They have access to a 5/5 Rush and a 5/4 Rush. Coupled with insane healing from Mogar and a casual deal 6 damage and heal 6 life steal minion. Warlock can easily fill a mid-range niche by taking out the Owl for the Battlemaster. They can easily pressure the board with 8/8's and 8/6.
I've played against ALOT of warlock and they had no issue dealing with 4+ health. Full-Blown Evil covers any blind spot they use to had in making 1 big minion and praying it sticks. Even before then they still had Mogar + Spell.
Warlock has a lot of good tools along with card draw options no other class can easily abuse making them more consistent then something like Priest or Shaman. I'd say the deck is even stronger then pre-nerfed Quest Mage since they can fumble with a bricked hand. Warlock? eh, tap will bail me out.
I've played against ALOT of warlock and they had no issue dealing with 4+ health. Full-Blown Evil covers any blind spot they use to had in making 1 big minion and praying it sticks. Even before then they still had Mogar + Spell.
That's the main issue, you should evaluate the deck by playing it, not only against it... That's why Hearthstone community (mostly on Reddit) is full of whiney ignorants, crying to nerf everything they don't like.
I've played against ALOT of warlock and they had no issue dealing with 4+ health. Full-Blown Evil covers any blind spot they use to had in making 1 big minion and praying it sticks. Even before then they still had Mogar + Spell.
That's the main issue, you should evaluate the deck by playing it, not only against it... That's why Hearthstone community (mostly on Reddit) is full of whiney ignorants, crying to nerf everything they don't like.
I dont have the dust to even make the deck and I dont need to play the deck to understand how it functions or makes it strong. I've been playing aggro and despite people thinking its low skill deck you really need to factor in the odds of your opponent having removal or hard sending this praying they had a bad mulligan. Half the time I feel like I even won against Warlock cause they drew heavy for 3 turns, which is unreasonable to suggest thats a viable way to win. Its like Quest Mage, "Oh you can win if they brick". I've played that deck at full power and nerfed, the only time I lost was just cause I couldnt draw into spell power draw or needed to hold it 3 turns to pop off.
Warlock the weapon removal doesnt do enough for aggro since the extra mana cheat isnt useful for them to effectively remove your stuff. And they have 1 - 2 drop units that can help them stall or get to break points they needed. As Hunter you cannot reliably do Turn 1 Trogg/ Arcane Anomaly Turn 2 Doggy Biscuit as the break points is 5 health. Something they can easily deal with.
Yeah going seconded you can Anomaly Coin Doggy Biscuit and have 6 health. But they can even deal with that threat easily over 2 turns and after that? Playing pure Burn style and Hero Powering every time letting them clog up their hand or waste removal till I can play minions again. Not a fun match up
If you really believe that as a face hunter, you need to „factor in“ the odds, you are delusional.
Of course, you will occasionally lose to a warlock if you don`t draw your high-damage rhino or shots, but seriously, my 5 year old daughter can be taught that deck.
They don't run a lot of minions, and the ones they do run tend to get played out quickly, so there's a pretty good chance Mutanus the Devourer will eat an owl.
Mutanus in a shaman deck is especially punishing because you can run 2x parrots and if you miss on mutanus, one or both parrots won’t miss.
I'm just picturing a small parrot suddenly opening its mouth huge like in a cartoon and eating the owl, which... by my account, should be much larger than the parrot.
Destroying both weapons without discounting anytime its probably a 99% wr, the issue is to have those weapon removals in time
If the Warlock knows what they are doing, they play Rod + Tap + Backfire in the same turn, so good luck with that.
But that's 9 mana and in most cases Warlock can't afford to wait that long, because his survival tools are rather limited. Hell, in some games he can be dead at this point.
Destroying both weapons without discounting anytime its probably a 99% wr, the issue is to have those weapon removals in time
If the Warlock knows what they are doing, they play Rod + Tap + Backfire in the same turn, so good luck with that.
But that's 9 mana and in most cases Warlock can't afford to wait that long, because his survival tools are rather limited. Hell, in some games he can be dead at this point.
Depends on the Warlock. You have Quest, Owl and Fatigue. You really cant mulligan to well as quest doesnt have the weapon and Owl might be hurting on destroying the weapon turn 4-5 or they dont really care cause they just slapped in ALL the removal they have.
The weapon break is vastly overrated, imo. Since they can clear 4 health with just Mogar + 1 mana 2 damage AoE. Cause of that I find Robes better and helps against the OTK Mage match up. That way Warlock can just do the 6+ targeted spells they have and clunk up their hand.
