The windfury murloc to 3 mana 3 health , and the 3 mana draw minion to 4 mana.these nerfs are absolute must! But the murloc is the "beast" of the deck.
Can you focus on really strong cards in Paladin or you just whine about some random stuff?
Paladin is pretty hard to nerf. You would need to hit multiple cards.
I think I would start with oh my yogg. Nerf that and hope it drops the win rate a point or two.
Deck would still be strong, but hopefully be vulnerable to removal heavy decks.
I'm genuinely curious, how would you nerf OMY? You can't nerf it by mana because it's a pala secret and those can only be 1 mana. Its effect is not scalable so you can't change that either (unless you want to change it to cast a spell that costs 1 more or something...which is pointless) so unless team 5 does a "give your charge minions +1 attack" kind of nerf, I really can't envision how OMY could be changed.
Nerfing any of paladins card would destroy the class after the sword nerfs, they kind of designed themselves in a corner so there isn't much to be done. Paladin needs draw, librams and secrets to function.
Nerfing any of paladins card would destroy the class after the sword nerfs, they kind of designed themselves in a corner so there isn't much to be done. Paladin needs draw, librams and secrets to function.
This is not true. They nerfed Paladin in the previous round, nothing was destroyed as a result. The changes were very good and carefully calculated. Problem is, they already printed other super strong cards before allowing to craft multiple decks based on multiple archetypes. It is actually pretty hard to build a weak Paladin deck, there is just so much choice. Must've been intentional. One class has to be a point of entry for new players and that is Paladin currently. Cheap to craft, pilot and win with.
Nerfing any of paladins card would destroy the class after the sword nerfs, they kind of designed themselves in a corner so there isn't much to be done. Paladin needs draw, librams and secrets to function.
This is not true. They nerfed Paladin in the previous round, nothing was destroyed as a result. The changes were very good and carefully calculated. Problem is, they already printed other super strong cards before allowing to craft multiple decks based on multiple archetypes. It is actually pretty hard to build a weak Paladin deck, there is just so much choice. Must've been intentional. One class has to be a point of entry for new players and that is Paladin currently. Cheap to craft, pilot and win with.
I wish more classes were given this treatment tbh. I’m not a fan of Paladins gameplay so I rarely play the class, but trying them out it felt pretty good having actual choices when deckbuilding.
No buff will let you win against class with 0 mana counterspells and best buffs in the game. Every control deck will just fold to Paladin until OhMyYogg is nerfed.
No buff will let you win against class with 0 mana counterspells and best buffs in the game. Every control deck will just fold to Paladin until OhMyYogg is nerfed.
The secret package is so OP that half the Paladin players in high ranks have cut it. Nice read of the problem.
So half of them did not, such clever argument. Aggro Paladin is not better, just more capable of beating Rush Warrior. Mage is very happy to see Aggro Paladin instead of Secret version. I never said this is the only problematic card, but it's the main reason many control decks must fold to Paladin.
No buff will let you win against class with 0 mana counterspells and best buffs in the game. Every control deck will just fold to Paladin until OhMyYogg is nerfed.
Or until you learn to test for it first? It isn't that hard to play against
Secret Mage had 0 mana Counterspells and the only place it was ever broken was Wild
Paladin needs nerfs and other classes need buffs (Shaman is not even a real class rn).
Shaman has 2 different decktypes with over 55% winrate my dude.
The worst class rn is priest, who only has one >50% winrate deck and it's 52%
? are you drunk or actually serious?
Yeah, if you look at something like stats for bronze to gold on hsreplay, shaman can work. If you read anything remotely relevant like the latest vs report you'll see that shaman is, in fact, mostly dead as a class. Shaman makes up for 2.6% of the entire meta at all ranks (priest is at 8.5%) and at legend shaman doesn't even reach 2% while priests rises up to as much as 12% of the meta in top 1k legend. To quote:
Shaman is gone from the Power Rankings since all of its decks are disappearing. They’re disappearing because they’re bad, and since they don’t run Tickatus, they’re not enticing to play despite being bad. Thrall is already sitting in the miniset waiting room.
That deck has a 69% win rate Bronze to Gold. It drops to below 60% at Diamond 1-4.
HSReplay is great but a lot of the free stats are next to useless.
The majority of players are Gold and below, so I don't think it's correct to ignore that segment. Their fun is not less important than your fun, even if they aren't as skilled or as tryhard as you.
I have no idea if the statement "the majority of players are Gold and below" is true and am not familiar with where one would go to find those stats, but regardless, their fun is equally important but their win rates are not.
If we're having a "nerf because it's not fun" discussion, no stats are necessary. If we're having a "nerf because of balance" discussion, we don't take stats from areas of the ladder where all of the better players remove themselves quite quickly by mechanics of the ladder.
And if someone is inclined to suggest that good players get stuck in Gold and below because of f2p considerations, Trump has put that argument to rest clearly and convincingly with the most recent f2Legend series.
Something like 5% of HS players are Diamond or above. It’s not about Paladin not being fun. If the deck is oppressive to 95% of the player base in terms of its win rate that’s not good for the game in the long run.
But almost all players at bronze to gold will have a sub 50% win rate regardless of the deck they are using. I don’t see how a deck can be oppressive when the person controlling it cannot string together enough wins to get to D5 with the win streak bonuses?
You seem to have no idea what is going on at lower ranks. Some people have low ranks because they are casual, not because they are bad at the game. If you don't start with the star bonus from hitting high ranks the previous month, it takes a LOT of wins to get to Diamond. No matter what your win rate is, the only way to reach a higher rank than you did the previous month is to play a lot more games, which is not something the average casual player is willing or able to do.
