cards since I'm waiting for the first round of nerfs, so I don't have some of the legendaries required for other decks I want to play. I'm really excited to try out Lady Darkvein since that seems really good with both types of curses.
As for nerfs I'd first target Imp Warlock. I would heavily nerf the location but also buff up some of the worst imps like Piggyback Imp to compensate. Hunter is also looking pretty strong at the moment, but it's hard to say if that's because Wildseeds are too strong or because aggro is just naturally better at the start of an expansion, so I'd probably hold off a bit on that nerf. Beyond that I think it's too early to tell.
For buffs there are a ton of decks that need a lot of help. Relic DH, Miracle Rogue, Thief Priest, Enrage Warrior, etc, plus a bunch of older archetypes. Though I will say that despite being quite bad statistically, Miracle Rogue is extremely scary when it highrolls and pulls out a 20 attack weapon and 20/20 minion on turn 4-5. I think that deck would be extremely unhealthy at 50% WR.
I've played since very early HS, and in all those years i haven't seen the game THIS bad.
The game's been bad before, more than once, with a recent example of the no-minion meta. But this just beats everything in stupidity. Close to none of the new cards actually seem fun, and a bunch of them are way beyond broken. The archetypes are more streamlined than ever before, where every class just has one archtype now and there's a crazy amount of overlap in them too.
So, what do i think of the expansion? It's a steaming pile of cr... that clearly has (again) not been playtested properly, i think we can only conclude that anyone with any actual sense of what they are doing in Team 5 has long left them behind...
i'm not enjoying have to concede the game by turn 2 and 3... nuff said.
Brah he isnt disliking ur comment, he is saying post ur negative shit in a post related for negative shit and not in a impression post which u cant answer since u have confirmed u havent touched the expansion.
How about u stop posting in unrelated discussions and post ur negativity in discussions related to be negative.
Stop blaming others for ur own mistakes
No buff to miracle rogue, please! That deck is just an inch from being broken and one of the most frustrating decks to play against.
But right now all I see is imp warlocks and skeleton mages. Let's say that out of 4 games, two are warlocks, one is mage and one other (around 50% druid). And it's been only 5 days since the release of the expansion... The winrate obsession of this game's community is vomit inducing.
You are out of topic. We are talking about first impressions and I gave mine. You gave nothing except some pointless unrelated complain about people’s behavior. If anyway check the comments, it seems that I am not the only one which is not so happy. If you will check the data you will you be astonished about how many people are not happy.
So, again. First impression? Bad. It is again a lazy reprint.