Why? Druid is pretty good at Warlock but thats if they happened to have Mr.Smite dupe combo after Survival. Depends on the decklist but the more popular ones are running Twisting for Druid.
Destroying both weapons without discounting anytime its probably a 99% wr, the issue is to have those weapon removals in time
If the Warlock knows what they are doing, they play Rod + Tap + Backfire in the same turn, so good luck with that.
But that's 9 mana and in most cases Warlock can't afford to wait that long, because his survival tools are rather limited. Hell, in some games he can be dead at this point.
I'm not sure what you've been seeing, but the most popular version of OwlTK is practically nothing but survival tools. Apart from the combo pieces, it is all board clears and health/armor gain.
If the opponent is so fast that the Warlock can't keep up using all that, an early Rod was never going to save the day.
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"Why, you never expected justice from a company, did you? They have neither a soul to lose nor a body to kick." -- Lady Saba Holland
Depends on the Warlock. You have Quest, Owl and Fatigue.
It doesn't, because we talk here about Owl Lock.
Continue to deflect.
Warlock is overtuned and the meta will shift to deal with it and be more degenerate. I've been playing in 1000 Legend to basis my opinion and minion focused decks are heavily unfavoured with Warlock, Astral Alignment Druid, Mage OTK and Rogue OTK running around trying to rock, paper, scissors each other.
I'm pointing out Warlock cause Druid, Mage and to a lesser degree Rogue can brick. Warlock gets saved from Tap and ways to tutor or draw 2 cards on average a turn. Even if your deck is playing out perfectly its still an up hill battle rather then you down playing it like you stomped them on Turn 5. (It does happen but personally think it was just bad luck and bad pilot. Doesnt happen AT ALL in high legend)
I bring up the other variants to place emphasis Warlock has great cards to survive for till turn 7+ making things that shouldnt work out to well like Mutanus/Tickitus Fatigue Warlock actually working and being consistent. Whats the counter? "Just Mutanus the Tickitus, lmao". Even if they dupe it on the same turn they draw it. Just out pace them? Yeah good luck havings Robes early otherwise your better off playing combo and OTKing before they can Mutanus your own combo pieces.
Quest Warlock is strong and has built in counter to fatigue. But its the easiest of the 3 Warlocks to Mid-Range or Aggro down.
They have access to a 5/5 Rush and a 5/4 Rush. Coupled with insane healing from Mogar and a casual deal 6 damage and heal 6 life steal minion. Warlock can easily fill a mid-range niche by taking out the Owl for the Battlemaster. They can easily pressure the board with 8/8's and 8/6.
I've played against ALOT of warlock and they had no issue dealing with 4+ health. Full-Blown Evil covers any blind spot they use to had in making 1 big minion and praying it sticks. Even before then they still had Mogar + Spell.
Warlock has a lot of good tools along with card draw options no other class can easily abuse making them more consistent then something like Priest or Shaman. I'd say the deck is even stronger then pre-nerfed Quest Mage since they can fumble with a bricked hand. Warlock? eh, tap will bail me out.
It's settled. Life Tap needs to be upped to 4 damage.
Been playing since Old Gods. Good times.
That's the main issue, you should evaluate the deck by playing it, not only against it... That's why Hearthstone community (mostly on Reddit) is full of whiney ignorants, crying to nerf everything they don't like.
that deck is vulnerable to big minions. I am playing slow ramp druid and I manage to kill 50% of them. https://get-vidmateapp.com https://get-vidmateapp.com
So 50% wr is being vulnerable? Lmao
I dont have the dust to even make the deck and I dont need to play the deck to understand how it functions or makes it strong. I've been playing aggro and despite people thinking its low skill deck you really need to factor in the odds of your opponent having removal or hard sending this praying they had a bad mulligan. Half the time I feel like I even won against Warlock cause they drew heavy for 3 turns, which is unreasonable to suggest thats a viable way to win. Its like Quest Mage, "Oh you can win if they brick". I've played that deck at full power and nerfed, the only time I lost was just cause I couldnt draw into spell power draw or needed to hold it 3 turns to pop off.
Warlock the weapon removal doesnt do enough for aggro since the extra mana cheat isnt useful for them to effectively remove your stuff. And they have 1 - 2 drop units that can help them stall or get to break points they needed. As Hunter you cannot reliably do Turn 1 Trogg/ Arcane Anomaly Turn 2 Doggy Biscuit as the break points is 5 health. Something they can easily deal with.
