I'd say give it the same sort of scaling as the Rouge excavate legendary, have it steal 5 Health at first but when you excavate 8 times it can steal 10. I know the Rouge restriction was probably added because that class has more ways to bounce or copy cards compared to Warlock, but it would stop the snake from basically being a 3 turn timer
Now that every card for every class has been revealed, what are your guys general thoughts on what has been revealed? What decks are you excited to try out or what decks do you think will be strongest going into a new meta?
Personally, I think most of the Shaman cards look very powerful and fun to use, the Death Knight plagues look powerful and might lead to a new top deck for DK, and the only classes I'm not too sure about are Priest and Warlock since they don't have a ton of clear synergy between their effects.
But what I'm curious about your thoughts! I would love to hear what you think about the new TITANS expansion.
Shaman has probably the highest volume of good cards in the set. I don't think a single one is bad, they're all pretty decent to fantastic. Welcome to Shamanstone everybody
Man, this deck just feels like it's So Close to being there but the meta is just too aggressive for it to thrive. The idea of a slow tempo deck where you build up power is such a fun idea, but it's just not together. When we see all the new cards in Titans, hopefully we can see this deck come out on top.
Really cool design and abilities, but I still can't shake the feeling this would've been fitting in Paladin and they could've used maybe the Winter Queen for Hunter. I like the new Titan they made for Paladin and I'm curious what her abilities will be, hopefully it'll be just as good as this guy
Absolutely nuts win condition, while also making both players play a whole new game on top of their match. If you pair it up with some disruption tools like Speaker Stomper, Cold Feet, or Magatha, Bane of Music, you could stall your opponent turn after turn and make them take 8 damage each time
Kind of generically good but too slow? I feel like they've made cards exactly like this 5 times now and they're never good enough. Maybe it's because Split Attacking would be way too good if it was put on a good minion.
I feel like this is the weakest Warrior Riff, since it can be hard to have 1-4 Mana after turn 6 to guarantee this gets the Finale effect off. On turn 6 it is pretty much perfect, but I think there would be better plays
I was going to mention that, another reason why DK's winrate is so low is because people are rushing to play him and are still learning how it works. So they'll end up getting crushed by the fifty Gold Hunters and Druids in Bronze 5
0
I'd say give it the same sort of scaling as the Rouge excavate legendary, have it steal 5 Health at first but when you excavate 8 times it can steal 10. I know the Rouge restriction was probably added because that class has more ways to bounce or copy cards compared to Warlock, but it would stop the snake from basically being a 3 turn timer
3
This looks like a really solid list, I appreciate the amount of new cards being used that show how much synergy they have.
2
Now that every card for every class has been revealed, what are your guys general thoughts on what has been revealed? What decks are you excited to try out or what decks do you think will be strongest going into a new meta?
Personally, I think most of the Shaman cards look very powerful and fun to use, the Death Knight plagues look powerful and might lead to a new top deck for DK, and the only classes I'm not too sure about are Priest and Warlock since they don't have a ton of clear synergy between their effects.
But what I'm curious about your thoughts! I would love to hear what you think about the new TITANS expansion.
1
Shaman has probably the highest volume of good cards in the set. I don't think a single one is bad, they're all pretty decent to fantastic. Welcome to Shamanstone everybody
0
This Shaman set is absolutely wild, I am welcome Shamanstone with open arms
0
Man, this deck just feels like it's So Close to being there but the meta is just too aggressive for it to thrive. The idea of a slow tempo deck where you build up power is such a fun idea, but it's just not together. When we see all the new cards in Titans, hopefully we can see this deck come out on top.
0
Great aggro style attack deck, I'd suggest adding another Attorney tho because Libram Paladin just walls you hard unless you beat them before turn 8
1
Really cool design and abilities, but I still can't shake the feeling this would've been fitting in Paladin and they could've used maybe the Winter Queen for Hunter. I like the new Titan they made for Paladin and I'm curious what her abilities will be, hopefully it'll be just as good as this guy
3
Absolutely nuts win condition, while also making both players play a whole new game on top of their match. If you pair it up with some disruption tools like Speaker Stomper, Cold Feet, or Magatha, Bane of Music, you could stall your opponent turn after turn and make them take 8 damage each time
0
I was thinking that too, but handbuffing is such a slow strat and you'd probably be better off giving those stats to a big Taunt guy
0
Kind of generically good but too slow? I feel like they've made cards exactly like this 5 times now and they're never good enough. Maybe it's because Split Attacking would be way too good if it was put on a good minion.
0
The most literal example of Bling Rap I could imagine
0
I'd say anything with Spell Damage could be good to help bump up DPS, or an AOE in case you need an emergency board clear
0
I feel like this is the weakest Warrior Riff, since it can be hard to have 1-4 Mana after turn 6 to guarantee this gets the Finale effect off. On turn 6 it is pretty much perfect, but I think there would be better plays
0
I was going to mention that, another reason why DK's winrate is so low is because people are rushing to play him and are still learning how it works. So they'll end up getting crushed by the fifty Gold Hunters and Druids in Bronze 5