Hi, here to rant/geniunely curious about something
Is it just me or are the randomisation cards in the mage class rigged heavily in their favor? I am asking because for the past few games I played against the past several mage decks I have seen things that made me butthurt concede on the spot. Not gonna lie, it felt bad playing against these scenarios. I main a pure paladin and have been using it exclusively for the past few matches.
Situation 1: Mage player was a spell-only mage who played Deck of Lunacy early in the game. I have slammed his face till he was at 8hp. In my field are a 5/7 Aldor Truthseeker and an unshielded Ancient Guardian (Libram of hope), and I am holding a Libram of Judgement. My HP is fine at 20+ but my hand is empty since I exhausted everything in it to position myself for the kill strike. (He had some pretty lucky draws with his spells after Deck of Lunacy) Opponents field is empty, 5 cards in hand but wasnt able to clear my field before my last turn, so it was safe to guess he didnt have anything useful in it to turn the game. His turn starts, he proceeds to draw a Libram of Justice of all things, clears my board with an arcane explosion he had in his hand and basically turned the game around.
Situation 2: Played against a Quest-Mage who played poorly... He had managed to finish his quest but just played the standard stall mage strategy and froze my field here and there, but allowed me to dominate the board and hit his face until he had only 11hp left whilst I was still at full health. My field consisted of a 11/5 unshielded Ancient Guardian, an 8/8 shielded Ancient Guardian, an 11/8 Argent Braggart and a 3/3 Silver Hand Recruit buffed by Librams of Wisdom. I still had a 5 mana corrupted Libram of Judgement, 1 consecration, 1 Blessing of Authority in hand. And was armed with a Hammer of the Naauru. My opponent had just 3 cards in his hand, nothing on field. He hero powers, and scores a 0 mana Evocation, gets 7 new cards in his hand -> proceeds to play Rays of frost and Deep freeze and and freezes my heavy hitters, buying him a turn. All I could do was smack his face with the hammer, and my silver hand recruit and ended my turn.
On the mage's next turn he proceeds take full advantage of his good fortune and plays a Yogg Saron. The roulette comes out and it lands on the cast as many random spells for each spell you casted option..... His asspull was then rewarded with more asspulls. In summary he blasts my face with a pyroblast, clears my entire field with a Warrior spell, freezes my board with blizzard, gains three heavy taunts with Eye of the Storm (Shaman), and even gets to heal back to a safe number of Hp where I cant smack his face with a weapon. On his sid of the field, his water elemental was untouched and proceeded to kill my remaining surviving Ancient Guardian. I conceded on the spot as well, regretting I even allowed the entire spell montage to play out to his satisfaction. (I was butthurt)
Sorry for the long post. These are just 2 matches I could remember, I have had many other mage matches and seen many unfair matches lost thanks to ungodly specific Puzzle Boxes of Yoggs that favored the mage payer. My point is that every time I faced mage decks, I found that if they are not rushed down quickly and are able to throw out their random card generation tactics seem to always generate unpunished asspulls one after another. Their other strategy is simply to freeze the field endlessly which is also itself frustrating to play against.
For me aggro is irritating 5 times more than mage to play against. I can make a cunning play against secret mage or any mage but against aggro players it is all about drawing right cards if you lucky you can defeat them before they defeat you.
I've played my fair share of mage and let me tell you, it doesn't always swing in the mage's favour. You won't remember these instances because you'd be too busy laughing at your opponent... but...
Evocation fills your hand with expensive spells and can play 1 (?) of them.
Solarian Prime casts 3 of the same secret and two sidequests.
I guess what I'm trying to say is that, yes it can be annoying to lose to RNG, but there are plenty of games where it doesn't shake out and I'm sad, so I take the good with the bad.
Mage is only powerful through chance. Paladin is consistently borderline broken, as your examples actually show and only luck can let you counter that. There should be legit counters to Paladins' multiple broken mechanics. I play a mage and my stats against Paladin are not that great and I like to think I know how to play. I have zero sympathy.
I play 2 homebrew decks as a mage and both decks are Paladin and Druid killers.