Rollback Post to RevisionRollBack
"Why, you never expected justice from a company, did you? They have neither a soul to lose nor a body to kick." -- Lady Saba Holland
I've already forgotten that other classes exist in the game. I have no issues with paladin being strong, but not monotonically dominant. C'mon Blizzard...
That deck has a 69% win rate Bronze to Gold. It drops to below 60% at Diamond 1-4.
HSReplay is great but a lot of the free stats are next to useless.
The majority of players are Gold and below, so I don't think it's correct to ignore that segment. Their fun is not less important than your fun, even if they aren't as skilled or as tryhard as you.
I have no idea if the statement "the majority of players are Gold and below" is true and am not familiar with where one would go to find those stats, but regardless, their fun is equally important but their win rates are not.
If we're having a "nerf because it's not fun" discussion, no stats are necessary. If we're having a "nerf because of balance" discussion, we don't take stats from areas of the ladder where all of the better players remove themselves quite quickly by mechanics of the ladder.
And if someone is inclined to suggest that good players get stuck in Gold and below because of f2p considerations, Trump has put that argument to rest clearly and convincingly with the most recent f2Legend series.
Something like 5% of HS players are Diamond or above. It’s not about Paladin not being fun. If the deck is oppressive to 95% of the player base in terms of its win rate that’s not good for the game in the long run.
But almost all players at bronze to gold will have a sub 50% win rate regardless of the deck they are using. I don’t see how a deck can be oppressive when the person controlling it cannot string together enough wins to get to D5 with the win streak bonuses?
You seem to have no idea what is going on at lower ranks. Some people have low ranks because they are casual, not because they are bad at the game. If you don't start with the star bonus from hitting high ranks the previous month, it takes a LOT of wins to get to Diamond. No matter what your win rate is, the only way to reach a higher rank than you did the previous month is to play a lot more games, which is not something the average casual player is willing or able to do.
I’m a ‘casual player’ and I can hit D5 no bother with non meta decks, and I’m not very good at the game and rarely am I fully up to date on the meta.
Any player even half decent at the game can do the same with Secret Paladin. Casual or not any player who cannot gradually make their way to D5 given the star bonuses (which make it easier every month) could probably do with a few tips.
Rollback Post to RevisionRollBack
To post a comment, please login or register a new account.
Can you focus on really strong cards in Paladin or you just whine about some random stuff?
There is no need to nerf that card.
Yesterday D5->Legend climb, what a charm
Yes look at all those tier one pally decks lol
at this rate they will fust fkn nerf that murloc which is easy to remove and leave real issue alone and paladin fiesta will continue.
Nerfing any of paladins card would destroy the class after the sword nerfs, they kind of designed themselves in a corner so there isn't much to be done. Paladin needs draw, librams and secrets to function.
This is not true. They nerfed Paladin in the previous round, nothing was destroyed as a result. The changes were very good and carefully calculated. Problem is, they already printed other super strong cards before allowing to craft multiple decks based on multiple archetypes. It is actually pretty hard to build a weak Paladin deck, there is just so much choice. Must've been intentional. One class has to be a point of entry for new players and that is Paladin currently. Cheap to craft, pilot and win with.
I wish more classes were given this treatment tbh. I’m not a fan of Paladins gameplay so I rarely play the class, but trying them out it felt pretty good having actual choices when deckbuilding.
This class does not need nerfs...other classes need buffs...warrior needs support with Armor gain...shaman with card draw and elemental support.
This
No buff will let you win against class with 0 mana counterspells and best buffs in the game. Every control deck will just fold to Paladin until OhMyYogg is nerfed.
The secret package is so OP that half the Paladin players in high ranks have cut it. Nice read of the problem.
So half of them did not, such clever argument. Aggro Paladin is not better, just more capable of beating Rush Warrior. Mage is very happy to see Aggro Paladin instead of Secret version. I never said this is the only problematic card, but it's the main reason many control decks must fold to Paladin.
Paladin needs nerfs and other classes need buffs (Shaman is not even a real class rn).
Or until you learn to test for it first? It isn't that hard to play against
Secret Mage had 0 mana Counterspells and the only place it was ever broken was Wild
Shaman has 2 different decktypes with over 55% winrate my dude.
The worst class rn is priest, who only has one >50% winrate deck and it's 52%
? are you drunk or actually serious?
Yeah, if you look at something like stats for bronze to gold on hsreplay, shaman can work. If you read anything remotely relevant like the latest vs report you'll see that shaman is, in fact, mostly dead as a class. Shaman makes up for 2.6% of the entire meta at all ranks (priest is at 8.5%) and at legend shaman doesn't even reach 2% while priests rises up to as much as 12% of the meta in top 1k legend. To quote:
You seem to have no idea what is going on at lower ranks. Some people have low ranks because they are casual, not because they are bad at the game. If you don't start with the star bonus from hitting high ranks the previous month, it takes a LOT of wins to get to Diamond. No matter what your win rate is, the only way to reach a higher rank than you did the previous month is to play a lot more games, which is not something the average casual player is willing or able to do.
"Why, you never expected justice from a company, did you? They have neither a soul to lose nor a body to kick." -- Lady Saba Holland
I've already forgotten that other classes exist in the game. I have no issues with paladin being strong, but not monotonically dominant. C'mon Blizzard...
I’m a ‘casual player’ and I can hit D5 no bother with non meta decks, and I’m not very good at the game and rarely am I fully up to date on the meta.
Any player even half decent at the game can do the same with Secret Paladin. Casual or not any player who cannot gradually make their way to D5 given the star bonuses (which make it easier every month) could probably do with a few tips.