It says - "Discover a card with Cost equal to your remaining Mana Crystals." Yet - if you discover it with more than 10 mana remaining it lets you pick from three 10 mana cards even though there are cards with mana costs greater than 10, and as far as I'm aware, you can never discover them with this spell (I know discover is class restricted)
I assume its because the card was coded before guff hero card was made so since you couldnt go above 10 mana before its discover pool doesnt go above 10 mana either?
They should fix it because the cards above 10 cost are quite a bit worse than many of the 10 cost cards and its pretty OP as is with its chance to hit those 2 dirty Old Gods.
I do not believe why they would restrict something and make it more complicated than it can be. I mean, you can clearly just search for cards that suit whatever mana you have and not having a max=10. team 5 shouldnt do this if that is the problem
I do not believe why they would restrict something and make it more complicated than it can be. I mean, you can clearly just search for cards that suit whatever mana you have and not having a max=10. team 5 shouldnt do this if that is the problem
Every single class discover card only discovers neutrals (if possible - meaning if it's not a spell) or class cards, unless it explicitly states that it is meant to discover cards from another class (such as the thief Rogue stuff)
It would be amazing if druids would actually have to watch whether they have 10 mana or more before discovering yet another Yogg Saron, but god forbid having to turn your brain on before clearing an full board with one card
Why doesn't it do what it says it does?
It says - "Discover a card with Cost equal to your remaining Mana Crystals." Yet - if you discover it with more than 10 mana remaining it lets you pick from three 10 mana cards even though there are cards with mana costs greater than 10, and as far as I'm aware, you can never discover them with this spell (I know discover is class restricted)
Seems odd to me.
I assume its because the card was coded before guff hero card was made so since you couldnt go above 10 mana before its discover pool doesnt go above 10 mana either?
They should fix it because the cards above 10 cost are quite a bit worse than many of the 10 cost cards and its pretty OP as is with its chance to hit those 2 dirty Old Gods.
I believe you can only discover cards from your class or neutral cards and therefore Druid has no 11+ cards that qualify
I do not believe why they would restrict something and make it more complicated than it can be. I mean, you can clearly just search for cards that suit whatever mana you have and not having a max=10. team 5 shouldnt do this if that is the problem
Just need more 10drop pack-filler quality garbage to dilute the pool.
Every single class discover card only discovers neutrals (if possible - meaning if it's not a spell) or class cards, unless it explicitly states that it is meant to discover cards from another class (such as the thief Rogue stuff)
They should honestly just keep it as it is and update the text to say '(up to 10)'.
You've just made Clockwork Giant cry :(
Why do the neutral cards that cost more than 10 mana not qualify?
Facing 3x Y'Shaarj or Yogg every other match is fcking boring and stupid.
Yet blizzard keeps pushing these clearly unbalanced things into the game..
It would be amazing if druids would actually have to watch whether they have 10 mana or more before discovering yet another Yogg Saron, but god forbid having to turn your brain on before clearing an full board with one card