My spell damage deck is exceptionally good against: all paladins, all druids, all hunters, all mages and all rogue's, but sucks against DH
My bigg spell mage is exceptionally good at killing all control decks and especially ramp paladin and all warriors. Sucks big time against secret mage and all aggro. But all other it does fine.
And don't get me wrong, both decks of course need chance but I don't depend on RNG, my bigg spell depends on naga sand witch and dragon casters. The pyroblast burst will finish you.
The spell dmg mage, well needs spell dmg.
### Spell DMG # Class: Mage # Format: Standard # Year of the Phoenix # # 2x (1) Arcane Breath # 2x (1) Arcane Missiles # 2x (1) Elemental Allies # 2x (1) Primordial Studies # 2x (1) Violet Spellwing # 2x (2) Arcane Explosion # 1x (2) Astromancer Solarian # 1x (2) Bloodmage Thalnos # 2x (2) Confection Cyclone # 2x (2) Cram Session # 2x (2) Frostbolt # 2x (2) Imprisoned Phoenix # 2x (2) Mana Reservoir # 2x (4) Azure Explorer # 2x (4) Fireball # 1x (5) Malygos, Aspect of Magic # 1x (5) Ras Frostwhisper # AAECAc2xAgTtBeG2A427A9DOAw27Ar8DtASWBc6dA/WsA/qsA/usA/OvA83OA/fRA/jdA4fkAwA= # # To use this deck, copy it to your clipboard and create a new deck in Hearthstone
### Biggie Messenger # Class: Mage # Format: Standard # Year of the Phoenix # # 2x (1) Arcane Breath # 2x (1) Devolving Missiles # 1x (2) Astromancer Solarian # 2x (2) Confection Cyclone # 2x (2) Starscryer # 2x (4) Azure Explorer # 1x (5) Malygos, Aspect of Magic # 2x (5) Naga Sand Witch # 2x (6) Blizzard # 1x (7) Dragoncaster # 2x (8) Deep Freeze # 2x (8) Grand Finale # 1x (8) Jepetto Joybuzz # 1x (8) Tortollan Pilgrim # 1x (9) Alexstrasza # 1x (10) Kalecgos # 2x (10) Puzzle Box of Yogg-Saron # 2x (10) Pyroblast # 1x (10) The Amazing Reno # AAECAc2xAgjFBNqdA4qeA4ukA/CvA4y2A+G2A427AwvJA78IwqED1qUD9awD+qwD97gD3sQD4MwD+N0D/N0DAA== # # To use this deck, copy it to your clipboard and create a new deck in Hearthstone
Mage is only powerful through chance. Paladin is consistently borderline broken, as your examples actually show and only luck can let you counter that. There should be legit counters to Paladins' multiple broken mechanics. I play a mage and my stats against Paladin are not that great and I like to think I know how to play. I have zero sympathy.
But back to topic: I agree with OP that Mage is terribly unfun to play against, my second most hated class after Priest. But still I don't think it's unfair in the long run. My stats against Mages are quite good with most of my decks, including Pure Paladin. I've played Mage in Duels recently and I had a game where I casted doble Yogg-Saron, Hope's End and Yogg-tastic Tasties in three consecutive turns. None of those three did a lot in my favor. For example, both Yoggs killed themselves.
On a side note: I've encountered several Secret Mages in standard mode recently and either average Mage players are very good at bluffing or just plain stupid. I mean, playing Flame Ward and not Counterspell on turn 6 against a Big Warrior is either genius or dumb.
I've played my fair share of mage and let me tell you, it doesn't always swing in the mage's favour. You won't remember these instances because you'd be too busy laughing at your opponent... but...
Evocation fills your hand with expensive spells and can play 1 (?) of them.
Solarian Prime casts 3 of the same secret and two sidequests.
I guess what I'm trying to say is that, yes it can be annoying to lose to RNG, but there are plenty of games where it doesn't shake out and I'm sad, so I take the good with the bad.
such a fun game when it is determined by the game engines choice rather than a players deckbuilding or skill
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Hi, here to rant/geniunely curious about something
Is it just me or are the randomisation cards in the mage class rigged heavily in their favor? I am asking because for the past few games I played against the past several mage decks I have seen things that made me butthurt concede on the spot. Not gonna lie, it felt bad playing against these scenarios. I main a pure paladin and have been using it exclusively for the past few matches.