Yeah going seconded you can Anomaly Coin Doggy Biscuit and have 6 health. But they can even deal with that threat easily over 2 turns and after that? Playing pure Burn style and Hero Powering every time letting them clog up their hand or waste removal till I can play minions again. Not a fun match up
Face hunter players have the right to talk in this forum?
My thoughts.
If you really believe that as a face hunter, you need to „factor in“ the odds, you are delusional.
Of course, you will occasionally lose to a warlock if you don`t draw your high-damage rhino or shots, but seriously, my 5 year old daughter can be taught that deck.
I'm just picturing a small parrot suddenly opening its mouth huge like in a cartoon and eating the owl, which... by my account, should be much larger than the parrot.
Delightful.
Im pretty sure, all those defending owl warlock are those who cry loudest if it was a priest deck.
PEOPLE. I figured out how to beat owl warlock. It's easy if you follow a few simple steps.
1) Play burgle rogue
2) Get a Tickatus from Cera'thine Fleetrunner
3) Corrupt and play said Tickatus
4) Burn exactly Wicked Shipment and Tamsin's Phylactery
Do this and you'll always beat them.
If you are not playing a counter deck you have to tech in weapon removal and Mutanus in your deck to have the slightest win chance.
If you're shaman just save you're macaws for Mutanus. If you're rogue bounce it and replay it. Any other class, try and kill ASAP.
Destroying both weapons without discounting anytime its probably a 99% wr, the issue is to have those weapon removals in time
If the Warlock knows what they are doing, they play Rod + Tap + Backfire in the same turn, so good luck with that.
"Why, you never expected justice from a company, did you? They have neither a soul to lose nor a body to kick." -- Lady Saba Holland
But that's 9 mana and in most cases Warlock can't afford to wait that long, because his survival tools are rather limited. Hell, in some games he can be dead at this point.
Depends on the Warlock. You have Quest, Owl and Fatigue. You really cant mulligan to well as quest doesnt have the weapon and Owl might be hurting on destroying the weapon turn 4-5 or they dont really care cause they just slapped in ALL the removal they have.
The weapon break is vastly overrated, imo. Since they can clear 4 health with just Mogar + 1 mana 2 damage AoE. Cause of that I find Robes better and helps against the OTK Mage match up. That way Warlock can just do the 6+ targeted spells they have and clunk up their hand.
Why? Druid is pretty good at Warlock but thats if they happened to have Mr.Smite dupe combo after Survival. Depends on the decklist but the more popular ones are running Twisting for Druid.
It doesn't, because we talk here about Owl Lock.
I'm not sure what you've been seeing, but the most popular version of OwlTK is practically nothing but survival tools. Apart from the combo pieces, it is all board clears and health/armor gain.
If the opponent is so fast that the Warlock can't keep up using all that, an early Rod was never going to save the day.
"Why, you never expected justice from a company, did you? They have neither a soul to lose nor a body to kick." -- Lady Saba Holland
Continue to deflect.
Warlock is overtuned and the meta will shift to deal with it and be more degenerate. I've been playing in 1000 Legend to basis my opinion and minion focused decks are heavily unfavoured with Warlock, Astral Alignment Druid, Mage OTK and Rogue OTK running around trying to rock, paper, scissors each other.
I'm pointing out Warlock cause Druid, Mage and to a lesser degree Rogue can brick. Warlock gets saved from Tap and ways to tutor or draw 2 cards on average a turn. Even if your deck is playing out perfectly its still an up hill battle rather then you down playing it like you stomped them on Turn 5. (It does happen but personally think it was just bad luck and bad pilot. Doesnt happen AT ALL in high legend)
I bring up the other variants to place emphasis Warlock has great cards to survive for till turn 7+ making things that shouldnt work out to well like Mutanus/Tickitus Fatigue Warlock actually working and being consistent. Whats the counter? "Just Mutanus the Tickitus, lmao". Even if they dupe it on the same turn they draw it. Just out pace them? Yeah good luck havings Robes early otherwise your better off playing combo and OTKing before they can Mutanus your own combo pieces.
Quest Warlock is strong and has built in counter to fatigue. But its the easiest of the 3 Warlocks to Mid-Range or Aggro down.
gotta love getting otk on turn 8 while taking half damage no less. real fucking interactive game we got here sometimes.
9 mana, 4 cards, deal 112 damage. great job blizzard.