Situation 1: Mage player was a spell-only mage who played Deck of Lunacy early in the game. I have slammed his face till he was at 8hp. In my field are a 5/7 Aldor Truthseeker and an unshielded Ancient Guardian (Libram of hope), and I am holding a Libram of Judgement. My HP is fine at 20+ but my hand is empty since I exhausted everything in it to position myself for the kill strike. (He had some pretty lucky draws with his spells after Deck of Lunacy) Opponents field is empty, 5 cards in hand but wasnt able to clear my field before my last turn, so it was safe to guess he didnt have anything useful in it to turn the game. His turn starts, he proceeds to draw a Libram of Justice of all things, clears my board with an arcane explosion he had in his hand and basically turned the game around.
Situation 2: Played against a Quest-Mage who played poorly... He had managed to finish his quest but just played the standard stall mage strategy and froze my field here and there, but allowed me to dominate the board and hit his face until he had only 11hp left whilst I was still at full health. My field consisted of a 11/5 unshielded Ancient Guardian, an 8/8 shielded Ancient Guardian, an 11/8 Argent Braggart and a 3/3 Silver Hand Recruit buffed by Librams of Wisdom. I still had a 5 mana corrupted Libram of Judgement, 1 consecration, 1 Blessing of Authority in hand. And was armed with a Hammer of the Naauru. My opponent had just 3 cards in his hand, nothing on field. He hero powers, and scores a 0 mana Evocation, gets 7 new cards in his hand -> proceeds to play Rays of frost and Deep freeze and and freezes my heavy hitters, buying him a turn. All I could do was smack his face with the hammer, and my silver hand recruit and ended my turn.
On the mage's next turn he proceeds take full advantage of his good fortune and plays a Yogg Saron. The roulette comes out and it lands on the cast as many random spells for each spell you casted option..... His asspull was then rewarded with more asspulls. In summary he blasts my face with a pyroblast, clears my entire field with a Warrior spell, freezes my board with blizzard, gains three heavy taunts with Eye of the Storm (Shaman), and even gets to heal back to a safe number of Hp where I cant smack his face with a weapon. On his sid of the field, his water elemental was untouched and proceeded to kill my remaining surviving Ancient Guardian. I conceded on the spot as well, regretting I even allowed the entire spell montage to play out to his satisfaction. (I was butthurt)
Sorry for the long post. These are just 2 matches I could remember, I have had many other mage matches and seen many unfair matches lost thanks to ungodly specific Puzzle Boxes of Yoggs that favored the mage payer. My point is that every time I faced mage decks, I found that if they are not rushed down quickly and are able to throw out their random card generation tactics seem to always generate unpunished asspulls one after another. Their other strategy is simply to freeze the field endlessly which is also itself frustrating to play against.
TLDR: Its not fun to play against mages
It is a combination of uncontrolled RNG + burn spells + uncapped spell damage + annoying freeze mechanic.
tl;dr: my opponent got lucky muh the game is rigged
This^ And secrets too.
For me aggro is irritating 5 times more than mage to play against. I can make a cunning play against secret mage or any mage but against aggro players it is all about drawing right cards if you lucky you can defeat them before they defeat you.
I've played my fair share of mage and let me tell you, it doesn't always swing in the mage's favour. You won't remember these instances because you'd be too busy laughing at your opponent... but...
I've had plenty of times when The Amazing Reno decided to skip my turn by casting Forbidden Words.
Or when Jandice Barov or Apexis Blast rolls a Desert Obelisk.
Evocation fills your hand with expensive spells and can play 1 (?) of them.
Solarian Prime casts 3 of the same secret and two sidequests.
I guess what I'm trying to say is that, yes it can be annoying to lose to RNG, but there are plenty of games where it doesn't shake out and I'm sad, so I take the good with the bad.
Mage is only powerful through chance. Paladin is consistently borderline broken, as your examples actually show and only luck can let you counter that. There should be legit counters to Paladins' multiple broken mechanics. I play a mage and my stats against Paladin are not that great and I like to think I know how to play. I have zero sympathy.
I play 2 homebrew decks as a mage and both decks are Paladin and Druid killers.
My spell damage deck is exceptionally good against: all paladins, all druids, all hunters, all mages and all rogue's, but sucks against DH
My bigg spell mage is exceptionally good at killing all control decks and especially ramp paladin and all warriors. Sucks big time against secret mage and all aggro. But all other it does fine.
And don't get me wrong, both decks of course need chance but I don't depend on RNG, my bigg spell depends on naga sand witch and dragon casters. The pyroblast burst will finish you.
The spell dmg mage, well needs spell dmg.
### Spell DMG
# Class: Mage
# Format: Standard
# Year of the Phoenix
#
# 2x (1) Arcane Breath
# 2x (1) Arcane Missiles
# 2x (1) Elemental Allies
# 2x (1) Primordial Studies
# 2x (1) Violet Spellwing
# 2x (2) Arcane Explosion
# 1x (2) Astromancer Solarian
# 1x (2) Bloodmage Thalnos
# 2x (2) Confection Cyclone
# 2x (2) Cram Session
# 2x (2) Frostbolt
# 2x (2) Imprisoned Phoenix
# 2x (2) Mana Reservoir
# 2x (4) Azure Explorer
# 2x (4) Fireball
# 1x (5) Malygos, Aspect of Magic
# 1x (5) Ras Frostwhisper
#
AAECAc2xAgTtBeG2A427A9DOAw27Ar8DtASWBc6dA/WsA/qsA/usA/OvA83OA/fRA/jdA4fkAwA=
#
# To use this deck, copy it to your clipboard and create a new deck in Hearthstone
### Biggie Messenger
# Class: Mage
# Format: Standard
# Year of the Phoenix
#
# 2x (1) Arcane Breath
# 2x (1) Devolving Missiles
# 1x (2) Astromancer Solarian
# 2x (2) Confection Cyclone
# 2x (2) Starscryer
# 2x (4) Azure Explorer
# 1x (5) Malygos, Aspect of Magic
# 2x (5) Naga Sand Witch
# 2x (6) Blizzard
# 1x (7) Dragoncaster
# 2x (8) Deep Freeze
# 2x (8) Grand Finale
# 1x (8) Jepetto Joybuzz
# 1x (8) Tortollan Pilgrim
# 1x (9) Alexstrasza
# 1x (10) Kalecgos
# 2x (10) Puzzle Box of Yogg-Saron
# 2x (10) Pyroblast
# 1x (10) The Amazing Reno
#
AAECAc2xAgjFBNqdA4qeA4ukA/CvA4y2A+G2A427AwvJA78IwqED1qUD9awD+qwD97gD3sQD4MwD+N0D/N0DAA==
#
# To use this deck, copy it to your clipboard and create a new deck in Hearthstone
The only things "broken" about Paladin are Pen Flinger and Animated Broomstick, which aren't even Paladin cards.
But back to topic: I agree with OP that Mage is terribly unfun to play against, my second most hated class after Priest. But still I don't think it's unfair in the long run. My stats against Mages are quite good with most of my decks, including Pure Paladin. I've played Mage in Duels recently and I had a game where I casted doble Yogg-Saron, Hope's End and Yogg-tastic Tasties in three consecutive turns. None of those three did a lot in my favor. For example, both Yoggs killed themselves.
On a side note: I've encountered several Secret Mages in standard mode recently and either average Mage players are very good at bluffing or just plain stupid. I mean, playing Flame Ward and not Counterspell on turn 6 against a Big Warrior is either genius or dumb.
Ceterum censeo classum magi esse delendam.
For Wild, it's that they don't interact with the opponent.
Secret Mage? Draw spells or minions with damage battlecries and target face.
Combo Mage? Play solitaire, draw cards, freeze board until win.
Hearthstone is a game of two players, except if you play against a Mage.
such a fun game when it is determined by the game engines choice rather than a players deckbuilding or skill